Well, I’m confident all of you have heard by now how stats are being changed around come cataclysm but in case you missed it
Itemization
In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all “core” stats more appealing. Here are some examples of such plans.•MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
•Spell Power: Spell Power is being removed from items as well. Don’t panic, we’ll be improving Intellect so that it provides mana and Spell Power.
•Attack Power: We’re removing Attack Power from items as well. Instead, we’re allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
•Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around “the cap.” Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
•Armor Penetration: This ability is too confusing and “mathy.” It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
•Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
•Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
•Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.
Lots of changes here, but let us focus on the ones that affect us the most. First on the docket is MP5.
MP5 Is currently one of the prime stats for Restoration Shamans, so this change frightens me a bit I’ll be honest. There is just something dirty about the possibility of Mail caster gear having spirit *shudder*. That’s neither here nor there however. This will be the first time that Restoration Shamans will be stacking something for mana regen OTHER then pure mp5. We’ll be getting something like Mediation for all classes. it’s uncertain at this time whether this will show up as a new talent , or if it might show up in the new mastery system that has been talked about (more on that later). The stat will still be present on the character sheet, but will no longer be seen on gear.
Spell Power is also one of those prime stats for us. Expanding INT to be the root of spell power is interesting, but it does make a certain amount of sense. It does offer a boost in spell power right now as well as in crit and it does affect your mana pool size. Right now we stack it to take full advantage of Replenishment effects. Seeing spell power removed from gear though is going to be interesting in and of itself. A lot of on the fly gear choices can be boiled down to how much more SP it gives you over your current piece (assuming similar stats in other regards). I’m certain that they will add an item to the tooltip noting how much SP an item is worth similar to how Druids see Feral Attack Power listed on items when everyone else doesn’t.
Haste will continue to affect us casters as it does now. Blizzard is happy with how haste worked out for us so you wont see much if any changes there.
Defense and Block, now I’m sure you’re asking yourself “how does this affect us, we are healers?” well I can assure you it does. Changing Defense to no longer be a geared stat is huge, and in my opinion a very welcomed change. I can tell you that there have been several times I’ve pugged a group and found the tank not defense capped, or defense capped but having rather dismal health pool. This change will help alleviate that. By letting tanks get their crit immunity through talents, it leaves them free to gear up stamina. This will also give some added mitigation from block which as it stands is convoluted and a stat that, to my understanding, is largely ignored by tanks. After talking with my guilds main tank and guild leader, most tanks gear for effective health. As a healer I appreciate this, letting more tanks do this without worrying about losing a few points in defense is a HUGE boon to not just raids, but pugs and heroics as well.
Stamina for everyone! This is good for us as healers, I remember having to have stamina sets for certain fights just to be able to live through certain effects. Those days should be long gone. Effective raid health should go up and through the roof and our jobs as healers should get just a little bit easier. I look forward to not seeing mages and other clothies getting one shotted by some trash mobs *cough* The Descent into Madness *cough*
My concerns though, are for how gear will be distributed. Currently if a piece of Leather Spellpower gear drops, there is not really any question who it goes to. But if we are gearing up for all the same stats, how much blurring of lines will there be? I remember a time when I saw Paladins running around in cloth because it had better stats for healing. I don’t know if we can rely on things like haste and crit to separate that either, as now most of the healing classes tend to stack both (yes some more then others). I’ll be interested to see how this plays out. I eagerly await the changes if nothing else just to see how my gear is going to look before I put it on and look at my stat sheet.
So, what do you think? Excited about the changes? Hate them? Concerns or ideas?
That’s it for today. Until next time, Happy Healing!