We threw everything we had at Midnight Falls this last week. Extra hours, an extra day, and on Monday we got Lura down to phase 4 more than once. Our best pull took her to 14%. We didn’t get the kill.
It’s the closest thing I can compare to a Game 7 loss in overtime. We did everything right to get there. We gave it our best shot when it mattered most. And it still wasn’t enough.
By the time we called it, we’d logged 560 pulls on Midnight Falls. For comparison, Death Jesters killed the same boss in 404 pulls. That gap tells its own story about how this season went for Last Call, and it’s worth sitting with before I get into the why.
A Season of Constant Turnover
Over the course of our Lura progression alone, we cycled through roughly 32 different characters. Not 32 pulls with a few swaps here and there. Thirty-two different characters who sat in a raid slot at some point during that fight. One of our locks switched to a Disc Priest because we were down a healer. A Hunter couldn’t make it, so we had to pull in a hunter alt from DJs. A crystal carrier had power issues, so I had to ask for someone else to get it while we grabbed a Ret Paladin.
We never had back-to-back weeks with the same roster walking in the door. Every single time I had to sub a new player in, it cost us about 20 minutes of problem-solving just to get phases 2 and 3 re-assigned and moving again. That’s not a one-time tax. That’s a recurring tax we paid over and over, week after week, on top of actually learning the fight.
I’m genuinely proud of the team we had. But it’s hard to build momentum on a fight that demands precision when you’re constantly rebuilding the roster around it.
Where We Excelled, and Where We Didn’t
Progression-wise, this team is really good at fights that reward preparation. Crown of Cosmos went down in a reasonable number of pulls because that’s the kind of encounter where our strengths show up: strict timelines, scripted assignments, everyone knowing exactly where to be and when.
Beloren was a different animal. That fight demands individual accountability in a way our other kills didn’t. Ball soaks, quill soaks, interrupts, all resting on players managing their own responsibilities in real time instead of following a script. It exposed the skill ceiling of some of our newer mythic raiders, several of whom were tackling serious mythic progression for the first time in their raiding career. We got through it, but it took longer than I wanted, and it was the first real sign of what was waiting for us in Midnight Falls.
The GM Introspection
This is the part of the postmortem that’s less about the boss and more about me.
Every season, it comes back to personnel. Did I have the right players in the right roles? Did I hold onto players too long instead of cutting and evaluating quickly enough? Those are the questions I ask myself every time a season wraps, and this one is no exception.
Recruiting doesn’t make this easier. We raid Sunday and Monday, the last two days of the week, which is not exactly a popular slot for players shopping around for a new guild. It narrows the pool right when we need it widest.
On top of the roster churn, we lost one of our top healers right before Midnight Falls progression started. I also changed my own class mid-season, moving from Shaman to Evoker. Any one of those changes on its own is manageable. Stacked together in the same season, they added up.
A handful of our weaker performers joined midway or late into Season 1. They’ll get another look in Season 2, but with expectations set clearly from the start this time. That’s on me too. Clear expectations from day one would have saved us some of the harder conversations we had later.
Heading Into Season 2
Here’s the strange part: I’m much more optimistic heading into Season 2 than I probably should be after a season like this.
We’ve parted ways with a number of players and brought in some new faces. Some of the new additions are what I’d call project players, people who’ve historically capped out around mid-mythic and are looking to push past that ceiling. That’s exactly the kind of mentality this team needs more of.
Our systems and strategies are already in place. We know how we prepare, how we assign, how we approach a new tier. What’s left is execution. Season 1 taught us where the cracks are. Season 2 is about not letting the same ones open back up.
We fell short of Midnight Falls. But a Game 7 loss doesn’t mean the team is broken. It means you know exactly what to fix before next season starts.