BETA: The Better Priest

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Wyn received an extra beta key (courtesy of yours truly). We’re taking advantage that Northrend provides us. We had a few scores to settle and settle it we did.

What was on the line? Full and ultimate authority over the blog.

After many minutes of running around Dispelling, healing, Mind Blasting, Smiting and the match was decided. After the dust settled and the smoke cleared there emerged one ultimate victor (which was never really in doubt).

Of course, Wyn dropped a tactical Psychic Scream when my Power Infusion was active. A clear oversight on my part. I have much work to do on this whole PvP thing.

Teeth, Lack Thereof

Wisdom teeth pulled. 2 of 4. Massive pain ensues. May not blog. Three word sentences. Fun, you think? What to do? Stress free Karazhan. Flash Heal Spam. Oh wait, Paladin. Vicodin, I want. Stab my arm. Transfers pain reception. What to write? I am trying. Nothing is coming. One tooth cut. One tooth pulled. Will liquor help? Maybe some Tequila. Swish it around? Wyn take over. Can’t write now. Pain Suppression please. Grant me strength. Go see Phae. Go see Kestrel. Go see Anna. Good things there. Gave Wyn beta. Use it well. Hug someone now. Call them awesome. Run on thoughts. Where’s my buffs? Can not see. Knock me out. Must stay awake. Must heal Kara. Must get badges. Loss of consciousness.

BETA: Be All My Sins Remember’d – Friends with the Unlikeliest of Enemies

What do you do when you are asked to do something that goes against your beliefs?
How do you behave when you principles become compromised?
When your friends become enemies and your enemies become friends, who can you turn to and who can you trust?

Never in the history of Dwarven-kind did we ever have reason to aid our enemies. When Dwarven children were growing up, their parents would paint them the horrors of the various monsters and beasts around the world. As a Priest, I was taught to go after them and defend my country and my right to live as a Dwarf.

We did whatever it took to safeguard our borders. From the mountains of Redridge to the Marshes of Dustwallow I went. Our objective to wipe the evil fish off the face of the planet. Every Murloc, slain. Every hovel, leveled. Any trace of Murloc, annihilated.

Our path was clear and merciless from the day our training ended.

I should’ve known priorities had changed. Quel’Danas offered the first clue. Freeing Murlocs from the clutches of Naga magic? Why not wipe them both out and be done with it? I was confused at first. I thought there was more to this. Like a faithful and obedient Dwarf, I followed my orders to the letter.

Upon reaching the shores of Northrend, I was tasked to assist yet another group of Murlocs. I had trouble reconciling this with beliefs that have been grounded into me since I had gotten my first whisker at 6 months.

Murlocs. We are helping Murlocs fight other Murlocs. I have gone from mindlessly bringing whole Murloc villages to the ground to risking my life to rescue Murloc Tadpoles (children) from captivity. I infiltrated a cave under the guise as one of their own and led a small strike force deep into the heart of enemy territory. Silencing the guards were easy. Extracting the Murlocs held hostage were a bit more of a challenge.

For the first time in my career – nay, my life – I fought back to back with a Murloc covering my flank and I his. My Apostle more than held its own effortlessly cleaving the tainted Murlocs in half (after some practice from being rusty at least). In the end, the operation was ultimately a success with zero casualties.

However, going on these joint missions have left a sour taste in my mouth. I wish to be rid of them as quick as possible. I would much rather be supervising Gnomes. I now question my ethics. To whom do I owe my allegiance? The Dwarven banner or to myself?

This is the difficulty that I must wrestle with internally.

Now I have a vague idea how Americans thought when they first executed joint missions with the Russians.

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BETA: The Dawning of the Death of Downranking


Image courtesy of deboer

A blue post has yielded valuable information that will change the way we heal:

This is not a bug.

In the latest WotLK beta push, we made a large change to the mana cost of spells.

All player spells now cost a percentage of base mana rather than a fixed cost. Base mana is a special value determined by the player’s level and class, regardless of any effects or items that increase intellect. It is the size of a player’s mana pool if the player has zero intellect.

This change was made primarily to prevent downranking, as it’s a technique that was never quite intended. Rather than continue to find ways to penalize players for casting low-rank spells, we decided to essentially make doing so obsolete. If rank 5 and rank 6 of a spell cost the same amount of mana, but rank 6 does more damage/healing, then there is no reason to consider casting rank 5.

So, each spell line (eg. Frostbolt, Shadowbolt, Greater Heal, Rejuvenation, etc.) has a fixed percentage of base mana that it costs for most of its ranks. That means each time a player gains a level the cost will go up some. The percentages were picked to attempt to keep the costs relatively similar to what they are currently in World of Warcraft. For most spells, that percentage will drop some when the player receives their highest-rank spell in existing Burning Crusade content. This was done to better fit the existing cost curve, and to keep the mana cost for level 70 players as close as possible to existing costs. Level 70 characters will see most of their maximum rank spells change in cost slightly up or down, but not by significant amounts.

We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues.

Zarhym

Old and busted

In the past, downranking our heals served primarily as a way for Priests to maintain mana as much as possible. Why spend almost 500 mana to cast a Flash Heal when a rank 2 Greater Heal that costs 210 mana does the same? Okay, sure, I stretched the cost slightly, but not by much. But I trust you get the idea.

Between downranking, chain-potting, trinkets, talents, spells, and other abilities, getting mana back was like tapping into the oil sands in Alberta for gas. There’d be enough to fuel one person for a long time.

The new hotness

Your max rank spell now costs more than a down ranked spell. My max rank Greater Heal cost me ~750 mana and all of my downrank spells cost ~860. The big question going into the expansion right now is how mana regeneration will function in raids. Chain potting has been nerfed big time with that debuff (although the debuff itself no longer appears, I’ve heard scattered reports that the debuff itself is present. It just doesn’t show up on the buff bar. Downranking now removes another form for casters and healers to conserve mana.

So what’s left?

  • Trinkets
  • Abilities
  • Gear
  • Tuned encounters

Trinkets, talents and abilities are simple no brainers. Gear is going to be jaw droppingly and fist pumpingly awesome. I’m anticipating about 110 spirit and 150 intellect on level 80 epic items. That will help increase our ability to regenerate mana yes. To counteract this effect, our spell prices will also increase once we’re at level 80.

I suspect raid compositions and raid specs will shift slightly from a DPS optimization build towards raid mana endurance. An example would be bringing classes that can help restore mana (Shamans, Druids, Shadow Priests, etc).

The last thing now is to ensure that the encounters in the game are at a bar high enough to present a challenge and low enough that it can be reached by the dedicated and the few (at least early on before it understandably becomes nerfed).

We are now at the mercy of Blizzard.

Halfway through level 71. My new job is keeping me busy on the weekdays. I cannot blog, raid, beta, and work at the same time! Need to max out time management skill to 300!

Mass Resurrection? More Like Mass OP!

Mass Resurrection: Wow. Now Paladins have more of a reason to DI Priests, AMIRITE?

Cost: 76% of base mana
Range: 50 yards
Cast time: 1.5 seconds

That’s redonkulous! I have a big time feeling the cast time will get nerfed. But maybe not. Time to download the beta build and check it out!

Also coming up tomorrow morning, my thoughts on downranking and its effect on Priests (did I use the right “it’s”? Goddamnit this happens every time).

Edit: Forgot to add, thanks Breana!

Edit: Fixed. When in doubt, if you could say “it is” use the contraction “it’s” to mark the removed space and letter i. If it’s not two words, you don’t need the apostrophe. Thanks to everyone who caught it before I could pull it up at work. Luv, Wyn