6 Reasons Why I Haven’t Killed Archimonde Yet

archie-sad
Image courtesy of KLatham

Note: If you are against WoW players with elitist attitudes, don’t read this post.

"No sacrifice, no victory!"
Sam Witwicky (Transformers, 2007)

I’m sure you’ve read about some of the frustrations that I’ve had with Archimonde in the past few weeks that we’ve worked on him. I wrote off the first few wipes as attempts on learning. Following one of our recent raids, a raid leader asked me for my thoughts on the issue. At the time, I did not know what to say because I did not put a lot of thought into it. After a few days of reflection, I’ve come up with a list of reasons about what our Guild is missing and why we aren’t getting things done.

Willingness to bench players

Remember Bruce? He’s an active member of our 25 man teams. When I mentioned to my raid leader that we should be switching out players that aren’t cutting it, he responded by saying that it isn’t going to work all the time. This is true, I will admit. But this is a progression encounter and we need to bring our best players in at all times. The fact is, Bruce doesn’t qualify as that yet. I respect the fact that he decided to go hemo spec to further help the raid. Unfortunately, I don’t for a second believe the DPS output of the raid has increased to offset the amount of potential damage he can do if he’s not hemo. For a melee player on Archimonde, he has to perform more damage then that.

When we first started on Archimonde, the raid leader said he was going to keep a list of names on who was dying and why. Enough is enough. It’s time to put that list to good use and bench the players that are at the top of the list. I don’t care how good or reputable that player is. If you’ve died many times, then you’re only gimping the raid. Hell, if it were me holding up the raid, I would voluntarily sit out because I know that I suck.

But there are certain players who make me groan to myself everytime they raid with us. It’s because they’re stupid or they don’t listen or they don’t pay attention. I’ve had to mute myself on numerous occasions because I have one hell of a temper. I don’t mind occasional wipes as long as we learn from them and it doesn’t happen again. Those are called progression wipes, and we learn best by experience. Yet if the same players continue to die for the same reasons, why are we bringing that player to a progression raid?

Examples:

  • Players unable to time their air burst tears
  • Shamans who don’t stay with their group for decursive purposes
  • Paladins who can’t seem to listen or understand their assignments

Lag cannot continue to be an excuse

Several of our players were affected by lag issues (no doubt stemming from 2.4 patch related problems). But even before then, some players were complaining about lag affecting their timing. Those players have got to go. We cannot blame all problems on lag. If you cannot compensate for lag, then the law of probability dictates that sooner or later you will get air bursted, die, and subsequently wipe the way. In fact, based on the amount of players that were lagging that day, we should have done something more lag friendly instead. But my point here is the fact that if you’re experiencing connection problems, bow out of the raid and watch some TV.

Healers are being blamed

The whole blame healer excuse also needs to stop. Every once in a while, if it genuinely is a fault of one of ours, I know that our healers are man enough to accept that they had a brain fart and lapsed. But in an encounter with Archimonde that has Doomfires that snake out from Archimonde at a slow speed? We have the best healing corps, in my opinion. Yet a lot of pressure has been directed at us. Statements like "I need heals through doomfire" or "I wasn’t getting any heals" don’t cut it here. As a survival fight, there is no reason for any player to be suffering through doomfire. Healers might be able to compensate for one player getting it, but not when multiple players are getting hit. And they have the audacity to say that they’re not getting the proper heals? Why are you eating doomfires in the first place?

Consistency

In hockey, goalies that are on fire continue to play. Goal scorers that continue to score are paired with the same players. Why? Because of this magical thing we call chemistry. Those same players continue to deliver the same results night after night.

We’ve had nights where we one shot the first 4 bosses in Mount Hyjal with absolutely no problems on trash within the first 90 minutes.

If that’s the case, why do we change up our roster when we get to Archimonde?

The raid leaders said it themselves. This is not a DPS fight, this is a survival fight. We can afford to keep certain classes that might not boost our DPS up a lot because we know they’re not stupid. Instead, we bench those players to bring in players who aren’t as good but we unfortunately need their buffs that they bring to the table. I’d rather take an extra Shadow Priest or a Ret Paladin instead of an Elemental Shaman or Holy Paladin. I know it’s extremely hypocritical for me to say that after I mentioned Bruce earlier above. But that case is an exception. Melee players are the rare few who get to go all out on Archie without much fear of anything happening to them.

I will take veteran experience over buffs any day.

Where’s the focus?

Everyone needs to be present and on the same page. I downshift my focus on trash, but I still go through the motions. However, when we get to bosses, my back is straight, my door is closed, and my cellphone is off. One small mental slip in concentration will result in a wipe. In an area like Hyjal, it is often disastrous.

One of our Warlocks once pulled aggro on Azgalor without realizing it. The raid promptly died and it was 5 minutes to the end of the raid which lead to the raid being called. That’s 30 minutes wasted. For a guild that only raids 11 hours a week, every minute is precious.

One voice

It’s nice to have 2 or 3 authority players who are leading the raid. But there are times when too many cooks spoil the broth. I’ve seen times where one person said to do this, and another player told that same person to do something else. Both players hold rank in our Guild. We cannot afford to have more than one person directing the play. Uncertainty is going to kill us. Those raid leaders need to get together and pick one person to lead quarterback that play and be done with it. If he’s wrong, then it’s another lesson to add to the playbook. The point is that he picks a clear direction for the player to proceed in with no hesitations.

This is one of my harsher posts and it’s for good reason. But the tone of this post pales into comparison to the moods I’ve felt after some of the recent raids. I’ve tried to structure this post in a way that can reasonably convey how I feel about our Archimonde attempts with some reason and thought behind it. My tolerance level is quite high. I’m not at the point where I’m openly going to criticize my raid leaders (yet). This is just what I think and my vantage point is different than everyone else in the raid.

In review, I believe my Guild needs to :

  1. Toughen up and crack down on underperforming players
  2. Stop subbing out players
  3. Not blame lag
  4. Bring back the focus and turn off the distractions
  5. Have one leader that’s clearly in charge of the operation

Healers: Simplify Your Healing Tank Targets

New hotness

Nowadays, our raids frequently carry as little as 3 tanks to as many as 5. Keeping track of who’s heaing who can be a bit of a doozy. Even the tiniest confusion or overlap can be wipe a raid. Here’s a quick tip make assigning heals easier.

Old and Busted

In older raids, we’d have only 1 main tank and maybe a handful of off tanks. Jobs back then were pretty static. A set number of healers would overheal the main tank while the rest of the healer benchwarmers and waterboys would keep tabs on the off tanks. It worked fine then because the encounters weren’t that complicated to deal with. But oh how times have changed.

New Hotness

I’m introducing a new concept of mine that I came up with a few months ago. It started when my Guild began working on Hydross. As you know, Hydross requires 2 different tanks to jump and hold aggro on him. It doesn’t make sense to say heal the main tank. There’s only one real main tank. Even then, that main tank might be rotated off to different roles or different mobs depending on things like resistance fights and such. For some fights, it’s impossible and even inconvenient to declare a single main tank. A great example is a fight such as Al’ar where you end up using as many as 4 tanks simultaneously. When you’re fighting Leotheras, half the time you’re healing a warlock who by most definitions would not be considered your Guild’s main tank.

Chances are your Guild’s already doing it. I’m simply putting a name to it.

The Active Tank

I defined the active tank as the player that’s currently holding aggro on the main boss right now. It could be any player or any class on the the boss at any time. It’s usually determined by the target of target window.

An example of healing assignments for Al’ar on Phase 2:

  • Pete the Paladin is healing Tim who is grabbing all the birds
  • Reginald and Riley, the 2 Resto Shamans, will be healing the raid
  • Penelope, Price, and Dominic (2 Priests and a Druid) will be healing the active tank which could either be Tyler, Thomas, or Tootoo

If you’re the healing leader, you’re going to recognize what a pain in the ass it is to tell your healers:

“Heal Tyler, Tootoo or Thomas, whoever happens to have aggro on Al’ar at the moment.”

It’s easier to tell your Priests to cover the active tank. By saying that, your healers should recognize that their job is to heal whoever has aggro on the boss.

I’m always on the lookout for different labels and methods to make healing assignments easier on a raid. Are there other ways that you use or that your Guild uses to simply healing assignments more?

Ask Matt: Raid help?

It just occurred to me. I’ve spending so much time writing about Guild theory and blogging that I’ve started to deviate from my primary focus: help you heal your raid. Right now, the trend from some of the other bloggers I’ve seen is trouble with Kael’Thas. I’m working on a fairly mammoth sized project that involves covering healing for the entire encounter which includes recommended healers, methods, phase-by-phase breakdown for healers, and so on and so forth. There’s no way I can squeeze that into a post. I wouldn’t dream of doing it like that because it’s too much information to absorb visually.

Grr, it’s too hard for me to explain right now. You’ll have a better idea when you see it.

In any case, any problems with any boss encounters from the healing end that anyone has? I can only offer my experience and wisdom on bosses I’ve done. Sorry T6 Priests/Healers!

Finally: The Kael’Thas Death Story

Kael'Thas down

I was debating between that title or 40 Raids and 40 Wipes.

But he’s dead. What a thrill! =)

We started him at 4:00 and killed him about 40 minutes later. First attempt of the night! That gives us about 4 hours to play with Mount Hyjal. Whoo hoo! Expect a Priest primer on Kael in the coming days and how to assign healers to the various assignments.

Anyways, can’t blog much right now. We’re heading into Hyjal.

Healing Tips for 25-Man Raiding: WoW Insidered, Matt Reviewed

I woke up this morning and decided to check my grades to see how I did this semester. Turns out I got an F in Cognitive Science. Now I’m really depressed about it, but I’m working on a plan to address it next year.

Anyway, aside from that I was catching up on a little bit of light reading on WoW Insider. One of the columns featured is that on 25-man raid healing by Marcie Knox. The article essentially summarizes the tips and tricks that healers can pull off in order to succeed in end game content. Let’s see if WoW Insider experts and I agree:

You need at least one of each healing class. Yes, even a holy priest and the rare resto druid. No matter what you’ve heard, running with all paladins really won’t get you very far, nor make the journey pleasant.

Disagreed. Ideally it would be nice to have all four healing classes, but sometimes it simply isn’t possible. Can you do some 25-man content with all Paladins? Yes. Is it recommended? No. But you do not NEED a Resto Druid, Shaman, Holy Priest and Paladin. If you set it as your goal to recruit one of each healer before trying your hand at raiding, you’ll be stuck for a long time. Carnage is incredibly stacked on Paladins and Priests. We have one Resto Shaman and no Druids (WE COULD USE ONE THOUGH SERIOUSLY). We went from Karazhan to Kael since we started back in June.

You have 6-8 raid slots for healers to work with. Start with 7 and make adjustments as you go.

Agreed. Typically, I would start with 7 and work my way up or down depending on the following:

  • The encounter
  • The gear of healers
  • The skill of healers

You’ll only need to do this the first few times when you’re working on a boss. After a while, when bosses can be done with no effort, you can remove healers as necessary to speed up the fight.

All healers must have the following information instantly available at all times:
a) Raid Health Monitor
b) Range Indicator

Kinda. I do keep the raid health monitor window open but I never make use of it. I’m not sure if Knox refers to the health of the entire raid as a percentage or the health of each individual raid member. Regardless,everyone’s health bar should be on the screen. Don’t just have your party window open in a raid.

As for the Range Indicator, it’s a good idea to have one. I’ve grown accustomed to my Priest that I can visually tell whether or not I’m in range of my tank. If I’m able to, I do a quick range check before a boss by lighting up a Prayer of Mending to ensure line of sight is not an issue. It’s a good tip for Alar when you’re not sure if the ledge the tank is standing on is going to interfere with your LOS heals. If your tank isn’t, a quick bark over vent should move them an inch or so over.

Have at least 2 people willing and able to handle the healing assignments.

Agreed. When I run my pickup Magtheridon, I make a deal with my partner. He runs the strats and I take care of the healing. He tells me whose tanking what, and then I pick out the healers who’re going to cover each tank.

In Carnage, our healers take it one step further. The raid leader puts up icons and calls out which tank is on which trash mob. Our healers take a more active approach and type in our healer channel which tank we’ll cover. Here’s an example for Hydross:

  • Resto Shaman: Raid
  • Holy Paladin 1: Water Tombs
  • Holy Paladin 2: Active Tank
  • Me: Active Tank
  • Holy Priest 2: Melee DPS
  • Holy Paladin 3: Elemental Tanks
  • Holy Paladin 4: Elemental Tanks

Active tanks refers to the one who is currently tanking the boss. Remember Hydross needs to be alternated between two tanks. This way, our healers are much more alert and everyone is accounted for. We have clearly defined our roles to ourselves and to each other.

You’ll need a way to do healing assignments. Here’s some common methods:
Macros – Easy, in-game, and nothing to download; this is what I use
Text File – WoW crash-proof, alt+tab then copy/paste into chat; Notepad, etc. (Watch for the multi-line limit)
Text Addons – Like a text file but in-game, good if you have 1k macros already; Notes (Is it still around? Can’t find it.), etc.
Assignment Addons – Fill out a form

Agreed. Typing it by hand sucks. Typing it again because someone was AFK sucks more. Personally, I use macros. Example:

/rw HEALING ASSIGNMENTS:
/rw —
/rw Tank 1: Healer A, Healer B
/rw Tank 2: Healer C
/rw Tank 3: Healer D
/rw Tank 4: Healer E
/rw Raid: Healer F and G

I mainly use this one for my own pickup raids on Mag and it spits out nice lines and alerts everyone.

Set up a healing channel to broadcast the assignments or use the Guild Info window if you’re an officer

Agreed. A typical channel name is GuildHeal or something. Just type /join GuildHeal and type / followed by the channel number. Usually it’s something like /5.

I like to change the color of all the text in the healer channel to something bright so that it stands out. To do this, right click on the tab above your chat window (General). Mouse over to Channels, then there should be a red square next to the name GuildHeal. Click the square and a color wheel should pop up. Drag the circle to any color you like.

Get set up to record your combat log and parse it via WWS.

Agreed. Post raid analysis is always important when you can’t seem to do a boss properly. You need to troubleshoot and diagnose the problems in order to fix it. For in game, I suggest an addon called Recount. I’m going to post an indepth guide to it later on in the week when I start accumulating some screenshots.

Well for the most part, it looks like we do agree and emphasize the same things (except for the first point). Knox’s healer is in Mount Hyjal. My Guild’s working on Kael. Who knows? Maybe I’ll radically change my views once I get into Hyjal.