Game Time for Gold? Yes Please!

Have you seen the news about game time for gold? It broke earlier today in a forum post from Bash. Aside from the standard looking ahead to patch 6.1 content stuff like flight master paths, garrison stuff, and that Pepe (which is a separate blog post altogether because frankly, I just don’t understand the appeal), they dropped this bomb:

We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

You’ll recall that this was one of the main hyped features for Wildstar around the use of CREDD. EVE uses a similar currency called PLEX.

I’m in favor of it. I think it’s a great idea. It gives players like me with limited time (or limited energy) another way to pick up gold. And it gives players who don’t has much access to funds another avenue to keep their game time going.

But isn’t this kind of thing going to mess with the server economy? I want to say this is a method that will certainly put a dent into the illicit gold selling community. What’s going to do a better job than Blizzard legalizing that itself? I just don’t want to see this feature backfire upon itself the way they introduced real money trading into Diablo. I’d go out and suggest that this would ruin the game, but the examples with PLEX and CREDD have me wondering. It’d for sure upset the balance and prices of BOEs now. I could buy a BoE trinket for $20 and not bat an eye but 45000 gold would make me pause.

Are you a fan of the currency trading idea? It’s not set in stone yet but they did say they were exploring the possibility.

Now the question remains, what would you call this new currency? Needs to be short and catchy.

buy orlistat
buy celecoxib

How Guilds Make 800k Gold Selling Boss Kills

The news that cross-realms are allowing players to raid on other servers on both normal and heroic mode is a god-send! Players are no longer restricted to paying server transfer fees in order to raid. Cross-faction raiding isn’t going to be a thing anytime soon (and I doubt it ever will), but at least players can now raid across servers. This is a great way for a prospective player to “try” a new raiding guild before they commit to transferring. It’s great for guilds like mine to help fill out a raid in case we’re short players by using a service like Open Raid.

Another benefit? You can start selling guild runs and kills. It’s also known as “guild boosting”.

There’s a market out there for players who want the normal mode achievement. There’s players who want the gear that your guild has been routinely sharding week after week. People might scoff and laugh, but there’s always going to be a buyer. People want the loot, the achievements, and the mounts but aren’t necessarily able to commit the time required to a proper raiding guild. Just keep in mind that gold and loot still can’t be traded on non-connected realms so they’d have to transfer a character with gold plus the items that are the rough equivalent to the price negotiated upon. I’ve seen some players willing to transfer an alt and then boosting their main.

Want to make it even easier? Make sure the alt is the GM of their own guild. Last I checked, guild bank transfer limits were at 1 million gold. The character needs to meet the requirements though.

How does one go about it?

I’d strongly suggest doing this with a 25 man raiding team. I imagine it’s significantly harder to carry a person on 10.

Step 1: Discuss it with your guild

I’m using the word “discuss” in a loose term. It should be pretty easy to sell your guild on the idea. Remind them that that funds coming in are going to guild repairs and to the next expansion (recipes, crafting materials, enchants, etc). Will your participating raid members obtain a small cut? If you’ve already made that decision to sell runs, let the guild know. Any dissenters can be silenced with sound reasoning. If they still disagree, well that’s ultimately up to you to decide. No one has to participate if they don’t want to.

We’ll get to the actual agreements in a moment.

Step 2: Advertise it

You can sell something but if no one knows about it, you’re not going to be able to make any gold. No one’s going to come to a run they don’t know about! Hit up trade chat and see if anyone local is interested in the kills. Failing that, see if anyone on Open Raid is willing to go. Advertise on your server’s forums! They’ll ask you for a price and that’s going to fluctuate greatly based on things like your server progression, what they’re entitled to, what bosses are going down, and so forth.

If you have a guild website, consider creating a page dedicated to this information. Make sure you include the important stuff like the price and what they get. Include who they should message about it. Throw in the dates and times if you know it for a fact. If loot prices are different, specify that too.

In fact, some guilds have websites with full pages dedicated to just selling runs.

That’s where the next step comes into play…

Step 3: Settle on the terms and price

Are clients paying for just a Garrosh kill? Do they want a specific item? Do they want all items? Are they expecting a full clear? Heroic boss kills? All of those factor into. Speak to your client and figure out what they want. It seems the going rate for a straight up Garrosh kill with whatever loot they want is 15k.

A full heroic 14/14 run with loot, achievements, and the mount went for upwards of 800k gold.
A full heroic clear with just the achievements and no loot went for 300k.
Heroic gear: 20k Heroic Warforged: 30k
Heroic weapons: 35k
Heroic Warforged weapons: 80k.

Naturally the going rate of this stuff is going to be influenced by demand and the progression capabilities of your server.

Figure out and set your guild prices for:

  • Loot (Both normal and warforged)
  • Achievements
  • Mounts
  • Titles

Talk to your client and figure out exactly what they want and what they’re paying for. Once you have that step figured out…

Step 4: Arrange payment

Take a deposit.

Some guilds ask for non-refundable 15% up front. Other guilds ask for 50%. Consider cutting a deal on the price if the run is scheduled to occur on the day of. Again, this obviously isn’t going to work if the player is on a cross realm since they can’t trade gold but if they’re willing to transfer servers on an alt, take that into consideration. I find that the more well-known a guild is, the higher the deposit they can command. Reputation seems to play a big part. Guilds that routinely top the kills race ask for a higher deposit because they don’t want to be ripped off. Buyers can rest easily knowing that these are guilds who are also quite serious and skilled at what they do.

Step 5: The logistics

This up to the raid leader to decide. Which player is going to sit? Is the client going to attempt to participate and contribute? It might just be easier for them to die immediately and AFK lest they accidentally mess up the kill. This is where the client can pay up the rest of the fee associated with the run.

Does all this sound ridiculous? Unrealistic? Who’d pay that much gold for this stuff? Y’know, there’s over 7 million subscribers. There’s going to be a select few who are willing to buy their way to the top.

Last minute reminder: There is an absolute ton of risk involved in these kinds of transactions. There’s no guarantee the guild can carry a person from start to finish. There’s no guarantee a person is able and willing to pony up the rest of the mentioned fee. Either party can get ripped off at any time. If something doesn’t sound right, walk away. I doubt Blizzard GMs will be able to assist with this type of stuff if someone gets scammed or ripped off.

buy Clomid online
buy Lipitor online
Buy Vardenafil online

What Priests Bring to Challenge Modes

Edit: I managed to secure all gold challenge modes as a Discipline Priest. I’ve updated this post to reflect on my experiences. I assume you already know most of the basics about playing a discipline priest like what the spells do and rotations and such.

The first time I signed on for a challenge mode, it took us almost 3 hours to get through Shado-Pan Monastary. We were bored on a Friday night and decided to give the challenge mode daily a shot thinking we’d be able to plow through it.

Yeah, we got a rude awakening.

Seriously, if you plan to go for a podium ranking, treat it with a raid mentality.

What does your class bring to challenge modes?

Imagine this.

Your GM has issued a challenge to your guild. He wants to assemble a Challenge mode roster. He doesn’t want to just challenge for the gold. He wants to be the best time on server. The game has 11 classes and 33 specs combined. Your job is to convince your GM why your class and spec is the right one for that roster slot.

The smart money is to include a Discipline Priest on that roster. You can make cases for the other healers, but a Disc Priest offers a ton of flexibility and power. They can chip in DPS while preventing incoming damage. Power Word: Barrier helps your party gets through the worst situations. Hymn of Hope spares you from having to drink (at the cost of seconds).

Talents

cmode-disc-talent

Previously, I explored talents based on their raid viability and what’s best for encounters. Evaluating them for challenge modes is a little different because now I have to think about aspects I’d normally dismiss in raids like crowd control.

Void Tendrils: Void Tendrils is a great massive crowd control ability. It’ll hold enemies in place while the rest of your party unleashes DPS. If your tank pulls a large amount of mobs and has a sizeable amount of threat, you can wade in and drop roots before withdrawing. The mobs will still want to crush the tank but won’t be able to until the tendrils expire. I’ve used Void Tendrils in key areas of Gate of the Setting Sun and Mogushan Palace to freeze mobs in place while we zipped by them. Diving onto an elevator with mobs frozen in place while the elevator is moving causes them to reset.

Body and Soul: You’ll be using shields often enough. Layering your party with speed boosts during areas with little to no resistance will help you with your time trial.

Mindbender: 5.2 introduced a new talent called Solace and Insanity. I feel that it’s a greater benefit for Shadow instead of Discipline. Mindbender’s the talent of choice in raids for the mana regen and the same is true for challenge mode.

Desperate Prayer: A self-heal on demand! This is your own emergency heal as a last ditch effort.

Divine Insight: You can make strong arguments for Divine Insight or Power Infusion. By default, I recommend Divine Insight because of that Prayer of Mending proc free Shield which has saved me a few times. You can make the case for Power Infusion and Twist of Fate depending on which challenge mode dungeon you’re pursuing. Longer ones like Scarlet Monastary might benefit from Power Infusion and I gave Twist of Fate a try for the extra healing boost (remember it triggers off of damage or healing).

Divine Star: The fact that you’re contemplating challenge modes means that you’re not an idiot and that you know how to aim Divine Star in such a way that you won’t pull. It’ll do some light damage to your enemies and heal your party (provided they’re fairly grouped up). Cascade is your secondary option in the event Divine Star does not work out in your challenge mode instance.

Glyphs

Penance: You’ll absolutely need this while healing on the move.

Power Word: Shield: Signature spells for priests and that extra healing’s going to help when your party members have taken damage.

Prayer of Mending: Most Prayer of Mending bounces will not bounce 5 times. The first one is usually the one that matters.

The above three glyphs are the main ones I used.


Psychic Scream: In the event extra CC is needed, you can fire this off and have your team focus one down fast before the fear effect expires.

Smite: Increases the damage on Smite on Holy Fire’d targets (and conversely the healing from Atonement).  You can substitute this for the Shield glyph once your group has practiced it enough.

Playstyle

Those of you with a progression oriented raiding mentality will excel here. If you put in that level of focus you do in raids towards 5-mans, then golds will easily be within reach. But if you approach challenge modes casually without bothering to look up strategy or practicing certain aspects, then you’ll be lucky if you even complete the instance.

Reforging your stats

I reforged out of Spirit until I had around 8000. I placed the points into haste, but your mileage is going to vary based on your group composition. If you have a Druid in your party, they can feed you Innervate. You should always be using Mindbender and Hymn of Hope whenever you get a chance (and if you’re low). Expect to cast interrupt your own spellcasts often as you react fluidly (or when Penance becomes available). I kept my raid gear as is. I never had to change out gems as reforging gets you most of the way there.

Don’t worry about hit or anything. You’ll automatically have 15% in Discipline.

Consumables

You use consumables for raids. But challenge modes might call for some extra stuff that you normally wouldn’t consider packing.

  • Drums of Forgotten Kings: If no one in the group can cast the buff, at least you’ll have a way to obtain it.
  • Potion of Focus: Comes in handy in case you die in combat and get a combat resurrect. Useful if your group is chain pulling and you need mana but can’t spare the seconds to sit down and drink.
  • Potion of the Jade Serpent: For the early boss encounters where you get a chance to use a pre-pot, use this.
  • Flask of Falling Leaves: You can reforge out of Spirit into other beneficial stats and use this flask to compensate …
  • Flask of the Warm Sun: … Or just get a straight Intellect boost instead. I recommend this.
  • Golden Carp Consomme: Keep multiple stacks in your bag. You’ll be chugging this for mana every moment you get in between pulls.
  • Mogu Fish Stew: As long as you get an Intellect boost, you’ll be okay. I doubt 50 Intellect is going to be the breaking factor between a silver and a gold earning anyway.
  • Invisibility Potion: Certain challenge mode gold runs require this.

Mana regen

If you see an opportunity to chow down on Golden Carps, do it. If more time is needed, tell your party to hold a moment until you drop combat, then start drinking while they pull. Get used to healing with anywhere from 25 to 50% mana. It’s not uncommon to go through 20+ Golden Carps in a run. Boss fights don’t last that long (they can’t, or else you won’t make gold). Your job is to keep your group alive just long enough that they can bring down enemies and you don’t need full mana to do this.

Actual healing

During periods of light damage, you can safely rely on Atonement to maintain the tank’s health. Your group should be adept at avoiding projectiles and assorted spells. In most cases, they shouldn’t take much avoidable damage. Your Smite and Holy Fire spam will be enough on the easier trash to help counteract some of the damage coming in and you’ll be adding your own DPS to help get past them quicker onto the harder stuff. Plus you’re setting yourself up for Archangel’s bost to healing as you dive into the more challenging pulls.

As you’re moving from trash pack to trash pack, remember the spells you can use while moving:

Ideally, you don’t want to use the last two spells. If they’re not being saved for anything, it’ll give you a little breather as you heal through those monster trash pulls that your tank manages to get. Keep your shields up on the tanks at all times. If you’re against AoE packs or anything hitting the DPS, make sure they’re shielded too. Prayer of Mending is always on cooldown. Penance should also be always on cooldown (and it can be used either defensively or offensively).

What they teach you in Discipline school is that Renew is inefficient.

That it is terrible.

That Power Word: Shield is better.

But it is one of the few healing spells you have that is both instant and not on a cooldown timer. You need every ounce of healing even if it means having to be inefficient. Your Golden Carps will help with your mana. Given the choice between being inefficient or restarting a gold run, I’d pick the former.

Group healing is fairly straight forward. Prayer of  Healing is your go to. Use Penance and shields to target specific players who are lower than the rest. Use that Spirit Shell when your group is between half to full. If they’re any lower, they run a risk of being instantly killed (depending on the trash packs or boss, but don’t take chances).

When you square off against bosses, use a pre-pot if you’re allowed to (in some cases, you can’t because of the Invisibility potion cooldown). Load up on Holy Fire and Smite to build up the Archangel stacks before burning it for the incoming tons of damage that bosses eventually ramp up to.

Cooldown use is going to vary. Your Barrier can be used for certain pulls. A skill you and your team needs to learn how to do is chaining cooldowns which can neutralize the incoming damage from an enemy. For example, my group had our Monk open with a Leg Sweep (5 seconds). Our shaman followed up with a Capacitor Totem (5 seconds). Our Death Knight tank used Remorseless Winter (6 seconds). I applied Power Word: Barrier at the end (10 seconds). That’s over 20 seconds of reduced (or zero) incoming damage giving your group free reign to AoE or kill selected mobs. DPS them if you notice stunned mobs!

Final word: Regardless of what group composition you use, practice the run first. There are many videos on Youtube with walkthroughs for each instance. Pick one that your group wants to work on and make sure everyone watches the video. Watch how it flows. Observe which trash packs are skipped or when Invisibility potions are used. Look at things like positioning of where the tank and the rest of the players are. After that, do dry runs of the instance without using feasts or flasks. Keep doing them until you get an idea of which trash to kill and the overall pacing of the instance. Once you’re ready for the gold run, use the consumables to give you that extra edge.

Be like Allen Iverson and practice!

For more, check out my challenge mode walkthroughs!

3 Simple Things You Never Thought of While Preparing for Mists

Matt’s taking the day off today. He’s busy storming the gates of hell in Diablo 3. Today’s post is from guest writer, Aunaka of Aunaka Heals.

I’ve gone through 3 new expansion releases and I’ve dealt with each of them a little differently.

During Burning Crusade, I waved to it as I was doing school work and was unable to play till a later time.

For Wrath, I managed to buy it on opening night, but then a certain show was being opened at that time and I was working 70 hour work weeks. I managed to get to that one later than the pack as well.

Then there was Cataclysm, where I was determined to get it right. I digitally pre-ordered the game and managed to take a week off of work with no distractions with buddies to level with me. It went well, and I managed to get to 85 in about 12 hours.

Within a week and half, I was raiding (It’s a bit of a blur). As I got further in, I thought about all the things I would have done to change what I did before the release and now I’m going to share them with you, and be determined to do them myself when Mists is released.

Don’t worry about the money

It’s a new expansion, and what will I need first?

Gold, right?

Wrong.

You’re about to start a new expansion, not a new raid. You’ll have zero need for money in the beginning. That is unless you plan on buying all your profession mats off the Auction House or gear from there as well.

Good luck with that, and also I have a bridge I’d love to sell you in New York.

I heard from a lot of people before Cataclysm dropped that they needed to make as much gold before the expansion so that they would be able to pay for their repair bills and raiding mats once they actually got to raiding. This made a lot of sense to me at the time, because I wasn’t actually thinking about it.

Once the levelling experience got started, I felt a little sheepish.

In Cataclysm, I made around 6,000 gold the first time around just questing. I am more than aware that to some of you that is next to nothing, and sits in pauper status. If you add profit from selling stuff I didn’t need and the gold earned in dungeons, I started my raiding season with roughly 11,000 gold.

Perfect.

That’s not to say that having additional gold isn’t nice. It’s not going to be something I break my back to try and do again. So when Mists gets ready to drop I think I’ll just sit back and prepare for the coming of the Pandas.

Hoard your mats

This is something I wish I’d thought of before Cataclysm dropped.

Stock up on old mats.

For some reason, when a new expansion hits people irrationally run around changing their professions thinking that maybe… just maybe this is the expansion that Inscription will be useful.

So they dump their old professions, which they’ll come back to in 2 months, and start up new ones. Now these Apprentice Scribes/Engineers/Alchemist/Etc. are sitting at their computers with Wowprofessions.com up and are looking at all the materials they will need to get to the top. That’s when it hits them. Laziness.

“What do you mean I have to go pick 300 million peace bloom?”

Yeah, folks that’s right, stock up on those low level mats, pop them on the AH at the beginning of the expansion and watch the gold flood into your mailbox.

Now, I know that this is slightly contradictory to my first point, but if those people hadn’t decided to change professions then we’d still be fine with not stocking up on money. So blame them for partially negating a perfectly good point.

Personally, my Mage is about to get busy with picking herbs and mining ore. If you’re interested, I’m on the Illidan server so if you want to totally screw over my plan you should start farming that server.

No really, go farm over there.

Sleep well

I know that Blizz runs on PST, but I’m on the east coast so my headlines stick with east coast.

Hands down, the worst choice I made with the Cataclysm release was not sleeping. I woke up at 7 am on the day “before” release to go to class and thought to myself:

“Aunaka, you want to start leveling at 3am when it releases so then you should just stay awake. There is no way that’s a bad plan.”

Bad idea.

Around 12:00AM I was sleepy, but I trudged through. 1:00AM, I was vegged out in front of my computer most likely looking at CAD or LFG, halfway falling asleep. Then 2:00AM hit and I got a surge of energy.

See the plan was that my man and I would just stay awake until we were 85 then sleep, I’d made us sandwiches, I got him Mountain Dew and myself Sprite. I had fruit cut up so that we’d have healthy energy, I was Mofo prepared! The adrenaline had kicked in and we were good to go.

Fast forward to 7:00am, I’ve now been awake for 24 hours with no caffeine. I start to get very grumpy, and sluggish. Did I mention that I play on a PvP server? That is pretty evenly Horde and Ally. So I was also getting a little more than frustrated. I ended up making it to 85 by around 3-3:30PM that day and then passed out.

I didn’t touch my toon for the next 36 hours.

I was tired of playing, and generally in a grumpy mood from seeing “You can’t queue for that dungeon since you haven’t walked there and looked at the damn door.”

It was the stupidest thing EVER.

This could have all been side stepped if I had taken a nap. You know what that says to me? I wanted to stay up and do this my way so badly, that I became stupider than a 1 year old that lays his ass down for a damn nap!

My unsolicited advice to you is get home and take a nap before release time, and if you can’t then I suggest waiting till morning to start playing, or come to terms with not getting to max level in one sitting.

For the great Waddle of the Pandas, I will be taking time off of work, and sleeping during the day.

Cause I DO want to level to max in one go.

Aunaka is a level 85 Resto Druid on the US-PvP Server Bleeding Hallow. To get tips, levelling advice, add-ons, and other World of Warcraft adventures, visit her blog, and subscribe to her feed.

Stocking Up for Ulduar?

piggy-bank

Do you find that you have time on your hands lately? Have you been checking on the Ulduar news every hour from work?

If you have extra time in the game, there are things you can do to prepare for the release of 3.1. Stockpiling a few little goodies can distract you from the suspense and even–potentially–improve your raid performance when 3.1 does hit. In addition, I know from experience that prices on many commodities change–in one direction or another–whenever a patch alters their relative value.

As a caveat, though, I’ll tell you that I am directing most of my efforts toward stockpiling just one thing–gold. I’m making as much as I can right now off the sales of flasks, herbs, ore, and bars. Gold is the ultimate stackable quantity, and I don’t have the bank space for some of the other goodies I’ll mention here. As an added plus, gold will let you buy what you need when you need it–quickly. However, there is a potential to make more on some of your auctions if you can wait a bit. I’m no WoW market expert, but based on the information we have about 3.1, here are some of the things whose values stand to change at the release of the patch.

The Winners

The following things, by my best guess, stand to rise in price after the patch. New recipes and profession changes along with an influx of new gear will make some things more coveted than they are now. In addition, everyone’s consumables bill will skyrocket as guilds take on new and challenging encounters.

Titansteel bars
Saronite ore and bars
Blue-quality gems
Arctic furs
Heavy Borean leather
Frostweave cloth
Flasks
Buff food
Potions (Health, Mana, Speed, Indestcructible)
Uncooked meat
Glyphs
Enchanting materials

The Losers

These things will experience some change at the patch. I would expect their price to go down, either a little, in the case of fish (as more people will be driven to fish their own with shorter cast times and the chance at a mount) or a lot, in the case of BoE epics. Many of these items, like Je’Tze’s Bell and the Greatness trinket, will go from being an enormously high-priced item (8,000-12,000g on some servers), to merely outrageously priced (5000 or less). A former best-in-slot will never be as coveted as a true best-in-slot, and I have every expectation that some Ulduar trinket will dethrone these two.

Herbs (nodes will soon yield more flowers per gather)
Raw fish
Nobles cards
Je’Tze’s Bell
BoE Naxx epics
BoE crafted epics–item level 200

So, long story short? Sell your Nobles card now, and buy your Bell later. As for me, the only thing I’m stocking is a few flasks. My guess is that the Flask of Pure Mojo will overtake the Flask of the Frost Wyrm for healers, and I have some that I made for cheap ready for the new market. A further word to those in the Inscription business: I suggest researching commonly-used glyphs now and preparing several stacks for sale at the release of 3.1. Competition will be high among scribes, so prices might not be as astronomical as you think, but the business will dry up quickly as people pick up their second spec. You’ll no longer have repeat business from frequent spec-switchers.

Did anyone see anything I’ve missed? I’d love to see your financial predictions for 3.1.