Friends and Raiders: How Far is Too Far?

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I’m back after my vacation and feeling very recharged, with that said I bring you today’s post!

This is a question every raid leader has to ask themselves at one point or another. How far can you push your raid before it’s too far? If you push your raiders too far, they drop like flies. Burn out increases at exponential rates and you find yourself actually losing ground. The problem is how does one gauge it? How does a raid leader find the line before they cross it? It’s not easy I can tell you that much. Most people I’ve talked to about this on twitter as well as just passing conversation all have different ideas on how you can find the line.

The topic came up a little over three weeks ago. Our main tank and guild leader (Death Knight) was in the middle of a horrible storm and was making sure his roof was still in tact, needless to say he wasn’t there for Vezax (and understandably so). This left us with our Second highest tank (Prot Paladin). In addition to this we were down a couple raiders due to vacations or family events. If you’ve read up on Vezax you’ll know he has an ability called Surge of Darkness. A Death Knight is able to blow cooldowns every time it’s being cast (part of the reason it’s DK tanking is getting a slight nerf) and makes the ability moot. The other tanks don’t have the luxury of having a cooldown available for every surge. One strategy is to kite him around for the 10 seconds the ability is active, but we like to reduce movement on boss fights as much as we possibly can. After a couple wipes we developed an idea for a cooldown rotation involving the Pally’s CDs, two Guardian Spirits and Pain Supression. The night was filled with all sorts of Murphy’s law. Everything that could go wrong did. After every attempt though I kept trying to push the raid forward. This is an easy fight all things considered, we’ve killed him before multiple times and 90% of what was going wrong was outside of control. No reason to quit right? After 12 attempts we finally kill him again.

After the raid I was talking to one of our warlocks, he commented that the number of attempts we made almost broke him. So I asked him if he though I was pushing the raid too far. He replied with “one more and probably”. The week after we had a similar issue with Thorim. Murphy came out and smacked us around just a little bit with random DC’s and bugged mobs, and after several attempts we were all feeling worn down and called it a night after we toppled him.

As a raid leader there is nothing more frustrating then wiping on farm content, be it through player error or laws of the universe conspiring against you. Those of you who follow me on Twitter probably remember many of my in between wipe comments like “I think I need to kick a puppy”. Being in charge, even just in part of a raid can be very frustrating. When the event fails it’s hard not to take it upon yourself and feel like you failed, or let the guild down. The burden of responsibility comes with a certain amount of guilt and most raid leaders will tell you as much. Sometimes we walk away in defeat and try again later, other times we push harder to meet the goal. Raid leaders have to know though, when it’s time to lick your wounds and come back later.

If they don’t learn when it’s time to call it they run the risk of increasing raider burn out and doing more harm then good to the raid overall. So what do we look for?

Performance

Watching your raids performance is one of the ways a raid leader can tell if they are pushing the raid too far. Are your top DPS getting lower on the charts? Is the raid missing easy interrupts? Are people who normally don’t fail at void zones failing at void zones? Is there an overall increase in the frequency of easily prevented deaths?

When you see your raid’s performance start to dip you have to stop and ask yourself, why. Is it because of bugs or lag? Bad luck with connections and addons? Is it just too late in the evening? If you find raid performance dipping with no good reason or outside cause, it might be time to call it a last attempt and then sleep it off.

Morale and Attitude

Another good indicator is the general mood of the raid. Is everyone still having a good time? Is everyone talkative on vent? Is everyone moping about or seemingly disinterested in the raid? People seem like they are ready to go to bed? If your morale in the raid is slipping, you bet performance is going down hill. Also when morale slips, tension between raiders can rise as well. Sometimes this can lead to confrontation if you’re not careful.

I have a raider who I adore, she’s one of my favorite people in the world. Every now and then I’ll get a tell from her with a statement something like “this isn’t going well is it?” , “grrrrrrr what are we doing different tonight?!?”, “I think I need to lay down =(“. It’s usually at this point I know it’s time to call it a night, or getting there very quickly. She’s usually very chipper and gives it her all. But when I get one of those tells I know we’re going to be winding down soon as morale is starting to take a turn south.

Raider input

This is a big one for me at least. I listen to my raiders. If a raider comes to me and says that it’s just too much, I listen. I expect my raiders to be vocal.  If there is a problem or concern I expect that they will tell me. I know my guild leader expects the same as well. As a raider you should be able to go to the raid officers and let them know when you feel yourself slipping for whatever reason. Your raid leaders aren’t psychic (even if we are using Big Brother) and sometimes the only way we know what’s going on is when you tell us. We are after all only human so help us out when you can.

That’s it for today.

Until next time, Happy Healing.

Sig

Image courtesy of  http://images.paraorkut.com

The Summertime Woes

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Summertime and the livin is easy
Fish are jumpin and the cotton is fine
Oh your daddys rich and your ma is good lookin
So hush little baby, don’t you cry

-Gershwin

So the weather outside is becoming nice once again for many of us. With the nice weather comes what I like to refer to as the “Raider’s Lull” . What is the Raider’s Lull you ask? It’s that time of year where people start to take a break from the game and venture forth into the outside world for a while. For some guilds in Warcraft it’s not a big deal, they simply replenish from within and keep trudging through content while waiting for the other players return. For others it becomes an exercise in recruitment methods. I’m sure you’ve seen them on the realm forums, various websites and services like Twitter all asking for recruits and potential applicants to head over to their site. For some guilds it’s the beginning of their death throes.

The first category, the guilds that don’t feel the bite, tend to be the more progression oriented. They normally have several raiders waiting in the wings or rotating just for the reason of filling gaps due to holidays and such. These more often then not are also the top guilds on your server in those terms as well, normally one of those “server first” type guilds. If you find yourself in one of these guilds, then you probably haven’t seen the Raider’s Lull

The second category is more common, and I freely admit my own guild recently falls into this category this year. These tend to be not less progression oriented guilds, but ones that are more laid back in their approach to getting there. Attendance issues pop up in the summer when weather is nice and kids are out of school. It’s understandable and more often then not the guild just has to bide it’s time until the raiders return, utilizing other members of the guild who maybe don’t normally raid.

The third group is a bit trickier. Usually this is a guild that has had ongoing attendance issues year round, or has been subject to some form of drama. Sometimes more progression oriented guildies have just left for another guild or even their members are looking for a guild that fits their ideals better. The summer time seems to bring these to a head and they wind up splintering and finding new homes, some players even quit the game as a result.

Breaking the Depression!

So how does one from the second and third category keep going into the summer time?

Recruitment!

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Oddly enough recruitment can solve both the second and third groups problems. I’ll use my guild as an example again. Summer time hit and we saw the loss of a handful of raiders, the problem was these were people integral to our raid and raid strategy on some accounts. We have veterans we can pull for raids when they are on, but since they are veterans and not raiders their schedules tend to be a bit more erratic and pinning them down can be difficult, but pulling from our friends and family in the guild we have been able to keep raiding fairly consistently with good results. They may not be hard mode ready, but they can still kick like a mule when they need to.

The raiders we lost were well geared and performed well. It left us with several holes to fill. Our officers proactively hit recruitment hard utilizing various methods. As a result we have had an influx of  very solid recruits. The recruits are from a guild of the third option above. Their guild was not a comfortable fit for them anymore, and they happened to see a post of mine saying we were looking for geared intelligent raiders. I talked to one of them for almost a month answering questions as best I could. They were from another server so a certain leap of faith was required though this app process as my guild requires our apps be on server for the trial periods and such. After much communication, enter four applicants. They are currently going through our application process, but they have already been making friends and feel like a good fit. Recruitment has kept us going strong and has helped us keep raiding, and it helped four very awesome people find a potential new home with new friends. So thank you Kaylestera, Trull, Andorel and Lysah for taking a leap of faith and putting in those apps.

For recruiting there are several different ways to go about it. For my guild we utilized internet services such as

Twitter,

Realm Forums,

Guild Website,

We also utilized Word of Mouth along the server, with friends from other guilds letting people know we were recruiting. Members of our guild spread word among their real life friends as well as their friends on server letting them know we were hiring so to speak. So far it’s been working out very well. Unpossible is still going strong and we’ll survive our Raider’s Lull.

So, is your guild facing the Raider’s Lull? If so, how are you compensating for it? What category does your guild fall into?

Until next time, Happy Healing.

Sig

Images courtesy of akmg.com and electrotestservies.co.uk

Timing is Everything!

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You know the old saying timing is everything right? Well it’s very true for healing. Bad timing can cause a dead tank, or a wiped raid. Management of global cooldowns, spell cooldowns and compensating for lag can make all the difference in the world between a bad healer a so-so healer or a good healer. So, how can we deal with these as healer? Well there are a couple mods that I’ve found quite useful for dealing with this.

Quartz

Quartz is a casting bar mod addon that replaces the default Warcraft one. It is highly customizable and is very useful for help with compensating for latency.

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That’s a picture of it in use. The icon of the spell is displayed to the left of the bar and the bar shows the time left on the cast, as well as the estimated time of completion. In this case you can see that my Lesser Healing Wave was taking 0.9 seconds to cast, and had 0.1 seconds left before it completed. I couldn’t get a good picture of it, but it adds a latency marker at the end of the casting bar. It’s a red block with with the latency added in on the bottom of it. You can see it slightly at the back end of the 0.9. You have to enable the feature in the options for the addon, but once you do you’ll be good to go.

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It will compensate for whatever latency the game has, and anytime you see your cast bar hit that red block, it’s safe to hit another spell and have it begin to cast when your current one is done. This is useful for many reasons, chief among them is to keep your heals streaming without interruption. Nothing worse then hitting a heal and not have it start to cast, only to find your tank or DPS dead as a result. The mod is highly customizable in look, size and what it shows you. It can show you everything from your own global cooldown, how long is left on an interrupt on you as well as function as an enemy casting bar display. If you haven’t taken a look at Quartz, you might want to.

Fortex

Fortex is a mod that tracks quite a bit of information for you. At first glance you’re probably saying to yourself “but that’s just for warlocks”, but I can assure you it’s not. The mod has an options for every class’ cooldowns in the game.

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You can see here that it makes a bar for you to use. The bar is resizable and you can adjust it’s color. When you cast a spell with the cooldown, it will show on the bar at the time marker closest to its cooldown. When a spell reaches the end of its cool down a splash icon will display growing outwards from the endpoint to let you know it’s ready. You can see in the image above my Riptide has just become available while my Nature’s Swiftness is still on cooldown. I’ve found this very handy because it’s something I can catch out of my peripheral vision easily while still keeping my eyes on the encounter and health bars. It has a ton of options and many for other classes

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It can show you debuffs, soulstones, buffs, even trinket cooldowns. I’ve also found this very handy on my Death Knight and my Hunter. Since installing it I can tell you my healing has gone up as well as my DPS on my other toons. Knowing when your spells and trinkets are available and using them as quickly as possible can make a tremendous impact on your healing and damage output. This mod definitely helps me get the most bang for my buck out of my spells and trinkets.

Having a mod that helps you compensate for your latency and one that can help you manage your cooldowns is incredibly useful. There are many out there, I suggest taking a look through all the ones that are available and find ones that work for you and fit your play style and your User Interface. I just happen to have found these two mods quite useful in this endeavor. Here’s a picture of how these two mods fit with my UI featuring my friend’s lovely pet Gertrude tanking Chillmaw for us.

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So what about you? Have you found any mods that you find useful for managing your cooldowns? How about a good casting bar to help compensate for latency?

Until next time, Happy Healing!

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Image courtesy of www.sharewareplaza.com

The Zen of Healing

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Zen (noun): school of Mahayana Buddhism asserting that enlightenment can come through meditation and intuition rather than faith; China and Japan.

So, how does this pertain to healing in WoW you ask? At it’s base level, meditation is a tool that is used to make the mind and body whole, to realign a persons energy through focus and insight. It is also the realization of an inherent natural wisdom and virtue that fills us all. The most basic function of a healer in WoW is to mend the raid and make the raid unit whole again. Is this far out there? Probably but bear with me a bit. We heal our raid through focus and intuition. We predict incoming damage and set heals and preventative measures accordingly. We trust our intuition, and apply logic to make our healing target decisions rather then trust blindly that our heals will find their mark. We do so through intimate knowledge of our classes and the raiders around us. It’s like hitting the “zone” that athletes talk about. You become centered, super focused and just make amazing saves and pull out all the stops without even realizing you are doing it.

I’m sure you’ve done it before. You’ve been in a fight where afterward someone comments “I have no clue how you healed through that!” and you have to stop and think back on it, because you don’t remember doing anything special, you just did it.

I’ve always referred to healing in WoW as a very fluid thing, it is very natural and adaptive in nature.  It’s something that if you are a healer, it just flows from you without much thought. For me the true zen of healing comes out during my guild’s heroic raids. A couple nights ago we were doing General Vezax (working on our second kill on him at the time).  I had assigned three healers on the main tank, a Resto Druid, Holy Pally and Disc Priest. Vent was quiet as dps wait for the call to burn down a vapor and interrupters were waiting for the flame spheres to pop up around Vezax. Early into the fight our Paladin MT healer get’s hit with a shadow crash and then very shortly there after an interrupt is missed due to a lag spike and a Searing Flames goes out. The Paladin dies as a result. Without saying anything I see our second Holy Paladin shift his position and take over tank healing, while the rest of the healers move to fill the healing gap throughout the raid. Later on in the encounter our Vapors wound up in the back of the room, I watched as the healers rotated on their own, without any direction. Healers got their mana back and then relieved the tank healers so they could regen then the tank healers took back over. I watched my healers work as one unit, without any spoken or written words passing between them. That to me was a moment of zen similar to the story of the Flower Sermon. Everyone used logic and intuition to work as one cohesive body and win the fight without a word even having to be spoken.

I’ve had other people tell me about how they get into “the zone”. Some have pre-raid rituals, and yes I mean rituals. I have a friend who before a raid sits down on the floor takes some deep breathes and tries to release any stress he’s gathered during the day before the raid through meditation. I have another friend who drinks a can of coke, eats a bag of Andy Cap Hotfries or hot-wings and then sits down to raid, he compares this to say sacrificing a chicken to the raiding gods. Another of my associates listens to classical music while he’s healing, keeping it just low enough to replace the game music but still hear directions in vent. Me before a raid I listen to some music like  John Williams and the Indiana Jones theme to get myself in adventure hero mode.

So what about you? Have you experienced a moment like we did with Vezax? Do you have a pre-raid ritual to get you into your zone? Have you hit your Zen through healing yet?

That is it for today, until next time. Happy Healing!

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Healing Ulduar: Kologarn

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For other bosses in Ulduar, check the Ulduar Healing Strategy Page.

Kologarn is the sentinel that stands in the way between your raid group and the rest of Ulduear. He is a challenging boss for guilds that are new to raiding. Like Deconstructor, victory lies in the ultimate ability of individual players.

Abilities

Eyebeams: Two ways to handle this. Run out the door or run circles on the right side of the platform. More on this later.

Stone grip: He’s going to pluck three players into the palm of his hand and attempt to squeeze them to death until they get broken out. The only way to break players out is by DPSing the arm. Once it takes 380000 damage, the players are released.

Execution

DPS priority is going to approach the boss in this order: Right arm, Elementals, torso. When any arm is destroyed, the torso loses the same amount of health.

It’s best to call out right arm health at 5% intervals starting from 20 so your tanks know when to switch. After the right arm falls, elementals will spawn.

Two tanks are needed to hold Kologarn’s attention. He’s got a Gluth-like debuff that requires two tanks to taunt off each other. Otherwise, the debuff becomes flat-out unbearable.

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Dodging eye beams

When you get focused by twin green beams, you have around 2 seconds to start hustling before you get rocked. There are two ways to handle avoiding them:

Out the door

Make a beeline for the door and down the stairs. The upside is that it presents minimal risk to the players in your raid group. The down side is if the player is too slow, they might die due to line of sight issues. As healers, we don’t have to worry about this.

Laps on the right side

Have beam-focused players run circles along the right side of the room. The pros and cons are the exact inverse of the bailing-out-the-door method. Focused players are well within the range of healers. But poor kiting can lead to multiple casualties.

Whatever solution you choose, drill it in the heads of the rest of the raid to immediately get out of the green. The beams are extremely hard to miss. Keep your head up.

The Elemental Tank

It’s happened before. I’ve seen the off tank gain aggro of all ads and get focused by beams at the exact same time. As a tank, he’ll live for a few extra seconds but not anymore after that. Use whatever saves you can on him to help lessen the blow. Pain Suppression, Guardian Spirit and Blessing of Sacrifice work admirably.

Healing strategy

Around 6-7, healers is a good number to start with. This can drop with more gear and experience. Expect an enormous amount of raid damage being doled out. His left arm sweeps the entire raid for around 15000+. Pick two of your strongest tank healers and assign them to the main tank (this will vary as they’re taunting off each other). Be sure to have Kologarn’s target up so you can see which tank he’s presently on.

If you have access to two Resto Shamans, they can anchor the Stone Grips quite easily.

Healer items

Ironmender OH (Priests, Druids)

Gloves of the Pythonic Guardian Gloves (Paladin)

Robes of the Umbral Brute Chest (Priests)

Unfaltering Armguards Wrists (Paladin)