Hearthstone Needs a Match History Option

Happy New Year, everyone!

I was browsing the Hearthstone subreddit this morning. First thread that catches my eye is about the abuse of Hearthstone World Championship Points. That didn’t take long! Basically, it seems shady organizers are now setting up fake tournaments with real battle tags of players in the hopes that Blizzard doesn’t look too closely at the results with the end goal that the organizers (or specific players) can farm points that way to get into the regional events at the end of each season.

As a frequent Fireside organizer, I wanted to offer players in my area opportunities to go for WCS points as well. In order to qualify for WCS points, the following criteria has to be met:

  • Allow space for at least 128 participants
  • Have at least 32 players registered and competing
  • Stream the semi-finals and finals matches of the event

Last year, it was have video recordings of the semi-finals and finals of the tournament. This time, they want it streamed. It’s frustrating for me because some of the hosting venues I use have optimal bandwidth for people playing Hearthstone, but the upload speed is non-existent for streaming. But, Blizzard has a solution and it’s already built in to their games like Heroes of the Storm and Starcraft 2

It’s 2016 and this is going to be another year of growth for Hearthstone. If the game wants to progress and be taken even more seriously as an eSport, then there needs to be match history in place.

Starcraft 2 and Heroes of the Storm have that data in place. I know match history isn’t exactly as sexy as a new adventure, a new game mode, or new card expansions, but it’s a subtle change that can only be a positive for the competitive community going forward.

Screenshot_80

 

What should be tracked?

Match history options should definitely show the game mode along with the match result (like a win or defeat). Was it ranked? Casual? A simple Tavern Brawl? A duel?

Classes should be displayed from both the player and the opponent. Board type probably doesn’t matter. Maybe the rank of the player when the match was played should be included.

I’d also consider when the match was played and possibly the duration of the match. I figure if a game ends within 20 seconds, it looks pretty shady. Did someone throw the match? Did someone disconnect?

I know at the end of tournament matches, sometimes players simply forget to take a screenshot of the Victory or Defeat screens. Personally, I have Xsplit running and recording everything because I missed the results screen after a thriller of a match.

On a completely different note, Blizzard is hiring a Fireside Producer! I thought about applying for it myself but I’m way too underqualified, I suspect. I wish they had a junior position or something I could shoot for instead.

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Half a Year Later, Relieved at no Chat in Hearthstone

That certainly took a while to reach.

Yes, I’ve managed to accomplish one of my goals for Hearthstone: Reaching Legendary status. Now I can relax some and experiment with other decks and classes before the next great hunter nerf. The deck I used was the one I linked to in my last post for Hunters. I can now begin focusing on trying my hand at tournaments. I was quite surprised to see that Legend players make up a really small percentage of the population. I guess that makes sense with around 20 million players but how many of them engage in the ladder, I wonder? I’m not a fan of the tournament mode where players are asked to bring 3 different classes but that’s the way it is. I’m experimenting right now on my Shaman, Priest, and Druid decks trying to decide which of them to use and which styles to play.

Anyway, my journey to being a Legend wasn’t quite the best experience. You’ll recall not too long ago about Blizzard’s decision to effectively silence and mute players preventing them from chatting with each other in the game.

Never have I been more glad for that decision. There’s plenty of sore losers out there who can’t seem to get over it and want to make themselves feel better by taking a parting shot at an opponent. I’ve been added after matches multiple times via the Battle Net friends list. Every time, I wonder if it’s going to be someone who actually wants to say good game or that’s a sweet deck, would you like to practice more?

Every time, I am constantly reminded of my own naivety. Players out there don’t seem to care about good sportsmanship. They’re bitter after a loss and just want to take it out on their opponents. I can understand that but it doesn’t mean I agree with it.

legend-rank2

First of all, I’m not actually sorry. Second, I am not a gentleman of African descent. And my scrub ass actually ascended to rank 2. The thing is, I would’ve expected this reaction no matter what deck I use.

legend-stuff

Like, what is it with the desire to send off one parting shot at your opponent? Adding them to your list, sending one well fired insult, and then removing them before they even get a chance to respond? It’s disappointing really. Incidents like these really magnify what the community is like because it’s the only serious exposure we get. When we as players square off against others who respond that negatively, it can be incredibly discouraging to other players who want to get involved in the game and take it more competitively.

Now, to be fair, I had the option to not accept the initial Battle tag request. That is definitely on me. It’s still a shame though that the only kinds of players willing to take the effort to add others are the types who we don’t really want to interact with in the community to begin with. I don’t have a a solution or any ideas how to even begin to resolve it. Perhaps if there was an in-game report button in the corner, it would be convenient enough to access and report the individual. I know the Battle Net chat frames have a reporting option for harassment.

What’s the point? To encourage better behaviour from players. Learned that from Riot’s playbook. Perhaps impose a penalty that gradually escalates based on reports received and examined. Unlike League of Legends, there’s no way to really gauge a player’s moves in games as being harassing or trolling or feeding since this is a 1 on 1 game. Perhaps what I should do is put my own cards where my mouth is and add opponents after every game and say GG instead. Sadly, I don’t think even that move will be received well at all.

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Hearthstone: Post Naxx Face Hunter

I’ve been piloting the hunter deck throughout the month of August and peaked at rank 3. With a little more time, I think the deck would’ve been able to reach legend but I ran out of gas at the end. Here’s the deck list:

Face Hunter by Matticus
Class: Hunter

Hunter (20)

Neutral (10)

Here’s the win rates and percentages by class.

winrate-facehunter

As you can tell, the weakest matchups are against Rogues, Warriors, and Shamans. I’ve only won 2 out of 6 games against Rogues. Warriors are slightly better but expect to lose those matches 2 out of 3 times. But it doesn’t matter because all this deck needs to do is reliably win against the decks most often seen on the ladder: Hunters (55%) and Warlocks (67%).

I won 55% of my games without a coin and 66% of my games with coin. So it’s a little more advantageous for you to go second.

Hunter percentages are slightly over a coin flip depending on the variations.

Against warlocks, I managed to hold a consistent 60% which isn’t too bad considering how strong they can be.

Mages are a slight coin toss and it depends on the traps that they manage to draw into. If they hold you off long enough, their spells will make short work of you.

Druids, Paladins, and Priests are all matchups that should go heavily in your favor.

Strategy

Your basic strategy is to lay out your cheap early minions as quick as you can. Feed your turn 1 Undertaker as much as possible with your Leper Gnome, Haunted Creeper, and Mad Scientist. Given an option between Creepers or Scientists, play the Scientist first. If it dies, your Explosive Traps will appear in play and it will help thin out your deck so you draw into additional threats later.

Use that Hero Power. Don’t be afraid to not play a card and Hero Power instead. Often times on turn 3 or 4, I have the option to play a spell or a minion using up all my mana instead of using the Hero Power. It’s okay not to cast a spell and hold it for later. An example is if you’re on turn 3 with an Explosive Trap and a Flare, you can play the Flare and use your Hero Power. On turn 4, you can drop the Explosive Trap and Hero Power efficiently using up all your mana crystals.

Your finisher is Leeroy and Kill Commands. Hold on to those until your opponent’s life is sufficiently low enough. Hunter’s Mark and Ironbeak Owl are used to either clear out any taunts or remove your opponent’s threats that could shut down your strategy. Make sure you actually have a beast in play before casting Kill Commands. I’ve made the stupid mistake of casting Kill Command with no beast out effectively stealing defeat out of the jaws of victory.

The Matchups

vs Druid

Keep: 1 mana minion, Mad Scientist, Haunted Creeper

Hold your Hunter’s Marks and Ironbeak Owl if you can for mid game. There’s two main druid deck variants here.

The ramp druid relies on accelerating early on into big powerhouse threats like Druid of the Claw (bear form), Ironbark Protectors, Ancient of War, and so forth. You’re going to have to win this game via early game and direct damage or else you’ll be shut out by the great wall of taunters. Recent variations now include Sludge Belchers, Deathlord, and Sunwalkers while Ragnaros simply pounds you to death. Luckily, if they burn their early mana ramp spells like Innervate and Wild Growth into Druid of the Claws or other an Ancient of Lore, a Hunter’s Mark with a minion will make short work of it. With luck, their hand will be depleted meaning less options for them to deal with your horde. Keep applying pressure. If you can draw both Kill Commands or an unchecked Leeroy Jenkins, you should take this game easily.

The token druid is a bit of an easier matchup. Don’t be fooled though as this is also a race. You’re on essentially a 7 turn clock before they can execute their Force of Nature + Savage Roar combo. Violet Teachers will be in play but the more tokens they generate, the more you can counter-engage with your Unleash the Hounds + Starving Buzzard. Stick to the plan and send your minions right at the druid to begin with. Ancient of Lore and Swipe may slow you down but it shouldn’t stop you entirely.

vs Hunter

Keep: Flare, 1 mana minion, Mad Scientist

There are often two variants of hunters and we’ll go over them quickly here.

The Midrange Hunter is slightly slower then the face hunter counterpart. It’ll feature uses of Savannah Highmanes and Houndmasters. They’ll try to control the board more with potential Freezing Traps, Misdirections, and some variants include a Deadly Shot. Lucky for you, you’ll be able to outrace them in a head to head matchup.

The Face Hunter is the mirror deck which relies heavily on attacking the opponent directly. In other words, same strategy as yours! It’s going to be a race no matter what.

When you Unleash the Hounds, make sure you actually clear out their side of the board before going for the face unless you have lethal. The worse thing that can happen is if they counter Unleash the Hounds against you and drop a Timber Wolf or a well-timed Leokk which doubles the damage done. If they have a Mad Scientist on the board and you’re holding a Flare, wait until the Scientist dies before casting the Flare. When you Track later in the game, you’re looking for Kill Commands and Leeroy Jenkins to close it out fast.

vs Paladin

Keep: Flare, any minion

Brace yourself, this is going to be a bit of a grind. Whatever you do, save the Ironbeak Owl for Tirion. Expect to see your board wipe around turn 4 from the Consecrate, but that’s okay. Hopefully you’ve been able to generate some offense and apply early game pressure. There’s a chance this matchup can go the distance because they have to run cards like Defender of Argus and Sen’jin Shieldmasta to slow you down. Expect to be set back further with Lay on Hands or Guardian of Kings. The trick is to hit early and hit fast so that those cards aren’t even a factor to begin with.

If you run into the aggro variant that has cards like Bluegill Warrior, Blessing of Might, Leper Gnomes, then this is going to be a race. You can do more burst damage. If they Consecrate you, not problem. If there’s enough minions out, your Buzzard + Unleash the Hounds can either neutralize their army or it can go straight to the Paladin.

vs Priest

Keep: Hunter’s Mark, Ironbeak Owl

If you get a chance to eliminate their Northshire Clerics, do it as early as you can. Even if it means burning a Hunter’s Mark against their Power Word: Shield buffed Cleric and suiciding your Webspinner, you do it. Otherwise, this should be a fairly straightforward win. I haven’t played enough against the aggro Priest variants to really say what to do against them. Against the standard Priest deck, hold on to your Hunter’s Mark and Owls to bypass any nasty surprises. You might have to dig in here for a bit. The Priest deck does take a few turns to get going. Holy Nova will ruin your day along with Sludge Belcher so save the Owl against that if you can and just rush them. The Priest is going to spend a lot of time deciding between self preservation or board control and it’s going to be a little difficult doing that with your constant pressure. 

vs Rogues

Keep: Explosive Trap, Flare

Ugh, I hate playing against Rogues. It’s like watching someone play solitaire against you.

Save a Flare against any concealed Gadgetzan Auctioneers or Van Cleefs. This is not a fun matchup against you. In almost 200 games, I’ve only played against 6 rogues so we at least have that much going for us. The odds of you running into them aren’t that high. They’re going to clear the board with Deadly Poison + Blade Flurry. Their center piece here is the Auctioneer. You silence it or neutralize it, then the deck won’t be able to go off and you completely stall out their engine. You can either cast Explosive Trap early to hold off against their early minions and hope you have enough follow up pressure or hold it for later in the game when you anticipate a Leeroy coming in your direction (I don’t recommend this since it’s difficult to time). This matchup is also going to be a race.

vs Shaman

Keep: Ironbeak Owl, minions, no more than one Hunter’s Mark, Explosive Trap

This is another tough matchup. Lightning Storm can swiftly remove your side of the board. Hex can slow down your buffed Undertaker. Their Ghost Wolves will often trade favorably against your minions and outlive them an extra turn. Save Hunter’s Mark for Fire Elementals or Earth Elementals (if you run across any). Ironbeak Owl should be saved for taunters or Nerubian Eggs. If Al’Akir gets deployed, the game is well beyond your reach unless you can last minute Kill Command them and deal sufficient direct damage. Shamans rely on controlling the board and making smart trades. Let them generate totems as it’ll feed nicely into your Unleash the Hounds. In your case, you don’t really care about that. Send everything you have against the Shaman. Get their health low enough so you send out Leeroy or use your Kill Commands.

vs Warlock

Keep: Explosive Trap, Ironbeak Owl, 1 mana minions, Mad Scientist

For Warlocks, you’ll play against two main types.

Against Handlock, you need to pile on damage and fast. Hold on to Hunter’s Marks and Ironbeak Owl. The Marks will be used to knock out any huge taunters in your way like Molten Giants. Ironbeak Owl lets you completely bypass taunt so the rest of your forces can punch through. Any chance you get to attack with your Eaglehorn Bow, you do it. Don’t skip attacking it hoping for your trap to proc because you might end up walking into a wall of giants.

That happened to me one game. During one turn, I had an Explosive Trap and an Eaglehorn with one charge while my opponent was at 10 health. I didn’t attack because I was greedy and wanted the extra charge. Then he dropped a pair of giants with a Shieldbearer. In my next turn, I drew a Kill Command. With a Starving Buzzard in play, I would’ve had lethal had I attacked him the turn prior (3 damage from Eagle Horn, the 2 damage from the Hero Power, and the 5 damage from Kill Command). Instead, I only took him down to 3 health before his giants made short work of me afterwards.

The second Warlock deck you’ll square off against is the Zoo deck. Their win philosophy is similar to yours. Attempt to swarm the board and establish control. Between Explosive Trap and your other cheap minions, you should be able to hold them off. You should be able to outrace them. The big threats is their Doomguard which you can mitigate with a Hunter’s Mark. Save your Owl for their Nerubian Eggs. It’ll set them back in a huge way if you can even silence one. Keep hammering away with your Hero Power and make smart trades with your minions (or just go for the face).

vs Warriors

Keep:

This is literally the worst matchup for hunters. Thankfully, there aren’t that many on the ladder in the grand scheme of things. Their hero power to armor up negates your hero power. Cleaves, will pound away and neutralize your early board minions. You might not have enough direct damage to get to them. Their win lies on holding out and surviving long enough until they can whip out an Alexstrasza or a Grom Hellscream and execute you in one stroke.

Final thoughts

On a budget? No problem. You can sub in Arcane Golems for Leeroy. Just remember that the Golem is used as a finisher. Don’t drop him early on in the game and give your opponent an extra mana crystal. Later on in the game is fine because it won’t be as relevant. All the other cards are either commons, rares, or unlockable from Naxxramas.

Win fast, win early, win hard.

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Hearthstone: Post Naxx Warlock Zoo Deck

Everyone enjoying the new Naxxramas adventure mode? Managed to breeze through the normal and class challenges fairly quickly. I’ll admit I was fairly stumped by the heroic bosses for a bit until I reconstructed my ranked decks from the ground up and made the connection that I wasn’t playing against live players.

To out gimmick a deck, you must create gimmicks of your own. I’ll provide a list later of decks I used against the heroic bosses later.

For now, I wanted to illustrate an evolution of the popular Warlock zoo deck with new Naxxramas cards. Lists similar to this have started cropping up throughout ranked play.

Post-Naxx Zoo by matticus
Class: Warlock

Warlock (8)

Neutral (22)

The main changes from the traditional Warlock zoo deck is the removal of Scarlet Defenders and Shieldbearers along with the addition of Nerubian Egg and Haunted Creeper. There isn’t as much of a worry about overextending because if the Eggs or Creeper go down, they’ll turn into additional minions on the board.

The overall strategy here is to make smart trades and establish board supremacy.

Your Nerubian Egg can be activated over a number of different ways. Abusive Sergeant, Dire Wolf Alpha, Shattered Sun Cleric, Dark Iron Dwarf, and Defender of Argus can allow you to trade your egg into an opponent’s early minion to get an early 4/4.

Should be fairly self-explanatory what to do with aforementioned 4/4.

Mulligan any expensive cards like Doomguards, Dark Iron Dwarf, and Defender of Argus out of your hand. You want cheap minions as quick as possible. Always keep your opponent’s health total in the back of your mind and weigh it against trading against their board.

So far so good! Managed to shoot myself up from rank 7 up to rank 5.

Good luck!

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How Many Hearthstone Wins Does it Take to get to Masters?

Curious as to the amount of wins it takes to reach Masters? After the first beta wipe, I kept a running tally of the approximate wins it took to advance up the tiers. If you hit the quest log, it keeps a total of the amount of wins you have in constructed play and in the arena. It does not keep a record of your losses.

Let’s keep a few things in mind here first. I had around 300+ packs to open up due to the amount I invested into the game. This gave me a much larger card pool to work with than most players. Anything I didn’t have, I purchased with dust that I blew up my duplicates with which gave me three competitive decks out of the gate: Shaman control, Hunter aggro, and Murlock aggro. Most of the time, I mained my but would switch it up in case I ran into a string of losses.

I know, I’m superstitious.

Here’s the amount of total wins per tier it took me to advance.

Bronze 1: 1 win
Bronze 2: 2 wins
Bronze 3: 3 wins
Silver 1: 5 wins
Silver 2: 6 wins
Silver 3: 8 wins
Gold 1: 12 wins
Gold 2: 16 wins
Gold 3: 19 wins
Platinum 1: 23 wins
Platinum 2: 29 wins
Platinum 3: 34 wins
Diamond: 39 wins
Diamond 2: 52 wins
Diamond 3: 58 wins
Masters 1: 115 wins
Masters 2: (After reset) 143 wins
Masters 3: (After reset) 161 wins

I’m not sure what other factors are incorporated into the ranking system. If it’s straight wins, then it means everyone eventually can get into masters. After the reset last week, I resumed ranking again and it seemed that every win advanced my rank up. There’s a huge gap between Diamond and Masters. It took almost twice as long to get from Diamond 3 to Masters 1 as it does to get from Bronze 1 to Diamond 3. If you knock off the 15 wins it took after the second reset, then it’ll have taken around 128 wins to go from Journeyman to Masters 2 and 143 wins to go from Journeyman to Masters 3.

My suspicion is that I have a hidden matchmaking rating (MMR) somewhere which remained the same after the reset last week which explains why I was able to climb the ladder that much quicker compared to the first time. I’m really curious as to what other factors come into play with regards to ranks. Does it take into the account the strength or power of your deck? How fast you win? Activities in a match?

I have no idea if Grandmaster rankings have been implemented yet. Have you been keeping track of your wins?

Quest log wishlist

Track wins: How many wins have I had against other players in ranked vs unranked?
Track losses: I’d like to know what my win/loss ratio is.
Deck statistics: How many wins do I have for a specific class? How many losses? What’s my record against other select deck classes? What’s my win percentage as a Hunter deck vs Warlocks or Priests?
Other cool statistics: How many minions have I killed over time? How many minions have I put on the board? How much total damage have I inflicted? How much damage have I taken?