Regrowth 3.0: The New Hotness

It’s no secret that the nerf bat has hit restoration druids hard. Perhaps it was even a rabid nerf bat!

However, we are left with one shining ability whose awesomeness might just help fill the gap left by a formerly useful Lifebloom and the once-OP Flourish, the much-overlooked Regrowth.

This spell, once a joke, shines in 3.0 and beyond because of a perfect storm of talents that all combine to buff it into a surprisingly spammable Flash of Light equivalent. So it seems that priests are going to mix Flash Heal into their rotations now, but we healers of the leafy persuasion will be going one step farther. Regrowth will go from being an extra hot on a tank to a high-frequency spell for druids, no matter what their healing assignment.

Talents that Affect Regrowth

Improved Regrowth
Living Seed
Moonglow
Nature’s Splendor

With Improved Regrowth, and with Natural Perfection for extra credit, Regrowth simply crits all the time. Add that to the crit on level 80 gear, and a crit on Regrowth will be practically guaranteed. Living Seed will almost always be active for us, which is an exciting prospect.

In addition the Glyph of Regrowth makes the spell even more spammable. I suspect that we’d spam it anyway, but the Glyph sweetens the deal by upping the effectiveness of the spell when the hot is still active. When I use the spell now in live, I’m likely to reapply it on my tank just before the old one drops. This isn’t exactly spamming, but I’d still be getting the effect from the glyph even with my current playstyle. And guess what! If we’re not spamming Regrowth, the extra duration of the hot portion that we’ll gain from Nature’s Splendor will make it easy to reapply before the effect wears off.

It does leave the future of Nourish, druids’ new level 80 heal, in doubt. The devs don’t seem to realize they’ve created a lackluster competitor for Regrowth.

Yes, Ghostcrawler. If values stay the same, Nourish won’t make it onto my spell bar.

Regrowth is simply going to be awesome post 3.0, at 70 or 80, with or without the Glyph of Regrowth. However, most of the druid community believes that a nerf to Regrowth or its Glyph is upcoming–I sure hope not, because we need at least one spell to cheer about!

Why Druids are the Best (and Worst) Lovers

I’ve decided to take up Matticus’s challenge from yesterday and put in my own personal bid for which class makes the best lovers.

If variety is the spice of YOUR life, then you simply must find yourself a druidic lover today. While I’m sure warlocks, and mages, and priests, can light your fire too, nothing beats a druid for sheer, er, flexibility. However, when things go wrong with your druid lover, they go very wrong. Join me for a look at the the pros and cons of a little walk on the wild side.

5 reasons to take a lonely tree home with you:

1. You’ll never be bored.

We can tank, dps, and heal, sometimes all at once! You want it, we’ve got it. Let a druid draw you in with her Entangling Roots. By the time she gets to Flourish, you’ll be hooked for good.

2. Druids are champion cuddlers.

We may look ferocious (not hard to accomplish while we’re tanking things with our face), but deep down inside, every druid is a fuzzy, snuggly kitten. Especially recommended for frosty mornings and rainy afternoons by a roaring fire.

3. We’re animals in the bedroom.

No really, we are. Let your imagination run wild.

4. Druids are very grounded.

Our roots go deep, and we like to stay where we’re planted. We don’t like to show off either. Even if we have fancy cars and flashy clothes, we’re the same old bear we’ve always been since level 10. That means we’re the ideal candidate for dinners with Mom & Pop or a night out with your buddies.

5. We don’t cause drama.

Animals are a lot less complicated than people, and plants even less so. Your druid lover gets a measure of inner peace from spending so much time in one of his simpler forms, and that serenity will make your relationship much less conflict-ridden.

5 reasons to leave that bear at the zoo where he belongs:

1. A leopard can’t change his spots, and a cheetah is always a cheetah.

Blame it on our bestial natures, but it’s hard for us to shake our natural instincts. If your druid lover has been up to any naughty tricks in the past, you’ll have to keep him on a short leash.

2. Druish grooming habits differ greatly from those of the human population.

Yes, we think that lichen growing on our boughs is attractive. Little bird’s nest by my left ear? That’s an accessory. And don’t even get me started on the bears. What do you THINK they roll around in when no one’s looking? If you don’t enjoy that musky, woodsy fragrance, I’d suggest a druid who specializes in melee dps. After all, kitties at least attempt to give themselves a daily bath.

3. We’ll never be your perfect match.

Druids are hybrids, but if you’re a rogue looking for a melee dps soulmate, or a warlock looking for a partner-in-corruption, we’ll never quite cut the mustard. If you are too much of a purist, you won’t get along with a druid.

4. All druids are shifty by nature.

If we’ve done something bad, you’ll never find us. If we’ve done something really bad, we’ll probably blame it on you and cower invisibly in your closet.

5. And finally, we’re too idealistic.

One of these days, the Emerald Dream will beckon your druid lover, and he or she will be afk until further notice. There’s a reason that most mystics stay single. If you do date a druid, you’ll have to help her keep her paws firmly in the here-and-now.

As for me, well, my dance card is full. Turns out that a tree’s perfect match is a warrior–heh, maybe the low intellect lets him overlook those scratchy branches.

Brooding Over Bloodboil

For once, I’m at a loss here and I’m hoping to garner some insight or advice from the readers. My Guild had started to work on Gurtogg Bloodboil. We were working on Bloodboil for a few hours on Sunday. I used to think that Najentus was considered a heavy healing fight.

Boy was I wrong.

I won’t go too much into an explanation, but here’s the WoWWiki link for the strategy.

Loadout

  • 4 Holy Paladins
  • 2 Holy Priests
  • 1 Discipline Priest
  • 1 Resto Shaman
  • 1 Resto Druid

Directions

Phase 1

3 Paladins on each tank. We use 3 to rotate aggro on the boss. I, the Holy Priest, heal the tank who is actively being attacked by the boss. The rest of the healers are assigned to the bloodboil groups healing (Resto Shaman, Priest, Paladin) or raid healing.

Phase 2

This is where things get dicey. The 3 Paladins that were on the tanks immediately jump the player with Fel Rage. I heal up the melee before switching to tanks and then raid healing. The Resto Druid covers the 3 tanks. 1 Paladin and 1 Resto Shaman are raid healing. The other Holy Priest and Discipline Priest are also on the player with Fel Rage.

If the player is a clothie, Pain Suppression gets applied.

Problems

A player with Fel Rage has the following effects:

  • increases armour by 15,000
  • increases health by 30,000
  • increases healing done by 100%
  • increases damage done by 300%
  • increases size by 100%

The raid gains a buff called Insignificance where every spell they cast has no threat. One problem is that if a clothie gets hit with Fel Rage and Pain Suppression is applied, the player dies just as Fel Rage is about to wear off. Gurtogg gets progressively stronger during this phase. I can’t help but wonder if it would be a better idea to delay Pain Suppression for about 5 seconds before it becomes applied.

In our case, it’s not just the person with Fel Rage who is dying. Other members of the raid seem to be dying from a lack of heals or other miscellaneous reasons.

I can’t help but wonder if it would be better to stack all four of the Paladins on the Fel Rage’d player immediately along with the Discipline Priest and then have the Holy Priest switch to raid healing instead. This would essentially give us a picture of something like this:

  1. 4 Paladins and a Disc. Priest on Fel Rage
  2. 2 Holy Priests, a Resto Shaman, and a Resto Druid on the raid divided up accordingly

By switching the Holy Priest to the raid, this opens up a lot more options that the healer can use other then Flash of Light spamming.

Another problem that isn’t so urgent is our DPS output. Gurtogg has a 10 minute enrage encounter. I notice that when we hit the ~50% mark, the timer is around 4:45 or less. Granted we did lose 1 or 2 players at this point.

I seriously hope the Recount Death meter gets fixed as soon as possible. With that tool being down, we have no way of ascertaining the cause of death when players die. As a result, healer blame has increased in recent weeks and has gotten me irritated. Most of the time, it’s never justified. It tends to be the result of a fight mechanic that players seem to forget about (some raiders mysteriously forget that Najentus’ spines can be removed). Therefore, the "blame healers" catch all is used. I’m afraid that I might one day lash out if I see another "healers fault for wiping" comment in the raid.

5 Barriers of a Raid Healer – Part 1: Indecision

Photo courtesy of dnabil

Each Saturday for the next five weeks, I will be writing about one barrier of the raid healer. Healers are often overshadowed and looked over since we are expected to simply know what to do. With luck, this five part series will help you to become a better raid healer whether you are a varsity or a freshman.

Barrier 1: No definable targets

I want to share with you a real life example. The connection will become apparent soon enough. Whenever I go out to the mall with my friends, we would idly go through every single clothing store in every part of the mall (especially true when travelling with companions of the female persuasion)

The guys would mill about at the front of a store like American Eagle and the girls would actually go into the store to do their shopping (and gossiping). Us men would talk business such as the latest sports news (“did you see that last fight at the game?”), discuss recent stuff in tech (“do you think that video card makes my PC look fat?”) or chat about gaming (“she thinks I pay more attention to that level 70 warrior from Tichon then I do to her!”).

And then 12 PM would strike.

Someone (usually me) would clasp their hands together and say it’s time for lunch! This is inevitable followed by a chorus of “where to’s?”. All that walking around (and shopping bag holding by the guys) does work up a healthy appetite. And no one would have any idea where to go for lunch.

Lack of targets

Everyone had all sorts of ideas. Here’s a typical example:

“Let’s go for dim sum!”
“Fast food sounds good!”
“Food court will be packed. How about the pub?”
“I’m okay with anything. You guys pick!”
“Sushi!”
“I don’t care as long as I eat something in the next 15 minutes!”

(For bonus points, can you guess which one was my catch phrase?)

Does this sound similar to your healing channel? I often find myself unsure of who to heal when I’m the odd Dwarf out in another Guild’s raid. There are no assignments being issued. It’s quite apparent that there seems to be a lack of an infrastructure. No one was taking charge. No one knows who to heal. All the healers are free healing which leads to an occasional tank death or 2.

During the 40 man raid chaos era, I found out quickly that it was impossible to do it all. I restricted myself to a set number of targets. Learn which players are most likely to take damage and stay on target. Don’t wander around with your mouse. Every spell, every action, every movement should be done with a purpose. Heal with a player and a purpose in mind.

This does not mean that it’s against the rules to heal outside your targets. If I notice another player in the raid who isn’t a part of my assignments take a big hit, I will switch to that player to shield and PoM them. That’s generally enough time to absorb another hit and it keeps that person alive long enough for someone else to pick them back up again.

Playing the transition game from 5 to 25 players is a big leap. It can be very difficult to adjust to. The problem isn’t your healing. It’s who you’re healing. And until you get those targets straightened out with your colleagues, you’re going to continue to suck without the proper direction.

Signs of an indecisive healer:

  • You constantly switch back and forth among players which results in raid deaths because you don’t actually heal them.
  • You have a full mana bar almost all the time because of inaction.
  • You feel helpless, dazed, and confused.
  • Your healing is fair, but the difference between you and other healers on meters is a pretty significant difference.

If you begin displaying any of these symptoms, take a step back and analyze your technique. Ask for help. An ounce of prevention is worth a pound of cure. There are times I’ve wanted to scream at players in my own raid because we wiped when they didn’t know what to do and they never spoke up about it. So the next time you’re in a raid and no one appears to be taking charge, announce your intentions about who your healing target is. It’s one step in the right direction.