No player is an island

The phrase “no man is an island” may be something you’ve heard before. It originates from a poem or meditation from John Donne, an English poet, priest and a major representative of the metaphysical poets of the time. Here’s the original poem;

“All mankind is of one author, and is one volume; when one man dies, one chapter is not torn out of the book, but translated into a better language; and every chapter must be so translated…As therefore the bell that rings to a sermon, calls not upon the preacher only, but upon the congregation to come: so this bell calls us all: but how much more me, who am brought so near the door by this sickness….No man is an island, entire of itself…any man’s death diminishes me, because I am involved in mankind; and therefore never send to know for whom the bell tolls; it tolls for thee.”

Now the saying is a little bit outdated and now should read no person is an island, but it was on point for the time that married two important ideas. The first is that people are not isolated from one another, but that mankind is interconnected. Essentially, there is something that connects us to each other that is inherent to being human. The second is the concept of mortality which was all the rage at the time. The two together tell us that the death of anyone person affects the entire world. Over time this has evolved from that original meaning to one that no person can really stand all on their own without support. And that is exactly the lesson we’re going to talk about today.

In order to make a guild and a raid run, it doesn’t all fall to one player. It takes multiple people to manage anything more than a small group of folks. I hear a lot of people say that they could run a raid or a guild single-handed.  After the events of the past two weeks I can tell you with certainty that it is a lot harder than you may think.

The last month and change has been pretty tough on Unpossible, not going to lie. It’s one of those period where real life hit everyone pretty hard right around the same time. Things like this happen. Two of the core officers had to step away from the game because of work related issues, and a third because of school. This left four of us still around, and things were going alright. Raids were still going and people were leveling and progressing. Then a couple weeks ago one of the leadership was gifted with the birth of their first child. For obvious reasons they had to step away from the game to handle RL as well. Another event took place that caused one of the remaining three officers to be absent for a week, unfortunately leaving just two of us to run the guild and raids for the time being.

I’ll be honest, it wasn’t fun. Raid signups, restocking the guild bank, hunting down missing raiders, running the raids, handling new recruits waiting for guild invites basically everything. It was stressful, lead to a lot of confusion and to speak frankly, it sucked. I’d find myself logging in before work to double check the Gbank, remote accessing my computer at home on my lunch in an attempt to log into the game and check status’, pouring over forums between work assignments and then rushing home to get things started on time. All the while handling raider complaints, DKP and other various factors. It was exhausting. At the end of the day all I wanted was a cold glass of beer, a dark room and some earplugs.  Even with two people trying to handle it, it was just simply too much. As a result of our stress, the guild became slightly stressed as well. Things weren’t running with their customary smoothness and adjustments were made to handle things as best as they could be handled at the time.

This persisted for two weeks of basically trying to keep things together and smooth, and at the end of those two weeks I honestly didn’t even want to touch the game for a bit. It was that stressful. Then three of the officers returned, and now things are going back to normal. While I’ve always been a strong proponent of sharing responsibility and delegating responsibility, this did nothing but highlight how very true that is. There’s too much involved when running a guild, let alone one that raids, for one person to effectively keep track and handle all aspects of it.

This is why when you come into a guild there may be multiple officers. In our case we have a DKP officer, healing officer, Ranged DPS officer, Melee DPS officer, Tank Officer, and Recruitment officers / membership officers. Responsibility is divided so that whenever a question or concern is raised it can be dealt with with a certain specialty. Each aspect gets the time and care only a person not trying to do everything can do.

So when someone comments to you that they could run a raiding guild single handed, remind them that no player is an island.

How about you out there? Ever try to run a massive group by yourself without help? Were you ever a part of a raid or guild where one person tried to manage everything? How did that work out?


[GUEST POST] “What is my motivation?” – Getting everyone on the same page

It seems like there are a lot of guilds and groups that are starting to feel comfortable in the 5man heroics and are starting to turn their attention to some organized raiding.

For people who are organizing such a group, I would like to share something that I wish I had known when I started putting raiding groups together.

The majority of questions and requests for help that I see around the web from guild masters and raid leaders are all related to one essential factor.

What motivates your raid members?

I recommend that the first thing anyone should do when starting to put any group together to raid is to have an honest and candid conversation with your group about what everyone is expecting from their raiding experience. Make sure that even if everyone’s interests aren’t perfectly compatible, at the very least everyone needs to define, clarify, and understand what the group’s focus and expectations will be. I would say that this applies to everything from a trade chat pug, a new progression raiding guild, or just a decision to start putting some raids on your “friends and family” guild calendar.

Typical questions I see from guild masters and raid leaders

  • How do I motivate my raiders to show up on time?
  • How do I keep people from getting discouraged during progression?
  • One of my raiders says that they don’t want to raid any more (or want to switch toons/roles) because they have all the gear they want from this tier, what do I do?
  • My raiders have lost interest in XXXXX instance now that we have finally cleared it. How can I keep them interested in raiding?
  • My raid team doesn’t want to try hard modes because normal modes are an easier way to get more gear quickly, how to I get them to try hard modes?

All of these issues can be proactively addressed with an open and honest discussion with your raid team ahead of time. As cheesy as it may sound, coming up with a basic statement of purpose, a set of goals, or a mission statement is a great way to focus everyone’s attention and can be a lifesaver later on when disagreements arise. Identify what it is that motivates everyone in the group to want to raid together, ensure that everyone’s motivations are at least compatible, and make sure that the goals you have set will satisfy everyone’s desires. If everyone understands and believes that the group is going to help them meet their own personal goals in the game, then the chances of your group weathering the rough patches together will increase significantly. Groups of people who all have their own agendas, that don’t necessarily compliment the rest of the group are the root cause of most of the issues that we all see floating around the internet.

On the flipside to this argument; when you, the individual, are out and about looking for a raiding group to join, the first priority on your list should be whether or not the group’s goals and motivation for raiding are compatible with your own. Whether you are looking for a group of people who you will be spending 8-16 hours a week with for the next several months/years with or looking for an individual to join your already established group, taking the time to get to know a bit about each other first should be one of the first things on your list of topics to discuss. Blindly inviting or joining strangers to raid with is about as likely result in a successful match as hitting up the LFD tool for Cataclysm heroics or proposing marriage to random drunk people in your local drinking establishment.

Suggested motivational topics to consider and discuss

Loot: Everyone likes new shiny stuff, being honest with each other about how much it influences your decision to show up for the raid is a healthy thing for everyone, especially when it comes time to decide which loot distribution system is best for your group.

Extending your Raid ID: What is standing in the way between you and a new boss kill? Better gear or more time spent ironing the mistakes out of your raid?

Raid spots: Plan for rotating people and what is the role of mains/alts offspecs. How much does it matter to you that you get to see the progression on your “main” and while performing your “primary role?” How do people about being benched for a fight “for the good of the team?”

Competition with other guilds: <Keeping up with the Paragons> How important is this for people? How comfortable is everyone with the idea of “we will progress at our own pace?” What if your own pace turns out to be slower than someone else’s?

Professional development: How will raider’s performance be evaluated? What role will performance criticism and feedback play in your group? How will feedback be delivered to people? Finally, how will your group deal with the people who will inevitable fall below the average skill level of the group? How much “credit” will you award for “effort” compared to actual results, and under what circumstances will the group start replacing people?

Astounded at Discipline

Some quick thoughts for Wednesday morning…

My mind is just blown right now at the state of Discipline. Power Word: Shield can easily command the most healing done (for a disc priest, not compared to other healers). From a raid healing standpoint, you’re going to want to use that when you’re Rapture’s ready to rock.

Even if your Rapture isn’t ready, be liberal with it if you’re expecting big hits. You can’t be stingy with it. At the same time, this isn’t Wrath levels where you can simply unload it on 10 players.

Each time I cast the shield, my mana pool drops by about 4%. Follow it up with a hasted Prayer of Healing, and you’ll see your numbers climb.

In single target healing mode, you’re still cycling Inner Focus and then chain casting Greater Heal (with shields and Penance sprinkled in between).

This is a great time to be a priest. I need some more practice. I think Disc might be easier of the two priest specs to pick up if you’ve decided to try out healing at the end game. I can’t say for heroic raids, but any raid leader who says right now that discipline priests aren’t worth their salt needs to get checked out. I’m almost considering switching from holy back to discipline.

Maloriak

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Matticast Episode 7 – 10s vs 25s

Welcome to Episode 7 of The Matticast. This week MattBorskKat, and Brian discuss:

This is the epic 10 man versus 25 man show. We cover everything from which one to start, which is harder to organize, strategy differences, and even which one brings more warm and fuzzy.

Don’t forget you can send us your questions or topic, and be sure to checkout and participate in the listener topic every Wednesday.

Subscribe to the show: iTunesRSS

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***As a bonus you can check out Matt’s appearance on The Other Guys podcast this week, where they discussed Patch 4.0.6 and upcoming 4.1 content. ***

The Return of the Renew Priest?

Morning everyone, hope your Monday’s starting out well.

A few months ago, I wrote a post about an emerging style for Holy Priests who did little more than cast Renew on their raid.

Basically, they functioned like tree Druids (without the leafiness).

After speaking with Dawn and Kinasthesia about it on the Circle of Healing podcast at Learn to Raid, the consensus appeared to be that this style of play might be making a come back.

Why?

Partly due to the upcoming cost reduction of Renew by 24%.

Costs of Renew

  • On live right now: 4020 mana
  • On the PTR: 3150 mana

Note that both of those costs include talents in Mental Agility. When looked at from that perspective, that’s a fairly decent sized reduction. I never did like working with percentages. I prefer looking at the absolute values because you just never truly appreciate the magnitude of a number when it’s in a percentage form.

Now start looking at the other talents and glyphs that influence it.

All of these talents at the new, low mana cost warrant a second and closer look. I don’t think we’ll be blanket healing the whole raid with Renews during on the scale of tier 9 and 10 raids. At the same time, I think we’ll see a shift towards increased Renew usage as a whole on multi-target healing.

There’s better interaction with Chakra: Serenity. Using Holy Word: Serenity and Binding Heal will refresh the duration of Renew on top of the other direct healing spells.

So my question to you guys is, are you going to make a conscious effort to Renew more now that it doesn’t cost as much mana?