8 Great Rules to Follow for Forming Your Pickup Raid

With the release of 2.4, I’ve taken the opportunity to organize Magtheridon and Gruul’s raids (with Dager’s help, since he’s the best pally on Ner’Zhul). For the most part, they are considered pickup raids in the fact that they do not consist entirely of my guild. Rather, we go through an exhaustive step-by-step process in order to filter out players and ensure loot fairness as much as possible. In today’s post, I want to highlight what was done in Mag’s encounter from start to finish for players who wanted to set up their own polished and successful pickup raids.

So why Mag?

Personally, I like to refer to him as Bagtheridon. In addition to 3 set tokens, he drops 3 badges, a 20 slot bag, and a bag filled with epic and blue gems. My motive for going in there was getting a 20 slot bag along with an epic gem. Other than badges, it’s the only early way for guilds to get gems unless they go take cracks at Hyjal or Black Temple.

"Before anything else, preparation is the key to success."
Alexandar Graham Bell

Set a time in advance

First, pick a time and day that will not conflict with your official raid. We don’t officially raid anything on Saturday and I know that we have players in the Eastern Time Zone. In my case, I picked a time of 4:00 PM on Saturday. This allowed ample time for people to run any errands they had before hand and allowed them to risk not losing the rest of their evening. I made a point of mentioning every day that I was organizing a Mag’s lair run on Saturday so that my Guildmates would know.

Handpick your players first

When you’re selecting the players to form the raid, want to ideally choose the players that you have raided with in the past or know by reputation due to their Guild. I started out initially with Carnage players. Many of them have alts that I knew would be interested in getting gear from Mag. Once I filled it out with players from my Guild, I started turning outward to players that I know. In this case, I alerted both Dager (Blue Moon) and Agrona (Fallen Heroes) that I was organizing a Mag run and asked if they were either interested or had players in their guild interested in going. I was able to cobble together an effective raid using no more than 3 guilds. In a fight like Mag, you’ll want a composition along the lines of:

  • 4 tanks
  • 8 healers
  • 2 rogues
  • 2-3 warlocks
  • assorted DPS

Again, adjust your raid group as needed.

Prioritize your positions

In an encounter like Mag, there’s a minimum number of tanks and healers that you need in order to successfully complete the encounter. I wanted at least 4 tanks since I knew Dager would be able to handle 2 of the initial ads (Prot. Paladin). For healers, I wanted to be conservative and take 8. Make sure you leave those slots reserved for those roles. The worse thing that can happen is where you have to ask a player to leave because you need a healer instead.

Start invites early

Even though I scheduled the raid for 4 PM, I started forming the raid at 330 PM. Because like life, you cannot control all the variables and it is better to err on the side of being early then being late. Forming a pickup raid is not quite the same as forming a guild raid. You never know which players might have to leave early or cannot commit. Our Mag raid didn’t begin until 430 PM. Yes, it took us an hour to form the raid and get everyone here. To be fair, I was munching on food and delegated some quick tasks to my assistants since we were missing a few more players.

Macro assignments

If it’s important, macro it. You don’t know what kind of players you are getting. You don’t know if they’re actually listening on vent or not. You just don’t know them. If it’s important to the success of your raid, macro it for easy repeating.

Some things to consider macro’ing:

  • Vent server: randomventserver.nationvoice.com :: 10001 :: PW – worldofmatticus
  • Loot rules: This might take up 2 different macros depending on how extensive it is. But you will want this in your library of macros for easy repetition. See below.
  • Tanking assignments: Hold your tanks by the hand. Write down exactly what marked targets they’re supposed to get.
  • Healing assignments: Once your tanks know who to go after, make sure you set up healers for the appropriate tanks. It’s okay to double shift healers. I put myself on the 1st, 4th, and 5th ad tanks. I set up a Druid to look after the 3rd and 4th ad tanks.
  • Cube clickers: Very important to have – /rw TEAM CLICKERZ: KAYPASSA RYANDAN GHETTO FAVRE YEESH

Having macros in place allows you to answer questions with ease. Plus if something isn’t working properly, you can go back in and adjust it without having to rely on your memory. I know I can never remember which healer is on which tank unless I write it down.

Make your loot rules known in advance

A surefire way to tarnish your reputation is by mishandling loot or misinforming your raid group. By setting your loot rules in advance, then the raid can at least hold you accountable. If someone raises an issue at the end regarding loot, you can also say that loot rules were mentioned beforehand and by coming into the raid, they waive any rights to complain about loot after (but that’s the law student in me).

Here’s an example:

/rw Loot rules: 1 Item per player
/rw NEED: Primary spec 1st
/rw GREED: Off spec 2nd
/rw Mag’s head: Free roll
/rw =============
/rw If 2 or more of the same tokens drop, top rolls get it.
/rw BAG and GEMS gets randomed 1-25 according to Saph’s Window

I allow players to free roll Mag’s head as I don’t know who has done the quest before and who has not. Typically when going through the rolls, I call out the name and highest roll number on vent so people know who is highest. If someone else rolled higher, I’m hoping someone else in the raid can correct me. During rolls, I also initiate a countdown from 5 down to 1 followed by a cut off dash. Any rolls that come after the dash do not count. I will not accept late rolls because they have 5 seconds to look at the loot being offered and decide whether or not they want it. We don’t have all day to stand around for players to ask opinions of their Guildies and friends on whether or not they should roll for it.

With regards to the 2+ same token policy, I set it this way so that I don’t have to sort through rolls twice. On the other hand, you could make the case that this allows players with low rolls a second chance at getting the set item that they want but that has both it’s upsides and downsides.

The random 25 policy on bags and gems is there because I really don’t want to go through everyone’s rolls 5 different times. After the 20 slot bag is taken care of, the gems are next. They appear in a nice, green bag that you have to open and extract the gems from (I had 3 epic gems, and 2 blue gems).

1 item per player is there to minimize any possible accusations of favoritism. This means that at least 10 different players will walk away with some kind of loot.

Notice that the loot rules and policies here are designed to be as neutral and self-explanatory as possible in order to encourage repeat raiders. Since I plan on making this a weekly operation, it would be very stupid if I changed the loot rules in the last minute or set them in an unfair fashion. I might prioritize loot in the future, but it’s extremely important for me to be as fair and objective as possible when it comes to handling loot. The last thing I want to get is a bad reputation.

Make sure everyone stays during loot

We did Gruul’s lair right afterwards and right after Gruul dropped, we had a Defender token drop. A portal was immediately established for those that didn’t need any loot so that they could get out. The Priest who won decided to pass in favour of giving it to one of the tanks who also rolled. That tank in turn wanted to pass to a different Priest who might have benefited from it.

It was a noble act that the players did in order to pass the loot to the undergeared players. But the 3 players that did roll took the portal out! As a result I could not loot it to them! This indecision resulted in the token going to someone else who had no interest in the piece and did not even roll.

So, for you players that have any interest in attending pug runs, here some quick lessons for you:

  1. Don’t ever leave until all of the loot gets handed out. You never know when a better geared player will pass the item to you.
  2. Either want something or don’t. Please don’t roll on an item and then pass afterwards.
  3. Roll before the line, not after it.

Know when to cut losses

Finally, establish a cut off point. Either pick a number of wipes or pick a time when you will call the raid. Pickup raids certainly aren’t worth the time or frustration of progression runs. A good number is calling it after 5 wipe or 90 minutes. It might be disappointing for sure, but realize that eventually you’re going to hear a chorus of "I gotta go!". Once that happens, the hunt for replacements is going to either take too long resulting in more people leaving or just not happen at all due to attrition and fatigue.

Oh, and if you’re wondering about the above image, yes Canadians do play volleyball during the winter.

To All New Guilds Entering Hyjal

Welcome to hell.

If you ever by some miraculous chance get to Archimonde, please check to make sure you have your tears. Every time you enter the instance when you die, check to make sure you have your tears.

Seriously.

Or else I will tear your head off if you are in my raid.

That’s already happened tonight.

Twice.

I am quite angry.

Our raid leader of all people Blori, forgot to check his tears and got cratered on the subsequent attempt.

Michael, one of our Elemental Shamans, didn’t have his tears either at that point.

But in his case, it was expected.

I hate you Hyjal.

I hate you very much.

5 Things Jack Bauer Taught Me About Raiding

Jack Bauer 
Photo courtesy of Kiefer-Rocks

I’m into the whole action hero counter-terrorism deal. I read a lot of Tom Clancy  (Rainbow Six) when I was younger. I like to play special forces oriented shooters when I’m not playing Warcraft. I check out 24 every so often when it’s showing on TV. Jack Bauer is one of my favourite fictional characters. Hell, if I could have the guy as my Guild leader, I’d be all over it. I mean sure he’s a little intimidating, but if you can look beyond his torturing and his willingness to kill, he seems like a nice guy that gets things done.

He’d roll a Warrior, I bet.

There’s a lot of important lessons you can find from his quotes throughout the years and I feel that raiders would benefit from it. Potential new raiders would also benefit from the wisdom of Jack Bauer. So what is he trying to tell you? What is he trying to say? I will do my utmost to translate his words into something you can understand and interpret.

[to Audrey, who was held by the Chinese for a few months]
Jack Bauer: I know what it’s like to feel like it’s never going to end.

Welcome to raiding. It’s a huge time investment. You almost never know when it’s going to end. After a while, you’re going to wish that it will end especially on marathon nights when Guild leaders are in their "just one more attempt" mood. There will be nights where you will wipe repeatedly for a long time and it really is going to feel like it’s never going to end.

But hey, Jack Bauer was in a Chinese prison for 20 months. You’ve only had to wipe on Kael for 6 hours. Suck it up and move on, soldier.

[from Season 5 preview]
Jack Bauer: If you don’t tell me what I want to know, then it’ll just be a question of how much you want it to hurt.

At the top of my blog, there is a banner with five glowing words that encompass the overall principle that I hold dear not just in Warcraft but in life: Power Through Knowledge and Reason. Only with knowledge can one understand power. But only with reason can that power be used wisely. There are some things that players must know when raiding. There are gimmicks, traps, toys, and other random garbage being thrown our way. We have to know what they are. If we don’t know it, then we can’t prepare ourselves for it. If we don’t have a clear understanding of what we need to know, then it will hurt us big time.

Jack Bauer knows just about everything. If there’s something Jack Bauer doesn’t know, he’ll torture someone until he finds out. You just have to get off the couch and do a bit of reading and watch some videos.

Nina Myers: You’re lying.
Jack Bauer: Yes I am. But you’re still going to have to trust me.

Trust is a hard thing to do in a raid. No one likes to trust their fate on the ability of other players. If you’re like me, you’re a control freak and you want to be the only factor that affects your own fate. We don’t have that luxury in raids. I don’t deliver my promises all the time, but that doesn’t mean you shouldn’t trust my ability as a healer. Could you imagine what raiding would be like if no one trusted each other? Tanks would constantly break CC targets because they didn’t trust hunters to control them. Priests would bust fears on nearby mobs. Mages would blow ice block and blink cooldowns because they wouldn’t trust healers to keep them up. Nothing would get done! Sometimes you have to place your e-life in the hands of others to get what you want: phat lewt.

Of course, Jack Bauer doesn’t trust anybody. He doesn’t trust his friends, coworkers or his own government. Unfortunately, none of us are skilled as Jack Bauer when it comes to getting things done.

Jack Bauer: That’s the problem with people like you, George. You want results, but you never want to get your hands dirty. I’d start rolling up your sleeves.

Raiding has some seriously enticing rewards especially to those that want to be the best. But you can’t just waltz in there and expect to get things handed to you. You have get down there and do the work on your own. Skill and talent or hard work and effort? I’d rather take the latter, personally. You can’t expect to stand there and spam one button to do the job, unless you’re a Resto Shaman. Going AFK isn’t going to cut it either. Raiding means that you have to seriously raid and work hard. Often times, it isn’t the most glorious of roles but someone has to do it.

From this, we learn that Jack Bauer is like most people. He rolls his sleeves up. Except when he rolls his sleeves up, it’s because he doesn’t want to get blood on his shirt.

Jack Bauer: I like working with you, Chase; you’re a nice kid. But don’t you ever come into my office and talk to me like that again, do you understand me?

There’s a certain kind of unspoken rule that needs to be followed when raiding. You should never openly question your raid leader. If he asks for help or suggestions, that’s okay. But never, ever override or tell others to do something else that the raid leader has already committed the raiders to do. That is a big giant no-no. You don’t talk to him in a condescending or disrespectful manner either. Because at the end of the day, he’s still your superior. If you want to continue raiding with the Guild you’re in, you better be able to follow those rules or else you won’t be in that Guild much longer.

Jack Bauer doesn’t take crap from anybody.

Black Temple Fun – The Supremus Lottery Game

Is your Supremus raid getting stagnant and boring? Are you one shotting it like crazy since there’s no challenge? Why not liven it up a bit with a lottery system?

Credit goes to the goons at the Blue Moon guild for this idea.

The Premise: Picking whoever dies during Supremus’ Volcano Phase (phase 2)

Buy in: Whatever amount you want (5G’s a nice number)

The Rules: Set one arbitrary player that everyone in the Guild knows and trusts. This is all based on the honor system. He’s going to be in charge of the gold and the picks. Let’s call him the master.

Before first pull, everyone who wants in whispers the master who they think will be the first person to die on Supremus and gives the master the 5g.

For the picks to be valid, the boss has to die. Everyone should be trying their best to live and survive. No one should be "rigging" the match, so to speak. We had an instance today where a Paladin bubbled, and Supremus went onto our mage who promptly died (for some puzzling reason no one picked him). That’s considered fair game because the Pally had to do what was necessary to survive. The mage, unfortunately died (unfortunate because I didn’t have him as a pick).

Remember deaths only count during volcanoes.

After Supremus is dead, winner takes all. If there’s multiple winners, then the winnings are divided.

In the event no one dies or if the players picked did not die, the gold should be rolled over to next week to further increase the pot.

The Matticus Hypothesis

Even if instructions are explained over vent, there will always be someone who claims that they didn’t hear it.

As I write this, it’s a sunny sunday afternoon and we have just finished wipe one of a night that will be full of many wipes, I am sure.

This is what happened 5 minutes ago. The target is Archimonde. Our objective is to survive. Killing him would be nice. But our main goal is to practice airbursts and doomfires. The Guild QB starts speaking:

"If you see Doomfire coming in your direction, run in a straight line behind you. If you’re a healer, make sure other healers know that you’re running so that someone can keep a close eye on Lang. He’s going to be tanking this guy."

Another lead speaks up at this point, "We don’t want doomfires to encircle and isolate the raid and box them in. It is absolutely imperative and important that you run in a straight line behind you. Remember that we’re setting up compass positions for this one and we’re cheating slightly towards the cliff. I’m going to say again. If a doomfire comes towards you, run in a straight line behind you."

"Lang, call the ball."

Our MT then proceeds to pull.

30 odd seconds later, Doomfire appears. The affected run back in a straight line. So far so good, I think to myself. Archimonde is very much a survival fight.

Things suddenly turn from good to bed. Out of the corner of my eye, I notice a fire that’s chasing a player who is doing twists and turns throughout the raid. He cuts towards the world tree then back towards the cliff face where we initially started.

I managed to smite Archimonde for a cool 6000 damage before I drop.

The friendly sounding raid QB is gone. His voice changed to that of a stock trader wanting to know why he’s losing money.

"Why was that doomfire chasing someone into the raid? Wait, more importantly, why did that person turn into the raid causing it to cut off players?"

He proceeds to single out one of the players and asks, "Why did you not run in a straight line?"

"I didn’t hear it."

There is stunned silence. It is so quiet that a library basement would have been more noisier.

"Okay then," the raid leader says quietly, "make sure it doesn’t happen again."

Thank goodness the legal drinking age in Canada is 19.