So Shadow Maybe

“Hey I just met you
And this is crazy
But Monks are OP
So Shadow maybe.”

 

The world is officially ending.

Seriously, this is the year. Volcanoes are erupting ash into the atmosphere. Earthquakes are shattering continents. Storms are tearing up landscapes.

Why? Because the two most unlikeliest things have occurred.

I have a Horde Priest at max level. Never thought I’d get a character that high and routinely doing stuff. My friends ask me why didn’t I try a different class. It’s because I don’t feel comfortable playing another class. I just have an affinity and love for playing a Priest. However, I did decide to take her Shadow instead though she’s still quite capable of healing.

That’s the first bit of news.

The second?

It’s been clear to me after the first few weeks of raids that Holy Priests just can’t seem to match the level of other healing classes right now – Well, either that, or I can’t match the level of the other healers. That’s potentially true. The officers in my guild asked me to give Shadow a try. Since I’ve been predominantly Shadow on my Horde priest, I’ve had some practice. They were curious to see how I’d do in raids. I wasn’t the greatest Shadow player in Cataclysm but that’s largely due to my inability to maintain uptimes on DoTs (among other things).

But the Mist changes have made it a little easier for a newer Shadow player like me.

It’s fun, but I still feel wary. After playing a healer for 8 years, you still have assorted muscle memory from healing for so long. I find myself not only watching my DoTs on bosses, my timers, and my cooldowns, but I’m constantly scanning my raid frames. Burning Mana Hymns when I spot healer mana fairly low. I’m not quite sure what I’m looking for. My Resto Druid has been giving me her Symbiosis for Tranquility (which is fairly weaksauce, but not meant to stand on it’s own as a true healing CD).

I don’t know if I’ll ever play at full DPS capacity because I’m worried that something bad is going to happen. 

It’s not that I don’t trust the team, but I can read the play and “see” what’s going on.

Anyway, I apparently passed my trial so I’ll be doubleshifting as Shadow and Holy.

Things I need to work on:

  • Lining up cooldowns
  • Maintaining DoTs
  • Decision making (on spells)
  • Acquiring additional shadow gear (because I really don’t want to touch my healing gear)
  • Figuring out how to properly burst down orbs on Elegon

Atonement Priests in Mists

Edit: As of build 15640, Atonement is no longer a glyph or a talent. It appears to be a baseline ability built into Discipline and will not be accessible to Holy. Discipline Priests will learn it at level 60.

Plan on going Atonement? The process has changed.

For starters, Atonement isn’t something you talent into anymore. Instead, all the relevant abilities are located in your glyphs (See the above screenshot).

Atonement presently takes up a Major glyph slot. For it to continue being a strong style of healing for Priests, you’ll need to grab Glyph of Smite. You could grab Glyph of Holy Fire but it doesn’t seem to be as important. In order to be an Atonement priest, you must have the Atonement glyph and the Smite glyph. The Holy Fire glyph makes the spell instant but might not be a necessity depending on the encounters.

Not quite sure how I feel about moving Atonement from talents to glyphs. I understand what the move was made: So that Priests could really pick out their talents without feeling they had to force themselves down one route. At the same time though, limiting it to a glyph means that Atonement Priests don’t have as much flexibility either when it comes to glyph selection. I’d wager that you’d still have to grab Archangel in order to remain competitive.

The bright side is that you can go Atonement as Holy.  Chakra: Chastise increases the potency even further.

That third glyph slot?

You could go with the Glyph of Circle of Healing or Glyph of Penance as your two spec stapes.

There hasn’t been much change to the style of healing. If you’re comfortable playing Atonement right now, you should have no difficulties heading into the expansion. At least you can set up a specific glyph page just for Atonement.

Leveling as Smite spec? Still good to go (I’ve been doing it from 85 – 87).

Will you be giving Atonement a shot in Mists?

Leveling, Holy and Discipline Priest specs

Here’s a quick glance at my healing and questing specs on the grind from 80 to 85. My mentality behind this was to select talents that would give me an edge in either survivability or efficiency. I went for talents that helped reduce mana costs or gave me mana back. I also opted for talents that made me a little bit tougher to kill.

Starting from level 80

As Shadow (Link to talent calculator)

Notes

Improved Psychic Scream – In case things get dicey with an overpull, I can couple this talent with Glyph of Psychic Scream. I don’t send mobs flying every where and pulling even more stuff. But it might buy me the precious seconds I need to DPS something down and heal up.

Mental Agility – Cheaper dots. ‘Nuff said.

Veiled Shadows – Wishbone gets to come out more often. … What, don’t you guys name your Shadowfiends?

As Holy (Link to talent calculator)

I chose holy as my dungeon healing offspec. Mana won’t be a terribly challenging issue with the opening instances like Blackrock Caverns or Throne of the Tides. But you’ll want to consider grabbing Mental Agility on the way up.

Notes

Desperate Prayer – Yeah, yeah, not many people would choose this. But I personally like having a safety net in dungeons in case I pull something.

As Discipline (Link to talent calculator)

Notes

Chose Empowered Healing over Divine Fury. Cast time isn’t as big a factor when you’re leveling up via dungeons, I found. Still going to be using a combination of shields and Flash Heal to get over the top.

Raiding

As Shadow (Link to talent calculator)

Sorry guys, I can’t say this is the final form of the raid spec I plan to use as shadow. I’ll use this as a baseline to work with though at least.

As Holy (Link to talent calculator)

Yup, I kept Desperate Prayer and Inspiration for raiding. Darkness is another option when your mana regeneration hits a point where it isn’t a big a factor. I won’t be switching to it until I accumulate more potent gear.

As Discipline (Link to talent calculator)

So many options here. You can take out the points from Veiled Shadows and place them into Surge of Light or Inspiration (In case your party doesn’t already have one with it). But Disc by far seems to offer the most variety when it comes to talent placement.

Understanding New Talents and Thoughts on Priests

Last week, it was announced that talent trees would get sliced. Reason being that there was too much unnecessary crap and not enough fun talents. Most of us sort of got the idea of what they wanted to do. Include more talents that do something tangible, that we can feel or use.

Potentially free Lightning Bolt after casting a Lightning Bolt? Cool.

Gradually increasing healing by some random percentage of which you can’t really see? Not quite as exciting.

Preview the new trees and see what they’ll look like

How specialization works

Okay, so the way I understand it, the moment you ding level 10, you get to start specializing your character. The moment you invest your first talent, you get access to a myriad of spells and abilities which define that particular tree.

Let’s use a Priest for example.

As Holy

I get access to:

  • Desperate Prayer
  • Holy Priest (Pushback reduction on discipline and holy spells)
  • Meditation

As Discipline

I get access to:

  • Penance
  • Pushback resistance
  • Meditation

From what I can see, no special training is required. You are well on your way to becoming that specialized priest of your choice. There won’t be any 20/21 type builds either. You need to fully invest your points down one tree before you can fork over to a different one. The rate at which you receive talents points have been roughly halved as well. Figure you get a new point every 2 or maybe 3 levels.

What do I think?

My opinion though, I’m not sure what can be done to entice players to select holy at the lower levels. I notice a few sad face Priests when they notice that Desperate Prayer is the innate spell we get. Desperate Prayer makes the most sense for balance and logistical reasons (like what’s the point of getting Circle of Healing at level 10?) At that stage of the game, you’re hardly doing much in a party anyway. At least with the prayer, you can fire off a desperate heal if you pulled one too many murlocs.

I can’t count the number of times where I could’ve easily leveled the murlocs and their huts if I had access to Desperate Prayer.

Anyway, I can certainly see the foundation of Holy taking place. I’m trying to remember what the original 41 point talent was back in vanilla (Spirit of Redemption? Lightwell?). Now if they can just somehow throw in something new in place of Renew or Empowered Healing at the first level under Holy. What would be a decent ability at that level?

Holy seems quite top heavy in the sense that any of the deeper talents could easily fulfill the role as the 31 point talent. Guardian Spirit is the current one. Circle of Healing used to be the end talent back during Burning Crusade, if memory serves. I wouldn’t mind seeing Chakra and Guardian Spirit switched. From a symbolic perspective, I think a talent like that which gives your spells nifty bonuses whenever you string them together should be an ultimate skill.

But that’s inspired from assorted limit breaks from Final Fantasy.

From a logistical and practical standpoint? It might be better off if priests get a feel for Chakra earlier in their leveling life.

The Discipline side of things looks great! Power Word: Barrier as the 31 pointer? Awesome. It appears that Discipline is destined to be the leveling spec (due to Evangelism and Archangel).

One thing I noticed is the placement of Inner Focus. At 11 points in, it will not be accessible to Holy priests. I don’t know if that’s intentional or not. Inner Focus has been one of those taken-for-granted type talents that all healing priests usually get. For it to be cut off like for those that choose the path of Holy is going to be quite the impact. Here’s hoping it gets switched with Archangel.

Anyway, I like the direction the talent condensation is going. Obviously they’re not all complete or finalized yet. Some classes still have a few placeholders or leftover talents from live that aren’t supposed to be there.

Now I don’t know about you, but I’m going to have a heck of a time figuring out which healing priest type I want to switch to. I’ll probably end up dual speccing both anyway. I might just go back to my roots and be straight up holy again in the expansion.

How are you liking the talents so far? (And it doesn’t have to be restricted to just priests either)!

The Flash of Light Spec

This is a guest post by @Dtotheug

What spec and glyphs should I should I use as a Holy Paladin for raiding?

That is a good question and really depends on how you want to play and what your role is in the raid. Currently there are two prevailing specs and each have their plus and minuses.

The first spec is the Flash of Light spec (51/5/15) which focuses on a bigger Flash of Light (FoL) heal, more mitigation via Sacred Shield (because Sacred Shield scales with Spell Power), increases the HoT effect of your Infusion of Light talent, and relies more on your healing spells to crit. The problem with this spec is that if you are not mostly using FoL you’re going to have to watch your mana pool closely because Holy Lights and Holy Shocks are going to eat through your mana pool.

This spec also greatly benefits from the four piece bonus of the T9 set which increases the HoT of your FoL by 100%. The major glyphs I would recommend if you are thinking about using this spec are Glyph of Seal of Light, Glyph of Beacon Light, and Glyph of Flash of Light.

Glyph of Seal of Light is a flat 5% increase to your healing spells and since you will be criting more with this spec (which means more mana being returned) you won’t have to worry about your mana as much, which means this glyph is going to benefit you more than the Glyph of Seal of Wisdom.

Glyph of Beacon of Light is chosen because it is going to add 30 seconds to Beacon of Light which means you don’t have to worry about it dropping off your target as quickly. In addition you won’t have to worry about trying to cast Beacon of Light and Sacred Shield (both have a 30 second durations) at the same time, it will also conserve some mana because you won’t be casting it as much, and plus it will let you focus on using your healing spells more.

Glyph of Flash of Light is a must have for this spec. It increases the crit chance of your Flash of Light by 5% which calculates out to a 1.5% mana return and a 2.5% increase on your Flash of Light heals.

If you are going to be the main tank healer in a 10-man or 25-man ICC raid I would suggest against this spec, you’re are going to be clicking FoL so much you may break your mouse. There are two situations when I would use this spec. The first is if this is my off-spec and I was running a 10-man or 25-man and if an extra healer was needed, I would step in. Between your Beacon of Light, Sacred Shield, and FoLs, this should give the other healers in your raid the buffer area they need to keep everyone topped off.

The other situation I would use this spec in is if I was backing up the main tank healer or helping with raid healing in a 25-man raid. Your FoLs will be filling in the gaps of the other healers and help keep everyone topped off.

EDIT: Forgot to mention there’s a part 2 coming