The Utility of Utility

IDSvCOH2

I consider myself to be an okay tank healer, but an excellent raid healer.  I love Circle of Healing, and when you catch me off-guard enough to admit it, I’ll say my favorite spells are the ones I can cast while pounding my spacebar and hopping around.  Yes, I am “that type” of raider.   I also seem to be in a rather unusual raid group where, up until recently, we had a surplus of single-target healers (paladins coming out our ears,  our only resto druid is a Dreamstate-wants-to-be-a-doomchicken Healing Touch spammer) and raid healing came from one Shaman and a few CoH.  We had no priests with Divine Spirit on our roster because we simply couldn’t afford them.

Unfortunately for me, I’m also a spirit junkie.  I would LOVE to go into every raid with an extra +50 spirit, not to mention the +10% dmg/heal the buff gives as well.  Even though my group’s makeup needs raid healing, not to slot a priest in a tank heal, IDS utility spot, I decided to turn the question around (for purely selfish purposes, of course).  Circle of Healing is an awesome spell in T6 raiding, but if IDS is considered mandatory, what exactly will it bring to the raid?

Spellpower

One of the largest arguments against IDS is the fact that it’s only a significant buff to holy priests and tree druids.  None of the other healers or DPS have a spirit focus, so the damage or healing they gain is minimal.  I decided to check and see how minimal the gain actually is.  I used my guild as an example, and spent some time with the Armory and a calculator.  Unsurprisingly, our Holy Priests had the highest spirit out there.  We ranged from ~550-650 unbuffed spirit, and the gain from IDS gave each holy priest somewhere between 60 and 70 +heal.  What did surprise me was the fact our mages tied our DS druid for second place in the spirit race.  They ran from 250-350 unbuffed, which left them getting 30-40 more damage or healing.  This is roughly equivalent to nearly two Teardrop Crimson Spinels for the druid, and three Runed Crimson Spinels for the mages.  Paladins, Warlocks, and Shaman tied for third, each in the 100-200 spirit range, got 15-25 damage or healing.  If your raid group is heavy on priests, druids, and mages, IDS’s utility increases.

Talents

If the results of IDS on mages is so surprising because they are not a class that gains much from spirit, what about the classes which have a spirit focus, or talents specifically relating to spirit?  That’s right, I’m talking priests and Trees. 

For priests, those talents are Spiritual Guidance and Spirit of Redemption.  Spiritual Guidance increases dmg/heal based on 5%/10%/15%/20%/25% of the priest’s total spirit.  Spirit of Redemption, in addition to that whole “heal while dead” thing, gives a flat 5% increase to total Spirit.  Those two spells work beautifully together, and are a must for every healy-priest regardless of spec.  Both of these talents are also multiplicative, meaning the more spirit you have, the more you’ll get as a result.  We get the 60-70 +heal IDS grants at base, plus another 13 (25% of the 50 spirit of the buff for Spiritual Guidance) and 3 (5% of the 50 spirit of the buff for Spirit of Redemption) added on. In T6 gear, the average increase in +heal a priest gains from having IDS is 75-85. The healing Priests get from IDS is equivalent to the +heal to weapon enchant.

For tree druids, there are also two talents which deal directly with spirit: Tree of Life and Living Spirit.  Much like with priests, these talents were designed to go together.  Tree of Life also increases healing based on 25% of the Tree’s spirit, but instead of the healing done by the tree, it’s healing done to anyone in the tree’s group.  Living Spirit increases spirit by 5%/10%/15%.  As we don’t have any trees in our guild, I can’t use guildie figures for this, but poking around other guilds at our level of progression, their trees seem to have spirit numbers on par with our holy priests.  That gives the same 60-70 +heal from IDS at base, in addition to another 7 (15% of the 50 spirit boost) to everyone in the tree’s party.  In T6 gear, the average +heal gained by the tree’s party is increased by 65-80.  Tanks in a tree group healed by holy priests with IDS using max-coefficient spells will see an increase in healing received by 140-165 per hit.

Regen

In addition to the healing gained based on spirit for both holy priests and tree druids, regen must be taken into account as well.  Both have equivalent spells.  Meditation for priests and Intensity for druids each give 10%/20%/30% regen while casting.  The formula for determining regen is the same regardless of class as well:  Mana Regen = 5 * sqrt(Int) * Spirit * Base_Regen

regen

All names slightly tweaked as I didn’t speak to them before posting.  Jadey is a tree, whereas the bottom four are myself and 3 other priests in my guild.  Both Int and Spirit numbers are unbuffed and pulled directly from armory.  OOC and IC refer to out of combat and in combat regen numbers.  OOC IDS and IC IDS show how the numbers change if we’ve got IDS up, and the final columns show the differences between buffed and unbuffed stats.

Buffs

Moving back to the general raid utility, because the gain in spellpower due to IDS is based on a percentage, the amount can also be increased by use of buff food and elixirs.  Blackened Basilisk, that favorite of DPS casters everywhere, gives 23 damage and 20 Spirit.  With IDS, suddenly it’s giving 25 damage.  If you use Bloodberry Elixir in Sunwell, in addition to buffing your stats, you’re picking up 6 extra spell damage.  Priests that use Draenic Wisdom will see an increase of 11 healing (versus the 7 they get from it without).  The buffs you give yourself anyway become more powerful with the addition of IDS.

Is IDS awesome enough to be considered “mandatory” in today’s raid environment?  It’s really going to depend a lot on the group composition you have available.  If you have more healing priests and druids than you have paladins and shaman, or more mages than warlocks, you need IDS in your raid.  Find the raid healers, put a priest on tank healing so they can have the buff.  But… not me.  I’m going to be over here, hopping around and spamming my CoH button.

Troubleshooting Gurtogg Bloodboil: A Healer’s Perspective

breaking

syderatagimageIn my mind, Gurtogg Bloodboil is the toughest boss to heal in Black Temple. Many guilds stagnate at 4/9 in BT, and others continue to have difficulties with Bloodboil long after their first kill. From my own personal experience, nothing turns a happy tree into a miserable pile of mulch faster than an untimely Fel Rage! This boss is never truly on farm status: every time you bring a new healer or try a new group composition, you might spend hours relearning the fight. The lessons of Mr. Bloodboil are important ones for any healer to learn–they reveal how Blizzard conceptualizes endgame healing and healers’ roles in a raid. The skills you must master in order to take this boss down consistently are the same ones that will allow you to succeed in any of the demanding fights at the finale of the Burning Crusade.

This article will help your raid win at the Bloodboil encounter even if you do not have the ideal group makeup. In a perfect world, a guild would always have ten healers and two shadow priests just itching for a chance at this encounter, but in practice, we all have to learn to work with the tools we have available.

gurtoggbreakfast

The Boiling Basics

This encounter alternates between two phases, both of which are fairly hectic.

Phase 1

Tanks: The fight requires three main tanks, all of whom will trade Gurtogg’s aggro around like a hot potato. They will suffer a stacking debuff called Acidic Wound, and all three will need consistent healing even when they are not the boss’s active target.

Healers: Split them between the main tanks and the bloodboil groups. Melee needs some, but not much, attention. Heals over time are extremely useful for the two tanks who are not Gurtogg’s current target.

DPS: Your mages, warlocks, and other aggro monkeys can pew-pew as usual, with the caveat that they must stay below all three tanks on threat.

Bloodboil: Gurtogg applies the “Bloodboil” debuff to the five players furthest from him every three seconds. This damage over time spell is En-Ay-As-Tee-Why. To survive the dreaded boils, a raid must rotate the players who soak them–the ability stacks, and if a person gets “double-boiled,” well, she’s a goner. Typically ranged dps and healers make up the bloodboil sponges. We designate groups 3-5 as bloodboil groups, and we have a caller whose main job in the fight is to indicate when groups should move into the waterfall area furthest from the boss to take the DoT.

Phase 2

Fel Rage: Gurtogg afflicts one lucky player with Fel Rage. If this is you, congratulations! On the plus side, you become a giant version of yourself and gain 30,000 health and 15,000 armor (sweet!). Moreover, your healing done increases by 100%, and your damage output increases by 300%. Sounds great, right? However, on the minus side, Gurtogg has been buffed too, and now he’s targeting YOU. If you are the victim, you must do everything you can to heal yourself or mitigate the damage.

Bloodboil: You guessed it! Still ticking.

Geyser: Gurtogg casts this AoE damage spell on the Fel Rage target at the beginning of the phase. Spread out to avoid too much splash damage.

Tanks: Acidic wound continues to tick, so they need maintenance healing. Heals over time are ideal.

Healers: Healers must pick up the Fel Rage target immediately and spam that player with with their largest heals, always of maximum rank. If the Fel Rage target dies, Gurtogg will revert back to the tank with the highest threat, and in his strengthened form, he will make mincemeat of him. Meanwhile, raid and tank healing must continue.

DPS: Every player except the Fel Rage victim receives the (resistable) debuff “Insignificance.” The insignificant ones can unleash all the pain they desire on the boss without fear of pulling aggro.

In order to take this boss down, your raid has to survive the horrors of Phase 1 and Phase 2 multiple times. How is this possible? It isn’t easy, but the tips below will certainly help. These tips will carry over into the rest of your Burning Crusade healing–master them, and you will be ready for Illybeans, Archimundo, and the whole Sunwell gang, who deal out the splash damage like candy on Halloween.

gurtogg defeated

Four Key Tips
Tip #1: Make detailed assignments

For this boss, healing assignments must be exact and phase-specific, and they must suit the individual healers’ abilities. See the table below for sample healing assignments by phase and class. Many groups, including my own guild, find that this fight is easiest with ten healers, but an experienced raid can use eight. If your raid is learning this fight, asking a priest to re-spec for Pain Suppression can be very helpful.

Healer

Ideal Class

Other Options

Phase 1

Phase 2

1

Paladin Priest Gurtogg’s Current Target Fel Raged Player

2

Paladin   Gurtogg’s Current Target Fel Raged Player

3

IDS priest (extra credit for Pain Suppression

Paladin Gurtogg’s Current Target Fel Raged Player

4

Druid Shaman

HoT all tanks

HoT all tanks

5

Shaman Priest Melee

Fel Raged Player

6

CoH Priest

Shaman

Bloodboil Group #1

Bloodboil Group #1

7

CoH Priest

 

Bloodboil Group #2

Bloodboil Group #2

8

CoH Priest

 

Bloodboil Group #3

Bloodboil Group #3 (until the debuff clears, then Fel Raged Player)

9 (optional)

Druid Any

HoT all tanks / Swing Healer

Fel Raged Player, subs for any other healer who is Fel Raged
10 (optional) Any Any

Gurtogg’s Current Target

Fel Raged Player
Tip #2: Change targets efficiently (or How I Learned to Stop Worrying and Love Macros)

Make sure you have macros that let you switch targets in a timely manner. To pick up Gurtogg’s target, my guild’s healers use the following macro:

/target gurtogg bloodboil

/cast [target=targettarget,help] [] Holy Light

For “Holy Light,” sub in your largest heal. You will need it for the Fel Rage victim!

Even as a resto druid, I find this macro very useful, as it helps me identify either the tank of the moment or the unlucky soul with Fel Rage. I use it with Regrowth, but if I am healing the Fel Rage target, I will switch to Healing Touch spam after some initial HoTs. I also use a separate macro to help me pick up each of the three tanks. In this fight, there is no time to waste on targeting! If you hesitate, someone will die. I find some version of this basic macro useful in many different fights.

Tip #3: Don’t be a hero

In earlier content, a healer might get away with covering someone else’s assignment. In this particular encounter, it will always look like there isn’t enough healing on group 3, or the tanks, or the Fel Rage target. Healing is a scarce resource in this fight, and the whole darn thing is an emergency situation. You must stick to your assigned target, no matter what. Several weeks after we first killed Gurtogg, my guild spent an entire evening wiping to him. When we looked at wws, we found that healers were not adhering to their assigned targets–when you try to “save” people in this fight, you let your whole raid down.

Tip #4: Do a post-mortem analysis

It’s entirely possible that your healing team is already following tips 1-3. Yet, Gurtogg is still laughing in your faces as he slaughters the Fel Rage target every single time. In order to identify problems and difficulties, use both your own powers of observation and diagnostic tools like Recount and wws. When my guild has had trouble with Gurtogg, it has always been due to one of the following five classic blunders. Take this boss as a primer in troubleshooting: if you can diagnose the problem with Bloodboil, you can do so again when you face the end bosses of T6. For each boss you encounter, keep notes on the usual causes of failure–never let your research go to waste.

Potential Problem Areas
Problem #1: Your bloodboil rotation is off

This is the primary thing that has killed Collateral Damage while we were supposed to be “farming” Bloodboil. Check and make sure that people are moving in and out of the waterfall area with perfect coordination. The bloodboil groups are performing a lovely little dance–make sure everyone else isn’t spoiling the ballet by being too far off to the sides. You must also have designated bloodboil substitutes in case one of your original soakers dies.

Problem #2: The healing assignments don’t suit your group

Healers should confer with each other after unsuccessful attempts. If someone was unable to do his job properly, find out why! It may not be his fault. Many times, the arrangement that worked for a previous group has to be adjusted when new players enter the field. You can still win if your healing roster isn’t ideal–try scrambling around the assignments after each attempt until you find what works.

Problem #3: The Fel Rage targets are caught by surprise

Everyone who gets Fel Rage must do everything possible to lessen the burden on the healers. Panic is deadly–every player should have a Fel Rage plan before the boss is pulled and stick to it when the time comes.

Problem #4: Fel Rage healers are over-confident

Some Fel Rage healers forget that healing needs increase throughout Phase 2. You have to keep spamming those heals, even if your target looks stable. In a moment or two, they won’t be.

Problem #5: Your raid’s dps is low

Sometimes it’s just not a healer’s fault. Even if the team is doing everything right, Gurtogg will eventually overwhelm the raid if you go through too many Fel Rage cycles. I’ve seen us lose people to Fel Rage and still win, but only if the dps is good. The bad news is that the wipes will always look like the healers’ fault. You will need to check wws to see if your dps was on track for the attempts in question.

In summation, Gurtogg Bloodboil is a complex fight, and a win or loss depends on many factors. Keep these tips in mind, and you’ll be well on your way to that perfect one-shot.

SYTYCB: Week 2 Cuts

I wish I could keep everyone. The standard this week has improved so much that it’s becoming more difficult to choose. I knew it would be hard, but I didn’t anticipate it would be this hard. Every blogger (yes, you are now all bloggers) deserves their own blog. Reading and editing these posts has shown me that they can blog just as well as the rest of us out there.

Who knows why they aren’t doing that already?

In any case, it’s with a heavy heart that with I announce who will be leaving us this week.

Crutch

You did well, my friend. But the competition really pushed it to the extreme. I know when we were chatting, you mentioned briefly about the desire to start writing no matter what would happen. I want to see you pursue that desire. And when you do start blogging under your own name, make sure you send me a link. You have great talent, and I know the blogosphere would benefit greatly from your experience and your voice.

SYTYCB: Matt & Wyn’s Critique – Week 2

First of all, I have to make a confession. I don’t watch So You Think You Can Dance. I’ve only ever watched one episode. So I’m going to compare myself to Paula Abdul. From that other talent show. No, not because I’ve quite possibly addled my brains past the point of coherence, but because of all the judges on these kinds of things, Paula is always the one who struggles to find something critical to say. And that’s how I feel right about now. I have been overwhelmingly impressed with the quality of writing, sense of fun, and attention to detail (like links and graphics!!) of each person submitting entries. Here are my thoughts, followed by Matt’s, on the submissions this week. Thanks again, to everyone who wrote, and all the commenters who’ve participated this week!

With Tulani bowing out, we’ll have a bottom 2 this week instead of a bottom 3. Furthermore, only one blogger will be eliminated instead of two.

The Critique

Joveta: 10 Reasons Horde Is Better
Status: Safe

Oh, Jove. This post was hilarious, and so, so, so true. (For anyone of EITHER faction who hasn’t seriously played on the other – you’re missing out. You’ll either find that your main faction is really best for you, or you’ll realize you have a much better home on the other side of the fence. They really do have very different feels to them. It’s surprising.) You picked good graphics, and made great points. The only negative thing I have to say is that your competition really brought it this week. Keep pushing to polish up your style – I’m looking forward to seeing what else you can do!

Matt’s Thoughts: A good post overall and it sparked some discussion. Of course, anything that boosts one faction and puts down another is always going to generate controversy (which is good!). Love the image choice and selection. My only complaint is in image uniformity. I’m not worried about the height of images as much. I do think in a list post, any images used should maintain some degree of uniformity in terms of dimensions. A fun post to read, for sure. 

Sydera: How to Recruit a New Healer in 10 Easy Steps
Status: Safe

In my opinion, yours was (again!) the best entry of the week. Your writing style is informative and approachable, and your topic was not only timely – so many guilds stuck in xpac doldrums looking to recruit – but useful. The progression from step to step is dead-on, and I love that you include the necessity of following up with and nurturing your new recruit. The sample ads also illustrated your point very well. And I loved your Uncle Syd mash up. Great Job!

Matt’s Thoughts: I’ll write about the good parts first and the bad parts after. The good things I liked was the custom image for one. I know the amount of time it takes to manhandle and photoshop and image. I recognize and commend your effort. As a skimmer, I can read your post in 30 seconds, catch all the emphasized sentences and still make out with what the message you’re trying to convey. One of my deeply cherished principles is the fact it’s not all about the information. It’s how you present it. The points here were listed thoughtfully and there can be no mistake on the reader’s part.

And now the bad.

*pause*

…I can’t find any! Well done!

Jen: 10 Silly Timewasters
Status: Safe

Your graphics were far-and-away the absolute best this week, and I know how time-consuming those shots and the formatting involved can be. You did a great job with a hilarious post. (I keep picturing what will happen when that Smite lands on Illybeanz!) These are all things I find myself doing on the weekends or on non-raiding nights to keep myself entertained – I heartily endorse each one. Great job!

Matt’s Thoughts: Like Wyn said, the images you chose were excellent. In fact, they might have been way too excellent. I was worried the overall sizes of the images might’ve distilled your individual points. Images and graphics are there to help accent and function as as backdrop unless it’s in specific cases (like a screenshot highlight).  

Crutch: 12 or More Songs for a Musical Karazhan
Status: Bottom 2

Another fine example of the sense of humor that has impressed me with all of the entries this week. And a completely unexpected list – I don’t think I’ve ever seen a compilation like this. You also get bonus points for digging up the YouTube links for each and every selection. I do think your writing needs a little bit more polish, but your creativity carries the day for you!

Matt’s Thoughts: First, I want to say that I loved the idea of this post. It was creative. I can’t think of any blogger (right now) that’s written a like this out there that is even remotely similar. Now, while the idea unique, I feel that in the execution it could’ve been better. Big props to you for digging through Youtube and picking out the vids. Good effort and any blogger can tell you that hard work will always trump everything. Don’t be discouraged that you’re in the bottom 2 this week. You’re not a bad writer by any means but it doesn’t mean you can’t improve. Keep reading, keep writing, no matter what.

Veleda: The Humble Checklist
Status: Bottom 2

This post, like last week’s, is a good entry, but still has a very overwhelming feel to it. You make excellent points – the need to prepare adequately for raids, and a very appropriate list with which to do so, and why it’s so important. The list, though, almost gets lost under the weight of the rationale. It almost feels like this could have been split into two posts – the rhetoric, then the list. Your writing mechanics are excellent, and you are very well-informed. I’d love to see a little more of your personality in your writing.

Matt’s Thoughts: This is a great post and I dare say a worthy sticky in any Guild forum that intends to go into raiding. While it wasn’t exactly what I was looking for, I was still pleasantly surprised when I saw that I received 2 posts in one. Most lists usually have a number in the heading as an indicator of not what points that readers will read but the amount as well. Guy Kawasaki, when he gave one of his keynote presentations, explained why he presents lists the way he does.

“The audience want to know when [it’s] going to end!”

From a technical stand point, I can’t find any fault with the post whatsoever except it lacked emphasis. Headers, check. Kickass iPhone graphic, check. List tags, check. But you missed out on emphasizing the different points you made.

Tulani

Tulani pulled out this week, due to mounting commitments in real life. You are more than welcome to come back any time and write a guest-post. We will miss you!!!

This week has been great – getting to know each blogger a little better, and to see the direction that they want to take their writing. Both Matt and I have enjoyed each and every one of your articles, and can’t wait to see more from you, both next week, and in the future – whether as the official 3rd blogger, as a guest-poster, or on the forums at Plus Heal. (was that plug subtle enough?)

Thanks again to all of you, and to everyone who reads and comments! We’ll be back this weekend with the official week 2 decision!

10 Reasons Horde is Better

joveta-post

This is Joveta’s Week 2 Submission

I’m sorry (no, not really), but it’s true.  Alliance, you’ve got a lot of nifty things, but when it comes down to it, Horde has you beat hands-down.

 

 

 

Ogre Loin Cloths

loin-anaughtybear You just wish you had a quest that let you dig up a Ripped Ogre Loincloth.  Alliance, you may have a cutesy pet in Feralas, but Horde gets fashion.  Alternate recommendation for those in the audience saying to themselves, “But Jove…  Why would I want a gray item?”  Simple!  Slap an armor kit on one of these babies and give ’em to your tanks to combat healer boredom during trash pulls.  Fashionable and useful!

 

Zeppelin

zeppelin-arthouseparty(net) I don’t know about you, but I like a little variety in my transportation.  Alliance,  you’ve got gryphons and boats.  Don’t get me wrong, there’s nothing wrong with utility, but in addition to wyverns and boats, Horde gets Zeppelins.  It’s an attractive way to cross the ocean without that pesky seasickness, plus it’s character-building to participate in anything created by goblins and engineers;  you never know when it might blow up in your face.

 

Thrall

Thrall-orcyish He is the Warchief.  Not only is he a kick-butt shammy who can chain lightning your face into the dirt, in the past, he’s been spotted riding a pally horse and getting his mack on with two cute blonde humans at the same time.  Who does Alliance have who can compete?  Definitely not…

 

Fandral Staghelm

Staghelm-zenvirus Related to the above, we hordies can actually kill that @$%%!# Staghelm up in his tree in Darnassus.  Alliance just gets to fantasize about it.  Isn’t that just like an “I win” button right there?

 

 

The Men

Sorry, Alliance.  Your options are “short and creepy” or “gorilla.”  Horde men have  actual variety in shape and appearance, and as such present something for everyone.  Like green and well-muscled?  We have orcs.  Tall and blue?  Trolls win, and have an awesome dance to boot.  Fur?  Taurens, if that’s your thing.  Like something you can go shopping with?  Blood elves are beautiful and can also give you hair-care advice.  Prefer your men deep and gothy?  Undead.  (Also, why is the Alliance trapped in a VH1 “I love the…” special when it comes to dances?  Horde men at least are in the correct century.)

 smooch

Silvermoon City

Oh Silvermoon City, how do I love thee?  Let me count the ways… 

Face it, Silvermoon is what every city wishes it could be.  It’s awesome enough, it deserves it’s own list.

If one is good, two is twice as good

Twice the banks and auction houses, twice as good, right?  That’s right, folks.  Silvermoon is the only city with dual banks and auction houses.  I’m sorry, Alliance, you’re stuck with just the one per town.

Mailboxes to infinity

mailbox Have you counted the mailboxes in Silvermoon?  There are  approximately 15-billion.  Unlike all those other towns where you literally need to “run to the mailbox” (of which you can choose between 2 or 3) in Silvermoon, one is never more than 25-feet away.  Goblins totally deliver faster there, too.

It’s clean and pretty

Not only was it planned by an architect with an eye for appearances, magic keeps the streets clean 24/7.  Enough said.

L70ETC

None of your cities has a rock band in residence.  Silvermoon does. 

Quality cyborz

Because it must be mentioned…  When it comes time to settle down and engage in some romantic interlude with your sweetie, which do you prefer?  A quiet inn off the beaten track, sumptuously decorated and lovely?  Or Goldshire, a ratty, falling-down, decrepit and noisy place with dingy sheets and bedbugs?

Got any additions to the awesome?  Any alliance want to come take me down a peg and try to prove me wrong?