Dear Friends

We’re entering the holiday season! I hope everyone’s been doing well. The past few months have been quite taxing. Some updates are in order, perhaps.


Antorus is just lovely isn’t it? From a difficulty standpoint, it feels a little easier compared to Tomb of Sargeras. Argus went down much quicker compared to Kil’jaeden. Agrammar wasn’t as challenging as Avatar. I’m trialing with a new guild on Proudmoore and we’ll see how that goes. The mind is willing capable, but the body may be slow to act which could tank my shot at making their roster for mythic. I’m okay with that though. I’m at the point in the game where if I don’t crack the starting lineup but am good enough to keep as a second option in case of absences, I can live with that.

I’m still playing Holy but it does look like Discipline might be integral to this tier. I regret not trying to learn the new Disc style of play as much as I should have. Now I’m playing catchup in learning both a new spec and new encounters.

Speaking of Antorus, going into week 2 of Antorus after the hot fixes was a little more challenging. We ran into the Coven of Shivarra block. If you missed the hot fixes from yesterday, the key is that the health of the ads now scale up. Whoops. We’re gradually losing players over the course of the fight (Healing absorbs, or storms seem to be the one picking players off). Day 1 was just heroic for chances at tier pieces and trinkets. The rest of the week will be aimed at Mythic and that’ll be the real test.

Antorus, the Burning Throne

  • Coven of Shivarra

    • Corrected an issue that caused the health of Torments to not properly scale with raid size.
  • Eonar the Life-Binder

    • Players who are disconnected during the Eonar encounter will have access to Surge of Life once they reconnect.
  • Argus the Unmaker

    • Cheat Death and similar effects will not reset their cooldowns when you die during the final phase of the Argus the Unmaker encounter.

    • Boss Health increased by 10% on Normal and Heroic difficulties

    • Soulbomb and Soulburst now deal periodic damage more rapidly

    • Edge of Obliteration damage increased by 50%

    • Constellar elemental vulnerabilities reduced from +200% to +100% damage taken


I’ve taken on the full mantle as an Innkeeper now and organizing local Fireside Gatherings and tournaments. Blizzard entrusted me with the opportunity of hosting the HCT Summer playoffs in Vancouver and it was incredible. 110 players showed up to play some Hearthstone and watch the tournament over that September weekend. I am definitely down for doing it again. It’s a significant logistical challenge in some ends. You have to find a venue that fits within your budget. You also need to ensure there’s an area where the competitors can play in peace away from the rest of the attendees to minimize distractions. The attendees that are also there would also want to be able to follow and watch the stream so there needs to be the equipment for it somehow. It also helps to make sure you have activities for them to do throughout the weekend. It could be tournaments, or mini events, or deck building challenges.

Although Hearthstone’s in the offseason right now, I’ve got a launch party coming up this weekend to run to help celebrate the Kobolds and Catacombs opening.

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