Healing Naxxramas – Anub’Rekhan

Anub’Rekhan is the first boss of the Arachnid Quarter (Spider Wing). Most guilds entering Naxxramas for the first time will wish to go and try their luck against him initially as he’s the easiest boss to get to. He’s a really big Spider boss with a few tricks up his sleeve. Anub is a two …

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Order of Operations: Surge of Light, Clearcasting, Improved Holy Concentration

A question was posed this morning on the two articles I wrote on Spiritual Guidance this morning. A number of talents have been modified for Priests in the Holy tree. If Surge of Light, Clearcasting, and Improved Holy Concentration proc, will Flash Heal eat all 3? (Not the exact question, but the exact question was …

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Healing Naxxramas – Four Horsemen (10 man)

Here it is. Welcome to the most potentially complicated 10 man boss ever. By popular request (from Jove!), I’ve nailed down the process of how to handle the Four Horsemen on Normal Naxx mode. I’ve seen a few questions asked by a people asking me if I’ve ever done this fight before. I did do …

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Healing Naxxramas – Thaddius (10 man)

Thaddius is the idiot check boss of Naxx. There might be others (wait ‘til I get to Heigan), but I do think this one really separates those that can and those that can’t. You’ll find out why momentarily (but keep the first boss of Heroic Mechanar at the back of your mind). Engage When you …

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Healing Naxxramas – Gluth (10 man)

Who let the dogs out? No, really. Gluth is this really large dog that has been pieced together with flesh from various beasts (or people). He is the third boss you have to tackle in the Construct Quarter. Abilities Mortal Wound: Reduces healing taken by 10%. Stackable debuff! Decimate Flesh: Consumes everything in the room …

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