Carnage is now 3/5. Azgalor is projected to go down within the next week. Then we might start working on Archimonde or focus on Black Temple.
Phat Lootz
Guide to Healing, Leading, and Progressing in WoW Raids
Carnage is now 3/5. Azgalor is projected to go down within the next week. Then we might start working on Archimonde or focus on Black Temple.
Phat Lootz
If you’re a GM looking to get started on raiding, then these numbers might be something that you will be interested in. Almost 25% don’t seem to be at the point where they are actively raiding. Almost 20% of those polled raid over 15 hours a week.
However, the largest raiding populations raid between 5 – 15 hours per week. These are pretty standard hours for most players who have to go to work or attend school. That’s the kind of length that they’re willing to commit to in terms of purely raiding. It does not include their time spent farming, running instances, or the like.
So be sure to keep this in mind when you are planning out your raiding schedule for the week. Is it representative of the entire WoW community? Unlikely. But it’s a good start.
If you’re a casual Guild that wants to try it out, start out small and aim for about 6ish hours. If they can handle it, then go ahead and ramp it up slightly.
Nowadays, our raids frequently carry as little as 3 tanks to as many as 5. Keeping track of who’s heaing who can be a bit of a doozy. Even the tiniest confusion or overlap can be wipe a raid. Here’s a quick tip make assigning heals easier.
In older raids, we’d have only 1 main tank and maybe a handful of off tanks. Jobs back then were pretty static. A set number of healers would overheal the main tank while the rest of the healer benchwarmers and waterboys would keep tabs on the off tanks. It worked fine then because the encounters weren’t that complicated to deal with. But oh how times have changed.
I’m introducing a new concept of mine that I came up with a few months ago. It started when my Guild began working on Hydross. As you know, Hydross requires 2 different tanks to jump and hold aggro on him. It doesn’t make sense to say heal the main tank. There’s only one real main tank. Even then, that main tank might be rotated off to different roles or different mobs depending on things like resistance fights and such. For some fights, it’s impossible and even inconvenient to declare a single main tank. A great example is a fight such as Al’ar where you end up using as many as 4 tanks simultaneously. When you’re fighting Leotheras, half the time you’re healing a warlock who by most definitions would not be considered your Guild’s main tank.
Chances are your Guild’s already doing it. I’m simply putting a name to it.
I defined the active tank as the player that’s currently holding aggro on the main boss right now. It could be any player or any class on the the boss at any time. It’s usually determined by the target of target window.
An example of healing assignments for Al’ar on Phase 2:
If you’re the healing leader, you’re going to recognize what a pain in the ass it is to tell your healers:
“Heal Tyler, Tootoo or Thomas, whoever happens to have aggro on Al’ar at the moment.”
It’s easier to tell your Priests to cover the active tank. By saying that, your healers should recognize that their job is to heal whoever has aggro on the boss.
I’m always on the lookout for different labels and methods to make healing assignments easier on a raid. Are there other ways that you use or that your Guild uses to simply healing assignments more?
If you ever get to experience the pain of Mount Hyjal, just make sure you follow this very important rule:
Go to the bathroom BEFORE engaging trash.
Oh, and I forgot to include this awesome screenshot:
Yes, we killed Anetheron. We’re sitting at 2/5 Hyjal.
Phat loots? You bet!
Archbishop’s Slippers
Bastion of Light
I picked me up a pair of slippers to replace my Boots of the Long Road.
I was going through my dailies this morning (a real life quest involving using all my reagents to create coffee, finding clothes, and reading 20 blogs before going to school) and I came across a post on the Raider’s Progress that was seemingly not happy with Warcrafter.
The reason for their unhappiness?
It has nothing to do with the features of Warcrafter.
It has nothing to do with the information on Warcrafter
It has nothing to do with the analysis and conclusions that comes out of Warcrafter.
It has to do with the attitude and mentality that these kind of services support. That is, emphasizing the person over the player.
This quote effectively echoes the sentiment of 95% of players in the game [citation needed]:
That quote was also taken from Raider’s Progress.
That’s fair enough. Everyone likes to feel a sense of achievement. The best way to express that achievement is via the gear on your character. It proves that you’ve done certain things in the game and killed certain bosses. Raiding Guilds are composed of players that want to progress in WoW (Casual and hardcore).
Players that are in the game only for themselves can be detrimental to the Guild they are in. But sometimes, being selfish can be a good thing. If the attitude can be harnessed properly, you can easily turn a player from a loot maniac to a player who will do whatever it takes to get the loot he wants.
So how do you change the mentality of that player who is so intrinsically selfish that he doesn’t seem to care about the Guild?
You, as the GM, officer, monkey, murloc or whatever title you may have in the Guild have to make them understand 1 thing only.
Change this:
to this:
It’s a real obvious statement, there is no question about it. Make that person understand that it takes 25 people to move forward.In order to that, it needs hard work and effort. I don’t know how many times I can emphasize that.
There are always going to be players that have a “me first” mentality in a Guild. Make them understand that in order for them to get the best pieces of gear in the game, everyone else in the Guild also has to get it at the same rate as that player or else that Guild will not move forward.
Dangle the loot that’s relevant to them in front of their faces. Even they can understand that if they want that loot, they have to kill a boss in order to even get a shot at it. The “me first” attitude is fine if they understand that it comes with patience and effort.
In every professional sports teams, there are star players. There are certain names who night after night just seem to deliver their best performances.
The Patriots have Tom Brady, who was able to deliver and lead his team to a Super Bowl choke appearance.
The Penguins have Sidney Crosby, the best overall hockey player in the world.
The Yankees have (had?) A-Rod, who… was probably important for other reasons.
Challenge your Guildmates to be the best they can be. Recount and other DPS meters, used in the right way, can help foster a little of competition. Warcrafter and WWS can be used to show whose slacking and who isn’t.
In my opinion, it’s not about the methods. It’s about the results. Eventually, players will realize that PvP Gear isn’t going to cut it on certain encounters because sites like Warcrafter and WWS will prove that your PvE geared players will eventually top them in damage.
Just remember. If everyone brings their A game to the table, then those end game bosses won’t even stand a chance.