State of Chain Heal 2:”Hail to The King, Baby!”

ash2es_phixr

Alright you Primitive Screwheads, listen up! You see this? This… is my boomstick! The twelve-gauge double-barreled Remington. S-Mart’s top of the line. You can find this in the sporting goods department. That’s right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It’s got a walnut stock, cobalt blue steel, and a hair trigger. That’s right. Shop smart. Shop S-Mart. You got that?

I simply can’t resist making Army of Darkness references, especially with all the WoW movie talk  and everything circling Sam Rami. This also mirrors a conversation I had with a guildie the other night on the current state of Restoration Shamans and where we are after this most recent patch. For some reason it always makes me think of Army of Darkness and Bruce Campbell, each time I chain heal I feel the urge to yell “THIS. IS. MY. CHAIN HEAL!”

Patch 3.2 brought with it not only a new instance in the coliseum, but a slew of Restoration Shaman changes that helped bring our healing up a little bit. Back in May I responded to a very lengthy thread with my own thoughts on chain heal, and in truth shaman healing as a whole. A lot of people thought we were broken in a bad way and were QQing about how it was time to re-roll. I stood up for us and said, yes we need tweaking but we aren’t broken. Patch 3.2 brought us that tweaking. In 3.0 and in 3.1 Shaman were given a slew of other spells to round out our healing and move us further away from the Haste / MP5 Chain heal spamming model of the Sunwell days. Blizzard did an amazing job doing that… but swung a little too far and inadvertently took Chain Heal down a few pegs to the point that we were having a very difficult time keeping up with AE damage in hard modes. Many Shaman were getting passed over to bring in other healers, that was bad news and quite frankly made me a sad Shaman. Then the man himself Ghost Crawler chimed in and said that changes were coming but they had to ride the knifes edge to not over power Chain Heal and make it the only spell we cast. Congratulations sir I dare say you guys did a fine job!

Lets take a look at what made the cut, First let’s look at Chain Heal.

Chain Heal: First of all, the Range between target was increased. 12.5 yards between targets is pretty good. It’s better when you consider that this is a smart heal and directs itself to a healing priority list and makes sure those who need it get it. This gets even better when you add in the Glyph of Chain Heal which lets it hit another target for a grand total of Four at a time! Now add in the change that between jumps the amount healed only is reduced by 40% (down from 50%) and you have yourself one sexy heal again.

But wait, there’s more!

Chain Heal was made very attractive again, but there were some other changes that compliment this as well.

Improved Water Shield: Not only does this give mana back on crit heals from LHW, HW and Riptide, but now it includes Chain Heal! The other good thing about this, is when you gain the effect, it doesn’t burn an orb. This is great news because that means it’s one less GCD you have to burn, which means that much more healing. This helps fix a lot of shaman mana problems, and ensures we can hang with paladins and disc priests for that near infinite mana.

Tidal Force: Another change that included chain heal. This now gives, HW, LHW and Chain Heal 60% additional critical strike rating. This also goes well with the next change

Nature’s Swiftness: The major change here is the Cool down. It’s been reduced to 2 minutes down from 3. This is huge in fights where you’ll need a fast chain heal or a fast healing wave more often (Hodir comes to mind). Having this available 1-2 more times a fight is a big boon to us.

Tidal Waves: Again this was changed to give a different bonus to LHW. When you cast riptide or chain heal, this bad boy procs. Before it gave a haste rating to LHW, now it gives it an additional 25% crit chance. That again is pretty huge considering everything we have that procs off of critical healing.

Healing Way:  This change was bigger then a lot of people I believe have noticed. Prior to the patch it placed a buff on your target that increased healing from Healing Wave. No other target benefited from it except for the one with the buff. This made the spell primarily a nuking tank heal spell. Now however it adds a flat increase to the healing output of the spell. A 25% bonus is nothing to scoff at. This allows you to work it into your spell rotation and make sure everyone you hit with it gets the added bonus of the talent

Ancestral Healing: This used to add armor. Now it adds a 10% physical damage reduction on any person you critically heal. This procs off of every crit, including Earth Shield crit heals. Look at the other above changes. The increased crit rate, the talents that add crit and make your heals faster combined with this? You could be rolling that 10% reduction over almost the entire raid with some smartly placed chain heals and liberal use of your talents. This is huge because it helps take environmental damage and even it out for the rest of the healers. This means less mana consumed trying to catch up and top people off and overall greater raid survivability.

Putting it all together, you get a rather complex and complete toolkit with which to heal your raid. We solidify our position as one of the games best swing healers, we can put out some very very good AE healing, or can spot heal on the fly. We can take over tank healing duties, or simply roll between them all. The changes to the spells make sure we are competitive in hard mode raids, but aren’t limited to casting a single spell over and over again. Personally I think the devs did a great job with us this patch. I feel they did a great job balancing Chain Heal out while not letting it overshadow all the other spells we have at our disposal. The synergy our class has always enjoyed is still there. Personally I’ve seen somewhere between a 350-450 hps increase in throughput, which puts us on par with the other healers, I’ve been able to keep up better with area effect damage and have been able to nuke heal a tank as needed. Healing is still challenging and fun, but I don’t feel underwhelmed by the shaman’s ability to keep up.

How about you? How has your healing been since the patch? Do you think they did a good job with the changes? What would you change, add or remove that the devs didn’t? Do you feel confident to head into a hard mode encounter and give it your all?

That’s it for today, Until next time Happy Healing

Sig

Image courtesy of Universal Studios

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Shaman Q & A With Ghost Crawler, Resto Recap

marioleafboxx

For those of you who might not have caught it yet, the Shaman Q & A is out HERE . Go ahead and take a look, there is some interesting answers there. Lets talk a little bit about some of whats there, I’ll try to keep it focused on things that affect us as healers.

Ghost crawler opens up with explaining what makes the shaman class unique, and I tend to agree with him. We are a unique hybrid in the fact that we can throw out healing while melting faces without having to shift forms like a druid would have to do and we can change those roles faster then a Paladin can. He also talks about how we are the ying to the paladin yang. We are in many ways the anti paladin.

GC says:

As envisioned from the start, shamans were also the “offensive” hybrid. Things have inevitably blurred a bit since then, but they are still a counterpart and complement to paladins – paladins have cleanse, shamans have purge; paladins will let an ally move freely to escape or catch an opponent, shamans will snare an enemy to let their ally escape or catch him or her; paladins will make sure their allies’ casts aren’t interrupted, shamans will interrupt enemy casts; and so forth.

It’s true, just think about it. We are balanced in many ways to work against a paladin, but with each faction now having both classes, we stack up in a weird and awesome synergy with them.

Next point of interest is the discussion of totems. The question was asked Are there plans to look at totems in general, the way they are managed, their uses, and their benefits in the future? I’m very happy to say the answer was yes, there are plans and the first thing mentioned is the ability to drop all four totems on one GCD! When I saw that I’ll be honest, I almost did a lap around the block from sheer excitement. As any experienced raid healer will tell you, it often boils down to effective use not only of your heals, but of your Global Cooldowns. This will free up three seconds of cooldowns (totems have a one second GCD) That’s another heal, or a faster heroism, or if you’re on melee totem duty three seconds more to get your rear out of harms way. The other important note about this is since they are looking at abilities to drop all four totems on one cooldown it means they will have to continue working on the totem UI. While I appreciate the Totem timers blizzard built into the game, it still pales in comparison to mods like Totem Timers and Yata. I’m excited to see how they are going to balance this change as well as update the game’s UI for this.

Beyond this the discussion also talked about the mechanics and possible further consolidation of totems,  and there are some very interesting ideas in there. There was talk of removing buff totems and replacing them with spells (which as a shaman who is constantly supplying wind fury totem to melee I can certainly appreciate this idea) and making all the totems do something active like Healing Stream Totem. The idea of possibly letting you carry an active totem around on your back was also tossed around. GC continues on to talk about consolidation of totems (magma and fire nova potentially being combined as an example) as well as some hitting the chopping block (bye bye sentry totem). Most interesting is the talk about possibly using any Fire or Earth totem as an anchor point for Elementals. Personally I think that’s a fantastic idea and one I hope they fully explore. It’s hard to chose between that little extra damage from the fire elemental or keeping up Flame Tongue / Totem of Wrath.

There was also mention about our health pools. If you didn’t notice we have the lowest base health pool out of any of the classes. According to GC and crew they will be looking at this for 3.2. This will be good for us on those fights (like Hodir with frozen blows) where we see our health drop like a rock and have to quickly heal ourselves before we use our Aggro Dump.

After talking about totems and our health pools, the topic of PvE healing comes up.

GC says:

I know there is some concern about Restoration shamans losing their healing niche of area damage. We think that perception might exist in Ulduar just because recent talents, glyphs, and set bonuses have all propped up things like Lesser Healing Wave over Chain Heal. Chain Heal is still quite useful in some situations and with different gear in the next couple of tiers, we expect to see more shamans going back to it. We don’t want to see them return to just using Chain Heal as was the case in much of Burning Crusade. We do think Restoration shamans are at the risk of running out of mana perhaps more than any other healer right now, and in fact the seemingly unlimited mana in some healers is what leads to Chain Heal getting stomped on by other big heals. This is a problem we plan on addressing.

Well that’s refreshing. He goes on to say;

We want Restoration shamans to be a strong group healer with the option of focusing on a single target with Lesser Healing Wave as needed. Restoration shamans have two distinct healing styles now that they can shift between, and we want to preserve that. We don’t want to return to the Sunwell era, where 95% of healing came from Chain Heal. It’s just a boring play style. (And yes, paladins, we hear you.) We suspect that with a new totem or set bonus that propped up Chain Heal a little more, you’d see it getting a lot more use. We’re cool with that. It’s fun when you upgrade your gear from tier to tier and it actually pushes you into a slightly different play style.

I can honestly say I’m ok with that. Like I said in my post about Chain Heal I don’t think we’re broken or that the spell stinks, but I do agree that it needs tweaking to be competitive. I’m perfectly fine with them addressing it through gear be it totems or tier set bonuses. It’s a great way to balance out the spell without reworking the whole mechanic of it. It is a great spell and I adore my lazer beam of love. It’s iconic and distinct and has one of the coolest spell effect sounds ever (turn your volume way up and listen. Rolling thunder ftw!). On the other hand I love our new spells and abilities too. I love having heals and abilities that are synergistic and having the ability to pop out of raid healing to get some single target loving in. I’ll be honest, I hated the mindlessness of Shaman healing in BC in the end game, I like my variety I just want to be able to keep up in hard modes.

The last item I’ll talk about is something they touched on in the PvP section but I think will have an effect on PvE as well. When asked Are there any other considerations in store for improving overall performance for shaman in PvP encounters (whether in Arena or in Battlegrounds)? GC replies with

Mobility is a big problem. One of the designers described casting shamans the other day as “turrets,” which is very apt. You sit and spin and shoot (or heal). We need to get shamans some more mobility, and we have some ideas for how to do that without just giving everyone Blink.

Well, this is true for PvE as well. Think about fights like Hodir, lots of movement where we have to stop long enough to push out our healing. He’s right though, we are turrets. Like survival hunters, give us a nice warm spot to sit where we don’t have to move and watch the healing fly. I’d love to see a bit more mobility added to the class (maybe something like a hunter’s readiness so we can use Natures Swiftness quickly).

All in all it seems like we’ll be getting some much needed love. I’m hopeful and the Q&A helped keep me there. I look forward to the changes to totems and I really look forward to seeing how they address our burst AE healing.

What do you guys think? Think things will work out? Think we’re doomed?

Till next time, Happy Healing,

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Image courtesy of Wired.com

State of Chain Heal, Lodur’s Thoughts

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A couple days ago one of my twitter buddies linked me a forum post that has been going on centered around the state of Chain Heal. Here’s the thread if you want to take a look. I generally make it a rule not to troll the official forums for the sheer amount of flotsam that tends to be present, but I did read it. All 22 pages (at the time of this post). I have a few opinions on this topic (keep in mind this is my opinion), and I’d like to take a moment to share them.

(this will probably be a bit  of a rant. so apologies in advance I just hate gross generalization)

/soapbox

There seems to be a perception that Chain Heal, and Restoration Shamans are broken in general. Not broken in the “DUDE I totally need to roll a Resto Shaman” but broken as in not functioning correctly. I cannot agree with that, not even a little. As a true lover of the class and all it’s faults and strengths, I can honestly say we are better off then most classes and specs. Are we perfect? No, we’re not. Are we broken? Hardly.

In the thread people quote the musings of Mek from Ensidia. I’m going to copy and paste the opening statement from the thread here.

There has been theorycraft showing that CH isn’t as strong as the other options. There have been logs produced showing how shaman are HPS capped. I’m not going to repeat all the data here, because you’ve read every post. Further, you have some of the top guilds putting shaman on spot heals instead of AOE heals or even replacing shaman with other healers for hard modes.

Mek, the resto Shaman from the #1 raiding guild Ensidia, is abandoning Chain Heal in favor of spot healing with LHW/RT.
http://ensidia.com/community/blogs/cause-and-effect.html
Chain Heal cannot compete with the comprehensive AoE healing power of four highly skilled Priest and Druid AoE healers. This is simply because if you compare the relative spell combos they have many advantages.

Vis Maior, a Top 20 US progression guild recently replaced one of their shaman with a priest, because Chain Heal could not keep up. Sixthy, the other resto is spot healing the raid with RT/LHW. His Chain Heal for the raid was 6% of his total heals.
http://elitistjerks.com/f79/t49212-resto_best_practices_pve_healing_discussion/p12/#post1248740
Deconstructor hard mode (25) really made Chain Heal look weak in my opinion. We had a 2nd resto shaman in for a few attempts and CH just flat out couldn’t keep up with PoH / CoH / WG / etc / etc.

Mek and Sixthy are not scrubs that just started playing. They are some of the best players in the world.

While I respect Mek and Sixthy , and appreciate everything they have contributed to the Shaman Community as a whole (this is in no way a shot at them or the OP of the comment above), I cannot agree that Chain Heal fails to measure up to the other AoE healing. I also feel that they are taken out of context quite often and people take statements like “this spell is better in this fight compared to this one” as “OMG SHAMANS ARE BEING REPLACED CAUSE THEY STINK”.  With Vis Maior, pointing out that they replaced a shaman with a priest is fine, but that’s going to have a lot to do with their composition. ( I checked their site they don’t have a raiding roster posted) I did notice they had three Resto Shamans on their members list. Unfortunately I don’t have details as to whether or not they were all raiders, but looking at each toon’s loot page it seems likely they are. I can see that being a problem, not because of the weakness of the class or spells, but based on composition. As a Healing Lead I can tell you, too much of a good thing often turns swiftly into a bad thing, and there have been many nights a raid has suffered from too much of one concentration.

Second thing I would like to point out is quoting that Chain Heal for Sixthy was 6% of his total casts. That’s fine and all but is that one fight? I started going through the EJ post, there is a lot of information there, but all of it is subjective. Keep in mind your mileage may vary. I can produce WWS that show Chain Heal being 50% of all healing done, doesn’t mean it’s a “God Spell” by any means. Also, pointing out that the spell is HPS capped is moot. Technically all healing spells in the game are HPS capped if you have all the items/gems/enchants necessary to push that cap.

I’m going to quote Ghost Crawler here. He chimes in on the topic with the following.

We’re not convinced there is a Resto or Chain Heal problem in PvE.

Part of what we wanted to do was give shamans other spells to cast besides CH. Riptide is an awesome spell and seems to be fun for a lot of shamans. People are still casting CH, and probably a lot more often than priests are using PoH and druids WG (depending on the fight of course). We would want to make sure that any change to CH didn’t send shamans back to the Sunwell world of just using that one spell.

Well, I agree 100% with GC. Blizz gave us a multitude of spells so we weren’t one trick ponies. Back in BT / Sunwell days you could bind all your keys to Chain Heal and just roll your face on the keyboard and win (with the exception of keeping one key for Heroism / Bloodlust). Well… that just wasn’t fun. Now we have a lot of cookies, and they are quite delicious. Personally I think Chain Heal is just fine. Would I complain if they did buff it a little? No sir, I’d be grateful but I don’t expect it. I like the fact that unlike Wild Growth and Circle of Healing, there is no cooldown on the spell other then the GCD. I like the fact that if glyphed I can hit 4 targets at a time. I love the fact that it is a smart heal and not just blindly jumping to pad over healing. I love the fact that it feeds our other talents and spells with buffs and loving. I love the iconic spell, bottom line, but you can’t lose sight of every other tool we have at our disposal and say that we don’t measure up or that the spell fails. Math can be produced to support any argument, ask my buddy mike. He has a degree in Computational Physics. His entire job is to debunk the theories put forth by other scientists using math. His stance is

“I can find an equation to prove or disprove anything given enough time. Numbers change and statistics are subjective”

I agree with mike. In a game of Random Number Generation no numbers can be absolute. I can roll a 20 sided dice 10 times, and I can get multiple 20’s in a row. That doesn’t mean the die isn’t balanced, I just had a hot streak. Try to keep that in mind when applying numbers to the game. We can shift the tables, but at the end of the night it still boils down to RNG

/soapbox

Ok, now that I have the rant out of the way, lets take a look at the Resto Shaman’s Tool box and what we bring to the table.

Cleanse Spirit – While not a “healing” spell in the effect that it doesn’t restore health, it’s a reactionary tool to stabilize. It removes 1 disease, 1 poison and 1 curse for a 7% base mana cost. Well, thats kind of an amazing tool, and one that shouldn’t be looked over.

Riptide – Our instant cast HoT. This spell Is more amazing then people give it credit. As a HoT it’s admittedly not as good as some of the others available, but adding the T8 2pc bonus and the Riptide Glyph makes it a bit better for use as one. Lets not forget the spell gives your Chain Heal a 25% boost. Oh and it can trigger Improved water Shield. Thats hardly something to scoff at.

Tidal Force – This talent is on 3min timer. It gives you a 60% increased chance to crit on your Chain Heal, Healing Wave and Lesser Healing Wave with a diminishing factor of 20% on each successful crit. I know in a normal raid I run about a 31% crit chance. Poping this to give myself a 91% crit chance, and combining that with say Riptide on a target is a very attractive healing explosion.

Tidal Waves – This ability gives your next 2 healing wave or lesser healing waves a 30% haste increase after you cast CH or Riptide. It also gives HW a 20% increase in healing, and LHW 10% boost. Combine that with Tidal Force and you can have some big HW heals in clutch situations.

Earth Shield – This bad boy is a great little cookie. You toss it up on a tank and it gives you a little bit of a buffer for healing. It really shines on a tank that has a ton of avoidance (see Death Knight or Bear Tank). It has a few second internal cooldown between healing procs, but when your tank is dodging 70% of the incoming attacks that becomes less of a factor. Average healing is between 2 – 3k . I tossed this up on our Main Tank (DK) in Uld last week and after one fight he asked if he even got hit. ES was down 3 charges but no healers had to touch him. I think that says something about this spell right there.

Lesser Healing Wave – This is our Flash heal. It’s fast and works like our healing jab. Combine that with Tidal Waves and it’s that much faster while Tidal Force can give it a little more bang for your buck. You can also toss in a LHW Glyph and give your ES target a little LHW loving. It also triggers your Improved Water Shield to help with your mana regeneration.

Healing Wave – This is our Greater Heal. It’s slow and it hits hard. You can speed it up with a Tidal Waves proc and boost it with Tidal Force. It also can trigger IWS and you can Glyph it to heal yourself whenever you use it.

Healing Stream Totem – Since patch 3.1 this has become one of the greatest tools we have at our disposal. Combine it with the recent changes to Restorative Totems and toss in a Glyph of Healing Stream Totem and watch this puppy start pumping out massive AoE HoT healing. Using this with Chain Heal on top of it just becomes a ridiculous amount of raid healing.

Acenstral Awakening – This little puppy might not be the greatest tool we have, but it is definitely useful. It can proc off Riptide, LHW and HW and heals the lowest health target within 40 yards for 30% of the amount you just healed. Combine that with some of the aforementioned talents and you can get a decent amount of mileage out of this one.

Earth Living Weapon – Our healing weapon imbue adds 150 healing and has a 20% chance to toss a small HoT off the target of the heal. This can and does proc off of chain heal and taking Blessing of the Eternals can increase the proc percentage as well as the Glyph. It might not seem like a lot but free healing is free healing, and it does add up.

We have so much going for us now, we are a complete healer. Our strength lies in the synergy of spells and talents as well as our ability to compliment every healer in the game. I once referred to Restoration Shamans as the driving bass line that keeps the song moving forward. I still fully believe that. I think our spells are strong and I think they give us an ability to fill multiple roles in a raid at the drop of a hat. I think our versatility and synergy allow us a certain amount of freedom many classes don’t always have. I can go from raid healing to tank healing in the blink of an eye, and be just as good as any other healing class.

I don’t think chain heal is broken, I just think it’s not the crutch it used to be. I think people should stop looking to it to be the spell it was in Sunwell, and should accept that it is one of many tools to be used with great effect. You have to use every tool you have at your disposal to be effective or as the saying goes, the sum is greater then the parts. I think chain heal keeps up with PoM, CoH, and WG just fine. I think swinging to one extreme and favoring one spell or the other is horrible. You should never grow to rely on a single spell, nor should a class be defined by the strength of a single spell. For all the people who claim that a shaman’s worth lies in Bloodlust and Heroism solely, or that since chain heal isn’t a god-like spell that we have no use in a raid. That just makes me sad. As someone who truly loves the shaman class, and as a person who enjoys it so much that other classes pale in comparison to play I beg you. Please look at the class as a whole. Look at all the wonderful things we bring to the raid and treat us like any other healer. I beg you to keep in mind composition of the entire raid over individual classes. We stack up just fine compared to other AoE healing, don’t write us off.

I’m ok if you say one of our spells is not suited for a specific task, but it really sets me off when it degenerates down into a crude understanding of how things are. I know for a fact I can keep up on hard modes, I know my spells will be there to back me up. I know this because I use everything and the kitchen sink when healing.

What do you guys think? Do you think Shaman Healing is broken? Do you think we can’t keep up with hard mode healing? Do you still love your Lazer Beam of Love?

Until next time, Happy Healing

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Image courtesy of Lize of <Gladius Dei> on Kilrogg
Found through official forums

Chain Heal Rises as Circle of Healing Falls

This is a guest post by Lodur, a blogger from Way of the Totem. Today, he examines the nerf to Circle of Healing, the impact it will have to Resto Shamans and how they may need to compensate.

The patch notes can be found here: PTR Patch Notes!

This is going to be important to us in several ways, not least of which is the change to some of the other classes. I’d like to offer my opinion on it. Let’s take a look at priests.

Holy: Circle of Healing now has a 6 second cooldown.

This is going to be extremely important to us. The fact that Circle of Healing is getting a 6 second cooldown is huge. My current experience with CoH raiding priests is they blow group healing out of the water. One of our Shadow priests rolled over to Holy to fill a gap for raiding in 25 man Naxx. With no gear change, he was able to blow past me in healing output while maintaining mana. Now I’m not suggesting that we need to be the kings of the roost, nor am I doubting the abilities of this priest, but it was a difference of almost half a million pure healing output over the next closest.

In a normal raid you would find a few percentage difference between the top 4 or 5. maybe 1-2% difference. Between healer in first and second was a whopping 6%. As someone who has poured over stats and combat logs after raids trying to figure out how to keep the tanks up while maintaining the raid’s health, let me tell you, that’s a lot. The higher the discrepancy between places, the more over-healing there is, the more mana issues during the actual encounter is, and so on.

This "nerf" to CoH to me, is an attempt to try to bring the spell back into line and make healing more consistent. I can’t say I didn’t see it coming, I do however think 6 seconds is going to be a bit much of a cooldownn, but only time will tell as the PTR is being run. I’ve been pestering my priests about it, so we’ll see what they say. In the meantime it means we should be preparing for another reliable group heal not being as powerful or present as it was before, we should be ready to pick up the slack so to speak.

I’ve gone on and on about the joys of haste, you can see it here For those that don’t remember there is a formula we follow to figure out the cast time of your spells and how it’s affected by haste. And look, here it is!

newcasttime

Importance of Haste Rating

If you want to spam your chain heals and heal a raid it’s time to start looking at your haste gear and to start looking at your glyphs.

First of all you should be shooting for somewhere near 350-400 haste. 340 haste with a Wrath of Air totem will net you a 2.2 second Chain Heal cast time.

Your goal should be around a 2.0s cast time on your chain heal.

This will allow for your Global Cool Down to be up but also allow you to keep a constant stream of CH casting. By using the formula above we see that 2.0 seconds = 820 haste rating, however one must take into account the haste around you in a raid. The trend of almost every raiding guild I’ve seen has been to include at least one Retribution Paladin, and lets face it, Balance Druids have come a long way since vanilla and have found their way into raids quite frequently.

I’m going to make the assumption that you’ll have at least a Ret Paladin. So we can assume you’ll have 350ish haste, Wrath of Air totem down and a Ret paladin, your chain heal will be 2.2 seconds. Not bad. If you snag yourself the all holy Egg (which currently does not have a cooldown on the proc) the proc will put you at a 1.9 second cast time. This is good as this thing procs off just about everything. You can see more about the egg proccing in my post here. Now the reason you want to shoot for a 2.0 second cast time is other haste effects. Heroism / Bloodlust give you 30% increase in your casting speed. If you push too much haste, when you use it you will push yourself past your global cooldown timer, causing you to trip over your heals and keeps you from being able to heal effectively.

Glyphs

To go with your haste gear you should also be looking at glyphs. If you are going to be raid healing I have three major suggestions.

  • Glyph of Water Mastery: Will help keep your mana supply coming in good order (30% counts for a lot more then you would normally assume),
  • Glyph of Chain Heal: Necessary. The extra target just makes the spell even more effective. This again allows it to claim the title as most mana efficient heal around.
  • Glyph of Earthliving Weapon This one is a must for a few reasons. First, the Earthliving Weapon ability can proc of any heal, and each target of Chain Heal counts towards it proccing. Second, is the fact that the egg procs off HoT ticks. So, with chain heal delivering Earth Living to everyone and ensuring you have 4 targets and more then likely a HoT up at all times, your egg should be giving you an almost constant 505 haste. Pushing you right at 1.9 – 1.8s chain heals constantly allowing you to keep that raid nice and topped off.

Mana Regen

Now I’m sure many of you are asking "but what about mana regen?"

MP5, the magic shaman stat, is still present. If you are collecting gear based on haste, much of it also comes with a healthy dose of MP5. With that said, it is well within reason to have around 350 haste while still being able to pull off close to 550 mp5 while in combat. Once you reach your haste number, start getting a few pieces with MP5 in spades and everything will be fine.

On the topic of MP5 we do have a change on the horizon that will help with this.

On the PTR currently we see these:

Healing Way: Now only one application is required to reach full benefit. No longer stacks.

Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent WOOOOOO.

First, of all lets talk improved Water shield. On a crit of Lesser Healing Wave or Riptide It will consume a charge of water shield, giving you the mana return as if you were hit. This is fine and dandy but in the heat of a battle, there are times you won’t be able to give up the Global Cool Down to put it back up instead of healing. A reduction in the proc rate down from 100% is very very good as it allows the orbs to stay up giving use more passive mana regeneration, which will come out to more overall MP5 in the long run.

Second, the change to Healing Way means we only have to plop down one Healing Wave instead of the 3 we normally would have, which means we can conserve that mana and still get the full effect.

Front loading the effect was an amazing move on the part of Blizzard.

That’s it for my thoughts on this patch at this time. I’m currently waiting on a response from my priests as far as their input goes on the talent change, but in the meantime, be prepared to step up and fill the gap.

Happy healing!

Matt’s Three Stars: Week Ending November 26

I’m going to make this swift. I’m missing a good hockey game right now. It’s Luongo vs the St. Louis Blues.

Holy Priest Stealth Fren: I like Tobold’s Blog. The topics he writes about makes the rest of us step back and think. He has applauded the buff (or “fren” as he calls it) that has been given to healers. The fact that 33% of your healing is converted to spell damage is pretty sweet. Tobold even goes as far as to propose that Protection warriors should be awarded a similar buff. He makes a strong argument here:

Fact is that as long as you solo, dps is far, far more useful than healing or the damage mitigation abilities of a tank. Not to mention that all the taunt abilities of a protection warrior become totally useless in solo combat. So many of the players who have a choice between a talent build for dps and a talent build for healing/tanking choose the former, so as not to gimp themselves for soloing. But of course that hurts their usefulness in groups, and makes it hard to find enough healers and tanks for grouping in general.

In order for something like this to be accomplished, tank stats have to somehow be converted to damage. One of the guys that commented on his blog even says that Blizzard is looking to help Prot Warriors. First star!

A Please to my WoW Blogging Peers:

Dear WoW Bloggers,

Please extend post so I can read more from my RSS.

Gwaendar

I’m going to second Gwaendar on this one. I do most of my reading at school during the dull periods of a lecture. Thankfully, I have full access to any site with no firewall impairing me. However, it is an annoyance to have to click through to read the entire story. But it’s okay! Your stories are so awesome I do it anyway =). In my case, I’ve never added my own blog to my reader so I’m not aware of what it looks like. Is there anything odd?
Here’s some other things that some WoW Bloggers don’t do that bug me.

  • Allow anonymous comments: This is the one thing that has turned me away the most. A blogger constructs an insightful post, and I want to chime in on it. Surprise, surprise! I need to be a member of Blogger in order to say something. Please don’t do that. Allow anonymous comments. There’s safeguards out there that help prevent spam. Besides, it encourages feedback and discussion which we all want.
  • Explained absence: Some bloggers like to disappear without any word of where there going or without saying they’re taking an extended leave. If an active blogger who writes a post every day or two for the past while suddenly vanishes for a week without writing, that catches my attention. ARE YOU OKAY?! ARE YOU HURT?! Criminology increases paranoia. I don’t generally announce new blogs on my blogroll. I like to sneak them in there. But on the other side of the coin, I also remove blogs abruptly in that same manner.

Mana Efficiency: Draezele has written a great post about casting the right spells to prolong your mana as much as possible. I’m very happy to know that I’m using the right combination of downranked heals to maintain my tanks and my raids when I’m playing my Shaman.

On a Side Note

My reading list has grown from 5. I’m always on the lookout for more. If you see any good ones or if you’re a writer yourself, drop me a comment so I can see! =)

I think there’s an error in my reader. There’s a blog down there that says (title unknown). That one is pulling feeds from Lady Jess. Or is there error due to the lack of a title?