Blizzard Reads Kestrel’s Aerie (Priest Changes for 3.1)

I don’t have much time. I’m rushing a quick post before I head to school (Delivering a 10 minute presentation on Forensic sciences). I’ll publish a post later with my thoughts on it. I am absolutely creaming my pants right now. When I alerted Wyn, she was virtually speechless as well. In case you haven’t seen them, here they are on WoW Insider. I wanted to point your attention to something though. Last year, I had the opportunity to do an interview with Kestrel (of his self titled Aerie). In it, he asked me what I thought the 51 point talent would be.

 

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Turns out I was wrong. It would end up being Penance. But look at the recent blue posts for Priests!

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Well, well, well. Will you look at that! A talent named Power Word: Barrier that’s a shield effect! I’m predicting it’s going to be replacing the spot where Diving Spirit is. But Kestrel my man, this is proof that Blizzard reads your blog, eh?

10 Seconds with Sartharion 3 Drakes

I’m the type of player that likes to relentlessly playback previous events (or wipes) in my head. I try to see if there’s anything I can do better from my perspective or anything I should have done differently. Here’s a 10 second mentally recalled highlight reel moment of a time that happened all too often.

We run a 6 healer setup and I’m the only one on the Sarth tank.

0:00

Vent call: Firewall, move!

*Casts Shield, Renew, and dives narrowly avoiding a wall*

0:02

Vent call: Vesperon landing!

*Casts Penance*

0:04

Sarth tank: I have the debuff!

*Casts Flash Heal*

0:06

*Casts another Flash Heal*

0:08

His attack animation stopped and he’s raising his head.

WAIT! HIS HEAD IS RAIS-!

0:10

Sarth tank: I’m down!

Reflections

Thankfully, that was just earlier on in the night. After I settled in more and got into the groove, I was able to get my timing down perfectly. The problem with me was that I ended up being off in my timing.

The timing was off enough to get our tank 1 shot.

But I managed to fix it. I figured that I was zoomed in too close on my character that I had to adjust my camera more to keep my sights on Sarth. That took up precious time and added increased risk.

I managed to solve it by maxing out my camera distance so that no matter where I ran, I’d still be able to keep an eye on his head.

FYI

I use his head as an indicator for when he’s about to breathe. When he tilts back, that’s the time to use the Pain Suppression.

What’s killing us

We lose 1 or 2 people to void zones in the beginning or to a Firewall. There is a bit of inconsistency. Some attempts, the raid group is able to blast through the first drake with no problem. In other cases, people are just getting sloppy or we have bad lag luck (like a player dying to a void even though they’re 15 yards away from it).

The second problem occurs when the third drake lands. Players are killing themselves. Going to see if that can be fixed by having Paladins “tactically bubble” at certain times to lessen the overall raid damage with that Shield talent thingy.

As for me, the 10 attempts where the raid lived long enough for Vesperon to touch down, I was able to squeeze off Pain Suppression fast enough for 7 of them.

That’s a 70% save percentage.

Not good enough Matt. Not good enough.

Healing Rotation: Good Idea or Bad Idea?

Look at this blue post below. It appears that Priests are about to get additional sweeping changes to the class.

We have some exciting changes planned for priests. Many of them will make it in 3.1 (Ulduar). We hope to have them finalized enough to be able to announce some in the next couple of weeks, but that date might not work out for a number of reasons. The community has a way of overlooking all those caveats such as “at this time” or “assuming nothing changes” and suddenly we are “breaking promises.”

Source: Two Non-QQ QUestions for the Devs

I don’t plan on being a cynic. I am not particularly good at being a cynic. I’m far too hopeful and optimistic for my own good. Other bloggers are way better at that than I am. All I can say is that I’m really looking forward to see what these changes are.

Despite all the improvements and changes made to the Discipline tree, I can tell from the amount of emails I read, tweets I get, and forum posts I peruse that there is a significant number of players who remain skeptical about the healing capability of Discipline.

A change like that doesn’t occur overnight. A change happens like that from player to player. All it takes is for one Discipline Priest to heal a Heroic expertly. Then those 4 players that partner with them will spread the word allowing that Priest to heal for other players. Then he gets invited to raids and so forth. Being accepted as Discipline takes time.

Even I was skeptical until I tried it out myself.

I asked everyone around the table if they would feel comfortable having a Disc priest on main tank duty even with no paladin. Every one of them said yes.

Source: 8 Reasons

Healer Rotations

Here’s another forum post located in the same thread as the last one.

When I say we want healers to have rotations, that doesn’t necessarily mean you always press 112311231123 forever and install cooldown timers so that you don’t go insane. Some dps classes are closer to that, but dps classes in general don’t have to be as reactive to situations as do healers, so they can handle it.

What I am really getting at are things like Swiftmend and Riptide. Swiftmend is a very fun spell — IMO one of the best ones in the game. But you can’t spam Swiftmend. In fact, you have to be pretty smart about when you set it up and when you use it. And yes it has a cooldown. Riptide has a similar mechanic where you want to X when Y happens and you can come up with a lot of other examples. Riptide is fun. Swiftmend is fun. Greater Heal… eh, it does the job. But it’s not a particularly fun button to use.

Disc gets this vibe with some of their shield mechanics, Grace and Penance. I do think that Holy could use a lot more of it though. The main "interesting thing" that happens with Holy is Holy Concentration and its Improved version. That’s not bad, but we’re not sure it’s enough. I don’t think we would actually use this specific example, but imagine a talent that sped up Greater Heal’s cast time when you cast enough Flash Heals. Now you have a reason to "weave." You have a mechanic that rewards you (but doesn’t require you) to switch from one thing to another. Another idea (off the top of my head) is that CoH healed more on targets with Renew on them (this steals too much from the Resto playbooks IMO). These don’t necessarily have to be random procs or cooldowns, though sometimes these systems end up using those specific mechanics.

This is the kind of thing we’d like to do to Holy.

This is an approach that has merit. I admit I have not played my Shaman as Resto yet. Therefore, I don’t know what it’s like to use Riptide with its bonus effect.

I know for me when it comes to healing, I will make whatever move necessary to keep my players from dying. I’d call it the Dominik Hasek approach since he was known for doing whatever was necessary in keeping pucks out of the net.

And the same thing applies here. As a healer, it’s your role to do everything in your power to save. Calling it a healing rotation though implies that there should be a specific sequence of spells you should cast to best “optimize” healing done. By doing that, you’d gain additional bonus effects of some sort if you can combo 3 Flash Heals and a Greater (as an example).

Unlike DPS players, it is not always possible for healers to to stick to a specific sequence. On my Elemental Shaman, it’s Flame Shock, Lava Burst, and about 5 Lightning Bolts before I start it all over again (Single mob, will throw in Chain Lightning for multiple ones).

We’re not going to constantly use up our Global Cooldown because we might need it (although to be fair that is encounter specific).

On the other hand, I have a feeling that by implementing a change like this into the game, it may slow down some healers. I’m referring to the decision making aspect.

“I could use this Instant heal now, or I could cast my big heal which activates my other healing increase bonus to my lesser heal but if I do that he might di- Oh crap he’s dead.”

The point

I am totally in favor of more changes to the Priest class to add in bonuses for using specific spells after certain conditions. But I won’t always exercise the option to use them because of how the nature of healing is.

When I was Holy, I’d often get Surge of Light procs. I’d wait and watch for players to heal before I converted it to a free Smite instead. Sometimes we just don’t have an occasion to use spells.

This is especially true when tanks have a hard time taking damage.

The Question

Do you think added bonuses from using spells at specific times is going to help you or hinder you? (Don’t worry about the class you play. It’s directed to all healers).

Evaluating Healer Performance

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This is a guest post from Derevka who has been actively blogging on his blog Tales of a Priest. This post is in reply to Healing Meters Suck and tries to tie in some qualitative and quantitative healing performance analysis.

Healing Meters suck? I tend to disagree. Healing meters and WWS Reports provide an insane amount of information and value to a well educated healer.  But now where does that leave us? You have 11 healers signed up for tonight’s raid and only 7 healing slots available — or you have a new recruit healer and you need to evaluate how they are performing. What do you do? How do you go about evaluating healers in a world where the DPSers are e-peening over their DPS and Total Damage Done?

Nearly a year and a half ago, Priestly Endeavors did a post about measuring healer performance. This is a great post, and I encourage everyone to read it.  Perhaps it is time to reflect on what methods are best to evaluate a healer?

Healing Meters:  Recount & WWS

Gasp! Hiss! Boo! There is a lot more to healing than just meters, yes, but don’t forget there is a lot of very valuable information here. The trick is finding the best way for you to harness this data to evaluate yourself and your healing team and learn where can you improve. 

The first thing you need to understand about deciphering healing meter data is knowing the encounter that the data is from.  Looking at a Recount data from Malygos is going to heavily favor the COH Priests and WG Druids, thanks just to Vortex. (While post-3.08 that may change; I don’t think it will skew it that much). You always need to ask yourself "Does this fight heavily favor a specific spec/class over another?". If the answer is yes, you have to both qualitatively and quantitatively account for that information.

Finding out how much effective healing was done by Priest X using COH over other spells can be done in Recount and WWS.  If it is a fight that doesn’t have a ton of AOE damage, and a priest has 20% of the effective healing of the 7 healers, of which 70% was COH, you might have a performance problem here. 
Discipline Priests typically are low on the healing meters since PW: Shield, Grace, and Divine Aegis have no impact on effective healing. How do you evaluate a Disc priest on a numbers game in which they are at a disadvantage? However, with a bit of poking around you should be able to find some good data in there.  On a conceptual level, PW:S is the only spell in the game that guarantees zero "overhealing".

So dive into WWS information. Find out how many times that player buffed the MTs with PW:S then you can gauge the total "effective healing" those shields provided. (I know, not an exact science since you need to weigh in SP coefficients, did the whole shield get eaten, etc. But it does provide additional data that WWS/Recount completely disregarded).

Since we are playing the numbers game using meter evaluation, does that mean it is okay for them to be dead last on the meters with 3% healing done on a fight? Maybe… however, likely not.

Healer Focus and Assignments

Plain and simple: are your healers focusing on the task at hand? Are they sticking to their assignments and trusting their guildmates? Trusting your fellow raiders to do their job is key. You cannot be all things to all people. This often can be easily discovered if you see the healer switching to other healing assignments and slacking on their primary target. Great example would be Patchwerk. You have a healer who was assigned to heal a Hateful Strike Tank, they shift focus to try to get a heal on the Main Tank — BOOM! Your resident Enhancement Shaman eats a hateful strike and dies.

Also data lives on WWS that can also provide good insight, but again keep the encounter and assignments in mind! This report can be found in the "Who Heals Whom" section. The smaller the number the fewer the people that person healed. A high focus number can generally mean the person healed "randomly" and may have deviated from their assignment. On fights that have AOE damage or multiple targets assigned to the same healer, focus numbers can increase for certain healers. A great example is my guild’s Sartharion 2-Drake strategy:  We let the Tenebron’s whelps pop, and AOE them down (and usually have some AOE damage to the raid as a result), and send in a DK , DPS, and 1 healer to heal the damage for Shadron’s Disciple. That healer, typically has a higher than average focus. Again, it is all about knowing which fight you are analyzing.

Ability to React to the Unforeseen

This measurement is very subjective, and not numerical so it is often very hard to guage. When you see it happen, it is usually quite apparent. Sometimes a healer disconnects or dies mid fight, and you need to react. Good healers are able adjust when this happens, take adjusted healing assignments. Great healers excel in these situations. They thrive.

An example would be the healers for Lady Blaumeux and Sir Zeliek on Four Horsemen. Lets pretend one of your ranged tanks DCs. This healer quickly adjusts, calls out on vent they are now tanking Blaumeux (along with the other ranged tank) and spams heals on themselves until a new ranged player comes to replace them from the front group. No one else dies, as you get your shiny epics from the chest minutes later.
This measurement encompasses the "don’t stand in the fire" rule:  Situational Awareness.

Are you in  Sartharion’s Void Zone? Are you standing in Sapphrion’s Blizzard? Now these points, are easily counted.

The Death Test

Probably the easiest to check, but perhaps the most subjective of all. If your assigned target not die, you win. Generally, yes – but not always. You need to look at the bigger picture. Did they go OOM and another healer have to step up and do double duty? Did they lose awareness and chain a KT Frost Blast to the melee?
Evaluating healers is not easy. I am typically the one to do healing assignments, and often the officer to pass final judgement on a recruit healer.  When I say /promote or /gkick, or when I chose one healer over another healer when making up the raid roster for the evening, I often have a lot of math and though behind those decisions. Using WWS and Recount, as well as many subjective methods.

Ultimately your healing roster and performance is something that should be constantly evaluated. Finding out your flaws, and taking steps to correct them is one of the best ways to improve; diving into the details really is the best way to do that.

Further reading:

Matt wrote a Spiritual Guidance column on WoW Insider several months ago titled: Measuring a Priest. Several of those points still ring true today.

Image courtesy of danzo08

Discipline With Penance – How it Works

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This is a guest post by Kitts where he posts a response about why Penance IS the spell to use.

I read a number of World of Warcraft oriented blogs: some of them have to do with Hunters, some with Druids, and some with Priests.  I respect all the people who post on these blogs 100%, because their opinions are valuable to me in order to grow as a raid leader and as a healer in general.

As a fan of the priest blog “World of Matticus”, I was surprised to read a Guest Post regarding Discipline priests healing without the 51-point talent “Penance” and reasons why this spell isn’t as effective as any other healing spell in a Discipline priests repertoire.  Furthermore, he uses arguments that generally don’t make sense.  I learned early on, if you cannot substantiate a claim, you should not make one.  By no means am I angered by the words he uses, but I’m always happy to “extol its values” as a spell.

Let’s look at each point Wistoovern makes.  And let’s see what makes sense and what doesn’t.

  • “Stop Assuming you need it – Yeah, it’s a 51-point spell. But do ALL Beast Mastery Hunters use Beast Mastery? It’s not too long ago that Lightwell was at the top of the Holy Priest’s tree, but did anyone actually use it? Taking a talent without making sure that you will use it efficiently is useless.”

I agree.  You shouldn’t take a talent without knowing how to use it.  But in order to learn how to use it within your own special circumstances, it requires experimentation and further study.  And no, not all Beast Mastery Hunters use their 51-point talent but I believe the reasons behind not using Penance are going to be different than using the Beast Mastery talent.

  • “Dual Tasking? – Let’s be honest – priests are not hybrid classes. We’re not meant to do both healing and damage at the same time. We really get to pick one or the other. We do a good job at either one (nice shadow priests, GOOD shadow priests…), but both at the same time is impractical or inefficient. So a spell that can either do heals or DPS depending on who is targeted? This can be a big problem.
  • I Mean Really, Dual Tasking? – There are only two other spells that we have that works like this: Holy Nova and Dispel Magic. However, the priest that considers Holy Nova a crucial part of his healing spells needs a reality check, and Dispel Magic (and Mass Dispel, fine) is not going to be an issue if it’s cast on the wrong target (unless you REALLY had to dispel a DoT or effect off of a player and you miss).”

Ah yes, the dual tasking spell argument.  Wistoovern argues that priests are not hybrid classes and therefore a spell that can either heal or do damage (dependent on target) is a problem.  He also argues that a priest considering Holy Nova to be a crucial healing spell is a nut and that Dispel Magic (or its AoE counterpart) isn’t an issue if it’s cast on the wrong target.

I believe the first point is a fallacy of a definition.  He assigns the idea of a “hybrid class” as one that is able to heal and DPS at the same time.  To be frank, any class that is healing AND damaging at the same time is hurting a raid because you’re not doing either role 100%, not to mention probably doing a mediocre job in comparsion to one specced mainly into that role, and there are no classes at this time who can spec in a way that will perfectly fit both roles.  To me, a hybrid class is a class when specced properly can fulfill two or three different roles in a raid. So that would mean warriors (tank/DPS), death knights (DPS/tank), shaman (DPS/healer), paladins (tank/healer/DPS), priests (healer/DPS), and druids (tank/DPS/healer) are hybrid classes.  Warlocks, mages, hunters, and rogues do nothing but DPS.

To be honest, if you’re in a raid and you’re healing by the target’s target and that target is not a tank, that DPS (and hopefully not healer) is at fault and depending on what you’re fighting, they’re probably very dead.  If you’re targetting something that’s CC’d and you’re going off of that, that’s your fault.  Also as a priest, I haven’t ran into many fights where I have to shackle something.  Actually— I haven’t shackled anything since Burning Crusade! Simply put, if you’re targetting something that you shouldn’t be targetting, you’re not doing your job.  You’re a healer.  Heal!

Holy Nova is a spell that gets used rarely.  I use it specifically when I’m changing polarities (on the Thaddeus fight) so I can hit my group on the run if we get chain lightning’d.  I also use it when I’m AoEing things to death outside of raids.  But I agree, if (and that’s a BIG if) there are any priests that use it as a “main spell”, they’re doing something wrong.  I honestly haven’t ran into any priest who would solely use this spell.

Dispel Magic… okay, how are you casting this on the wrong target.  You can’t dispel buffs off of friendly players, you can’t dispel debuffs off of an enemy.  I think there are moments where you have to dispel and if you miss, okay, recast.  Not a big deal.  Maybe if you dispel an Unstable Affliction (but the last time I saw a mob cast this was in Magtheridon’s Lair)


  • “Did I Do That? YES! – … Imagine that you go to heal someone in your party, without realizing that you have a mob targeted that has not yet been pulled… but your tank probably won’t have time to pull it off of you. Any other heal, and this would not be a problem – in fact, the inability to use healing spells on enemies can help you.
  • The Hell Does That Mean? – … Target a mob that you have to Shackle, and after they’re Shackled, leave them targeted. When you click your keyboard buttons for heals, the system will TRY to heal your target… it will give you the “grayed-out finger” pointer… just click on your healing target… Advantages: no need to use a focus, and you can still pick up the shack quickly if it breaks. Disadvantages: slightly slower than normal, takes a little getting used to, will not work with Dispel Magic…or Penance.
  • What He Giveth With One Hand... – … And when it comes to pure healing spells, cooldowns can be death (literally). Waiting for a heal to be available – or, rather, a heal that so many people think is just “so awesome” is a crapshoot. If a six-second cooldown can kill Circle of Healing, how is Penance so great with a TEN-second cooldown?”

The first point regards to “accidental pulling”.  If your tank can’t pull off of you, or you can’t quickly PW:S yourself, or get yourself out of that kind of situation… well, I wouldn’t personally run with that person (healer or tank).  If it’s a PUG, you’re only hurting your own name and if its in guild, I’d be a little worried if it happened often.

The second point is in regards to shackling.  Once again, can’t remember the last time I did it, and everything has been peachy keen in instances and raids of all flavours.

The third point is about the recent cooldown addition to Circle of Healing.  Personally, this will (just like Penance) reveal which priest healers are truly effective and efficient in a raid.  Every priest should be using a various combination of Flash Heal, Prayer of Mending, Renew, and Greater Heal when the need calls for it!  I agree cooldowns can be a murder for pure healing situations, but if you’re always ambivilent of what is needed and how to react, there shouldn’t never be an issue.  To cite a cooldown that is 10 seconds long (8 seconds with proper talenting) as a “killer” is overblown. It’s all about how you use the spell, not how much it heals or how efficient it is.

With most things in World of Warcraft and in real life, it’s not the knowledge that you have that is important, but how you use it.  If you spec a certain way and you don’t use certain aspects of it, then obviously you have little idea to what you truly are doing.  If you spec into Penance, you should use Penance. It’s a lovely spell that (as stated in a comment on Wistoovern’s post) stacks the Grace buff on your tank (or off-tank) quicker than three Flash Heal.  Penance is a quick fire solution to damage being taken by any individual in your raid.  And when it is on cooldown, you should be working on healing your tanks or your raid.

We shine the most in situations where we are continuously looking to prevent damage taken.  We cannot rely on the 5 second rule that Holy Priests try to take advantage of.  We cannot overheal and get our mana refunded, we get our mana back through Rapture (the talent that when you heal damage, you gain up to 2.5% of your mana back).

Overall, Penance is a spell that you should use when it’s applicable.  If you do tend to use it incorrectly, if you do rely on it too much, of course that’s an issue! That’s the same for any class that tries to use one spell the most all the time, you tend to get into a lot of trouble on meters and in situational areas.  You cannot just spam a Steady Shot as a hunter now, you may actually have to use your Serpent Sting to make your key ability work the best!  You cannot just spam Frostfire Bolt as a mage because you can get free Pyroblasts when you proc the deep fire talent “Hot Streak”.

Can Discipline without Penance work?  I think it’s possible.  I think without Penance, you’re still a tank healer; you should be more attentive to /stopcasting so you don’t spam your expensive heals.  You are able to grab 3 points (if you forgo Aspiration) into Improved Healing (lowering the mana cost of most of your single target direct healing spells) so that combined with your Glyph of Flash Heal is a nice combination. Power Word: Shield is still important for you if you’re specced deep into the Discipline tree, especially Borrowed Time (this gives you a bonus 25% spell haste after casting your PW:S) for any major Greater Heals you wish to drop immediately.

This is all more theoretical and assumptive in nature. I might just try it for myself! But that’s what World of Warcraft is for, right?  We want to try different things, we want to stay out of the boundaries.  I once considered Discipline spec to be out of the box, but perhaps it’s not as “out there” as a no-Penance-build. We’ll see.

Don’t forget to check out Kitt’s Discipline Priest blog and be sure to subscribe!