Following the recent world first heroic Sinestra kill by Paragon, players have been pouring over their logs determining their raid composition and the numbers necessary to succeed in such an encounter. One thing of note is that the raid Paragon took was assembled without any shaman of any spec or flavor. This has caused a bit of a stir across the Internet as players begin to question the viability of the entire class as a whole. People are calling for buffs, for other players to be nerfed, or just randomly QQing about how under powered all of the classes are and jumping ship to roll paladins. Today I’d like to break down what the problems actually are, what fixes could be proposed and dispel some of the anger, fear and angst surrounding our class in the last couple weeks. I will preface this post by saying that this is not a shot at Paragon or any other top tier raiding guild. I appreciate all your hard work and your accomplishments. This post is for the rest of us out there, who aren’t quite at their level.
Throwing Lightning and Swinging Axes
The DPS of the shaman class has always been a wobbly wooden seat in a room full of steelchairs. Ever since the days of Vanilla WoW, our Viability as DPS has sort of teetered. I’m not going to pontificate on it too much, as I’m really a healer, but I started my WoW career throwing lightning on my magnificent Tauren Shaman and still do it now for fun and a change of pace. In BC and much of Wrath I took it away from elemental and smacked things with sharp objects and big sticks for entertainment, so suffice to say I’ve spent at least some time DPSing (yes this includes raids and hard mode raids when it was necessary).
Right now the big argument is that scaling is the issue. I can see why, and maybe there is a valid concern here. Right now at “Blue level gear” a shaman is capable of toping charts and blowing away everything that stands in front of them. The logical assumption is that scaling is the issue, that we don’t’ scale well compared to other classes as higher gear becomes available. Maybe part of that is true, but managing spellpower coefficients is a tricky science and one that Blizzard is already looking at. If you tweak it too high you can break the system, tweak it too low and the class becomes useless. When you see them say they are increasing a spell’s power by 10%, they really mean they are adjusting the coefficient. We’ll get into that a little more later on here in the post, but just keep that in the back of your mind for now. Personally I feel that scaling is the lesser of the issues for damage.
I contend that movement has always been the greater bane of the shaman in all aspects of life. We’re turrets, we’ve always been turrets, and anything we get to help us do our job on the move is only a stop-gap to tide us over until we can sit still and go back to work. I’ve done fights where I’ve out DPSd an equal-gear equal-skill hunter because I was able to sit in one place and just cast Lightning Bolt after Lightning Bolt (metaphorically speaking, I did use other spells), but on a very movement heavy fight I was crushed by an under-geared affliction lock. Literally the only difference was movement. While I agree that some of the spells need a little tweaking to make them a little less RNG dependent and help with minor scaling issues, I would have loved to have seen something that elemental and enhancement shaman could have grabbed to either extend the period of use for Spiritwalker’s Grace or shorten its cooldown. I think that overall would be a better, more utilitarian fix. Either a talent stuck somewhere or attached to something else. I could easily see it being an additional effect of Ancestral Swiftness. Now this is just an idea, and maybe it’s not the best one, but I think it goes a little further to solving the real problem. This goes for both elemental and enhancement. While our mobility has improved, at any point in time we have to move, it takes us the longest to recover and start back in to try and maintain our offense.
I throw magic water on it, BE HEALED!
Lets get into the topic that is a little bit hotter of a debate, and more in my area of expertise. Right now the debate is that shaman healing is way too low when compared to other healers. While our numbers are seemingly low when compared to priests and paladins, our numbers seem to line up pretty closely to restoration druids. I think this happens for a few reasons. Shaman are the healing model for Cataclysm, or so we’ve been told since day one of the healing change discussions. I still feel this to be very true. I’ve not encountered a fight I haven’t been able to heal through with hard work, determination and communication with my group. Sure some fights are harder on us than others, but that boils down to a few reasons.
First of all shaman have slightly different mechanics than, say, a discipline priest. We don’t really mitigate damage, we stabilize and then bring everything back to whole. Healing Rains, Healing Stream Totem, Riptide, Earthliving and even Earth Shield all lend themselves to helping us stabilize players so we can either edge their health up with Healing Wave, drop a nuke like Healing Surge and Greater Healing Wave or use Chain Heal to quickly bring a group from the brink. Our job isn’t to keep everyone topped off anymore, it’s to keep them stable and alive.
The difference in healing tactics is something we should be used to by now. In Vanilla you basically spot healed when you needed to while making sure your totems were optimally placed. In Burning Crusade you down-ranked Chain Heal and just spammed it regardless of content size and things were good as we stacked haste and MP5. In Wrath things got a little more complicated. With down-ranking of spells rendered ineffective, and the addition of a new spell, Riptide, we basically had to relearn how to heal right. We did hit a patch of trouble at the Ulduar phase of the expansion where players discovered Riptide and Lesser Healing Wave did so much healing that our other spells could be all but forgotten. This was balanced out by Blizzard at the time, but it still meant that through the life of Wrath we constantly adjusted our healing style and strategies right up until ICC dropped. Before our job was always to restore everyone to full, or as someone aptly put it on twitter, to “HEAL ALL THE THINGS!”. A lot of shaman are having trouble making the adjustment, especially those that are rolling one for the first time after playing a paladin, priest or druid. So part of our problem is there is a rather steep learning curve right now.
Secondly, just like our DPS brethren, movement is always an issue. Anytime we are forced to move our HPS drops like a rock. While we have tools to help us out in that regard, we still lack things like a multiple person HoT that we can control where it goes and can cast at the rate of a GCD between them. Once we get into position it can sometimes take us a few moments to play “catch up” with healing. The same fix for DPS could in theory be applied here. Give us something to extend SwG out or reduce the cooldown and that will go a long way to helping through put. Although at that point, since all three specs would benefit from it, it would basically be a redesign of the spell. Point is though, movement fights (which Cataclysm has many of) are doable, but we still suffer for it.
Lastly, some of our spellpower coefficients feel off. Not massively so, but just enough to notice it. Particularlly with Chain Heal, Greater Healing Wave and Earthliving. Right now on the PTR 4.0.6 build, Chain Heal is getting a 10% buff. While most would assume this means that it will heal for 10% more, this isn’t exactly the case. Remember what we talked about before with spellpower coefficients? Here’s how the buffing really works. Right now on live, Chain Heal has a spellpower coefficient of 0.32 or 32%. This means that 32% of your spellpower directly affects the amount you heal for when using that spell. On the PTR this has been increased to 0.35 or 35%. Now you may say that this is a 3% increase not a 10% increase, but look again. What got the 10% buff was the coefficient as 10% of 32 is roughly 3. This is a lot better than it seems really. As the game progresses, we will mass more and more int, and as a result our spellpower will grow. That 35% coefficient will go further to scale us better with gear as we get “older” in the content. Same goes for Greater Healing Wave which has an estimated spellpower coefficient of 80%. It is getting a 20% bump, but that means on the PTR it has a coefficient of almost 96% if my math is right. Again, see where this is going?
Sadly, though, Earthliving is not getting any attention yet, and I think it really should. For something we can’t control where it goes and who it heals, it feels weak. When it does proc you don’t control who gets the healing effect, and a lot of healing can be wasted this way on targets that you bring to full health only to watch the HoT keep ticking away. It is something I think could stand to be tweaked just a little bit. Haste certainly gives it a little boost by allowing it an extra tick of healing, but it is still spread out over 12 seconds. I can’t help but feel raising it to a 25% sp-coefficient from 23% would go a long way to help alleviate some of concern with it, and make it count on those it lands on that need the healing. It’s not a perfect solution, but I could see it being beneficial.
But why the hell are paladins and priests pulling so far ahead?
Short answer, they’re a little bit broken right now. True priests are complaining about mana issues, but Prayer of Healing is really strong right now, currently stronger than Chain Heal by a sufficient margin. It is also spammable to a degree, while we are forced to move away from Chain Heal spam. Little things like this are what allow priests to pull ahead by such a large margin. Paladins are just, well, in a word ridiculous. The amount of free healing a paladin gets is honestly quite staggering. While I’m certainly not saying that paladin healers aren’t talented, it’s worth it to note that our big heal at a raid ready gear level will be somewhere between 23 – 32k on a crit. Paladins? Well for that same GCD that paladin with equal gear will hit the same amount. Then you get the free heal from beacon of light which will then heal for 50% of whatever the primary target was healed for. That’s a huge chunk of healing right there. Combine that with the free healing a paladin gets to do with Light of Dawn and you can start to see some of the disparity.
So right now things aren’t very balanced. That’s OK. We’re not paladins or priests. We’ll never be paladins or priests, and that’s OK too. The new patch being tested on the PTR right now will be the first step to balancing out healing. Our heals are getting stronger, and paladins and priests are getting fine tuned. This should bring all four classes back in line with one another, leaving shaman for the most part untouched except for some much needed tweaks in the positive direction.
But Paragon didn’t use ANY shaman! Method only used ONE!!! That means I won’t have a raid spot!
You realize not everyone is Paragon or Method right? These are top-tier guilds that push through content as fast as possible using every little advantage they can to get the kill and be number 1. Let’s take a trip in our time machine back to the release of Black Temple. Nihilum got the first Illidan kill, and do you know how they were geared? They didn’t farm BT for weeks gaining gear to increase power levels. No, they charged through the content and pushed right up to him as fast as possible to down him. Most of their raiders were in the previous tier’s gear or lower. They pushed through the hardest content with a lot less gear than a normal guild doing the fight would have had.
Fast forward to Cataclysm and the trend continues. If you want to be bleeding edge, right there at the forefront of the digital war for number 1, you don’t stop to farm gear. You grab what you get along the way, and keep pushing. Class imbalances play a huge roll in this. If you have four healing classes, and two of them are pushing 30% more healing than the other two, you’re going to stack them. Why? Because that extra advantage compensates for lack of gear, and helps you push through the content. The same goes for DPS and tanks. I can’t remember which guild or which fight it was, but recently a group stacked a ton of druid bears to push through the fight. Does that mean every guild should stack nothing but druids? No, not really.
Truth is that for the average guild (and I mean literally if you would take all the guilds in the world and plot where everyone falls in composition and progression), you won’t have to worry about this. As you defeat bosses and gather gear every week, you’ll do nothing but improve. Keep in mind too that this was a heroic raid boss that was completely untested before anyone actually engaged her. By the time you manage to get there, you’ll likely have geared up quite a bit, and chances are good there will be at least one or two hot fixes in that affect you or the other healers, maybe even the encounters. Any good raid leader worth their salt will know that guilds like Paragon are the exception, not the rule. If you’re in a guild that the raid leader is pushing to have the same composition, well, maybe it isn’t the best place for you.
Really, the moral of the story here is that you shouldn’t let what one guild does on one fight dictate how you play or how you compose your raids. Classes and abilities will sometimes be imbalanced, trust in the developers to notice and balance it out in the end, after-all that is what they get paid to do. Expect and prepare for change. Remember Ulduar? In wrath, shaman at the tier 8 content level were falling behind in AoE healing by a considerable margin. Players were forced to stand apart further than chain heal could jump, and we were forced to rely on alternate healing methods. This was brought to the developer’s attention, and chain heal was buffed to cover longer distances between players. During the time of this crisis, we heard much of the same concerns as we are hearing now about healing. Hang in there, don’t get discouraged, it really isn’t that bad. The things that are bad? Well those are being looked at right now.
12 thoughts on “Lodur’s Response to the “Paragon Shaman Scare””
I’ll be a little more blunt: if you, as a raid leader, are refusing to bring along a superior player simply because one of the superguilds didn’t bring a character of that class along on their world-first kill, you are a f**king awful raid leader.
Seriously. “The class as a whole seems to be underperforming and while your play is excellent, it doesn’t make up for the underbalancing of the class”? Fine. “We just don’t need what your class brings to the table tonight”? Go right ahead. “You’re underperforming and you need to put some work in before we can take you again”? Suits me.
“Paragon didn’t take a shaman, so we’re not taking one either”? Bullshit. Learn to lead or get out of the f%^king way.
It seems to me that guilds like paragon are like extremely sensitive equipment to detect class imbalances. If you look at a paragon world first parse and see a class or spec missing, there is a reason it’s missing, that class spec is not performing as well as others. At there level of play it may make a big difference, at my level of play it may not be noticeable.
Will average guild leaders start dropping shaman/druids? probably not.
Will obnoxious pug raid leaders stack paladins? probably yes.
Will everything change in a few months? probably yes.
Will obnoxious pug raid leaders notice those changes? probably no.
People have such very short memories. Paragon used 11-12 druids (6 I believe balance) on heroic Nefarion. Paragon also used 0 Melee on ascendant council. They stacked extra disc priests on halfus and so on and so on.
Sometimes they are stacking/avoiding classes because their over or under powered, but most of the time, they are just bringing optimal classes for that fight’s Mechanics.
I know this is a post primarily about shamans, but there’s a thought in here which I think should be writ large:
“You realize not everyone is Paragon or Method right”
“You shouldn’t let what one guild does on one fight dictate how you play or how you compose your raids.”
Paragon and the like’s players are so close to hitting their theoretical maximum output (be that healing, threat, dps, whatever) that class strengths and weaknesses probably matter.
“Your” guild’s players, unless you’re right up there with them, probably make enough mistakes that the *actual* difference will be more dependent on who’s playing well tonight and who isn’t. That goes triple for the PuG raid you’re putting together.
You know, I’ve always thought of druid HOTs as putting them in a “stabilizing” role in raids. Maybe the problem with Catalcysm raiding heals is that the content is somewhat biased against the “stabilizing” role being useful at the higher end of hard-mode content? Both druids and shaman seem to be falling behind in terms of desirability.
that’s it, you just nailed what I have been feeling but have been unable to articulate for the past few weeks. The big health pools handle the “stabilizing” druids and shaman have been “outsourced”. tweeks at the margin (WG buff etc) will more than paper over any gaps that my raids ever encounter but perhaps at the high end, this just isn’t a job that needs to be done.
I think that’s part of why everything is going to be tweaked. From what I’m seeing of the hard mode encounters, stabilizing is still very much required and desired. There needs to be that 1-2. The heal to keep from dying or dropping, and the heal to make whole again. If that stabilizing role gets removed, then the encounter either isn’t balanced properly, or the classes aren’t.
Remember: When in doubt, panic. Ain’t that the thing to do? 😉
[quote]Sadly, though, Earthliving is not getting any attention yet, and I think it really should. For something we can’t control where it goes and who it heals, it feels weak.[/quote]
I actually think, with Earthliving, that it is strong enough… I think a perfect fix for it, would be to have a proc chance relating somehow to the healed units health deficit. For a 1-1 ratio, for instcane, someone with 90% health when a heal lands would have a 10% chance of receiving it. But someone you toss a quick heal on when they are at 5% would have a 95% chance of getting Earthliving. This would not be something to take advantage of, though, because do you really want to boost the proc rate on purpose? However, it would make what it currently is quite useful, rather than tragically ironic.
P.S. I submit this not knowing if the quotes work right, work with me here!
I think you may want to be careful when you call a class broken. Priests and Paladins are not broken, they need some tuning but that is not the same as being fundamentally broken. Might want to be a little clearer there. Paladins and priests, while powerful, still need to be understood. Also the meters, as we know, are misleading for healing.
All that said Shamans do need some love. They suffer from the same problem Paladins do though. Blizzard doesn’t really know how to deal well with either class so you get the roller coaster effect.
Regarding the end raids. These guilds are tailoring their raid comp to the fight and the players available. That includes specs/talent choices/professions, everything. They are min-maxing to a huge level. But you can’t take that as an indictment of the class just like you cannot use Arenas as one.
I feel that a lot of people get up in arms about the word broken, but what he meant is that from a balance standpoint, there seems to be something off.
Meters are misleading for healing, yes. But, if you notice, paladins and priests aren’t in front of shamans by 4-5%. They’re often in front by 10% or more, and I know I’m not the only person that’s experienced this. I don’t suck, I’ve been playing a shaman for four years, and I’m in equal gear. It’s literally impossible for us to keep up.