Two Ways to Approach Ulduar’s Hard Modes

While patrolling the Plus Heal forums earlier, I ran into this thread. In it, the original poster laments the reduced healer requirement in order to achieve Ulduar’s hard modes. And why not? Let’s take a quick look at some of Ulduar’s heroic hard modes.

  • Hodir – 32.5 million health, 2 minutes. 270834 DPS required
  • Thorim – Running the gauntlet in 3 minutes after the snake and the ads are eliminated
  • Deconstructor – Bringing the heart from full health to zero in 20 seconds

The DPS requirements for the average raid is simply inconceivable. Honestly, there’s just no way to whip out DPS of that magnitude. The only way to even come close to doing that is to sit healers and tanks and go with the bare bones minimum.

Now let’s stop and think about this for a second. Take a deep breath. More importantly, let’s take a step back.

Hard mode is hard

When Ulduar came out, Blizzard released it with the intention of offering multiple variations of different encounters. The strategy here is to cater towards as many players as possible. The more dedicated raiders could feel good about themselves going after hard modes and earning the higher level of loot. Players that wanted to take it a little easier could take on the bosses in their base form.

Everyone wins.

Hard mode is designed to separate guilds and spread them even further in what I like to call the progression gap. The higher you are on the curve, the better stuff you get and you can scale your guild’s difficulty accordingly. Not every guild is capable of doing hard mode for whatever reason. It’s not meant to be easy. It’s not meant for every guild.

When making the decision to jump to hard mode, there are two possible methods to go at it.

Method 1: High octane DPS right now

seinfeldCurrent DPS output for everyone has a limit: Your guild’s gear. In order to increase DPS, you either switch out tanks or healers and replace them with DPS. Every player added is another 4000-7000 DPS depending on the class.

You saw Hodir’s requirements above.

A little over 270000 DPS.

Obviously the risk here is that you lose raid stability. As in, the lower the amount of healers the higher the risk of not being able to stabilize and recover.

The tradeoff is that you have a chance at accomplishing hard mode right now.

Method 2: High octane DPS later

You continue to work on Ulduar and upgrade your raid’s gear as much as possible.

Even on the test realms when Hard Modes were enabled, Ursula McWeaksauce had to dispense the Shirt of Uber. It’s an increase in the overall raid’s stats by 8% and ratings by 130 assuming we’re decked in full Naxx gear.

For example, the raid DPS output of 4 healers, 20 DPS, and 1 tank right now could be the same as 6 healers, 18 DPS, and 1 tank 8 weeks later.

You don’t have to stack raids with with DPS unless you fully intend to do hard modes right now. You can farm easy mode Ulduar for a few weeks and gear out the players accordingly to raise the overall gear contribution gradually from your players.

To finalize

Jerry Seinfeld ran into a similar problem. In his words:

I was in the drug store the other day trying to get a cold medication…

Not easy. There’s an entire wall of products you need. You stand there going, Well, this one is quick acting but this is long lasting… Which is more important, the present or the future?

How fitting.

In order to meet the requirements for hard mode, you can either raise the quantity of DPS or raise the quality of DPS. Either way, your raid group will reach that minimal floor that hard mode demands. All this does now is determine when your guild can do hard modes.

Do it now with a stacked configuration.

Do it later with the same configuration.

The choice is yours.

The Secret to Being a World-Class Healer

Should I hold you in suspense or should I just get down to it? Ah heck, I’ll let you guys know right away. I’m going to let you in on a secret. World-class healing has absolutely nothing to do with talent.

Think about it.

No one is innately born with the skills of being really good at healing. Or DPSing. Or playing video games.

It’s all about deliberate practice. We become better wired at certain activities based on the amount of time and effort we invest into it. Granted there is still the necessary ingredient of wanting to get better at something.

Transferable skills

Project Plan - Gant ChartIf you ever wonder why the learning curve is difficult for some players and easier for others, it’s possibly because of the fact that the players who have an easier time picking up stuff have played games for a longer time.

This concept of transferable skills in real life? I bet it applies to WoW. Certain mental schemas for WoW can be taken from other games.

A player recognizing the fact they’re in a fire or in a void zone clicks frantically to get out of there based on past experiences against Korean Protoss players with Psionic Storm casting Templars.

A different player trying to run away from an incoming AoE spell or ability is drawing on their previous days of Counterstrike after witnessing incoming HE grenades.

Such players have been able to identify various forms of threats and just know instinctively how to react. Its not deliberate practice, per se. But they’ve performed these same moves so often that it’s virtually second nature.

It’s the nature of repetitive action.

Practice, practice, practice

Let’s veer away from WoW for a sec. On December 30, 1975, a child was born. Earl Woods was the father. At the age of 2, he would sit in his dad’s garage and watch his Woods Sr. putt after putt after putt. This was a young golf prodigy in the making. Tiger was exposed to golf at an extremely young age. He would eventually go on to win multiple championships and tournaments.

But was it because of talent?

How a typical golfer practices

How does a typical golfer practice? I’m going to use my dad as an example. This is what he likes to do. He’ll head out to the driving range, throw some coins into the machine and just get a bucket of balls. He heads out and gets set up. Obviously he needs a target. So my dad picks any number or flag on the range and tries to aim for it while not caring if he realistically hits the mark or not. He’s on the range just just swinging away.

How Tiger practices

Here’s how Tiger does it. He heads out onto the fairway. Tiger looks around and spots a sand trap. Instead of heading away, he’ll make a beeline for it. As he tiptoes his way into the bunker, Tiger will reach into his pocket and grab a golf ball. He’ll close his eyes and randomly drop it somewhere around him. Oh, and just for good measure, he’ll step on the ball a bit just to make sure it’s firmly planted. Then he whips out his club of choice and starts working on powering balls out of the trap.

Rumor has it that he’s hard at work perfecting his Jesus shot. Here’s a clip of it below (Which I probably linked to before but it’s just so awesome).

As a personal aside, no, I’m not into golf. I tried it but I never got into it. Just had a hard time hitting the ball and lost interest. Now give me a hockey stick and I can make that sucker fly.

The underlying point here isn’t simply practice. It’s deliberate practice. Sometimes I’ll go out of my way and join a pickup culling of Stratholme group consisting of undergeared melee players. Other times, I’ll drop in on some PvP and heal for a few rounds. If its the day before a raid resets, I’ll join a quick 10 man.

  • It doesn’t matter if its PvE
  • It doesnt matter if its PvP
  • It doesn’t matter if its a raid
  • It doesn’t matter if you’re soloing

 

The key is to place yourself in situations where you have to heal. No matter what area of the game you prefer, the more you heal, the better you become as a healer. Its unfortunate we don’t have healing equivalents of a test dummy.

Anyway, we might prefer different aspects of the game. But in the end, we are all healers.

A story aside

I remember many years ago when I was young and foolish, my dad bought me this game called Warcraft II. I installed it on my old Pentium 166 Mhz machine. It still had Windows 3.1 on it. I played through the Human side campaign and there was this one map where you had to avenge the death of Lothar. The great hero of the Alliance had been sent in to parlay with the Horde but was ruthlessly assassinated (in the game, though I heard it was retconned). I was so pissed and disappointed. It was around this time that I figured out the game had cheat codes.

Now you gotta remember that every game released in this era had some sort of god mode cheat. Warcraft II was no exception. God mode (and one shot kills) were enabled by typing in the phrase “it is a good day to die”. I remember I wanted so bad to save Lothar so I could have him as a hero and just own the Horde with. I thought if I could somehow cheat his death, I’d be able to command him.

My typing speed sucked. I was still a kid at this time. Every time I started the level, I’d try my best to enter the cheat. I’d usually make a typo. Maybe I hit the wrong key or hit the space bar one too many times. More often than not, I just couldn’t keep up with the pace. I wasn’t able to save Lothar in time. I was off by 3 seconds.

Then 2.

Then 1.

Then milliseconds. I was so close. Time and time again he would be killed by the surrounding Ogres and Troll Axethrowers. I kept hitting the menu and restarting the level over and over until finally I looked up and saw that he was still alive.

And he beat the living Kodocrap out of the Horde that tried to ambush him. His escort was dead, true. But he was alive with barely a sliver of red in his health bar. I remember amassing my army and trying to gain possession of him. But I couldn’t.

Good thing too. I checked his stats? They were the same as an ordinary Knight.

Fail.

Anyway, just remember how much repetition and practice can help you become better. Keep healing non-stop.

And hey, you don’t have to hit practice if you don’¢t want to. It’s optional.

Ensidia’s Holy Priest Guide and Monday Links

For Holy Priests interested in capturing a glimpse of how and what top end players do push themselves to the limit, one of Ensidia’s Holy Priests has written a guide to specs, gems, gear, and spell casts.

book

Quick Notes

One of the suggested specs is a 13/58/0 build which does not have Mental Agility nor Inspiration. This is a more specialized build which relies on Test of Faith and Healing Prayers for short, high healing demand type of encounters where Priests can afford to blow through mana.

In regards to gems, Poptisse advocates any gems with Intellect in the various sockets but notes that other gems will work just as well based on your personal preference. While I knew Intellect gems were the go-to gems for Discipline, I didn’t know it would be prioritized as high for Holy Priests. It must be due to the result of the Spirit nerf. Intellect didn’t really get better. Spirit just got slightly hit.

Caution: The guide you’re reading is written by one of the top Priests in the world. She’s in Ensidia after all. That’s a guild that probably has a plethora of raiders and players to choose from based on varying roles that are needed by different encounters. Most of us do not have that luxury. We have to make do with what we have which means we have to be more “all around”. There is a ton of valuable information but that doesn’t mean you should go out of your way to copy everything exactly. This is just an insight as to what a top tier Priest does. Read it, learn from it, and find out what works best for you.

Monday links

  • Brigwyn is hosting a Child’s Play Charity Auction – All donations going to a good cause. Do check it out.
  • Kestrel wants to know if WoW is Losing Its Hold on you – I know Megan has called a retirement from blogging (not sure if that includes the game). A lot of bloggers have called it quits recently. Rest assured, retirement is far away for me right now (Hopefully for Syd and Lodur too).
  • Wrote to Done: Three Tips to Avoid Being a Boring Writer – Read it.
  • Leadership now: 5 Leadership Lessons: Ultimate Leadership – Leading in Context – Great and short read. I liked this line the best:
    • General P.X. Kelly: "Listen carefully to the principles of leadership we will teach you here at Quantico, but always apply them within the framework of your own personality. A successful leader never languishes in the comfort of a swivel chair. The most important of all troop-leading steps, yet the one most often neglected, is the last – to supervise. And you supervise by being out with and devoting the bulk of your time to our most important product – people. You can always catch up on what you thought was essential paperwork during the evenings or on weekends, but once neglected, you will find it extremely difficult, if not impossible, to catch up on people."
  • Zen Habits: 5 Tiny Steps to Quit Being Such a Jerk

Other notes

  • Noblegarden sucks. Haven’t seen this level of spawn camping since the days of Halo and Day of Defeat.
  • Had a few questions about this. Yes I’m always interested in guest posts and promoting blogs of others. Just be sure to follow these guidelines.

Draft

Frustrated by Ulduar? Here’s Why

Guys, I have a theory. I want to write about the perceived “easiness” of Ulduar. Random conversations with other WoW players on Twitter and reading of blogs inspired today’s post.

Here’s the theory.

“Ulduar’s easy mode wasn’t cleared because it was easy. It was cleared because the top guilds raid way more than you and I.”

No really?

But let me explain further to the guilds, leaders and raiders who appear to be frustrated by their guild’s lack of progress. Many guilds have forgotten what it’s like to hit a progression wall. Raiders who felt good about themselves and their abilities started having doubts about themselves. More on this later.

Don’t compare your guild to Ensidia or Vodka. Don’t use them as benchmarks to your guild’s success. They are the top guilds in the world for a reason (One of the raid leaders likes to occasionally remind players of this fact). They’re on a completely different level.

It boils down to hard work.

These are guilds that spent extensive time on the PTR. Every time a new boss was active, raid groups were already in and ready to engage. They would spend hours in there wiping relentlessly experimenting, trying new things and making strategy adjustments.

Sounds like your guild right now, doesn’t it?

The learning process that guilds are going through right now has already been experienced by top guilds on the PTR already.

Don’t be ashamed of yourselves or disappointed. Flashes of sadness, anger, and determination (in that order) routinely flood through me during raids. I’m disappointed at myself for not executing. I become angry because I know I can do better. I’m then determined to prove myself right.

It’s called challenge.

And here’s where the payoff lies. It’s the steadily ticking down of boss health. As it counts down from 10% to 9% all the way down to 1%, the adrenaline is still pumping. The euphoric feeling that courses through your body after a kill? That’s what accomplishment feels like. It feels good doesn’t it?

When I measure and compare progress with other players or guilds, one question I like to ask is their hours spent raiding. The problem with using weeks is that the range which guilds can raid vary tremendously. Some guilds log 6 hours a week. Others log 18+. As an example, it took Conquest troopers around 7 hours to get from the start of Ulduar to the kill of Deconstructor. If a progression guild takes down Kologarn after a 16 hour raid week and a progression guild knocks out Kologarn after two 8 hour raid weeks, then I’d say they’re about on par because it took both guilds the same amount of time to get there (16 hours).

MX2CT-4953

You know this. I know this. I’ve talked to players both in different guilds and abroad on Twitter. Everyone knows this. It’s still a difficult and bitter pill to swallow. Like the great Morpheus once said, “There is a difference between knowing the path and walking the path”. The average time it takes for a typical heroic raid to learn and kill a new boss is around 2 hours. Shorten that time if players watched videos, read strategy, or have done the 10-man versions.

Even now, we start seeing progression gaps among the different guilds. The spread from first, to tenth, to twenty-fifth is increasing. It’s becoming increasingly visible to separate the “pretenders” from the “contenders” (Hockey playoffs are still in my head).

To the guilds leading the progression charge, I salute you. I’m always interested in reading what guilds like Fusion are up to (especially with their popular StratFu blog Edit: Defunct) and how they handled particular challenges. I’ve heard stories of how some guilds prefer to keep their raid secrets a secret. Never really bought into that policy. I always preferred to teach players and learn from others.

Lessons from Talent is Overrated: Welch’s 4 E’s

I’ve been reading a great book called Talent is Overrated: What Really Separates World-Class Performers from Everybody Else. I’ve learned a lot of great lessons and many of the stories are some I’ve found to be inspiring to me online and in the real world. Hopefully you’ll feel the same way.

Former CEO of General Electric, Jack Welch, had a set of criteria he would use when looking at prospective employees to promote into the upper levels of management. It’s called the 4 E’s! Let’s see if we can take them and apply them to players looking to break into the demanding responsibilities of raid leadership. These are all general (and well rounded) traits that Welch would key in on.

Energy

Self-motivated and driven. These are players who aren’t tired (or don’t give off that impression). They want to do something. It doesn’t matter if it’s the first hour of raiding, or the 4th or 12th hour. Their level of energy remains high, focused, and committed. They’re always eager to get going and try something new when strategies don’t work.

Ability to energize

Having someone who can not only motivate themselves but the others around them is a huge benefit. These are players who don’t need a spark to get the raid going. They are the spark that helps to ignite other players. It’s this up tempo attitude that separates okay raid leaders from great ones. This is a trait that doesn’t have to be limited to leaders either. It could very well be anyone.

Edge

(It means decisiveness, but a word was needed that started with the letter e)

Whether you are right or wrong isn’t as important as making the decision in a timely manner. Ideally you want to be right (or have positive results) more often than not. I personally cannot stand indecisiveness. That’s why I’m not a big fan of “co-gm” or democratic guilds. I don’t like standing around waiting 10 minutes for a raid leader to decide Abom wing or Military wing. Loot’s a different matter entirely. But for other raid-to-raid decisions on progression content like who’s tanking what, which boss to do, what strat to try, who sheeps what, and all that, it’s better to just pick a name and get it done. This becomes especially true in make or wipe situations when picking which Druid should battle res, for example.

Execution

This is also known as the follow through. Can you deliver? That’s all there is to it. The ability to execute is a broad look at all the players involved. Sure you’ve topped the healing charts. Every incoming add is CC’d or destroyed. Your tank miraculously survives 3 seconds past an enrage timer. But the raid boss or encounter must be beaten for all of that to matter. You can say all the right things. You can do all the right things. Yet at the end of the day, you’re going to be evaluated by your guild on the coordination and objectives achieved.