Astounded at Discipline

Some quick thoughts for Wednesday morning…

My mind is just blown right now at the state of Discipline. Power Word: Shield can easily command the most healing done (for a disc priest, not compared to other healers). From a raid healing standpoint, you’re going to want to use that when you’re Rapture’s ready to rock.

Even if your Rapture isn’t ready, be liberal with it if you’re expecting big hits. You can’t be stingy with it. At the same time, this isn’t Wrath levels where you can simply unload it on 10 players.

Each time I cast the shield, my mana pool drops by about 4%. Follow it up with a hasted Prayer of Healing, and you’ll see your numbers climb.

In single target healing mode, you’re still cycling Inner Focus and then chain casting Greater Heal (with shields and Penance sprinkled in between).

This is a great time to be a priest. I need some more practice. I think Disc might be easier of the two priest specs to pick up if you’ve decided to try out healing at the end game. I can’t say for heroic raids, but any raid leader who says right now that discipline priests aren’t worth their salt needs to get checked out. I’m almost considering switching from holy back to discipline.

Maloriak

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Matticast Episode 7 – 10s vs 25s

Welcome to Episode 7 of The Matticast. This week Matt, Borsk, Kat, and Brian discuss:

This is the epic 10 man versus 25 man show. We cover everything from which one to start, which is harder to organize, strategy differences, and even which one brings more warm and fuzzy.

Don’t forget you can send us your questions or topic, and be sure to checkout and participate in the listener topic every Wednesday.

Subscribe to the show: iTunes | RSS

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***As a bonus you can check out Matt’s appearance on The Other Guys podcast this week, where they discussed Patch 4.0.6 and upcoming 4.1 content. ***

The Return of the Renew Priest?

Morning everyone, hope your Monday’s starting out well.

A few months ago, I wrote a post about an emerging style for Holy Priests who did little more than cast Renew on their raid.

Basically, they functioned like tree Druids (without the leafiness).

After speaking with Dawn and Kinasthesia about it on the Circle of Healing podcast at Learn to Raid, the consensus appeared to be that this style of play might be making a come back.

Why?

Partly due to the upcoming cost reduction of Renew by 24%.

Costs of Renew

  • On live right now: 4020 mana
  • On the PTR: 3150 mana

Note that both of those costs include talents in Mental Agility. When looked at from that perspective, that’s a fairly decent sized reduction. I never did like working with percentages. I prefer looking at the absolute values because you just never truly appreciate the magnitude of a number when it’s in a percentage form.

Now start looking at the other talents and glyphs that influence it.

All of these talents at the new, low mana cost warrant a second and closer look. I don’t think we’ll be blanket healing the whole raid with Renews during on the scale of tier 9 and 10 raids. At the same time, I think we’ll see a shift towards increased Renew usage as a whole on multi-target healing.

There’s better interaction with Chakra: Serenity. Using Holy Word: Serenity and Binding Heal will refresh the duration of Renew on top of the other direct healing spells.

So my question to you guys is, are you going to make a conscious effort to Renew more now that it doesn’t cost as much mana?

Tough Call: Time vs Talent

803068_47829639aWelcome back for another episode of Tough Call with me, Viktory.  Today I want to discuss roster evaluation, and specifically, two factors to look at when examining your depth charts.

You do have a depth chart for your raid positions right?

… Please tell me you have a depth chart for your various raid roles and you’re not just bringing whoever shows up first …

(For anyone who doesn’t get the sport analogy, a depth chart basically lists each position and ranks the players have that position in order. You have your go-to guy/gal, the back-up, the back-back-up, etc.)

Editor’s Note: Before we go any further, if you are of the steadfast opinion that nobody deserves to be benched, or that your best friends deserve a spot in every raid, you will likely want to stop now.

Okay, so let’s say you’ve got your full raid roster in front of you and you’re trying to figure out who’s going to make the cut and get a stable spot in your 25-man raid. Obviously you have certain roles you need to fill (tanks, healers, melee, ranged) and certain skills you need players to possess in those roles (AoE heals, interrupts, soak tank, kiting, etc).  You’ve got a lot of criteria to look at when deciding who is THE BEST player for you to bring to your raid. 

(Remember, “take the player, not the class” implies “take the best possible player”.

One of the more common downfalls I’ve seen leaders suffer, and one of the worst traps I’ve seen players try to spring on their Raid Leader, is the substitution of Time for Talent/Aptitude.

A few weeks ago I told you that “preparation is king”, and while that still holds true, by now you should be seeing who actually knows what’s expected of them, and who’s just reading a script.  In fact, if we think of raiding like a foreign language, we can come up with three archetypes.

Native Speakers

Some players have a lot of natural talent.  These players are the mage who always does crazy DPS and makes it look easy, the guy who plays a utility spec and still manages to do competitive DPS, the healer who can instinctively spot issues with the raid and react in a clutch moment (see Matticus in his prime*).  Everyone loves to have these guys around, especially when they don’t act entitled or get lazy because they think they’re too good to need to put in the grunt work.

*Note: I said “see”, not “listen to”.  He’s a horrible story-teller.

Fluent Professionals

Other players have to work hard to produce the output you’re looking for.  Think Rudy here, the guy with a lot of heart who does his homework and gives you the results you’re looking for.  As a leader you know that he’s always reading up on the relevant websites, maybe talking to other progression raiders who play his spec, and is constantly seeking ways to improve.  Through their effort, they are just as good, or nearly as good as your top tier guys.  The key here is that you DO see them improving, carrying their load, and not causing wipes.

I think a “perfect raid” is filled with a solid mix of these two personalities.  However, we need to minimize or weed-out the last group:

Tourists

The personality to absolutely avoid is the “trained noob”, to borrow a term from Pure Pwnage.  These are players who bring sub-par skill, spend a lot of time logged on, but instead of learning and absorbing their class mechanics, they may have only learned the accepted boss strat.  These are the guys at the cafe with their French-to-English dictionary out, trying to look-up each word the waiter just said, because they were not expecting that response.

Players like this will present a liability to your raid anytime things deviate from the norm.  Get bad RNG on a boss, or timers that don’t line up with the abilities the boss is using, and you can bet that these players will be toast.  Customize the Tankspot strat to meet the capabilities of your raid, and you just may find these guys out of position and thoroughly confused.

Don’t be fooled by people who have a lot of time and very little aptitude.  It all comes down to who can get the job done. 

It is up to you, as part of raid management, to spot the player who may have raid knowledge, but not raid awareness, and figure out a solution.  Determining who’s a “fluent professional” and who’s just a “tourist” will help boost your raid output (and morale) immensely. 

If it’s my call, I’d put that person as far back on my depth chart as possible, only bringing them when I must class-stack, or when other players are missing, and I’d definitely keep recruitment open until I found a good core that was made up all “native speakers” and “fluent professionals”.

Please leave any questions or suggestions for future topics neatly stacked in the comments below.  Shoot, if you’re so inclined, leave details of your most epic knitting accomplishment, too. Those are always cool.

Raid Leading 101: Starting your Roster

**Forgive the absence of last week’s post. I got “blessed” by a crazy work schedule that had me away from my desk a lot. Don’t forget that if there’s anything you’d like to discuss or see in a RL101 post, you can always email me**

So, you’ve made the choice between 10 and 25. You know which feels right for you and your friends. Now you need to look at your roster. Your roster is the list of players on your team that you can pull from to make your raid on any given night. Hopefully you’ve got a group of friends that you’ve started with, which will take some of the stress off of recruiting and assembling your team. We’ll start out with the basics of your raid (this is a 101 course, remember). You need tanks, healers, ranged DPS and melee DPS.

Tanks

Tanks are the classes that will take the brunt of the damage while protecting your raid. The classes that can fulfill this role are:

  • Protection Paladin (“Prot Pally”, “Tankadin”)
  • Feral Druid in Bear Form (“Bear”, “Meatshield”)
  • Protection Warrior (“Prot Warrior”)
  • Blood Death Knight (“Blood DK”, “BDK”)

It’s best in a 10-man raid to have ~3 Tanks on your roster (~4 for 25-man). Most raids encounters will require 2 tanks for encounters. Either your 2 tanks will have to alternate who is tanking the boss, one will tank the boss while the other tanks one or more mobs that join the fight, or you’re doing a Council-style fight.

Your Main Tank (or “MT”) should be your most talented tank and will seldom need a DPS off-spec. The other tanks on your roster (“Off-tanks” or “OTs”) should have a DPS off-spec so they don’t need to be totally swapped out mid-fight. Warriors can spec into Fury or Arms, Druids into Balance or Feral Cat, Paladins into Retribution, and Death Knights into Frost or Unholy.

Healers

Healers are the players that you pay to keep you alive long enough to see the boss take its last breath. Classes blessed with this ability:

  • Restoration Shaman (“Resto Shammy”)
  • Restoration Druid (“Resto Druid”, “Tree Druid”)
  • Holy Paladin (“Holy Pally”, “HPally”)
  • Holy Priest
  • Discipline Priest (“Disc”)

For your 10-man crew, count on having ~4 Healers on your roster (~9 for 25man). You’ll always need a minimum of 2 healers (5 in 25-man) for an encounter, depending on how healing intensive it is. It’s best to have the other healers in your roster work on a DPS offspec in case you need to convert to more DPS in an encounter. Priests can spec into Shadow, Druids into Balance or Feral Cat, Paladins into Retribution, and Shamans into Enhancement (Melee) or Elemental (Ranged).

Melee/Ranged DPS

DPS are the players that put the hurtin’ on the boss. They’re primarily responsible for dealing damage to the boss and any adds that may pop up, as well as crowd control, interrupt, off-heal, or help mitigate damage. Here’s the laundry list of DPS you’ll find:

Melee

  • Enhancement Shaman (“Enh Shammy”)
  • Rogue (Subtlety, Assassination, Combat)
  • Arms or Fury Warrior (“Arms War”, “Fury War”)
  • Retribution Paladin (“Ret Pally”, “lolret”)
  • Feral Druid in Cat Form (“Cat”, “Kitty DPS”)
  • Death Knight (Unholy, Frost)

Ranged

  • Elemental Shaman (“Ele Shammy”)
  • Hunter (Marksmanship, Beast Mastery, Survival)
  • Warlock (Affliction, Demonology, Destruction)
  • Mage (Arcane, Fire, Frost)
  • Balance Druid (“Moonkin”, “Boomkin”, “Boom Chicken”, “Lazer Turkey”)
  • Shadow Priest

In 10-man, you’ll want ~8 DPS’ers (~22 for 25-man) on your roster, with a mix of melee and ranged. There will be some fights that will be better for melee DPS or ranged DPS, so a mix will give you a good chance of success. Having any of your DPS players with a tank or heal off-spec is great, but more often than not, you’ll be better off if your tanks and healers are all main-spec.

Summing It Up

A standard 10-man raid will consist of: 2 Tanks, 3 Healers, 5 DPS.

A standard 25-man raid will consist of: 2-3 Tanks, 6-7 Healers, and the rest DPS.

Of course different raids will deviate from this basic model, but in my raiding experience, this is usually what you’ll find. To start out, aim for those numbers. Once you have your 10 or 25, add 1-2 more for each role to solidify your team. Your raiders will need nights off or have real-life commitments from time to time, and those extra people will help keep your raid going consistently.

Coming up, we’ll look at more advanced roster planning, as well as a couple recruitment tips!