Leading The Lodur Way

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This comes as a request on twitter from @Furiey. They asked me to write a post about my particular style of leadership and thus today’s post is born!

There are many different ways to lead I’ll discuss some of the more common ones and then talk about my own style. The most common styles of leadership you’ll find in MMO’s are as follows:

  • Democratic leadership
  • Bureaucratic leadership
  • Charismatic leadership
  • People-Oriented leadership
  • Laissez-faire leadership

Democratic Leadership

The democratic leadership style is also called the participative style as it encourages Guildies to be a part of the decision making. The democratic Leader keeps his or her Guildies informed about everything that affects their Guild and shares decision making and problem solving responsibilities. This style requires the leader to be a coach who has the final say, but gathers information from Guild members before making a decision.  Democratic leadership can produce high quality and high quantity work for long periods of time. Many Guildies and Raiders like the trust they receive and respond with cooperation, team spirit, and high morale.

Like the other styles, the democratic style is not always appropriate. It is most successful when used with highly skilled or experienced Raiders or when implementing operational changes or resolving individual or group problems.

This is an everyone contributes to the process thing with the Raid Leader or Guild Leader being the final say. This is VERY VERY good for morale and helps make people feel a stronger emotional investment to the guild as a whole. It does have a downside in which sometimes Alpha class personalities can clash when two conflicting ideas are presented. A strong and decisive Leader can head this off at the pass however. This is also very time consuming process sometimes to get things accomplished.

Bureaucratic leadership

Bureaucratic leadership is where the Leader manages “by the book¨. Everything must be done according to procedure or policy. If it isn’t covered by the book, the Leader refers to the next level above him or her, or converses with officers as to make new policy to handle the situation.

Basically you set rules and policies to handle as much as you can and then follow those guidelines to the letter, be it loot policy, raiding policy or even guild structure.

Charismatic leadership

A Charismatic leader is one who provides an environment full of energy and positive (well OK, sometimes Negative) reinforcement. If you are naturally charismatic, you are very fortunate! This is a trait that is not so easily learned. Charismatic leaders inspire others and encourage them to be their best. Guildies and group members want to impress a charismatic leader, so they work hard and strive to succeed. Charismatic leaders are great for projects that require energy and talent.

This type of leadership is a double edged sword. You’re often perceived as approachable and a friend to the guild. It’s like Cheers and everyone knows your name. People are excited to group with you and this type of leadership is great for morale. It does however require a lot from the Leader and your mood will greatly affect the mood of those around you.

People-Oriented leadership

The leader is totally focused on organizing, supporting and developing the people in the leader’s team in order to accomplish a specific goal. A participative style, it tends to lead to good teamwork and creative collaboration. However, taken to extremes, it can lead to failure to achieve the team’s goals. In practice, most leaders use both task-oriented and people-oriented styles of leadership. This lends itself well to an autocratic approach and the leader will actively define the work and the roles required, put structures in place, plan, organize and monitor.

This can be highly effective form of leadership, but has an increased chance to cause burn out and atrophy among Guildies and Raiders.

Laissez-faire leadership

The laissez-faire leadership style is also known as the “hands-off¨ style. It is one in which the Leader provides little or no direction and gives Guildies and Raiders as much freedom as possible. All authority or power is given to the masses and they must determine goals, make decisions, and resolve problems on their own.

While this may sound silly you’d be surprised at the number of people that do take this approach, trusting in the structure of the guild and the maturity and camaraderie of the Guildies and Raiders to keep things flowing.

Choosing the Right Style

A good leader will find him or herself switching instinctively between styles according to the people and work they are dealing with. This is often referred to as “situational leadership”.

For example, the manager of a small factory trains new machine operatives using a bureaucratic style to ensure operatives know the procedures that achieve the right standards of product quality and workplace safety. The same manager may adopt a more participative style of leadership when working on production line improvement with his or her team of supervisors.

How Lodur Leads

I am a Situational Leader, but I tend to hover between Democratic, Bureaucratic and Charismatic leadership styles. My default mode is Charismatic though. I’ve been told I’m very Charismatic by the people that meet me, whether this is true or not I’ll just go with it 😉 . I tend to try to inject a lot of energy into my team when I’m leading. I joke I jibe people and I try to keep spirits high. When it comes time to make a decision like if people want to keep going on a raid boss, or if it comes time to re evaluate tactics I slip into Democratic mode. When there is a problem or potential problem I want everyone in my raid contributing. Even the zaniest of ideas sometimes is the one you need to work. Between being very energetic and asking for everyone to participate, morale is kept high and my raiders always feel a strong involvement and attachment to the raid and to the guild as a whole.

When it comes time for something with policy and procedure I become very Bureaucratic. I follow the policy to the letter, it’s there for a reason. This includes reviewing applications for raider positions and most recently denying someone a raider rank. I deal with it with professionalism and courtesy, and I follow the guild guidelines to the letter. Let me give you an example of each.

A few weeks ago my guild split into three 10 man groups. The idea was to do ToC 10, Ony 10 and then ToGC 10 and see how far we could get our groups in ToGC. When I started the raid invites I had a few new people and the first thing they heard was me “yelling” at another one of the officers on vent. Zabos and I have a very long history of friendship and we can often be heard over vent with me telling Zabos to die in a fire and Zabos waving some epic or mount in my face to taunt me. We goof around and the guild loves picking on Zabos. The new guy was a bit confused but then everyone joined in throwing some jibes around. I then chimed in over vent

“OK guys here’s the plan, ToC and Ony like normal then we’re coming back here to do some heroic ToGC 10 good stuff. My goal is to make it farther then Woe’s team. This is where you come in. I need you guys to give it your all when we come back here. Get your silly wipes and deaths out of the way early and lets show our Guild Leader what team Lodur is made of!”

This was met by the sounds of eager raiders getting ready to sink their teeth into content they had not tried before and led to a two shot of heroic Beasts before the raid was called on account of time. The first wipe I asked on vent if anyone had any ideas how we could make it better. A few people chimed in and we implemented some of the ideas and it lead to victory! They were so excited and everyone had a good time, and I was quite proud of them.

After the raid that night I had to send a denial letter to one of my Shaman who had applied to raider. I switched into my Bureaucratic mode and cited the reasons why they were being denied the rank, as well as citing guild policy. They understood and there was no hard feelings.

So that’s how I lead. I slip between the three styles as the situation dictates, but I tend to default to Charismatic style of leadership. People tend to like me and so I don’t have to brow beat them or yell too often to get them to do something. 95% of the time I just have to ask nicely and it gets done. People feel comfortable when I’m in charge and I’m told I do a good job and everyone has a good time so apparently I’m doing something right.

There are many ways to lead and in the end you have to find the one that fits your goals as a group as well as you as a person. and leader.

So how about you? How do you lead? What style best suits your personality and raid?

Tune in next time where I’ll talk about the tools I’ve come across that I’ve found useful when leading a raid.

Until next time, Happy Healing!

Sig

image courtesy of faqs.org

Trophy vs Token

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When Burning Crusade touched down we received a token system. The system tied multiple classes to a single drop from a boss. This allowed for less loot being sharded or discarded and allowed for quicker gearing as a guild. The tokens could then be turned in for your tier set pieces. A lot of people were afraid of this method, but it worked out really really well. Guilds were able to gear out their raiders quickly and efficiently and very little loot was left to rot. We began to see the starting of this in Vanilla WoW in Naxxramas and the tier 3 raid sets and AQ40 with the 2.5 pieces. “Token” bosses dropped two tokens a piece and everyone was generally happy.

When Wrath of the Lich King came out, it was more of the same. Naxxramas and Ulduar continued the token system along, but added with it two levels. A 10 man level and a 25 man level that we affectionately refer to as tier x and tier x.5. The system continued to work well. Bosses that were token droppers continued to drop two of them and it was even made so that we could purchase tokens with badges for two of the slots. Gearing was a bit faster now thanks to the addition of two purchasable tokens and content flew by for a lot of people.

Then patch 3.2 hit, and brought with it Tier 9 content. Trial of the Crusader distributed loot in a very, very strange manner. First of all the Tier 9 gear was split into three item levels of quality. We’ve been referring to them as Tier 9, Tier 9.25 and Tier 9.5. Tier 9 can be bough fairly cheaply with Badges of Triumph, the next level up 9.25 requires an amount of badges and a Trophy of the Crusade which can only be obtained in the 25 man version. The tier costs can better be broken down by this:

Tier 9 = ilvl 232 Tier 9.25 = ilvl 245  Tier 9.5 = ilvl 258

Head: 1 x Regalia of the Grand Protector(item level 258) or 75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)

Hands: 1 x Regalia of the Grand Protector (item level 258) or 45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)

Chest: 1 x Regalia of the Grand Protector (item level 258) or 75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)

Legs: 1 x Regalia of the Grand Protector (item level 258) or 75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)

Shoulders: 1 x Regalia of the Grand Protector (item level 258) or 45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)

Confused yet? Most people are. The stat difference between ilvl 226 gear (25 man uld) and ilvl 232 gear is not that big of a jump. going from 226 up to 245 is a big jump for most people. Enough of a gap that most pieces are clear upgrades. So why is this a problem? Trophies only drop from 25 man ToC. You get 1 per boss and a variable amount per tribute chest based on how many wipes you have. There are only five bosses in the instance. (Beasts, Jaraxxus, Champs, Twins and Anub). We’ll go with the model of running 25 man raids. You have 25 people, who all want that trophy. Being only 5 in total that means only roughly 20% of your raid a week can get them and upgrade. Lets look at Ulduar Five bosses drop token pieces, and two tokens per boss which is a theoretical 40% upgrade rate for your raid. The trophy system slowed gearing up way down because most people, especially those progression minded will be focusing on upgrades that can be obtained with Regalia (and it’s like tokens) from Trial of the Grand Crusader or Trophies and badges from Trial of the Crusader.

You can argue that with the drop increases from the tribute chest that better raids are rewarded based on performance, and that is true, but it does not really have any room for guilds that are done with Ulduar but not quite at Trial of the Grand Crusader (example would be guilds that just got a series of new recruits that need to be geared up before ToGC). This however can be chalked up to time spent in a normal version to gear people up, and get them used to the fights before heading into ToGC.

My main problem is the level of competition this generates in a raid. Right now in Ulduar if Gloves the the Wayware Protector drops, you know it’s going to a Warrior,  a Hunter or a Shaman. When a Trophy of the Crusade drops, everyone in the raid is sending tells. Everyone wants them over just regular tier 9 badge gear. I’ve seen this cause resentment and bitterness already in a couple people, and it can lead to bigger problems down the line. How do you distribute loot fairly? What is considered fair?

It’s for this reason I’m not a fan of the trophy system. I’m ok with working on harder content for a bigger reward. That is fine and dandy, but when I see an entire raid of people sitting, waiting, wondering if they’ll get the item it becomes a problem. I never saw this problem with a token system. Players might be mad at the game for dropping Vanquisher over Protector but it was RNG and nothing could be done about it. It’s a different story when you’re eligible for the item and watch other people get it over you. It’s a lot easier to accept something out of immediate control like RNG.

It’s not a bad idea in theory. It allows you to select the item you’re upgrading, it allows you to make sure anyone and everyone can use the items instead of seeing them rot due to RNG but I personally feel the token system is the way to go. While loot distribution is always an issue for any guild, I think the trophy system has too much potential to cause harm and additional stress that is unneeded in a raid / guild environment. I asked a question on Twitter about what people thought about the Trophy system. I got a surprising number of replies with people who just won’t run the content or have all together stopped raiding as  a result. I’ve also heard reports of guilds having to re work their entire loot system and policy because of this tier content, and that’s not good.

What do you think? Do you like the trophy / badge / three levels to the tier set? Do you hate it? Have you had any interesting stories revolving around loot distribution in tier 9 content?

Well, that’s my two cents on the subject until next time Happy Healing

Sig

Head 1 x Regalia of the Grand Protector(item level 258) or

75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)

Hands 1 x Regalia of the Grand Protector (item level 258)

45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)

Chest 1 x Regalia of the Grand Protector (item level 258)

75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)

Legs 1 x Regalia of the Grand Protector (item level 258)

75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)

Shoulders 1 x Regalia of the Grand Protector (item level 258)

45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)

Pass the Parcel: When Raiders Won’t Roll

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This is a guest post by Mimetir, an oversized owl of a raid leader on The Venture Co (EU). You can find her twitter feed.

Loot.

Shiny items of [insert rainbow colour here] pot of gold goodness.

Many players actively strive to better their equipment and make that their main goal in the game. Better, stronger, faster, more purple pixels than before, able and willing to go forth and vanquish something corrupt for the good of Azeroth. Go on, admit it – we all want loot: if we didn’t, our characters would still be pattering around in recruit’s regalia and would be prone to splattering over the scenery as soon as they looked at an end game raid. Better gear is a must not only for those players who actively raid but also for the other people they raid with in order to aid smooth group progression. But what about the people who just… don’t go for loot?

Say a guild decides that they are ready for Trial of the Grand Crusader and choose to invite one of their regular and generally competent raid healers.

Call him Homer.

The catch is that Homer’s in Naxx25 kit and the Trial is, well, at Grand Crusader level. Homer struggles and there are a fair few deaths and extra strains being put on other raid members to keep the group alive. There is limited success and the road to progression is rocky; the guild is increasingly beset by much wailing and gnashing of hooves. These are effects which would quickly avalanche into morale killers and unnecessary wipes – and, the longer they continue, similar cracks may start appearing in the guild.

You might think that Homer would have better gear considering he is a good healer and turns up for raids regularly. Is he contending against 9 other clothies for his loot? I’d hope not unless their lock is an astonishingly good kiter. Has he been on runs plagued with plate drops? Not at all, he’s seen useable loot every week for the past six and counting. He just never rolls on loot. He’s been known to pass gear with twice as much spell power than his own in favour of the druid tank’s off off spec.

Twice.

Players like Homer are not as rare as you might think: I have seen many different players pass on loot which seems a boon giftwrapped for them from the loot gods.

What goes through a player like Homer’s mind? Perhaps one of the following:

I don’t need it as much as X does, give it to him. This reason is quite acceptable if it’s not a regular occurance. The player may just be a nice person – it’s sweet for players to occasionally pass loot for other team members and can bond the group together. But if a player regularly passes in favour of giving loot to others it may cause frustration and have other, deeper reasons behind it…

I have equal stats to [equivalent class] so I must be just as good without new loot. This reason can be somewhat deceptive and is the by product of a lack in knowledge of game mechanics and an over or underactive confidence. The player may truly believe what he’s saying, in which case nodding and smiling at him is probably the best initial reaction. On the other hand it may mean that the player doesn’t believe this at all and is trying to mask the fact that he’s hopelessly confused.

I use custom / old stat weightings and that item doesn’t fit. Not many items seem to. Stats are understood in different ways by different people – some people have trouble getting their head around them at all. Some players get a grip on stats and then hold on to that understanding for all time, even though stats change over time. These approaches are fine and can be addressed gently, starting with the basics – not everyone needs or wants to know the mathematics in depth.

I don’t understand loot and you’re waiting for a decision from me so give it to someone else already. Some players have never got a grip on loot at all. They may think that there is a complex maze of mathematics and stats behind understanding loot and be terrified of entering it. Alternatively they may not want to ask for help in case people think they are stupid. Whatever the case, these players may get easily irritated when attention is drawn to them during loot rolls.

I don’t have any interest in progressing this character but I’m relied upon to be here with this character. If this is the case the player will show no interest in anything to do with the run – gear progression, instance progression, tactic progression. They may become bitter and, gradually, an unreliable raider in more than the loot sense. They may also spoil for fights; in this situation regularly passing on loot would just be an indication that this player needs a break.

There are probably many other reasons but those are the main ones I’ve heard players use. All of these responses can lead to an uncomfortable atmosphere in the passing player’s group – just look at the effects Homer has on his guild’s progression run. Progression requires every member of the group to be of an equal standard in their role in order that the group knows they can trust and rely on one another. Homer’s loot behavior may inspire bitterness and futility in his healer teammates, for example; the longer it goes on the more uncertain they are whether they will have to keep an eye on picking up Homer’s role.

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A player who is in this situation regarding loot is also likely to be feeling uncomfortable himself. Whatever his reason for passing on loot regularly, Homer is likely to be aware that it is creating tension. He may also feel cornered and not know how or whom to talk to about it: he has, to his mind, a good reason for passing on loot but his group members’ teeth are wearing into dust and their hooves getting chipped. He may realize that on some level he is letting the group down. This may lead to a drop in his performance and skill level, and potentially to a voluntary or forced drop from the raid team.

A player’s reason for constantly passing, whatever it may be, is their reason – not an excuse. It should not be ridiculed or dismissed out of hand by anyone in the group, including themselves. Neither should a blind eye be turned to this behavior if it is causing tension in the group. I think it should be brought into the open and discussed in a supportive manner, either as a team if everyone is comfortable to do so, or one to one between the player and either an officer or someone who is close to the player, who is comfortable being a mediator. Most of the reasons listed above are easily addressed – the second, third and fourth could all be eased through a variety of methods. The player might be directed to theorycrafting sites such as Elitist Jerks to read around their class in order to nourish or update their understanding of it. They might be encouraged to start playing with sites such as Lootrank, Warcrafter or download Rawr. Class group discussions and workshops could be run within the guild. Hell, a few patient players in the guild might take it upon themselves to run a few more relaxed instances with Homer to have him learn more about his class or become more used to loot rolling in a less stressful environment.

The fourth and fifth reasons listed above are the most worrying ones for a guild. Those are the ones which most quickly lead to a player feeling like they are being forced to do something they don’t want to, and becoming alienated from the guild. The player knows he is relied upon and this fact becomes a burden. He becomes more stressed and disinterested with varying reactions depending on his personality: the progression path gets rockier for everyone on it.

In my opinion it is crucial to watch out for raiders repeatedly passing on loot. I’d say that from a raid leader’s perspective it’s important to open those lines of dialogue with a Homer-like player and get an idea of his mindset and what should, if anything, be done about it: Obviously as a raid leader you don’t want to be stuck with a player whose loot behaviour holds the rest of the group back and causes cracks to appear.

Of course, depending on your agreed loot set up, as a raid leader you could simply give loot you consider beneficial to the player even if he passes on it, but that may cause its own problems. Will the player feel even more cornered and forced to do something they don’t want to? Probably. Will they and other group members loose or gain respect for you and the loot system and will it cause more cracks or cement over old ones? Probably the former. Do you, in fact, know better than the player himself?

So if you know someone who regularly passes on loot – or are someone in that situation – get talking about it. There’s no shame in not understanding something and the mechanics of WoW are too vast and perhaps fluid to be nailed down in one in one brain at any one time. Whether you’re Homer or Homer’s group member you may just learn something about another class or person and become a closer, better, faster – more purple – group for it.

I’d be interested to hear what you think, too – be you the uncomfortable Homer, the gnashing group member, the exasperated raid leader/officer – or you’ve seen it before, from afar, and pondered on the subject. Do you think loot passing is something which happens often? Something which is a taboo subject, especially in raiding guilds? Something which shouldn’t happen if the guild or group is set up correctly? How do you think this kind of loot behaviour should be addressed – with sidelining or discussion and support?

Officers and Alts and Raiding Oh My!

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So very recently one of our Officers has been bringing his alt to our raids, not just farm content but our progression nights. This was obviously given the go ahead by raid leadership but it did stir up interest in a few raiders asking what was going on. As a standing rule my guild has never really taken alts on main raids. Normally alts are left to the alt raids on the weekends. We have in the past however asked very well geared alts along to fill gaps in our raid make up. So after taking care of a few guildies concerns, I figured it was something post worthy.
There seems to be a large concern about officers abusing their power to take their alts on main raids and get loot that would otherwise go to mains, or using their positions to get main raiders / toons to take their alts through content to gear up. While I’m not saying this doesn’t happen, because I’m sure it does, but I don’t think it happens as much as people think. Most time I see guild officers gearing up their alts to be able to pitch hit in a raid if need be. I’ll use my guild as an example. Most of the officers there have well geared alts, it breaks down something like this

GM DK tank main – Well geared Rogue alt

DKP officer/hunter class lead – Well geared Warlock alt

DKP officer/Warlock class lead – Well geared Unholy DK

Recruitment officer Dps DK – Well geared Paladin alt

Raid officer/Shaman class lead – Medium geared DK tank / low to medium gear Hunter

I put myself on the list because I am actively seeking to bring my hunter up to the well geared level of things. Other officers have other alts and such but you get the idea. The intent behind our gearing is something to help our raid and groups out. Let’s say our guild is doing two ToC 10 man runs, normally we have 6-7 raiding healers available. You don’t need 7 for two ToC groups. Let’s say one group is short a tank, my goal would be to be able to hop on my alt and fill that role so the group doesn’t fail to start. Another example and one that we’ve been using. We’ve been a little short on the melee front this past week. As a result the warlock class lead hopped on his Unholy DK for this weeks raids. It provided the same spell buff his warlock did to the raid but gave us the melee we needed for our encounter. It was useful to be able to pull someone’s well geared alt to fill the gap and keep the raid moving.

It should be noted that this isn’t required and that the vast majority of the time we spend gearing our alts up are through pugging instances and farming badges. That said it’s already proven useful a few times.

How to Handle Loot Priority:

So something that is key is to set up a loot priority for any guild raid even if it’s not a main raid. Our weekend alt runs we use a loot priority to keep things going smoothly.

Main spec > Off spec  // Main toon > Alt

Pretty straight forward  right? This has also encouraged more then a few people to bring their main toons to these alt runs as they are normally instances we don’t run anymore or alternate versions of what we are running (my guild is a 25 man focused guild so we do 10 man / alt 10 man runs on weekends) Everyone has fun and anyone can bring their alt along if they want, as long as we get a group composition we need.

Having well geared alts in a guild raid environment is a very useful tool that an be called upon when needed. It seems most people’s apprehension is when they see officer alts pop up in a main raid, I suppose I can understand that. If you’re in a situation that you feel like the officers or some officers in particular are taking advantage of the system, say something just like my raiders did to me.

Now, with all that said, this doesn’t just pertain to officers, but as the questions and concerns was about officers taking advantage of the system to bring in their alts to gear up that’s where we kind of hovered around. Raider alts can be just as helpful and there have been occasions when we asked a raider to bring in their alt. Sometimes this has even lead to them wanting to switch their mains for both their enjoyment and the good of the raid.

So, what do you think about alts getting geared up to raid? Do you have an alt army ready to take down Icecrown? Ever bring an alt to a main raid at the leaders request?

That’s it for today, until next timESig

Seven Ways to Your Raid Leader’s Heart

I was having a discussion with a fellow officer last night after our raid. We had just completed ToC 25, Ony 25 and VoA 25, with relatively few speed bumps. My friend and I were talking about what makes me happy from a leadership perspective in a raid. I decided to type out the list I came up with as what I look for from my raiders.

Sign up! – One of the biggest problems any raid leader or anyone who organizes a raid is knowing peoples availability. My guild is very raid oriented and we do have raid sign-up sheets as well as a section for people to post when they are out of town ahead of time so we know who is available and when. We also ask our raiders if they can’t show to sign up on the list as not available. There’s nothing more frustrating than trying to track down people to make a raid happen. There has been many a time my guild leader has sent me a text asking where certain people are. The end result is both of us (more him than me due to my work schedule) scrambling to find people to fill gaps so that everyone else who signed up isn’t left in the cold without a raid.

Bring Consumables! – My guild supplies flasks, food and elixirs to raiders. We have officers and raiders that are potion and elixir specced so even if you don’t have access to the raider tab of the guild bank, you can get your consumables made. Often times us crafty types won’t even need all the mats, usually I just need the Frost Lotus and I can whip up a ton of flasks. We also have raiders who bring a ton of fish feasts so there’s always food buffs available as well. There’s very few things as frustrating durring a raid as waiting for people to buff up with flask and food or to hear someone didn’t bring any. If you need flasks, ask before the raid!

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Have Your Gear Ready! – Before showing up to a raid make sure you’re gear is properly enchanted and gemmed. If you have that shiny new piece of gear you want to wear to the raid that is fine and dandy, but make sure it’s ready to use! It’s incredibly frustrating to see a raider show up with empty sockets or no enchants. I know in my guild, we supply Abyss Crystal’s for guildies to use on enchants, and enchanters will supply the rest of the mats 9/10 times. JC’s are always available and we stagger patterns for the most part so there is always someone who can cut a gem that you will need.

Make sure your gear is repaired before starting the raid. One boss in it’s not fun to hear some one’s gear is in the red. Also make sure you’re using the right gear. Some people will fish or cook before the raid and sometimes forget to take off their fishing pole before heading off to the run (*cough*fishingpoleZabos*cough*) and then do part of the instance in the wrong gear.

Know The Fights! – Most raid leaders will have the information readily available and posted for you to view well before the raid begins. I make it a point to sticky all the boss strategies and videos at the top of the thread aptly named “Raider Forums”. With the Internet around and sites like bosskillers, tankspot and our own little space here at WoM there is a plethora of information available on most if not all fights in the game. At least have a general idea of what is going to happen, it makes our job a little easier when we’re explaining what we need you to do and it helps keep the pace of the raid up.

Don’t Ninja AFK! – Having players afk or ninja off of ventrillo without saying a peep to anyone is very annoying. Calling out for someone to do something over vent and get no response is not fun, nor is waiting for someone to get back from the afk before a pull. While I used ventrillo as an example, this holds true to raid chat, party chat. Basically just pay attention to communications. If you need an afk break just send a tell to the raid leader and say “afk 2 min” just let us know!

Mind Your Attitude! – This is a very social game. In a group or raid you are interacting with 4, 9 or 24 other people all with the goal of having fun in mind. We all understand that real life happens and things outside of your control will affect your mood, but when you’re in such a dour mood that you’re bringing everyone around you down or you’re spending more time kvetching rather than raiding, it might be time to take a break for the night. Getting snippy, pitching fits or the like is non conducive and counterproductive to a raid. You need to be able to check the baggage at the door and unwind and have fun for a little while with a group of people.

To quote Matt “Either leave it at the door or just leave”.

Don’t Stand in the Fire!!! – Since the dawn of raiding, players have been drawn to standing in the fire. It’s warm cozy effect lulls them into a sense of security and happiness. As a raid leader there is nothing more frustrating than watching someone stand in the fire / void zone / thunderstorm / aoe damage and just die instead of moving. It is the bane of all raid leaders! Yes sometimes things happen like lag or graphics bugs. But as I told one raider last night, if you don’t see a spell effect and your health is going down maybe move a couple feet to the left or right and see if it stops! Help us help you stay alive! Remember you can’t DPS if you’re dead!

Leading a raid is often times thankless and almost always a very frustrating job. We see to the happiness and well being of a multitude of people and try to make sure the raids happen in such a way that people are still having fun rather than feeling more worn down at the end of the night. We appreciate any help we can get in making things go smoothly. When your raiders come prepared and happy it makes things so much easier not only on the leaders, but the raid as a whole. My raiders do the things above and I can honestly say I love raiding with my guild because of it. It lets us goof off and have a good time enjoying the game together and less time worrying about making sure everyone is ready. Yes hiccups happen but for the most part they are all on the ball, and that makes me very happy.

What about you? What do you do to help make raids and groups easier?

P.S.

A total non sequitur here but like matt I too have my own projects I work on when I’m not writing for WoM. If I could I’d like to take a second to plug my latest project (Thanks matt for the go ahead to plug =D).

Those of you who follow me on Twitter will know this but for those who don’t I’ve recently started co-hosting a podcast about gaming with two other “gentlemen”. Rodger / @wowdawgs from www.wowdawgs.com and Enrique / @spoonwolf from www.spooncraft.com. Our podcast is For The Lore and is available free for download from iTunes. Direct links can be found at Forthelore.com. Join us for all things surrounding story driven gaming. We stream live on mondays through ustream with pre show starting at 6:45pm est. We cover all games with a story there as well as our own works of fiction writing and game design. We do cover WoW but not exclusively!

That’s all I have for today. Until next time, Happy Healing!

Sig

Image from druidheal.com