CS:GO Server is Live!

I know there’s a large number of you that don’t play Counterstrike. But the game is now live and the guild server is ready to go.

Name: .Conquest | cqgaming.com | Classic Competitive | Seattle
IP: 69.46.46.43:27015
Slots: 32 player
Location: Seattle, WA
Type: Classic competitive, FF on
Map rotation: Dust 2, Inferno, Train, Nuke

Add it to your favourites list! I’m hoping to get a stress test in later on tonight after a quick 10 man raid.

PS, 1000 gold if you can successfully get a knife off on me.

In other news, I want to thank everyone again one more time for writing in. All of the keys for MoP have been distributed and I’m sorry I didn’t have anymore to give out Sad smile.

However, the responses have yielded some useful nuggets of information with regards to what you’re interested in reading about:

  • Priests in 5.0.4
  • How to play a Monk
  • Siege of Orgrimmar (Inaccessible until later)
  • Buffs and nerfs for Warriors (I might need someone to help me on that)
  • New talent system

5 Year Blogiversary (And beta keys for you)

EDIT: Sorry folks, keys have been distributed out. Thanks for your feedback and thoughts!

Technically, the 5th year anniversary of the blog is tomorrow. In previous years, I’ve always wanted to offer something back to the community as a way of saying thanks for sticking around and your support. This year, I actually do have something I can hand out.

10 Mists of Pandaria beta keys

I know it’s late, but that’s why I wanted to get this post out a little early to maximize time. If you’re interested in a key, drop me a comment here or email me (Contact form at the top).

Tell me what part of the expansion you’re looking forward to and what topics you’re interested in reading about from Joe or myself.

Do me a favour, and double check your email. If you’re on Twitter, put your username there so I can reach you that way as well. I’ll pick get in touch with winners sometime tomorrow morning.

After you’re done with your response, I highly recommend you visit TwizzCast and give my buddy Twizz’s podcast a listen. A public thank you from me to him is in order as without him, I wouldn’t have any keys to give away.

Five years. That’s a long time. That’s 5 years of me keeping you occupied during your coffee breaks at work (or just your work in general). I feel bad for slowing down your productivity :(. But really, thank you to everyone for reading the posts here, sharing your perspectives, and being awesome in general.

I deem you all honorary bros.

P.S., If you haven’t stopped by my Youtube channel recently, I’ve uploaded 3 MoP raiding videos from Mogu’shan Vaults in LFR if you’re interested in seeing what you’ll be up against. You’ll be able to see examples of me standing in bad stuff while wrestling with text messages from one of my Resto Druids Disappointed smile. Not intentional, I promise.

How about a training dummy/event for healers?

OK, so there is this awesome new set of training dummies in the Mists beta that gives someone facing, raid buffs, food buffs and flask buffs, can be killed and has about 50 million health. It’s a pretty damn cool new tool for players to try to more accurately judge their DPS in a raid environment without having to actually go in to a raid. It’s a wonderful idea, a great idea and a necessary idea.

But how about one for healers?

So, lets lay it out there, healing is a stressful job, accompanied by a certain sense of anxiety and dread that accompanies healing a group for the first time. I hear horror stories of people getting booted out of instance all the time when they first start healing because they are new and not perfect. It’s a huge fear. One of the things I always suggest to new healers is to pop into a battle ground. As folks on twitter have pointed out, and I’ve agreed with for years, it helps you sort your UI, and it helps you learn some of the aspects of healing like triage. But it doesn’t teach you everything. Healing a PvP group isn’t quite the same as an instance, especially when you have to manage cooldowns and mana usage for boss mechanics, tanks, DPS and yourself.  I’m not saying you shouldn’t heal in PvP, by all means you should as it’s a great way to test out your UI, spells and what they do as well as key binds, but I still find fighting against another group of people is much different than fighting against a raid or boss design. I just want to make it clear I’m not discrediting PvP healing as a learning tool, but there’s no elegant solution to it. I mean, even Rift has healing dummies to help you gauge yourself.

Now here’s a thought that’s been on my mind for a couple months now. In The Secret World there’s a test you have to take for your preferred role to access nightmare content, and it’s called the gatekeeper. What the gatekeeper does is it forces you to respond to mechanics and use your toolkit. When I stumbled upon this I was immediately reminded of a very old class quest in Vanilla World of Warcraft , and I’m sure some of you will already know where I’m going with this.

Remember when you went for your Benediction priests? Do you remember the difficulty of that class quest and how it made you use everything you had to smartly complete the quest? It was an awesome class quest that worked within the confines of the character class at the time.

So here’s my proposal, lets have something, an event,  that you can go into that gives you NPC party members to heal and a faux boss fight. Through this, players could individually test their mettle, get logs and see if they were having issues without having to risk embarrassment or ridicule. Yes I know it’s an MMO and yes I know there are social requirements to be had, but DPS can go to a dummy and test out their numbers, why shouldn’t other classes get something similar? Why not a faux encounter like the Gatekeeper in TSW that lets you test out our abilities in relative safety. Think of how something like this could benefit healers.

Lets take that a step further, how much would something like this benefit tanks as well, or DPS. It would be an amazing boon. It would relieve so much pressure by eliminating at least partially the notion that you have to be perfect on your first time out. You could test to some extent and get an idea before ever having to walk into an instance. I would wager that if something like this was implemented there would be a lot more willing healers, and a lot more willing tanks. I can’t count how many times people in my own guild have said that they would want to try healing or tanking, but don’t want to do so in a manner that would waste someone’s time while they were learning. It’s nice to have friends to call on to learn this stuff, but sometimes they just aren’t around to help at the times you need them.

Yes you could make the argument that you can learn this while you level up and learn your abilities, but at the end of the day I’d be willing to be the amount of people that level through instances isn’t nearly as great as those that level through questing. Even though questing as a healer or tank has gotten better, it’s more often than not more effective to level as a DPS spec anyways. I’ve had healers message me for advice, and then when they get ridiculed in a 5-man or an LFR, or a new raid they just stop because while they were learning, not everyone understood that and made it twice as difficult.

The Gatekeeper system is one of the best things I’ve seen implemented into an MMO in years, it is something I would love to see re-purposed in other MMOs, if only tooled a bit differently. In our case a repeatable event or quest that lets you test yourself, your new gem setup, your new talent choices, your new reforging or just learning how spells work without the opportunity cost of failing publicly before you’re ready. Lets just make it more of an event and less of a test, make it something healers and tanks could use to get a feel for their respective roles.

Is it  a perfect solution, I can’t really say, but healers and tanks need some love too. Having a new tool for DPS to check their numbers with full raid buffs is really nice, but don’t leave out the healers and tanks, the two most stressful jobs you can choose to undertake in just about any game. I just think adding something like this would be amazing, useful, and combined with everything else at our finger tips would just further strengthen our healers and tanks, and their confidence in their roles.

I’ll write more on this later I’m sure, something more in-depth and detailed, but for now I’m curious to see what you think. Would this be something you’d like to see implemented for healers and tanks?

Matticus: Healing at the 0.33 percentile

Guys, I have an announcement to make. This is a special day.

For the first time, I am not in the 75th+ healing percentile. I actually fell quite low. Ended up being 4th, in fact.

I’m sorry for letting you all down Sad smile (and I got beat by a Druid, ugh)!

Here’s a snapshot from World of Logs in Mists of Pandaria. As was the case during the tail-end of Cataclysm, I’m getting spanked by holy Paladins. I’m not upset though. There’s a few reasons for this and it’s largely on me. This is against Gara’jal, the third and final boss in the first half of LFR.

The thinking for overhealing, mana management, and efficiency goes out the window at this stage.

It’s about survival.

The first pull or two on an encounter is going to result in low mana reserves because you have no idea how much you have to pace yourself. If you were told to run a marathon without any idea of the terrain, the length, or the conditions, I’d say you’d tired out too because you don’t know when to jog and when to sprint. Not only that, with the Mists class changes, it’s like getting new shoes, outfit, and weights attached to your body.

logs-garajal

Link to spell usages

Thoughts

  • My top spell was Circle of Healing right at the top followed by my holy mastery along with Prayer of Mending behind that.
  • You can also see that I used Heal way more often comprising 10% of my healing done. I did run low a few times and there were periods where only light healing was needed.
  • Not only that, I was unfamiliar with the fight. Didn’t know when the big damage phases were. Didn’t realize there’d be players being spiked. Way to do my homework.
  • Kept forgetting to use my 1 minute Shadowfiend. I should just macro that to something.
  • Suffered from mana problems towards the end when we hit the last phase of Frenzy.
  • Used predominantly PvP gear.
  • Lightwell and Lightspring usage is something I have to deploy earlier. Have to start working that cooldown early instead of waiting for health to get low. In the 3 minute span that Lightwell is active, the probably is high that Lightspring ticks will automatically trigger.
  • Cascade is awesome in a 25 man environment.

I know I can do better next time.

Montgomery Manifesto: Blogging Interview

I was dropped in for a podcast interview with Mick Montgomery (Known for his work with the Warcraft-related Starting Zone podcast). Our main focus on WoW though. For a nice change of pace, we sat down for a solid hour just talking about blogging and online content creation. Most of you won’t really care, but if you’re interested in the blogging side of things, you’ll learn a little more about me from a different angle. Though we did end up talking a little more about Mists of Pandaria at the end.

Listen here

Obviously, when you do a website that focuses on written articles, you have a great deal of writing to do. Has doing the site forced you to change your writing style in any way?

I’ve learned to compress my writing. I try to be more succinct. I want to get straight to the point. Forget the foreplay. It’s a busy world out there. People have stuff to do. Every time I finish a post, I scan it and I ask myself if I really need that word there. Every word, every sentence must have a purpose. If there’s no reason for it to be there, it’s gone. It’s not as ramble-y as it used to be.

What do you think about the recent reductions over the last two years in subscribers and how does it impact your site or any wow oriented content creators site?

I think we’re going to see a spike in subscriptions again with the expansion. You can’t look at WoW as having a constant or growing number of subscribers all the time. Content is produced in waves and subscriptions counts are going to fluctuate to reflect that. In terms of impact, I think we’ve seen a decrease in the number of viewers and content consumers across the board. People lose interest, they’re not going to read those blogs for that kind of information. At the same time, it also affects bloggers themselves. If they get bored with the game, they’re not going to maintain their blog.