Poll Results: Over 50% Raid Between 5 – 15 Hours Weekly

If you’re a GM looking to get started on raiding, then these numbers might be something that you will be interested in. Almost 25% don’t seem to be at the point where they are actively raiding. Almost 20% of those polled raid over 15 hours a week.

However, the largest raiding populations raid between 5 – 15 hours per week. These are pretty standard hours for most players who have to go to work or attend school. That’s the kind of length that they’re willing to commit to in terms of purely raiding. It does not include their time spent farming, running instances, or the like.

So be sure to keep this in mind when you are planning out your raiding schedule for the week. Is it representative of the entire WoW community? Unlikely. But it’s a good start.

If you’re a casual Guild that wants to try it out, start out small and aim for about 6ish hours. If they can handle it, then go ahead and ramp it up slightly.

Healers: Simplify Your Healing Tank Targets

New hotness

Nowadays, our raids frequently carry as little as 3 tanks to as many as 5. Keeping track of who’s heaing who can be a bit of a doozy. Even the tiniest confusion or overlap can be wipe a raid. Here’s a quick tip make assigning heals easier.

Old and Busted

In older raids, we’d have only 1 main tank and maybe a handful of off tanks. Jobs back then were pretty static. A set number of healers would overheal the main tank while the rest of the healer benchwarmers and waterboys would keep tabs on the off tanks. It worked fine then because the encounters weren’t that complicated to deal with. But oh how times have changed.

New Hotness

I’m introducing a new concept of mine that I came up with a few months ago. It started when my Guild began working on Hydross. As you know, Hydross requires 2 different tanks to jump and hold aggro on him. It doesn’t make sense to say heal the main tank. There’s only one real main tank. Even then, that main tank might be rotated off to different roles or different mobs depending on things like resistance fights and such. For some fights, it’s impossible and even inconvenient to declare a single main tank. A great example is a fight such as Al’ar where you end up using as many as 4 tanks simultaneously. When you’re fighting Leotheras, half the time you’re healing a warlock who by most definitions would not be considered your Guild’s main tank.

Chances are your Guild’s already doing it. I’m simply putting a name to it.

The Active Tank

I defined the active tank as the player that’s currently holding aggro on the main boss right now. It could be any player or any class on the the boss at any time. It’s usually determined by the target of target window.

An example of healing assignments for Al’ar on Phase 2:

  • Pete the Paladin is healing Tim who is grabbing all the birds
  • Reginald and Riley, the 2 Resto Shamans, will be healing the raid
  • Penelope, Price, and Dominic (2 Priests and a Druid) will be healing the active tank which could either be Tyler, Thomas, or Tootoo

If you’re the healing leader, you’re going to recognize what a pain in the ass it is to tell your healers:

“Heal Tyler, Tootoo or Thomas, whoever happens to have aggro on Al’ar at the moment.”

It’s easier to tell your Priests to cover the active tank. By saying that, your healers should recognize that their job is to heal whoever has aggro on the boss.

I’m always on the lookout for different labels and methods to make healing assignments easier on a raid. Are there other ways that you use or that your Guild uses to simply healing assignments more?

The Most Important Rule in Mount Hyjal

If you ever get to experience the pain of Mount Hyjal, just make sure you follow this very important rule:

Go to the bathroom BEFORE engaging trash.

Oh, and I forgot to include this awesome screenshot:

Anetheron

Yes, we killed Anetheron. We’re sitting at 2/5 Hyjal.

Phat loots? You bet!

Archbishop’s Slippers
Bastion of Light

I picked me up a pair of slippers to replace my Boots of the Long Road.

Responding to the “I Play for Personal Advancement and Gear Argument”

I was going through my dailies this morning (a real life quest involving using all my reagents to create coffee, finding clothes, and reading 20 blogs before going to school) and I came across a post on the Raider’s Progress that was seemingly not happy with Warcrafter.

The reason for their unhappiness?

It has nothing to do with the features of Warcrafter.
It has nothing to do with the information on Warcrafter
It has nothing to do with the analysis and conclusions that comes out of Warcrafter.

It has to do with the attitude and mentality that these kind of services support. That is, emphasizing the person over the player.

The Question

This quote effectively echoes the sentiment of 95% of players in the game [citation needed]:

    the only reason I play is because of gear and my personal advancement. I know it sounds selfish but thats how it is.

That quote was also taken from Raider’s Progress.

That’s fair enough. Everyone likes to feel a sense of achievement. The best way to express that achievement is via the gear on your character. It proves that you’ve done certain things in the game and killed certain bosses. Raiding Guilds are composed of players that want to progress in WoW (Casual and hardcore).

Players that are in the game only for themselves can be detrimental to the Guild they are in. But sometimes, being selfish can be a good thing. If the attitude can be harnessed properly, you can easily turn a player from a loot maniac to a player who will do whatever it takes to get the loot he wants.

So how do you change the mentality of that player who is so intrinsically selfish that he doesn’t seem to care about the Guild?

The Answer

You, as the GM, officer, monkey, murloc or whatever title you may have in the Guild have to make them understand 1 thing only.

Change this:

    the only reason I play is because of gear and my personal advancement. I know it sounds selfish but thats how it is.

to this:

    the only reason I play is because of gear and my personal advancement and the only way I can do that is ensure my guild is also progressing which requires gear.

It’s a real obvious statement, there is no question about it. Make that person understand that it takes 25 people to move forward.In order to that, it needs hard work and effort. I don’t know how many times I can emphasize that.

There are always going to be players that have a “me first” mentality in a Guild. Make them understand that in order for them to get the best pieces of gear in the game, everyone else in the Guild also has to get it at the same rate as that player or else that Guild will not move forward.

Dangle the loot that’s relevant to them in front of their faces. Even they can understand that if they want that loot, they have to kill a boss in order to even get a shot at it. The “me first” attitude is fine if they understand that it comes with patience and effort.

Star Players

In every professional sports teams, there are star players. There are certain names who night after night just seem to deliver their best performances.

The Patriots have Tom Brady, who was able to deliver and lead his team to a Super Bowl choke appearance.
The Penguins have Sidney Crosby, the best overall hockey player in the world.
The Yankees have (had?) A-Rod, who… was probably important for other reasons.

Challenge your Guildmates to be the best they can be. Recount and other DPS meters, used in the right way, can help foster a little of competition. Warcrafter and WWS can be used to show whose slacking and who isn’t.

In my opinion, it’s not about the methods. It’s about the results. Eventually, players will realize that PvP Gear isn’t going to cut it on certain encounters because sites like Warcrafter and WWS will prove that your PvE geared players will eventually top them in damage.

Just remember. If everyone brings their A game to the table, then those end game bosses won’t even stand a chance.

Guest Post: A First Look at a Feeder Guild

This is a guest post from Galadria. She represents half of the knowledge from the Light and the Dark.

We’ll start with a sample scenario. You are a member of l33t Guild, part of the raid core. Your guild is farming the lower bosses of TK/SSC and trying to down Vashj and Kael to get into Hyjal/BT. Since most of your raid core doesn’t need gear out of T4 content, it’s basically PUG. Whoever can throw a run together does whenever they happen to be in the mood. Since the raid core doesn’t want to have wipe fests, when they do farm that content (for badges or off spec gear) they tend to do it with each other so they can blow through it quickly. One day JoeRogue; who has been raiding in Kara for a while and gone on a few runs of Gruul and Mag, asks that oft dreaded question in Gchat:

    “How come I never get to raid?”

This sets off a fevered discussion with much flaming from the raid core and much grousing from lower echelons of the guild. The core raiders don’t want to hear it, they’ve put in the time and effort to be where they are. The lower ranked players feel shafted, they never get a chance at better gear or to show the raid leaders that they can play competently.

Overlooking the fact that there seems to be a bunch of whining, it shows a problem I think a lot of guild at this level have. The guild is split between those that are part of the progression raiding and well geared, and those that are just getting Kara keyed or just out of Kara, and learning how to raid. These two groups have different needs from the guild. Both groups need structured, scheduled raid time for their level of content, lead by a competent RL to make things go smoothly. They just need different content.

Requirements

Kara (1-2 nights), Gruul (1 night), Mag (1 night), SSC (probably 2 nights), TK (probably 2 nights). If you stacked groups correctly, you could do Kara in 1 night and Gruul and Mag in the same night. That’s still 6 nights of scheduled raiding! I don’t see many guild leaders (in average guilds) being able to handle that.

As I see it you have a few options:

Option 1

Let the lower level players fend for themselves. They can probably make in-guild PUG Kara/ZA runs without much problem but Gruul/Mag is going to be a lot for some random person with a little initiative to get together. This may lead to unhappy players in your lower ranks. However, since they’re not part of your progression team you may not care if they come or go but I tend to think that’s kind of a crappy way to deal with the situation.

Option 2

Another option is to be up front with this group and tell them that you will not be scheduling any events at their level of progression and if they want to experience that content they should find a guild at their level to grow with. This is tough since a lot of these people will be friends of members of your raid core. I think it’s good to be up front and honest, and you’re doing them a favor by letting them know that you are not able to meet their needs. It can be up to them to find someone who can.

Option 3

What I think is the best option is to establish what I call the Feeder Guild. This can be a separate entity or a sub-set of your existing guild. This guild becomes a leveling and early raiding guild that prepares your lower level players for higher content. This option will take more work at the beginning to get started, but will be worth it in the end.

You’ll need to find someone (or a couple of people) who have the organizational skills and the drive to run the show. This person should be outfitted with the resources and responsibilities to organize your lower level raids for those that need/want them. It’s also a good idea to get a few of your higher level raiders willing to help out. Even a few above level players can make a huge difference in how smooth a raid goes. If you don’t have anyone willing to help, you can consider offering a small amount of DKP for an incentive with a weekly limit.

This is also a great way for your Raid Core to get their alts into the lower level raids. Just about every 70 raider that I know has and alt (or 5) and most of them have been at it long enough to have another 70. They always seem to ask to take their alts on Kara runs. Here’s a great opportunity to get them access into regular runs of lower level raids.

Splitting the raiding responsibilities between 2 groups means a manageable 2-4 nights of raiding for each group.

Each group can also handle loot individually. I know a lot of guilds tend to throw DKP out the window for lower level raids. Then the guy who’s been playing with your guild for a while can get unlucky on a roll and loose loot he’s been waiting for to a guy who just joined looking for some quick purples.

As with everything else, this is a highly personal situation. What works for one guild will not necessarily work for another. You may be really picky about who gets a ginvite and don’t have this problem since you don’t let anyone in that’s not geared well enough. You may let everyone and their dog into the guild, but don’t really care if they get any raid time. If however, you do have a similar situation, consider this solution.