AddOn: Dispel Announcer for Raiding and PvP

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I finally found me a mod that I think will benefit all Priests regardless of their purpose or style of healing. Actually, it doesn’t have anything to do with healing at all. What it does is it announces Dispels in a chat channel of your preference. It’s fairly flexible in the the settings (see below screenshots). I do believe it works with Mass Dispel as it announced me taking off a Paladin’s bubble and it works on offensive and defensive dispels. The Ace 2 framework is required for you to modify any settings.

More importantly,This addon has been fully tested on a Hunter dispelling enemy buffs with Arcane Shot and with a Druid dispelling poisons but it should also work perfectly when dispelling with any other skill.

Get Dispel Announcer from Curse.

It also announces when debuffs on yourself fall off such as Shouts and such.

Works in:

  • Say chat
  • Party chat
  • Raid warning
  • UI error frame
  • Default frame

Locations:

  • Outside
  • 5-man
  • Raid
  • Battleground
  • Arena

Anyway,  have a gander at the shots below and you’ll get a rough idea.

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Discipline Priests Unveiled: What Your GM’s Won’t Tell You

I received an email several days ago asking about the bastard brother in the Priest talent trees. Er, I mean the Discpline Priest. By Discipline Priest, I mean 41 points.

Matticus – I’m known as Hawk 99% of the time, but on my off days I join the ranks as Farrow, a now lvl 53 Belf priestess. I haven’t noticed many Discipline priests my level…ever actually. I love it though. I spec’d far into it and am finally starting to go into the holy tree and will put my remaining points there until I’m 70. I was wondering though – is discipline just not a comment way for priests to roll? I was heavy into Holy for a long time but like to solo…discipline enables me to do that easier. I just don’t have it in me to be shadow. Don’t ask me why! I did try it! (dont knock it til you try it)

What is your take on discipline priests? Am I doomed in this spec even though I enjoy it?

Matt’s Note: Hawk also has her own blog which I won’t hesitate to shamelessly plug because I enjoy reading it.

The truth is, until recently, Discipline Priests had no business being in a Raid. One of the recent patches changed that when it was announced that Pain Suppression could now be cast upon any member ony our party.

You don’t have to be a Gnomish Engineer to figure out what that means.

My History

When I was a wee little Dwarf Priest, I leveled from 1-60 as Holy/Disc. In my case, I had no problems at all getting the experience I needed. When TBC came out, I specced completely in Disc so I could get to 70 in a manageable way. I’ve had no experience playing Shadow.

My secret? The server I leveled on was brand new

Levelling

What Hawk is ding is leveling as Discipline. I wholeheartedly commend her for doing that. The Discipline tree requires… well, discipline to play. You get a ton of stats and your survivability is almost as notorious as a Warlock. I don’t see any problems leveling as Discipline because that’s what I did. Granted, you may not kill as fast as our dark, shadow brethren. But at least you can live.

Raiding as a Discipline Priest

As Healing

Just like in hockey, players in a team have to remain aware of what their roles are and what’s being asked of them to do. You don’t ask a shadow priest to heal your tanks. You don’t ask a resto druid to light up wrath and starfire.

I’ve spoken with several friends and colleagues in the game about Discipline Priests could be slated for. In raiding, you play 1 of 3 possible roles:

  • Tanking
  • Healing
  • Beating the crap out of the boss

Pwyff, a blogger on Gameriot (and friend), sees Discipline Priests as “fantastic panic healers”. True Disc Priests must have Brodeur like reflexes and can bail out your healers if crap hits the proverbial fan.

In other words, like Luongo (or Jesus), Discipline Priests save.

But herein lies the 5200 G question:

If you consistently rely on a Disc Priest to save your healers, what kind of healers are you bringing to a raid? Disc Priests are an excellent crutch and support class to have in a raid, but I think their presence isn’t necessary if you already have outstanding healers. Sure they can Power Infuse your best casters every few minutes at a time. Other than that and Pain Suppression, there isn’t much else.

Disc Priests cannot match the healing output of a Holy Priest, period. If you think otherwise, I expect several WWS reports as evidence.

As DPS

Don’t even think about it. You’re competing with Mages, Warlocks, Shadow Priests, and Boomkins for cloth gear.

PvPing as Discipline

As a healer

I’ve PvP’ed with my Shaman both against and alongside Discipline Priests

Nothing pisses me off more than seeing a player with that Pain Suppression blue glow around them. I end up spending precious time spamming Purge instead of Lesser Healing Wave, or Shocks offensively.

Nothing gives me greater pleasure than seeing that blue glow around me when I’m at 10% after popping Battlemaster’s Perseverance and a Fel Blossom to stay alive because I’m being focus fired.

They’re a pain in the butt to take down, especially with those stat bonuses. Then they sit behind one of those pillars in Nagrand spamming Mass Dispel, Mana Burn, and Power Infusion.

As DPS

No. It does’t seem to fit with pre-existing arena team setups. By DPS, I mean a Priest who actively Smites/Mana Burns and the like. I think they’re a reactive class. They cannot ever replace actual DPS like a Warlock or a Mage. If you think I’m wrong otherwise, I invite you to show me. But please do not give me theories or opinions. I do not want to know the maximum amount of DPS a Disc Priest can do under ideal conditions when his opponents are CC’d and there is nothing he’s doing other than spamming. Discussing theory is like discussing experiments in lab conditions. As a student, I know lab conditions do not equate to real life situations. The same should be held true of WoW.

Again, the only thing I know of offensively is Power Infusion, Mana Burn, and Mass Dispels. Healing and DPSing roles aren’t that far off from one another.


I know somewhere in here I’ve pissed off many readers. Good! Because anger breeds reaction and discussion. I want to know your experiences and thoughts about Discipline Priests. Specifically, I want to know from readers who are:

  • Priests who raid as Disc
  • Priests who PvP as Disc
  • GM’s who have Disc Priest raiders (and why)
  • Guildmates of Disc Priests
  • Anyone who has ever been in contact with a Disc Priest in any way shape or form (playing alongside or against

Over the next few days, I hope to compile the most insightful comments into a future blog post about what other players think about Discipline Priests. I want to get some community feedback and start involving more. I’m hoping for some feedback from GMW, Kirk, Ego, Kestrel, Karthis, Phaelia, Megan, and Galadria/Vladvin others that I’ve no doubt forgotten due to lack of memory.

Who knows? Perhaps Discipline Priests will earn the respect and prestige that Protection Paladins now have. After all, 10 months ago we were laughing at the idea of a Prot Pally. Now we beg them to come tank our runs.

Preform Leaders Revealed: 6 Ways to Attract Players into your Organized BG Group

Some large creature attacking Theramore

It’s Arathi Basin weekend! I had a total blast last night in this PvP preform. Nowadays, it seems that the only way to win or get any real meaningful honor is in premade groups. I’ve been in my fair share of preforms. Some of them fall apart after 1 or 2 rounds. Others continue going for several hours with a core of people that stay consistent. Usually these PvP groups consist of well geared and knowledgeable players. But like an army, these players need direction in order to be focused into a machine. My preform leader (let’s call him K) was different from other preform leaders. I’ll tell you why.

Embrace Challenge

More often than not, most preforms I participated in had leaders constantly queue between AB and EoTS (tThat’s AB and Eye of the Storm) in the hopes of running into a pickup group. Over time, the amount of honor stemming from easy wins is mitigated by the endless amount of queuing and re queuing. The first thing I noticed about K was that he was willing and eager to go up against other premades. Others in the groups had their doubts, but after we trounced a Tichondrius preform those doubts were erased.

His secret? He didn’t limit his scouting to just what servers the other team was from. He opened the player listing and identified the amount of potential healers they had. That Tichon group only showed 2 druids, 1 Priest, and 1 Paladin. Every other class was DPS only. While there was no guarantee that those 4 players were all healers, it was reassuring to know that they were all the healers they had possible. They were identified and promptly annihilated.

Flexibility

Good commanders lay out and spell out what the purpose of each group is. Great commanders rarely follow them.

K devises 4-1 initial setups against non-preforms and 3-2 setups against preforms. The numbers refer to the amount of nodes that we aim for after the gates open. But after the dust settles and the smoke clears from the initial rush, K rarely forces groups to go to their assigned places. In fact, from his perch in stables, he’s able to direct players to where they are needed most depending on calls. K doesn’t follow the plans that he lays out. He reacts to situations with whatever players are nearby

Enforcement

When K asks for players to come in, he checks them to make sure he’s getting a player that he wants. He ensures that the player coming in is able to fulfill a requirement that we need (DPS, healer, +150 resil). At the moment, armory is down so he had to resort to other players visually inspecting the ones who wanted to get in. It’s his way of helping to ensure that we get quality geared players who aren’t going to get squished. Almost everyone in the raid had 10.5k health unbuffed. I don’t know about you, but I found that reassuring. I think Megan would approve.

Not only that, but he also enforced usage of voice communication. No vent, no group invite.

Repetition

He tried to keep group makeup the same as much as possible. This helped us get to know each other a little better. I noticed that I continued to be paired with Rogues and Warriors. I responded by dropping WF (at least for the Warriors since I’m not sure if Rogues want poisons instead) and Heroisms on first contact. The warriors noticed that I generally stay out of sight when I heal. I’d hide behind some foliage, heal from the blacksmith hut, or even in the water to remain inconspicuous and to not draw attention to myself. They made sure they fought far enough away so I could heal in peace but close enough to intercept any dirty Rogues that found my hiding spot.

K would repeatedly drill players to not only relay that there were horde coming but to how many people were coming. He held them accountable when they failed to pass out necessary information. If K knows the amount of horde that are attacking, then he can respond with a number of our guys to help repel the threat. He verbally calls out players to go to a particular node. He doesn’t ask for volunteers, he assigns them. By doing this, he doesn’t over commit anymore than he has to.

Vocal

K is almost always talking the whole time on vent. He encourages everyone to speak up if they notice something at all. He actively participates and leads. If taking one node clearly isn’t working, he’ll direct people to a different point. If he notices a lot pf players coming to a tower, he’ll relay it too. He repeats everything seen in raid chat for us players who are too busy to read it. If there’s a lull in the battleground, he checks in with every guard at every node to see if everything is okay (some people are shy). There is always a steady stream of useful and relevant information coming to us all the time from him and other players. Everyone else picks up from that and they volunteer any thing that might be of value (ie, 1 guard at farm, looks like a Priest). We know what’s going on where. This allows us to react quicker in anticipation of K’s instructions.

Any monkey can set up macros detailing vent information and assignments. But it takes a true Donkey Kong to deliver wins consistently. If you ever get into an organized group led by a player who is keenly aware of what’s going on, you be sure to add him to your Friends list. If you’re looking to run your own organized groups, set yourself apart from everyone else and earn a reputation. Great commanders are far and few.

Do you participate in organized BG’s often? What has your experience been like? Are you a leader or a follower? What keeps you coming back?


On another note, does anyone know what that big fish is that’s attacking Theramore? It’s gotta be new. Check out that screenshot at the beginning.

5 Ways to Survive Alterac Valley

Before I played my Priest, I had a 60 Paladin. My first guild was Micro, a PvP group based in Twisting Nether. My time on WoW was spent running organized Arathi Basin and Warsong Gulch for hours on end. This was before the battlegroups concept was introduced into WoW. You may consider me a hardcore raider, but I’m no slouch in PvP tactics either. The mechanics of AV has changed. What’s the general premise? Beat the crap out of the other team before they do it to you.

Two Methods to Victory

Killing the opposing team’s General
-OR-
Running their reinforcement counter to 0

As healers, we will often be one of the most sought after targets. Not all of us have full Season 2 gear with 400 resilience. If we want to give our team even a remote chance of winning, we need to survive. If we can survive, we can heal our own knuckledraggers pew-pewers. Remember, every death sustained is one point taken off of our reinforcement counter. With that said, here are 5 easy ways to live and support your side.

1) Use terrain to your advantage

When a player goes out of your line of sight, your spells automatically cancel. No other battleground or arena has much junk to hide behind. If you’re on the frontlines and you know you’re being targeted by range, duck behind a tree. You can move behind a tower. Don’t just stand in the open and give their mages easy Frostbolting action. Line of sight THEIR spellcasters. If I’m healing a Warrior, I will dismount behind a tree. All that crap you learned in Grade 10 math pays off here. Set up a triangle. You can see the warrior. Enemy mage sees the warrior. You can’t see enemy mage, therefore enemy mage cannot see you. Mage blasts warrior, sees heals, tab targets to you, realizes you’re not in line of sight, gets crushed by Skillherald. And all you had to do was park yourself next to a tree.

2) Do not mindlessly charge into the enemy

If I had a copper for everytime I’ve seen this happen, I’d be able to quit school and sell WoW gold for a living. In a game where every player’s life is precious, people who randomly charge into the horde with no support behind them are pissing away reinforcement points. Please do not do this. Do not stay mounted and numlock your way into Frostwolf Graveyard while realizing that there are 4 players of the opposing faction guarding that flag. If you’re going to go in on the offense, tag along with a few other players. Odds of survivability greatly increase with your proximity to other players.

3) Cut your losses

If your offense is stalling and you’re not able to sustain the health of players around you, do not hesitate to cut your losses and fall back. Being able to think on a macro scale and on a micro scale is an asset. If six players are rushing up the ramp into Tower Point and you just capture it, there’s no way you can hold out that long for four minutes. Forty seconds maybe, but not four minutes. Better to drop a psychic scream, jump off the tower and fallback to the IB graveyard. Because if you think about it, you can either lose the tower and two reinforcement points or lose the tower anyway and come back later with some fire power.

4) Maximize your range

What’s the difference between healing at point blank range and healing at maximum range? Whatever your health is. If your at max, you’re not likely going to be targeted because the opposing team is busy with groundpounders that are smashing their face up front. That leaves you free to drop your renews, healing waves, shields, etc. Use the players your side as a barrier. Keep them alive and they will in turn protect you.

5) Stalling tactics

We have defensive measures at our disposal that we can use to evade enemy attacks or make us stronger. When you’re falling back, slow down the other side. Keep using your global cooldowns. Shamans should be dropping earthbind totems and grounding totems as much as possible. Priests should be tossing up shields, screams, and stoneforms (Dwarves only). Tie up the enemy as long as possible. Delay them. Do whatever it takes. If you see a mounted Tauren ride by, frost shock him. This especially holds true when you’re assaulting a graveyard. Don’t fight ON the flag. Fight between the graveyard and the flag so you can tie up and stall the players that are ressing. Think about it for a moment. What is your first inclination when you see an opposing player that is trying to tag your graveyard? You are going to do whatever it takes to get that player off the flag, right? Exactly. The reverse holds true.

Follow these simple concepts and you will help your side see success in AV. At the very least, even if you don’t win, you won’t die as much.