Why the Flex Raid is a Boon

I recently purchased a Flex plan from my cell company where I’d be charged monthly based on the amount of data I actually used. I don’t know if I’ll always be near a wireless access point or not but at least the charges will scale accordingly.

Speaking of Flex plans, Blizzard’s taking a page out of that book and introduced a new type of raiding: The Flex Raid difficulty.

  • We can bring anywhere from 10 – 25 people and the bosses will scale.
  • We can invite friends from other realms via battle tag
  • Item level is between raid finder and normal but loot will be handled via raid finder loot system
  • Separate lockout from raid finder, normal/heroic

I’m still digesting the news. Usually my raid will run through raid finder once a week. We’ve started bringing in and carrying our alts. People are still running raid finder to grab their Titan Runestones at the start. Raid finder is great if I just want to mind numbingly get my way through an instance, gear up an alt, and just generally not have to think but mash buttons. I can eat every void zone, stand in every fire, miss every interrupt, and can live (most of the time).

What kind of example am I setting, right?

Why it’s good

This is great for guilds and cross realm raid groups. Players don’t have to transfer their characters from server to server to raid. I know there’s players out there who have a whole train of alts with assorted professions designed to support their main. If that player is satisfied with raiding on the flex plan, then they can still see the content in the game without committing money to move their supply train.

Second, from a recruiting standpoint, this is a huge tool for a prospect to raid with a potential guild and see if they’d fit in. Right now, we run livestreams and invite possible recruits on to our Mumble in order to give them a look at our raids. I can see a day set aside where recruits can jump in and raid with the team – And the beauty is a whole 25 man team isn’t going to be needed either.

Third, what about guilds that are looking to scale up from 10 to 25 man? This is another excellent way for them to gradually expand. It’s often a nightmare to make an immediate jump from a 10 man to a 25 man raiding guild. Sometimes the pool of player availability isn’t always there. The flex raid allows them to slowly (but surely) change their raid size until a consistent 25 raiders is found for the inevitable shift to normal modes.

But at the end of the day, Flex Raid isn’t a normal raid. It will never carry the prestige or reputation that normal and heroic kills grant. I doubt it’ll be taken seriously but maybe that’s what the main point of the flex raid is. It’s not designed to be cutting edge or challenging. It’s supposed to bring you, your family, and your friends together to raid where you don’t have to deal with potential morons in raid finder. You get to raid on your terms with whoever you want with relaxed restrictions.

Will you flex?

I’m still weighing the costs and benefits of working in Flex raiding for Conquest. I’d remove guild sanctioned Raid Finder from the list of activities and swap to this instead. At minimum, I would have to have at least two tanks available for this. With Raid Finder, I’d be able to go in with whatever composition I had available. The potential drops are better than raid finder anyway. I imagine my current raiding gear from Throne of Thunder will be better than the Raid Finder and flex drops in 5.4. If anything, Flex will be used to help ease our way into progression raids or on nights where half the raid is unable to attend.

Where does the flex raid factor into your guild’s raiding plans? What about your raiding plans? I’ll end up changing my Wednesday night raid finder to the flex raid instead.

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MMO Declines, Being a Brewmaster, and Joining a New Guild

This week, the guild scored two progression kills between heroic Zon’ozz and Warlord Blackthorn. Otherwise, not many other events are going on at the moment. Still hard at work laying down the foundations for the guild league. It’s 1:20 in the morning as I write this and I am in the mood for some serious pho.

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MMO Decline Caused by Moves to Smaller Guilds

Theories about the decline of MMOs? Even though the past investors call from Activision Blizzard showed no significant decline in active subscriptions, there’s no doubt that people are quitting the game. Rohan surmises that it might be a result of shifts in guild sizes from large scale guilds to smaller sized ones.

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Guide to Being a Brewmaster

Sunnier has been hard at work in the beta creating a guide for Monk tanks! The guide covers basic stuff like your abilities and glyphs to the more advanced stuff like stat allocation and rotations. Give it a read if you’re thinking about tanking.

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Top 5 Things to do When Joining a New Guild

Lynesta is our newest Holy Paladin. It seems she’s brushed off the dust that had been collecting on her blog. Here, she adds a fresh perspective on different things you should do after being accepted into a new guild.

By the way, if you’re a League of Legends player looking to get started with the game or just a veteran looking to hone their skills, check out my LoL blog over at League of Matticus. Don’t forget to subscribe!

Answering 8 Questions of a Guild Acquisition

Like many of our fellow 25 man raiding guild friends, we experienced our share of recruiting problems. Players had been losing interest in Warcraft. Every raid night was a dice-roll to see which line ups could be fielded. Some days we were able to raid short-handed with 23 or less.

It’s really easy to sit back and say “Just recruit”. I commend those who have the weight to attract candidates. The reality for the rest of us is that it’s a little different. If you divided the 10 million-ish players among their different criteria, you’d end up with categories based on stuff like:

  • Time zone (Region)
  • Focus (Competitive, hardcore, casual)
  • Progression
  • Loot system (DKP, loot council)
  • Activities (PvP, PvE)

One of the officers in guild proposed wholesale acquisition of a guild instead of a merger.

For the sake of definition:

Guild merger – Complete integration of two guilds with agreed upon distribution of players (roles), leadership, and loot. Possibly includes name changes and site changes. Resources tend to be combined together.

Guild acquisition – One guild completely absorbs and assimilates a guild. Generally, no leadership spots are given. Bank items can be distributed as they see fit. Sometimes, there is no pooling of resources. There’s minimal (if any) changes to the absorbing guild’s identity or website.

Several months ago, we ran into a guild that was looking to be acquired. Seems that their officer corps was in a mess.

More importantly, they couldn’t find anyone with the time, dedications, or skills to lead the group. Ultimately, they decided they still wanted to play together as much as possible and went shopping for a guild that was willing to consider taking them in.

What were the qualities?

From our perspective, when looking for guilds to pick up, we’re looking for a number of key aspects:

  • Skilled players that can suit our immediate needs. No point picking up 2 surplus tanks and extra rogues if the present raid already has 4. If we’re looking for healers and ranged DPS and that group had those players, we’d talk business.
  • Similar progression. We wanted to avoid  having to re-teach certain encounters. We also wanted to minimize gear gaps.
  • Similar raid ethic and mindset. This is just for general raiding compatibility. Players that have the same attitude towards raiding are generally more cooperative with each other and are willing to set personal feelings aside in favour of getting the job done.
  • Compatible personalities. Similar to the above point. Minimizes any personnel disagreements or verbal fights/arguments.
  • Indifferent to leadership positions. Non-negotiable. Leadership structure already in place. It’s okay to have leadership aspirations like being an officer, but that can come later after getting a few raids under the belt.
  • Raid times and hours. Also non-negotiable. No point in picking up players who can’t raid because they have to go to sleep early or because they can’t get home from work early enough.

We decided to jump on their Ventrilo servers. It was extremely important that we figure out what the intentions and philosophies of each other were. We found that there were a surprising number of questions. Here’s the questions we received and how we answered them:

  • What happens to the social players?
    We’ll accept all of them. They can participate in whatever activities they like but if they’re looking for spots on the raid or rated BG teams, they’ll need to apply.
  • How is loot handled? Will our status prevent us from rolling?
    We use loot council. Initiates are allowed to express their interest in an item. You won’t be prevented from rolling on an item that is an upgrade for you.
  • What kind of raiding opportunities can we expect?
    There’s a spot for you and your players on our progression team. If your contributions are solid, we’ll make sure you see action.
  • What other activities are there?
    We have a Minecraft server that some of the players like to mess around with. We have a growing group of competitive Starcraft 2 players. League of Legends games usually occurs nightly with as much as 2 or 3 5 man teams firing off at once.
  • What happens if things don’t work out?
    If things aren’t compatible, Ner’zhul has a balanced and decent sized population. There are other raiding guilds on the server you could consider working with that might be willing to give you and your team a shot.
  • What roles are looking to be filled?
    [At the time] Ranged DPS and healers.

They weren’t the only ones with questions. We owed it to ourselves for due diligence. No one likes to waste anyone’s time. Here’s the questions that we asked them:

  • Why do you want to merge with us?
    No one really wants the job of being a GM or raid leading. We just want to play the game and raid.
  • Is it an absolute requirement for all of you to raid together?
    It’s preferred but we understand that there isn’t going to be roster slots open the whole time. We’re okay with being in the same guild at the very least.

I can’t say for sure the viability of a 10 man guild absorbing or merging with a 10 man guild. But a 25 man raiding guild taking in a 10 man guild appears to be easier to handle and coordinate since much of the infrastructure and power base already exists. Whereas two 10 mans trying to join forces might need additional time to work out leadership structures, guidelines, and other administrative details.

Have you ever been a part of a guild merger before? How did that end up for you? If you could have done something different, what would it have been?

The Substitute Raid Leader

Remember the days in school where your favourite teacher was away?

Maybe she was sick or needed a personal day.

Then the sub would roll in with a giant, CRT television that was Velcro strapped to a cart and you thought to yourself, “YES! It’s going to be one of those days!”

Getting a substitute teacher is like a day off. Subs were mainly there to supervise and hand out homework. Sometimes they weren’t able to teach the lesson plans your main teacher already had in place.

Once in a while, you dice rolled into a teacher who unexpectedly knew their stuff (I once had a Caucasian teacher who spoke fluent mandarin and taught the class pretty well. Not bad).

In your raid, what happens when your raid leader’s out cold? Maybe he stayed up too late watching Starcraft 2 tournaments while excessively drinking.*

* That has never happened. It’s completely hypothetical.

Chances are you have several fall back plans at your disposal:

  • Cancel raid – Worse case scenario. Wasted raid night. Players get to relax and have a night off.
  • Delay – Not a bad option. Instead of tossing the whole night, you end up tossing 30 minutes or an hour. Dismiss your players and have them regroup at a specified time. This allows them to engage in other activities.
  • Run a different raid – Could go knock out a specific raid achievement that doesn’t require a full roster or tackle another boss that has a specific drop that are still improvements for certain players.
  • Down size – Only applicable to 25 man raid groups. Viable option if a progression boss is later on in the instance. You can speed up the process by sending in a small team to knock out some of the earlier bosses that aren’t needed. Downside is that this isn’t applicable to hard mode raiding because you’ll end up being saved to that specific lockout (and it applies to raid size).
  • Run with someone else quarterbacking – Every raid leader needs a number 2. This is their chance to prove they can function as a number 1.

In most cases, the last option is the most viable. A 25 man guild is likelier to have other players capable of stepping in to lead compared to a 10 man

The problem.

Like the substitute teacher, the substitute raid leader suffers from 1 problem:

No one takes them seriously

The newly promoted raid leader is usually one of the boys who’s a raider or an officer not normally known to raid lead.

Guys!

There’s still a raid going on! There’s still internet dragons that need to be killed!

Just because there’s an absence doesn’t give you the license to mess around card. He might have a different style of running the show but you as a raid team need to give him that support! They may not have the months or years of experience that your primary raid leader has but give them a shot! It’s upsetting to see that when the cat’s away the mice will play. Most of you don’t raid 7 days a week and you have nights off where you can relax and do other stuff anyway. Of the nights where you do raid, your raid leader (whoever it happens to be) needs your undivided attention and focus.

Don’t just dismiss them.

Give them a chance to show what they can do.

Dragons don’t just spontaneously lie down. They still need you and your raid to work together.

Guest Post: Abuse in WoW, A Personal Story

(This is a guest post by Kat from Shaman Nebula. No, not the Kat on the Matticast. This Kat plays a Resto Shaman in a raiding 10 man team.)

Yesterday, I was accused that having the privilege of being a girl. Whatever special effects our sex brings to the table has helped me climb the ranks of standard raider status for my guild’s raiding team. That I was offered numerous perks, contrary to what a man would ever imagine of receiving as fast and as efficiently.

Huh?

I mean.

WTF?

Let me introduce myself.

My name is Kat and I’m an adult female playing video games. One of many and one of plenty. Make no mistake, the rumour of girls not playing games is only but a myth. I’ve always enjoyed gaming, whether that was defined by a tennis court or a pc screen. Gaming of any sorts compliments my competitive nature and soothes my need to keep myself constantly busy. I take pride in the fact that I never give up and that although I’m a sore loser I make it up by persevering and carefully planning my come back. If I’m told I’m not good enough you can be sure I’ll bust my ass come next day in order to prove you and myself the opposite. I’m the kind of person that will spend countless hours on improving my character and my skills. This means reading copious online guides, spending innumerable hours grinding dungeons and consolidating with fellow players, not to mention countless hours of testing addons in order to squeeze that little extra of what any spell can give me (with the vicious God of GCD becoming  my only reason to hesitate).

So when this guy accused me of using my sex to climb up, I burst into flames.

His exact words were “I wish I had your pair of <upper female parts> to guarantee me a raiding spot and a whole guild raving about my skills and people constantly trying to get my attention for doing absolutely nothing else but existing, rather than ignore me when I log on”.

Huh?

I was bewildered by how blind this person could be to their own faults. Instead of blaming his own inadequacy for being left out, he felt the need to put me down by insinuating that beyond my genders physical characteristics, I didn’t have anything to offer to my team.

Thanks.

So the fact I have <insert upper female parts> is enough to solo heal HC Ultraxion. (Matt’s note: That’s actually pretty flippin’ impressive).

Silly me, I can take the green buff while my <insert upper female parts>  take the red and blue one respectively, actively making me and them a team of 3.

Makes you wonder what their combined item level would be.

This is not the first time that I am being haunted by such an accusation in the game. When it happens once it’s easy to let it go, but when it keeps occurring you feel the need to stop and reassess the way you let other people influence you, not the way in which you behave or look at yourself.

Make no mistake that this is bullying and it should not be tolerated.

Truth of the matter is I enjoy as many advantages of being a woman playing WoW as I do the disadvantages. A team could either welcome me because I’m a woman or also reject me because of it. It’s not a secret that women are usually not regarded as top players. Top women players are considered to be the exception and not the rule. Hardcore guilds base your petition by your skills, your experience and your logs, not your bra size.

I was left wondering how sexist this guy really was, how ignorant or how right he could have been. The question isn’t about how good I actually am. With skills equally compared to a male fellow player, which one of us would make the cut? 

It all comes down again to the battle of the sexes.

Digital Azerothian edition.

Who would think something like this would even occur to a universe where anonymity rules?

I am somewhat bitter. I want to believe at the end it all comes down to skills and character. I hate to think that I was given something I didn’t deserve just because I am a woman. I read innumerable posts of female WoW bloggers documenting the exact opposite. Of how much abuse they have received because of their sex. Guild masters not promoting them, raid members not accepting them into their all guys team. And the list goes on.

At the end of the day, we need to realize that a guild, the WoW community, is just an extension of real life. Real people are involved after all which means real problems are going to transfer into Azeroth. Is this natural?  A while back, I was studying for my degree, a classmate accused me of getting a bigger mark from him because I’m a woman. What he didn’t know our professor was homosexual of course which made his accusation even more hilarious.

My point is this.

All these people are nothing more than bullies.

It doesn’t matter what world you live in or play in. They are feeding their insecurities by putting you down. From the bully that made fun of you because you were overweight at school to the guild master that didn’t accept your opinion because of your sex. From the bully insinuating you are getting a raid spot because of your sex or being denied one for the same exact reason. And one doesn’t hurt less than the other because real people are involved.

Real feelings.

Real emotions.

It shouldn’t be perceived as natural that abuse will occur in our gaming world simply because it does in real life.

Next time you feel like making fun or degrading someone in your guild do yourself a favour and think about it twice. Or even someone in a random pug. You never know who this person is, what they have been through.

Discrimination, abusive behaviour, violence of any kind should never be tolerated. It’s my belief that the gaming community is purer than any other community in the world. And if you feel that you can’t make a difference think of this. Change starts from within and in this age, never before has a single voice sounded louder.