13 Tips to be a Naxx Immortal (and Undying)

tips-immortal

This is a guest post by Ulkesshern, a Holy Paladin from the EU!

Undying and Immortal two achievements that are on paper really easy to get, but in practice seem to be fiendishly difficult.

Below are some random tips to hopefully help you all get some of the coolest titles in the game.

  • Do Razuvious first – Until you kill a boss you aren’t saved and thus have no raid ID to be marked as “Contains Dead People” should the mind controllers mess up and get someone killed, simply wipe the fight, disband the group and reform it with someone else as the leader and try again!
  • Use scrolls – Lucky you scribes, you finally serve a purpose! Especially in 10 man you aren’t going to have every buff, for example I’m frequently mage-less, a quick scroll of Intellect later and I’m a happy man, Scrolls of Fortitude are also a life saved!
  • Buff up properly – It really is serious business, don’t skimp on consumables!
  • Die on trash, lots – Its fun and doesn’t endanger the achievement!
  • Use Divine Intervention during trash – If you are a Paladin the last thing you want to do is somehow DI someone during a boss fight, keep it permanently on cool down (Stupid as it sounds I have heard of this happening)
  • Take it steady – its not a DPS race.
  • Take three(normal) or seven(heroic) healers – its much better to have bored healers than stressed healers.
  • Don’t try and do all the other achievements on the same run!
  • Don’t be afraid to sit someone out for a while – the achievement is granted to all players who take part in the Kel Thuzad kill on a clean raid ID. If you have someone who really can’t dance for example then get them to sit the fight out!
  • Health Potions and Health Stones are your friends – DPSers, use them!
  • If a DK dies while under the effect of Shadow of Death then its okay! He’s not dead yet!
  • Having Undead in your raid doesn’t make the achievement impossible, despite the contradictory nature of their bios, Forsaken aren’t dead! (or are they and when ever you resurrect one you are killing it :/ )
  • Relax and have fun!

There’s also one extra tip that I have not been able to personally verify, there seems to be some strong evidence kicking around that only deaths from Baron Rivendare count…. I don’t know for sure, but my advice is if someone doesn’t die to him but does to one of other horsemen don’t give up and keep going, you might still get it!

Image courtesy of flaivoloka

A Healer’s Most Important Skill

artillery 

It amazes me to no end how many healers still have trouble grasping this concept.

It’s not so much about covering as many people as possible. Nor is it about conserving your mana and knowing when to regenerate. Moving around and avoiding fires is a good skill but not quite the most important skill. Situational awareness is an incredible asset to have but it doesn’t quite rank as high up there.

The art of spamming

It is the act of standing in one place and doing nothing but going through global cooldown after global cooldown and dumping massive heals on one target.

Actually, spam means unsolicited or undesired electronic messages so that might not be the right word to use.

Then again saying focused rapid-fire heals is a bit of a mouthful.

The point is that any healer regardless of their class should master the art of spam healing. I’ve partied and raided with healers who are too worried about regeneration or movement or otherwise that they’ve lost track of simply dumping heals on a player.

For a Priest, it’s a combination of Penance, Flash Heal, and Greater Heal depending on your spec, of course. Yeah you can sprinkle Shields and Renews here and there. But when you’re in a raid and when you feel that you cannot heal damage of that magnitude, it’s time to grind your teeth, narrow your eyes, and lean forward. Every healer has their own personal heavy artillery healing spell. Don’t be afraid to get into that zone and start mashing your heal button.

You are the last line of defense. Spam healing might go against everything you believe in. But don’t be afraid to go out with your heals blazing.

Image courtesy of klsmith77

Matt Answers Your Questions

As surprising as this may sound, I don’t often get a lot of email. Most of them can be easily answered with a few lines and a link. Some of them require much more detailed responses and get turned into posts. The emails that deserve more than a few lines and don’t require posts, I’ll compile together. I’ll end up doing this once a month or so with emails that either myself or the rest of the WoM team don’t get around to answering.

I got into a discussion with a friend the other day about what is easier/harder to play: a tank or a healer – specifically priests and warriors?

He’s convinced that its harder to play a priest (holy/disc hybrid) and I said playing a warrior tank is harder (I have played a disc priest and prot warrior all thru the Wrath Beta and my live priest just hit 80 a few days ago due to tank shortages). I was wondering if you could propose it out to the general community on what they think is harder to play.

Thanks 🙂

My gut instinct here says a tank would be harder. But then again, that’s because I’ve never really played a tank. I think if I logged around 72 hours on a Warrior or something I might be able to get the basics down. Tanking and healing are on two separate ends of the spectrum that there is just no comparison at all whatsoever. Both call upon different sets of skills. One guy has his eyes glued to his raid window while the other guy is glued to cooldowns and boss cues.

But I’m sure there’s a few players out there that can tank and heal effectively. What’s your take?

I am the Paladin class leader of my guild and main holy paladin. I have been reading the post about healing Sartharion 3-drakes. One suggestion involved having a holy paladin use righteous fury to help pull threat on whelps. It’s not something we have tried yet, as we have been using 2 add tanks and 1 drake tanks. However the idea is definitely worth investigating to see if it could work for us as well. However, I am unsure of the spec used by the paladin healer to survive the adds. I have some ideas, but i would like to see a definite spec that has worked, without gimping the healing output. I think that healing output is less, which is why it was mention, that the add tank healer will need help, but i would like to be clear on the extent at which you sacrifice healing talents, for survivability.

Also did the paladin use any pvp gear for increased stamina?

From,
Psychotaz

I can’t exactly offer much help here. All I know is that the spec did reduce healing effectiveness slightly but not enough to warrant a panic. I believe it involved picking up Divine Guardian (the bubble spec). To really make use of Righteous Fury, the Holy Paladin needs to pair up with and stand on top of the add tank. The first time we tried it, we used it with a couple of PvP pieces to see if it would help increase survivability. But we quickly found out that it was simply unnecessary. Any Paladins want to jump in?

It’s times like this I wish I had a Holy Paladin on retainer somewhere for a consult.

In our guild we have 2 raider ranks:

  • Noob
  • Raider noob

The standard for raider noob in BC used to be that if someone had 90% attendance for 2 months and solid performance in raids, they would become a raider noob. However, since the release of wrath all of our recruits have been of exceptional caliber, now probably 23 or so of our 28-29 raiders all have very good performance and 90%+ attendance. This has been wonderful but leaves us with a problem with promotions, we can either promote almost the entire core of our guild to raider noob (as almost all of them have been here for 2 months+), but that would severely alienate the few who don’t make it up to raider noob.

We could increase the duration (which is what we have been doing), but that would only be a temporary solution. The last option I can think of is to increase the standard for raider noob (only our clutch healers, top 5 dps etc), but this would require demoting some of our existing raider noobs, which hardly seems fair as well (they are all good players). Any advice you have would be much appreciated.

Well, you’re in a bind. There’s no doubt about that. There is a way but it’s going to involve a lot of heart to heart talking with your raiders. Let them know that the time has come to restructure the guild ranks. Be honest with them about it. The good ones will understand and won’t mind the change in title anyway. A rank is a rank is a rank. It’s just a label. It’s how you treat the players that count. Let your guild know what the problem is. Heck, you could make a third tier rank that says Ubernoob that’s nothing but the best and the brightest. But then you’re just adding on another layer on top of that, right?

Are you sure about the alienation problem or is that what you would feel? Remember that no WoW players are exactly alike. How one person could react to an event can be completely different to how someone else reacts. You can either axe all the ranks entirely (and set one unifying rank), set the ranks based on seniority (length of time in guild), or availability of raiding (my preference). A player that can’t make all raids is automatically a sub for me or if they’ve demonstrated inability to make all raids (or have disappeared for extended periods of time). Otherwise, everyone’s a raider. I run a tight ship with 3 other senior staff and a loot council.

At the end of the day, remind your guild about who they are and what they’re made of. You said it yourself. You have 28-29 skilled raiders with an impressive 90%+ attendance rate. A lot of guilds would kill for that. If they’re married to their rank and title to the point where they’re willing to quit over it, then maybe it’s time that they walk (which also solves your rank problem anyway since it’s one less person to worry about).

Flame Leviathan Thoughts

flame-leviathan

Yeah there’s going to be a buttload of spoilers here. You probably don’t want to read any further than this.

Tuesday afternoon, Blizzard announced the new PTR boss testing schedules for the week. Flame Leviathan (Normal) would be open from 4 PM onwards. But it looks like someone was trigger happy and they decided to pop it open an hour earlier. I happened to be on right as it opened up and sounded the alarm on Twitter, my guild, and in the WoW Insider war room. Alex Ziebert, shadow Priest extraordinaire, was able to join me. Once we filled up, we got the ball rolling.

So what kind of vehicle does a big, badass Dwarf drive around when he’s feeling bloodthirsty?

siege

That’s right. It’s the only vehicle fit for a dwarf. It’s big. It’s got rams. And it’s got guns. I let someone else drive while I manned the guns on top. After talking to Bronzebeard, we started the event and the Alliance 1st Armored division rolled out of the garage. The division consisted of two tanks, two demolishers and two choppers (bikes). The two siege engines lead the way absorbing the brunt of the Iron army. Demo’s formed up on the rear and attacked at range while choppers were cleaning up anything else that got behind the siege engines.

1st Armored decided to start off with gunnery training. Most of us had no idea what to do so it made sense to start firing on anything that moved and any structures that were destructible. We literally rolled over the opposition with little difficulty.

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Click on pictures to enlarge

I found the gun controls were quite stiff to move. It’s like the engineers forgot to add WD-40 to the damn turrets or something. If you’ve ever done Wintergrasp, the controls for aiming are quite easy. You hold down your right mouse button to aim the direction of the camera and the targeting reticle changes direction accordingly. But it’s different in Ulduar. I found that it wasn’t as fluid nor as smooth.

After clearing out the towers, one of the recon choppers noted what looked like a repair pad on the side. We gathered up and repaired our vehicles to full health. Up ahead there was a gate flanked by two Ulduar Colossi.

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Up: Repair pad
Down: Ulduar Colossus

The Colossus is pretty damn large. But the larger they are, the harder they fall. They more really slow, too. I told my driver to switch with me because I had a hunch the vehicle would have a larger vehicle pool. Blizzard did say vehicles would scale with gear. Sure enough, my tank jumped from ~750k health to ~810k.

Matticus was in the hot seat now.

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Left: Matt tries to take on the Flame Leviathan to no avail
Right: Matt flooring it after realizing the above the strategy is not working

“Matt! Run! Hit the gas!”
”WTF do you think I’m doing?! Twiddling my thumbs?!”

We didn’t last much longer after that. But I found it a lot of fun. And it is absolutely nothing like Malygos phase 3. Players who have an aversion to vehicle encounters should definitely give this a try at least. And if they hate it, they’ll hate it. But at least try it with a clean slate. Worse comes to worse, if you don’t like driving or shooting, you can be one of the brave souls willing to be thrown on to the top of the Flame Leviathan.

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Pretty neat bug where a demo has grappled another demo. There’s still some quirks to be resolved. Towards the end, Alex grappled me onto his demo. I was unfortunately stuck and had no idea how to eject myself. I don’t think I was loaded into the launching arm.

Our best attempt was around 35% before our live raids forced us to cancel out.

Ignis is going to be available for testing today. Try to be on about an hour earlier to avoid the queues that is going to be prevalent. I’ll be in there at around 3 to see if I can scramble some players.

For Flame Leviathan strategy, try checking out Stratfu.

33 Raid Healing UIs

As healers, we are all unified by our singular dedication to our craft: Restoring life. But this is where our similarities end. Some of us like to click. Others rely on keys. Players prefer being overloaded with information. Minimalists prefer more “white space”.

From Plusheal, I’ve gathered a collection of diverse raiding UIs that healers had to offer. For those of you looking to simplify or expand your healing UI somewhat, maybe this will help spark some inspiration.

Grid healers

Evissadia – Holy Priest

evissadia

Gerunna – Resto Shaman

Gerunna

Kallisti – Holy Paladin

kallisti

Crutches – Holy Paladin

crutches

Evilhalo – Holy Priest

Evilhalo

Tulani – Holy Priest

tulani

Ayslin – Holy Priest

Ayslin

Healson – Holy Priest

healson 

Lightpelt – Resto Druid

lightpelt

Kuraj – Discipline Priest

kuraj

Myna – Resto Druid

myna

Lilitharien – Discipline Priest

Lilitharien

Minischoles – Resto Druid

Minischoles

Reviamjolly – Discipline Priest

Reviamjolly

Tequiladin – Resto Druid

tequilakin

Englar – Holy Priest

Englar

Other UI healers

Sacrales – Holy Paladin

sacrales

Avonar – Holy Priest

Avonar

Dallarus – Resto Druid

dallarus

Nattydread – Holy Priest

nattydread

Rainomi – Holy Paladin

rainomi

Revaan – Holy Paladin

revaan

Rostam – Holy Priest

rostam 

Shadowjoker – Holy Priest

shadowjoker

Sinea – Priest

Sinea

 

Arilyn – Holy Priest (How many raid frames do you NEED?!)

Arilyn

Asadachi – Holy Paladin

asadachi

Beneficience – Holy Priest

Beneficence

Brique – Holy Paladin

Brique

Cathe – Holy Paladin

Cathe 

Daedhir – Discipline Priest

Daedhir