A Friday Geek Moment

I’ve come into the habit of walking into work, sitting down at my desk and getting ready for the day.  The trick is, how I get ready for my day. 

I go through my morning routine: some coffee, a bagel or muffin.  I wipe down my desk from the overnight guy’s late-night snack.  I shoot the sh** with my co-workers about random stuff.  After making sure the database is updated, I open up my browser, and I type www.mmo-champion.com.

I find some good stuff there.  I like laughing at the Blue responses to all the forum QQ.  I see how we’re all getting nerfed or buffed.  I’m “in the know” about which guild got the newest World First. 

Today, however, I saw something that significantly raised my geek factor.  I love movie trailers.  Big epic scenes with climactic music underneath.  Awesome voiceovers and sweet editing.  I gotta hand it to Kinaesthesia from the Vodka guild (US-Alterac Mountains) for some awesome work.  Enjoy!!

WARNING!! SPOILERS ARE IN THIS VIDEO!!!

Coming soon!!  =)

ThespiusSig

What do You Look for in a Guild Website?

This is a great question asked by Nibuca on Twitter which was brought to my attention by Gnomeaggedon.

Guild websites can be a great tool for communications between guild members and detailing raid accomplishments. You can use it to hold information for prospective recruits, keep track of loot that has been awarded and set up forums for active discussion between your players.

So here’s today’s questions for you all. I’m actually in the midst of writing a long post about guild website essentials, so consider this a research post designed to see if I’m on the right track.

Does your guild have a website? Do you use it or not, and why? What features would you consider important or expendable?

Dragon Slaying from a Healer’s Perspective: Onyxia

Dragonslayf2j

Every week I watch different players doing things in Onyxia encounters that could make healers spit flame. Not only that, I find myself reacting to and making the same mistakes every week. So what are these recurring things, and how can everyone make sure that healers don’t turn into fire breathing dragons?

Traditionally us healers don’t do much slaying of anything, especially dragons. We do something much more important. We’re the brave souls who sally forth calmly into the face of death to keep others in one piece, or at least standing vaguely upright. You know those others – the heroes who charge in bandying about a cacophony of curses. The ones who would get flamed into foil-packed toasted sandwiches or seared to a fowl-shaped frieze on the wall, or reduced to roasted bear.

But other heroes like to keep us healers on our toes. Hell, we like to keep ourselves on our toes. A dragon slaying party can make a lot of mistakes, and you’d be surprised how few heroes seem to know the Basics of Dragon Slaying. Many bands of adventurers charge into the dragon’s den without checking that everyone knows those basics, which I think is mistake #1.

So what are the most common and basic mistakes a do-gooder can commit while trying to saw Onyxia’s head off? And what can us healers, whatever class, do so we don’t feel like taking a deep breath and belching fire at people? Well, a long career of healing dragon slayers has taught me a lot.

Here are my top ten observations for both us healers and your actual slayer of dragons to remember while venturing into Onyxia’s den, especially if braving the fight with a motley crew of unknown quantities.

I always see tanks or DPS…

1. Getting cleaved. Obviously this is a hazard of the job for tanks. But every time I go to Onyxia there are some foolhardy melee DPSers who like to stand face to face with their foe. I always find myself politely telling them that if they stand behind the trash they will do more DPS and won’t die from cleave, which is something most monsters in the den do. This is always after at least two DPSers die once or one of them dies twice

2. Going out of Line of Sight. There is a hill on the path to Onyxia’s den. And just over that hill is – well, is your tank. And he’s found himself facing an angry dragonkin whom he can’t move for fear of cleaving the party apart. Positioned just right so that if you stay safely at range you’re over the hill and far away for healing purposes, but if you go in close you’re in danger of getting cleaved (see above)

3. Killing people by big-add AoE proxy. I’ve seen tanks pick up big adds on phase 2 and move to tank them next to healers and ranged folk. I sometimes don’t see this until the add’s AoE has fried me because I am looking at healing addons and frantically trying to keep everyone standing upright rather than watching the pretty pictures on the screen. Likewise, melee folks should run away from this AoE, but don’t always do so.

4. Panic-position Onyxia. This happens when she lands in phase 3. Things are hectic and every tank has a different idea where’s best to position a large angry dragon.

  • The tank might place her at the back of the cave: if he does then players are likely to get feared into a tail swipe and bring out many whelps. Handle it.
  • The tank might instead place her at the side of the cave: if he does that then players will get feared and tail swiped but probably not into the whelp eggs.

5. NOT dealing with whelps. Whelps are hungry when they wake up and there are a lot of them. If they’re not controlled and killed then they will quickly attach to a healer and start munching, or gobble up the mage they noticed AoEing at them. Hell, I’ve often seen tanks bashing away at a clutch of whelps all on their lonesome on phase 1, with no DPS bothering to go to them – unless you count those flying past into the whelp eggs and skulking back out again, leaving the tank to deal with more.

Tips for healers …

1. Watch where you stand. Particularly during phase 2. Make sure you’re not too close to the southern area where the big adds spawn, especially if the tank on big adds is a bit sleepy. Said big add may appear, set eyes on you and think you’re the tastiest target. It’s also easy to get out of range of people, especially ranged folk who are doggedly following Onyxia up and down the cave. Avoid all this by trying to strafe across the middle of the cave in p2.

2. Be on your toes during deep breath. Get out of the way of it, of course. Start heading back into the middle of the room as soon as it’s passed in order to beat fires out on anyone who didn’t manage to get out the way in time.

3. Never assume the tank is in safe hands. Healers get themselves tail swiped and cleaved too – I’ve seen it. Heck, even phase 2 is dangerous – deep breaths may mean that the tank and healers are separated. Last week I was in a run in which all the healers dove to one side of the room during deep breath and the tank went the other way – we all assumed one of the other healers would stay near him. Panic mode ensued. Try to stay in range of the tanks at all times but not too close. That way fried healers lie.

4. Run diagonally. Sounds weird, but look at the shape of the cave – very long, and the monsters tend to spawn or be tanked at diamond points. The tank’s making the pull? If you run in a strange line – and next to the tank – you’ll get cleaved or tail swiped right away. I saw a priest do just that last week. Run diagonally in and you’ll always be in range to top off the tank as he’s moving Onyxia and you’ll end up standing in a safe place. Likewise throughout the fight, diagonal lines will often get you near other players and away from fire and adds the quickest.

5. Be aware of your space. You will be moving around a lot – move your class specific tricks with you. As a shaman I move my totems to where the rest of the group moves for each phase, so people retain the buffs. As a druid I’ve run around like a rootless sapling trying to keep the tank alive in the north end of the cave and combat resurrect the top DPSer from the south of the cave. Assume in a reactionary fight like this that people will make mistakes: use your class to the full to make it easier on the whole group.

So those are the basics as I see them. They might sound simple – they are. But how many times have you seen some of the above happen? They’re intended to give dragon slayers and healers food for thought rather than offer strategies on how to heal; this isn’t a fight with challenging tactics, just one that needs everyone to stay aware of the situation. One last tip for free: if you want to get the bounty without repair bills, don’t assume everyone knows the tactics. They might not. Everyone has to start being a dragon slayer – maybe in a foreign tongue – sometime in their life.

I’ll be following up by talking about my observations and practical tips on healing Sarth3d in part 2 in the near future. Meanwhile – is there anything I’ve missed for Onyxia – any warnings about the dangers of dragon slaying? Or have you often committed one of these mistakes and just can’t help it? Are there any tips you can give to other healers in danger of frying out there? Any thoughts on how critical group make-up is in this situation?

Case Study: Anub’arak 10 Heroic Featuring a Priest and Druid

case-study-anub-10-h

This was a post I’ve been debating myself repeatedly on whether or not to trash because I wasn’t sure if it was worth it. Comments from the recent survey asked for more case studies and as a result, I’ve decided to revisit and polish this up some more.

Note: This post was written several weeks ago so the time context may be off.

Quite frankly, Anub’arak 10 scares the crap out of me.

Tonight, we were planning to zip through ToGC 10 and get it down in order to acquire additional gear and tokens. Up to this point, we had been running with 3 healers: 2 Resto Druids and myself on my Priest.

Heading into the fight, we knew we’d have to drop down to 2 healers for the extra DPS on the boss. We drew straws. Syd and I lost (actually, of the 3 healers, our DPS alternates weren’t as good compared to his). This was the first time either of us would be healing this encounter.

First attempts

The first several attempts were designed to get our feet wet with managing surface phases and burrow phases. I decided to give this fight a crack with me opening as Discipline. I would cover the tanks and Syd would take the rest of the raid. We both cover Penetrating Cold between my shields and her HoTs.

Both of the tanks I kept alive through a combination of Shields and Improved Renews. Yes, a Discipline Priest who uses Renew is a rarity, but I wasn’t going to debate on right or wrong ways. I had a job that involved keeping up 2 tanks alive at all costs. When that happens, you use every spell in the book regardless of your spec. Penetrating Cold seemed to hit me more often than not. I was reminded why Binding Heal was in the game.

Syd and I stood on the tail end of Anub for most of the night. Made the job easier for our tank if the Burrowers locked onto us before he could get to them. If I had the opportunity (which was rare), I’d sneak in a Shadow Word: Pain or Death once in a while.

The basic game plan was to overpower the initial 70%. If we hit two burrow phases, it would be game over.

anub-burrow-phase

At 5 seconds to burrow, we’d yank Anub from his ice patch and drag him off to the side. This way, if melee players get focused while beating on ads, they’d have enough clearance to jet to point 1 (actually, any player that gets focused goes to point 1). The next person that gets it shoots up to way point 2. The last person heads down to way point 3.

If the timer isn’t up by then, we play it by ear and bring down another orb.

Meanwhile, our players were kiting Anub to his designated spot. Players being pursued by scarabs were shielded and renew’d immediately. In the event I had nothing to do, I’d chip on scarabs with a Mind Blast and Shadow Word: Death nuke (just like Arena).

I remember one time watching Anub getting perilously close to Syd and she managed to break into Cat form and sprint, which brought us a few precious seconds before he resurfaced.

The second surface phase was a basic repeat of the first. Once we tipped him over, everything changed and this is where it got really interesting.

Note: This is where you want to start reading

My mana was at the point where it was time to break out the Shadowfiend. How convenient Heroism was used after he had spawned! I made sure the tanks were properly shielded and HoTTed at all times. Penance, Greater Heal and Flash Heal were cycled among the two tanks. I heard the distinctive cue of Tranquility firing off. I did my best to balance shields on Penetrating Cold targets as well.

Try as I might, I couldn’t do it. Our Anub tank died while the beetle was at 17% or so.

The next attempts were more of the same.

Main tank dead at 12%.
Main tank dead at 15%.

This was true triage.

Whatever I was doing, it wasn’t enough. Frustration, anger, you name it, I felt it. I didn’t think there was anything wrong with the Disc Priest class.

There was something wrong with me.

Syd, with her uncanny knack of detecting my mood (must be a girl thing) suggested the brilliant idea of me going Holy and her looking after tanks instead.

Structured cooldowns

Before I forget, I wanted to mention that we became more disciplined in our cooldown use. We decided to script our cooldowns in advance. We had a Prot Paladin, 2 Druids (Boomkin and Resto) and a Priest. In other words, we had 3 outs. The Druids were placed in separate groups for Tranquility.

We had no troubles adjusting to surface or submerged phases. We hit the 30% mark again and it was do or die time.

For group healing, I kept a hasted Prayer of Healing ready for the second group while a glyphed Holy Nova was reserved for mine.

The players were lowered to 50-60% ranges before firing off heals. Empowered Renews were placed on Penetrating Cold targets at all times and the tanks if they were getting too low.  We were all within close proximity of each other. Surge of Light activations were held for sudden Penetrating Cold victims (like if they were at medium health and gained the debuff).

Once I felt we were about to get overwhelmed, I called out for a Tranquility. Syd lit hers while our Boomkin shifted out and casted his well.

I started to run low on mana. I brought everyone back up before a Divine Sacrifice was called and gambled Hymn of Hope. In hindsight, I should have Hymned during the Tranquilities (again, learn from my mistakes).

It must have felt like an eternity. I wasn’t sure how much further we could go. I shot off an Inner Focused Divine Hymn in desperation on the final stretch. We had nothing else left. Heal after heal was cycled while I was inwardly praying for him to fall over. Last ditch Desperate Prayer saved me after another nasty Penetrating Cold.

Our Mage died. It looked like the raid was about to buckle, but Anub managed to fall over first before we did.

In recent weeks, we’ve used two groups to successfully bring down Anub that featured Holy Paladin/Resto Shaman and Disc Priest/Resto Shaman healers. I hope you’ve taken something away from the post and I’ll see if I can do more case studies in the future.

Bill Roper Interview! (with update!)

BillRoper

So for those of you who may not know yet, I’m now co-hosting a weekly podcast called For The Lore. We dive into the stories behind games and what makes them good or bad, as well as share our work with our listeners.

Today however at 6:45pm est we have a special guest, Today’s guest is THE Bill Roper.

If you don’t know who he is, for shame, but here’s a wiki link anyways.

Bill Roper

The man is listed as number 41 in the top 100 game producers / designers of all time. He is part of the team that brought us everything from Blackthorne all the way up to Warcraft 3: The Frozen Throne.
So if you want to hear us chat it up with bill, stop by our ustream to listen live.

For The Lore Ustream

Hope to see you all there!

*edit*
The show and interview went flawlessly, thanks for everyone who showed up to hang with us! If you didn’t get a chance to join us the episode should be up for free on itunes either wed or thursday. Bill hung around for the ENTIRE show and it was truly awesome to just hang with one of the greats in the video game industry. Feel free to download our episodes and leave some raiting love. I will warn you we do take some liberties with language so it might be NSFW or kids, but you should have a good time.

Thanks again!

Sig