The Killer Instinct of Healing

Aunaka wrote a nifty post wondering if great healers could be taught. Not quite sure if a truly great healer can be. How would you even start defining that? Someone who shows up all the time? A player capable of carrying the raid? A Druid who’s able to solo heal the last 10% of a raid boss? I’d classify a great healer as a player who is not only technically sound, but results-oriented. They’re the players who put aside everything and find ways to win.

Would you have thought to Life Grip the tank away from the boss to buy time for them to live?

What about using Pain Suppression on a DPS player so that it was one less player to worry about when healing your group?

You did the research. You read the forums. You followed along with the discussion. You gained the technical knowledge on the best times and best targets to use your spells on. What you’re not taught is that there’s multiple right answers to the same problems and different degrees of success.

This is where the killer instinct of healing comes into play.

There’s a marked difference in approach between an alt healer that has played for years versus a healer that’s done nothing but heal. It’s easy to teach a new healer the basics about their spells, resource management, and so on. However, I don’t believe it’s possible to instil that survival instinct of healing. That alt healer guy mains a Retribution Paladin, perhaps. All they’re interested in is unloading the DPS and only comes in to relief heal as a break from DPS or because there isn’t enough healers for that day.Having a killer instinct is an approach that needs to be embraced and can’t be taught. You start making your own decisions and throw “the book” out the window because “the book” didn’t cover the situation you were in.

Case study

Hard mode Yor’sahj calls for two Paladins to help heal during the purple phases. Guess what? You might not have two Paladins. Find a work around. Sometimes that means letting the tank die on one occasion and using the Battle Res. I struggled when I didn’t have two Paladins to work with. 1 Paladin healed the first tank and I took the second one. We ended up using 3 Rebirths because I struggled like crazy to keep my tank alive during the various purple oozes. Relied endlessly on Prayer of Mending so as to not detonate our tank and really strategic cooldowns.

Listen, as much I want to, I can’t teach you to be desperate.

I can’t teach you how to be hungry.

I can’t teach you to want a boss kill badly enough that you’ll consider using unorthodox specs, weird spells, and what-the-hell inducing plays.

One thing I learned when playing hockey is that you play hard every shift between the whistle. In WoW terms, you don’t stop what you’re doing until the raid leader says “Wipe it up”. If you’re busting your ass healing, you better expect everyone in your raid to be right there with you. This isn’t a casual philosophy in any aspect.

As my uncle Freudicus, a psychologist, once told me, “It’s all in the id, kid!”.

You’ll be a good healer by reading, asking, and watching other healers play. Being a great healer requires the attitude, the work ethic, and the burning desire. It can’t be taught but maybe it can be learned.

[VIDEO] A Preview of Cataclysm Raid Healing

Cataclysm raid healing (Watch in a larger resolution if possible)

No post for today but I figured there were a number of healers out there who really wanted to see what raid healing would be like in the expansion. Here’s a video which includes the first two bosses from Bastion of Twilight on 10 man. I narrated the entire video (and if you’re tired of my voice, by all means, feel free to mute the audio) explaining what was going on and what I was doing.

I also learned how to do slow motion action which I’ve put to great effect towards the end. Don’t miss out on Life Grip in action!

Twitter followers get to watch my videos first (along with those who can find the elusive World of Matticus facebook fan page). I usually use them as guinea pigs a litmus test to see whether or not I should publish a video here.

Lastly, the official guild announcement regarding the rated BG team. 

Priest Changes Announced! Your Thoughts?

300-shield-wall

Some of the announcements were those I had expected. But there were a few surprising ones too! Check out the official blue post!

Expected

Heal: Yep, I figured they’d bring this back. Flash Heal is a 1.5 second cast, Greater Heal is a 2.5 second cast (untalented) which means that Heal will lie somewhere in between. I remember using this spell quite a bit during my downranking days in Burning Crusade and Vanilla. But yes, that’s another direct heal for us to use. Flash Heal will be on the side in favor of Heal.

Prayer of Spirit is gone: I expected this would go too. Last month, I asked in a post whether or not Spirit would be removed. My logic was that since Spirit would become a mandatory stat for all the healing classes, there wouldn’t be much of a point in having a buff around that did that. They removed it from raid buffs like Kings and Gift of the Wild. It didn’t make sense for Divine Spirit to stick around either. Guess that answers that question.

Radiance: Wow, that seems a little overpowered. It’s like converting Glyph of Prayer of Healing into Glyph of Everything Healing. Every direct heal now has an additional heal-over-time at the end of it. I think several weapons in the game had an effect like this as well.

Power Word: Barrier: Totally called it. Although knowing my luck, it might not make it past the beta phase :(. Almost two years ago, Kestrel interviewed me and served me a helping of my own 20 questions (I haven’t done them in a long time actually and I kinda feel like bringing it back. Any ideas on who I should interview?). One of the questions he asked was what the Wrath of the Lich King 51 point talent would be like. I said:

Matt’s version – 12 seconds, channeling, 2650 mana: Draws on the spirits and ancestors of all party members of the Priest to create a large bubble, capable of absorbing 22945 total damage to players within a 5 yard radius. While the barrier is in place, spellcasting will not be interrupted by damage. Players in the party within the Barrier can not be affected by fear or silence effects. 5 minute cooldown.

Blizzard version – Who knows?

Ridiculous and overpowered? Yes. Thank goodness I’m not a game designer. But I’ve always secretly wanted some sort of group shield. Later on during the development cycle for Wrath, I remember reading a post saying that the devs wanted to introduce it, but ran out of time or something. Now it’s being pushed back to Cataclysm.

Anyway, so it looks like it’s just going to be a big shield that hits an entire group. I don’t think it’s going to be a smart spell in the way Circle of Healing was. I suspect it’ll hit every player within a single group which offers a fair degree of predictability like Prayer of Healing does. Nope, GC just clarified it. It’s going to be similar to the Death Knight Anti-Magic Zone. So it’s going to create a bubble somewhere on the ground and players that stand in it will have any incoming damage absorbed (and not just spell damage like AMZ since it’ll absorb all). Already in my mind, I can picture of myself casting Barrier on one group and then casting Prayer of Healing on a different group. Think of how many lives you’d be able to save even further on something as simple as Stinky! As for shield strength? Possibly on par with or stronger than an individual shield.

Internet? Can I get an internet fist bump?

Deep down inside, there’s a little me that’s screaming “Yay! Blizzard liked my idea!” but I know better. It’s probably a spell that someone deep in the dev team already coined and it just happened to be a coincidence. I’m glad to at least see that there are plans to introduce it.

Unexpected

Leap of Faith (I’m calling it Life Grip though): Oh my goodness, a defensive Death Grip that Priests can use to pull compromised players out of fires! I can see a ton of intriguing abuse for this especially in PvP. Need to get the flag to safety? Have them run below the graveyard and Life Grip them up. But yes, I can certainly see the application in raid environments. It’s got a 45 second cooldown so it can’t be too abused. Note how it says that it’s expected to help rescue players who have pulled threat. I wonder if it functions as a minor threat lowering ability. The problem now is that I foresee other players complaining and saying “Well why didn’t you life grip me out?!” and opening yet another can of raid worms.

Inner Will: It’s various Mage armors for Priests. Sort of. This one increases movement speed and reduces the cast of instant-cast spells. It’s either Inner Will or Inner Fire. I suspect in most cases, we will use Inner Fire. During phases where we need to hustle, we’ll switch over to Inner Will. I wonder if it’ll stack with Body and Soul or the 85 equivalent of Tuskarr’s Vitality.

Holy Form (sort of): There’s a new talent that tips Holy Priests into a super-saiyan form when they chain cast Prayer of Healing, Heal, or Renew three times in a row. The effect will vary based on which spells have been cast. Perhaps a stronger AoE heal, a stronger single target heal, or harder hitting ticks from the Renew? Nice to see them add some more interesting effects for the Holy Priests. [Edit]: GC also stepped in and elaborated further saying that the talent (called Chakra) allows the Priest to temporarily specialize in something like tank healing, group healing or even Smiting.

Lesser Power Word: Shield: It hasn’t been confirmed as being in the plans for Cataclysm yet, but it’s something that has been discussed. A second (and slightly less potent) Power Word: Shield that’s exclusive to Discipline only. The aim is for it to be used on multiple targets. I suspect it’s been inspired by the massive shield casting style of raid healing Discipline Priests and this does make sense. At the moment, Discipline has limited tools in handling AoE or raid wide damage. We had to rely on establishing massive shields before the attack hit and follow it up with a Prayer of Healing or something. Since Mana management is going to play a more important role, shield spamming wouldn’t be a viable option anymore unless a smaller Shield was introduced. Interesting idea!

Actually, if you look at the Mastery Passive bonuses, you’ll see Absorption is listed under Discipline. Conclusion? Increased emphasis on Power Word: Shield (and the lesser one if it’s in the game), Power Word: Barrier, and the various Divine Aegis bubbles.

Our Shadowy brothers got an interesting mechanic change with the introduction of Shadow Orbs. Reminds me of the little floating things that Troll Priests used to have back in the day. Anyone remember those?

Okay, time for bed. Tomorrow’s Raid Rx on WoW.com will have a full analysis of the dispel changes, and what the Shaman and Priest proposed changes will look like in future Cataclysm raids (at least, in theory).