Blizzard Reads Kestrel’s Aerie (Priest Changes for 3.1)

I don’t have much time. I’m rushing a quick post before I head to school (Delivering a 10 minute presentation on Forensic sciences). I’ll publish a post later with my thoughts on it. I am absolutely creaming my pants right now. When I alerted Wyn, she was virtually speechless as well. In case you haven’t seen them, here they are on WoW Insider. I wanted to point your attention to something though. Last year, I had the opportunity to do an interview with Kestrel (of his self titled Aerie). In it, he asked me what I thought the 51 point talent would be.

 

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Turns out I was wrong. It would end up being Penance. But look at the recent blue posts for Priests!

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Well, well, well. Will you look at that! A talent named Power Word: Barrier that’s a shield effect! I’m predicting it’s going to be replacing the spot where Diving Spirit is. But Kestrel my man, this is proof that Blizzard reads your blog, eh?

Malygos Phase 3 Made Simple

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“Anyone have any tips for Malygos Phase 3?”

This is a common question I’ve seen on my Twitter that I’ve decided to address.

The phase 3 of Malygos is difficult for players the first time they run into it. It generally takes a number of wipes before players figure out what to actually do and how to do it.

When I explain this fight to pickup groups or other guilds, I try to keep things as simple as possible.

Setting up

As phase 2 ends, the entire instance is going to fill with bright, seizure inducing colors.

To make sure everyone’s in sync and starting in the right area, I get everyone to snap and move down to the southern side of the platform. Look on your minimap for this if you have to. I ensure everyone stays together as much as possible.

Note the red dot in the diagram above.

As the platform breaks apart and your raid falls, see to it that no one touches their flight controls. Let Malygos settle down and park himself. Once he does that, the raid leader cues the raid to climb.

Climb directly up until you’re at head level with Malygos. For the remainder of the fight, this is where you’ll be on the Z axis of things. You don’t have to worry about climbing or diving. You and your raid are only going to focus on strafing.

Movement

Note the four dark blue (navy) circles on the map above. Those are going to be the 4 points everyone will navigate to.

Now that the raid is head level and starting at the south position, you’re going to move towards the east, north, west, before heading back to the south.

In other words, fly counter-clockwise in 90 degree increments. You don’t have to do this constantly. Only move when the raid gets hit with a static field (30 yard AoE damage spell). See a static field? Move east. Another static field? Head north.

For the DPS

Even though I’ll have anywhere from 6 to 7 healers for phases 1 and 2 on Malygos, I’ll specifically jump into the play on phase 3 to help DPS. I like to get another healer to do it with me. This drops healing drakes down to 4 but increases attacking drakes by 2 (or having a net result of 20 firebreathing drakes).

Flame spike: Damaging fire attack that awards a combo point at the cost of 10 energy

Engulf in flames: Finisher that adds a DoT effect. The more combo points, the longer the duration of the DoT. Can stack.

As you can see, the more Flame Spikes you cast, the more DoTs you can add and the longer they last. It takes a while to build up momentum.

For the sake of simplicity and those doing it the first time, I suggest going for a 1-1-1-2 rotation.

On a side note, I think the guild best is currently at 22 stacks. Can’t remember if it was one of my Warlocks, a Hunter, or Kimbo (Ret Pally) who pulled it off.

For the healers

First thing’s first. What you may realize is that your raid frames are going to be useless! They don’t show the health of the drakes! There are a few addons that combat this, but I’m going to assume that you completely forgot to get them.

Press Shift V. This brings up healthbars on to the screen. At this point, you’re going to be relying on heads up healing. In other words, you’ll have to filter out the players with low health bars, target them, and heal them.

Revivify: 10 second HoT. Each application adds 1 combo point. This can stack up to 5 times.

Life Burst: This is an AoE healing finisher which increases your healing done by 50% (and lasts longer per combo point). If you have maxed out combo points (5 of them), the spell will heal around 15000 across all friendly targets within 60 yards.

This is like extreme whack-a-mole.

You may not have combo point indicators so you’ll have to keep track of it mentally in your head. And since Life Burst is a large AoE, you don’t always have to target the weakest drake. Just pick one and slam the key and it should engulf everyone.

For the DPS and healers

Lastly is the Flame Shield mechanic. Any spell that registers combo points will work (Revivify or Flame Spike). The more combo points, the longer the shield.

You’ll want to use this when he targets you with a Surge of Power. Having Deadly Boss Mods installed will cue a large warning on your screen that Malygos is looking at you.

Even though he looks at you, you still have time to build up points to survive. A lot of players will panic when this happens and feel helpless.

Get a grip on yourself and calm down.

When he looks at you, there are 3 seconds before he fires his laser beams. The beams will last 5 seconds. You just need to have the shield up for a portion of it to survive. With luck, your AoE healers can still catch you while the beam is going off to help mitigate some of the damage.

Let me reiterate, you don’t have to have your shield up the entire 5 seconds to survive. So if you’re caught with your pants down without any combo points and he’s looking at you, fire off 2 or 3 combo point spells and hit your shield. You should be able to survive it with slight scale damage.

Reminders

  • Run south going into phase 3
  • When Malygos levels up, climb up to him and reach head level
  • Strafe in 90 degree increments going counter clockwise
  • DPS: 1-1-1-2
  • Healers: 3-3-3-3-3-4 and press Shift V to toggle health bars
  • Don’t panic when he catches you with no combo points since you still have time

Good luck and good hunting!

Patchwerk through the eyes of a Resto Shaman

Image courtesy of Feralis.org

Lodur from Zul’jin here once again. This post I’d like to talk a little bit about healing Patchwerk as a restoration shaman. This will be a bit of a short post for me this week. Patchwerk for the longest time has been THE premiere check for your dps, your tanks and your healing. He is a perfect measuring stick for your raid if you think about it. He’s a straightforward fight, dps can sit and dps, tanks sit and soak damage and healers sit and heal. There’s no fancy gimmicks, no movement or fire to move out of , so it really is the perfect boss fight to check out your raids gear and ability.

You might ask youself “What is there to know? Don’t we just dump heals into tanks and call it a day? ” There are a couple different roles a shaman can play for healing through Patchy here. The two tried and true methods are Chain Heal spam and Lesser Healing Wave spam. Lets talk about the strengths of each for a moment here.

Lesser Healing Wave method.

  • Quicker heals
  • Using Glyph of Lesser Healing Wave allows the spell to hit for almost as much as Healing Wave
  • Lower spell cost for more heals per mana spent.
  • Quickly allows off tanks to be topped off to full health

Chain Heal Method.

  • More efficient heals (5.3 healing per mana spent)
  • Allows for both off tanks and main tank to be targeted and healed through the jumps of chain heal.
  • Smoothes out healing on the off tanks so second healers have an easier time keeping the tanks health even.
  • Allows for lag compensation due to added healing buffer.

Lesser Healing Wave Method:

This method is really straightforward. Simply put you keep Earth Shield up on your tank and continue to dump Lesser Healing Waves and Riptides into him constantly. Make sure to keep your Water Shield up for maximum mana regen and to make sure you have full charges available for Improved Water Shield. Using this method you have to apply healer tunnel vision. By that I mean you have to pay attention to your tank and only your tank, if you try to heal another OT or the Main Tank, your tank is likely to eat a large spike before you can top him off. This method allows for very little error but is very mana costly in the end.

Chain Heal Method:

Personally I prefer the Chain Heal method, let me explain a bit about why. Firstly, it is simply our most efficient heal. You get the most bang for your buck out of it and if you have your 4 piece set bonus from tier 7, or even if you’re still rocking a couple pieces of tier 6, you just get the most mileage out of it. Secondly it has a lot of synergy with some other talents that you will find useful for this fight.

Lets go ahead and assume you’re assigned to heal one of the two Hateful Strike tanks (I’m operating under the assumption you’ll be using the two OT strategy.) The tank you are specifically assigned to will be your the starting point of all your heals. He will get the most out of your chain heals. After that if the OT’s are situated right, it will bounce off of your tank and onto the second OT, thereby adding a buffer to that tanks healers. My experience has show that two restoration shamans placed on the OT’s produce enough of a healing buffer that the other healers have a light healing load, it makes sure to smooth out the spikes in healing you normally see. Think of it as like providing the driving baseline for a band, it helps set the framework for everything around it. There are a few more benefits to this. Lets say something goes terribly wrong and all of a sudden someone other then the OT’s takes a Hateful Strike, if you’re already chain healing you’ll be able to heal the person through the smart heal component without having to divert attention away from the OT’s in order to heal someone up. We can also assume you’ll be using a healthy smathering of Riptide it’s just going to pump your Chain Heal amount up that much more. Also, by using your chain heal you’re allowing for Tidal Waves to be up all the time so if you need to throw a LHW or a HW it hits for that much more.


All in all he’s not terrible for us, just make sure you have your Runic Mana potions and Mana Tide Totem ready to go to keep your mana up, and it should be smooth sailing for you. Both methods work (regardless of crit or haste gear =P ) and as long as you’re paying attention to your tank, you will easily succeed.

Now if you guys have a different way of doing it, please feel free to share =)

Till next time, Happy Healing!

~ Lodur

Best in Slot for Resto Druid

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Note:This article is now out-of-date. It does not take into account new items from 3.1 or the 3.1 changes to mana regen or Restoration druid abilities. (edited 3/8/09)

I see the question of what items are actually best-in-slot for one class or another come up time and again on forums and blogs alike. These lists can come in pretty handy. Of course, at the current difficulty of content, you don’t really need your best-in-slot, but without something to strive for, where would we be?

I have worked to keep this list mostly leather, but where there’s a cloth contender I’ve tried to mention it as well. My criteria of judgment are purely the relative stats of the item. The item level serves me as a guide, but is never a consideration in its own right.

Head

Valorous Dreamwalker Headpiece, from Kel’Thuzad 25

This helm, featuring both Spirit and Mp5, is most certainly the best piece in our tier set–it’s a shame, though, that there are other good headpieces as well.

Hood of Rationality, from Malygos 25

If your loot rules allow you to pick up some cloth, here’s a piece to consider.

Headpiece of Reconciliation, from Sartharion 25, 2 Drakes

This should be our best-in-slot, but right now it isn’t. It’s a level 226 item, but the stats don’t match expectations. It could be corrected in the future, but I’m not holding my breath.

Neck

Necklace of the Glittering Chamber, from Malygos 10

Shoulder

Spaulders of Catatonia, from Malygos 25

These shoulders have the best stats, but be careful. If Nourish is in your rotation at all, you will want to keep your 4 pc bonus. If not, have at it with the non-set pieces.

Valorous Dreamwalker Spaulders, from Loatheb 25

This item is well-balanced and very useful for filling out the set bonus. However, it’s clearly inferior to the Spaulders of Catatonia.

Cloak

Cape of the Unworthy Wizard, from Kel’Thuzad 25

There’s no argument here. This cloak is far out ahead of its competitors, a must-have if you can get it.

Chest

Valorous Dreamwalker Robe, from 4 Horsemen 25

I’m a big advocate of wearing leather while I can, and this item is quite good. I also like my set bonuses, even though I don’t get much out of the boost to Nourish.

Blanketing Robes of Snow, from Malygos 25

If your guild gets enough of these to outfit the priests, by all means, add this to your set.

Bracers

Unsullied Cuffs, from Sartharion 2D

These may be cloth, but they are my runaway favorite, much better than our leather options.

Bands of the Great Tree, From Emblems of Valor

These bracers are probably the best in leather, but they are not significantly different from the more easily accessible Swarm Bindings, from Anub’Rekan 25. I wouldn’t spend the emblems for them myself.

Hands

Valorous Dreamwalker Handguards, Sartharion 25

There’s no contest here. This is a nice, balanced item that will help you get your bonuses.

Waist

Unravelling Strands of Sanity, from Malygos 25

I was very lucky to pick up this little beauty on our second Malygos kill. There’s no doubt about it–this belt is by far the best.

Legs

Valorous Dreamwalker Leggings, from Thaddius 25

Once again, the tier piece isn’t strictly ideal in terms of stats, but that has more to do with it being introductory gear than with it being the “wrong” piece to wear. I use these quite happily.

Leggings of Mortal Arrogance from Kel’Thuzad 25.

I like the stat allocation pretty well on these leggings. They’re better for priests than druids, though, and you should by all means let your clothies–maybe even dps–have them first.

Feet

Rainey’s Chewed Boots

Get these boots with your Emblems of Valor and never worry about it again. They are the runaway winner in this category.

Fingers

Lost Jewel, Naxx 25 shared loot

The Spirit makes this item a good bet. I’m personally going for Spirit on both rings, but your budget may vary.

Band of Channeled Magic, Emblems of Valor

This item gets points for spirit and accessibility. A must-have.

Arguably, the real best in slot is the Loop of the Kirin Tor, but I’m never going to have 8,000g for a marginal upgrade.

Trinkets

Je’Tze’s Bell, BoE world drop

I love everything about this item except its price. I saw one last night on Ner’zhul that had bid up to 5,000. I don’t have that much total gold across all my toons. Here’s hoping I get lucky with a trash drop.

Forethought Talisman, Naxx 25 shared loot.

This one packs a huge spellpower punch, and the proc, while lackluster, will give me an extra 3,000 or so effective heals per fight.

As for other trinkets–the Spirit-World Glass is something I really want to pick up for myself just in case changes are made to mana regen. I like the idea of the Illustration of the Dragon Soul and the Majestic Dragon Figurine, though there’s probably a bit of a learning curve to keeping the effect up as much as possible.

Weapon

Torch of Holy Fire, Kel’Thuzad 25

This one is a no-brainer, but good luck getting it. This is a very hot ticket item in almost every guild.

Off Hand

Matriarch’s Spawn, Maexxna.

Idol

Idol of Lush Moss, Emblems of Valor

There’s no real choice here. Lifebloom may be nerfed, but we still need it.

Set Bonuses

Make sure that you get your 2 pc T7.5 set bonus. You will continue to depend on your Lifebloom, particularly if you ever heal tanks. 4 pc T7 gives enough of a bonus to Nourish to make it your most efficient heal on a target who already has all your other hots, i.e., a tank. However, the 4 pc isn’t strictly necessary. You have plenty of mana regen for this level, and a less efficient Nourish won’t hurt at all. Efficiency will only be in play in a harder dungeon (Ulduar) or if the mana regen formula should be changed. If it’s only a factor in Ulduar, you probably won’t hang onto 4pc T7 for long anyway–you’ll be replacing it with T8.

Final Note: Introductory Gear

Remember, no matter how good your T7 gear is, we’re still in the first tier of Wrath content. If you look over the Resto druid items, there are many items with “wasted” stats like crit and haste. Don’t pull your leaves out over it. At this point, there are no real best in slots. Je’Tze’s Bell comes the closest, but even that may be replaced in Ulduar. I’m hoping that when we do start getting some T8 upgrades, the stats actually come closer to ideal.

On 1337n355

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The following is a guest post by Briolante, one of Conquest’s main tanks, also sometimes known as Mr. Sydera. Brio is normally a man (ahem, night elf) of few words, but here he waxes poetic on what it means to be leet. We’ve all wondered this, right, as we struggle to define what makes a good player both for ourselves and for our guilds. Enjoy!

Montaigne’s meditation on glory states: “there is the name and the thing.” The same could be said about leetness, which is what passes for glory in the World of Warcraft. We all know the name. We all sometimes sprinkle the word in our conversations and boasting. We may even think we know what the thing is that our words refer to. However, we’re usually wrong. After a ridiculous night of stupid trash mishaps in Naxx, I heard that word thrown about in a context that puzzled me, and I began to wonder what it really means to be an elite player.

Leet or sloppy?

Any raiding team has had off nights, nights where the focus, drive, and attention to detail just aren’t there. Sometimes we even intentionally (gasp) horse around to have a little fun when the content is as stale as the current raid content has become for many of us. The other night in Naxx, we had all manner of bedlam happening around us. Tanks weren’t paying attention to patrols and pulling extra mobs, DPS was opening up AOE before the tanks had even arrived at the scene, and on and on. And guess which green-haired night elf was up there helping cause the problems? Yeah, that was me. Who was left to sort out this mess? The healers, of course, who were usually able to keep enough of us up to get through the pull. It was after pulls like this that some of us bandied about the world leet. But, is this really leet? No, it’s sloppy, it’s lol-1337. But sometimes players fall into the trap of thinking they’re so good that being able to survive the biggest SNAFU confirms the group’s collective leetness.

Early in the Wrath leveling process, I pugged a Nexus run with a group made up of four other players from a guild whose name I have since forgotten. When the priest and druid couldn’t figure out who was going to heal, I started to worry. When two of them decided they were going to jump off the platforms and die below for shits and giggles, I knew it was going to be a long evening. Over the course of our 2.5 hours together (yes I stayed), each one of them committed suicide at least 4 separate times. When we were actually fighting mobs, they died constantly because they weren’t paying attention. Most of the boss kills were lol-kills with one or no players left alive at the end. Any of my guildies who were on that night will remember how pissed off I was in guild chat. I’m usually pretty Zen in my virtual life, but those two just made me lose it. But do you know what? The members of this other guild I was playing with were proud that they could always pull it out, no matter how sloppy. They even described this as their guild ethos. This style of play, in their mind, confirmed their leetness. I could not disagree more.

Leetness is a state of mind

What might the thing called leetness be then? In my mind, the best example of leetness would be the old ZA bear run. Depending on your gear level, earning a bear required near perfect execution and play. Each player had to know every pull and what his/her role in those pulls was. Of course, as we got better, people could make mistakes and we could adjust. But in the early days, it really required minimal mishaps. Is that leetness? I can say that for me, nothing was more pleasurable from a raid leading perspective than those bear runs. When everyone comes together, experiences the synergy, and executes an encounter well, it feels good and everyone knows it.

I might say then that leetness is a state of mind and a precision of execution. In raiding anyway, this is not something that just one person can have, because the whole team has to be there mentally. Conquest’s recent three-drake kill is proof that we have the potential for that state of mind and that precision of execution. But have we suddenly become “leet”?

The importance of execution

One of my biggest disappointments in my former guild from a raid management and leadership perspective was that we only managed to get Illidan down once before the pre-Wrath nerf. The intial kill wasn’t the prettiest thing in the world, but he was definitely defeated. In the few weeks after that kill, we were never able to get it down again. We got close, but never quite hit that same focus and precision again. It was as if we had accomplished something once and that was enough. People just didn’t care anymore. I asked myself, had we really proved our leetness once and for all by defeating Illidan?

The answer to both of those questions, I would argue, is no. Execution is important at every stage of the game, on progression and farm content alike. Leetness is not something that can be earned definitively. It’s not something that can be possessed, like the many titles that now commodify it for all to see. Leetness is something that we demonstrate, each time we raid. It’s a state of mind and play that we arrive at together, maybe not all the time, but most of the time. It’s our intention, our goal.

Leetness and teamwork

So Brio, you might ask, I top the dps/healing/threat charts. My dps is world ranked! Am I not leet? My answer would be no. From a raiding perspective, leetness is not something that just one person can earn. Raiding is about team play, period. While worrying about topping the meters or beating someone else in your class can sometimes force you to improve yourself, taken to extremes it becomes a hollow form of narcissism. Yes, you topped the meter, but did you get out of the fire? Or, on the contrary, did you overtax the healers who needed to be focusing on the tank? Yes, you topped the healing meter, but did you do your job and do it to the best of your ability? Did you try to “cover” for other people in order to eke out more effective heals? Yes, you did 3000 tps, but did you properly manage your buffs/debuffs in order to make yourself as easy to heal as possible?

As I see it, excellence in raiding difficult content cannot be about egos and winning personal performance meters. You have to do your job first and foremost. On three-drake Sarth, some players didn’t get the message until we obsessively repeated that a player’s first priority is to get out of the void zones. The second priority is to not get hit by the fire walls. The third priority is to dps/heal/etc. As one of the officers in my former guild liked to say, the dead don’t dps.

Raiding is about synergy and teamwork. Difficult content demands it. Difficult content cannot be completed without it. When the desire is there, when the focus is there, when the precise execution is there, when everyone does his/her job, the kill is, quite simply, beautiful. A well-executed kill is breathtaking to watch and experience. This is why sometimes the leet kill isn’t necessarily the first one, but rather the one where the kill looks effortless, like simplicity itself. We’ve all felt this, whether in 5-man dungeons or in 25-man hard mode raids. When Conquest finally downed Sarth 3D after many wipes, we found this state of mind and executed the fight almost flawlessly. Does that mean we’re now leet?

No. Leetness is not something you earn once and for all. It’s something that you work for, every raid, week in, and week out. It starts with desire and then requires the trust that the rest of your team is there to do the same thing.

Can we be leet in the current content?

Naxx is ridiculously easy. You don’t need to mark, you don’t need to CC, and yes, you can slop your way through there, survive, and still get it all done in under three hours. But that’s not leet, that’s lol-1337. Running in with an immediate seed, blade flurry, arcane explosion, hurricane, whirlwind, or whatever and pulling everything on yourself and the healers is not leet, it’s lol-1337. Pulling 18 mobs at once, allowing 10 players to die, and still managing to kill them all is not leet, it’s lol-1337 (and yes, that one was my fault–sorry).

Playing sloppy can be fun, loose, relaxed. Sometimes it’s just what the doctor ordered after some really hard work on a difficult encounter. Even I can’t help myself from laughing when a hunter misdirects the next pull onto the resto shammy. But make no mistake, that’s not leet, that’s Leroy Jenkins.

Leetness is focus, precision, synergy, teamwork, execution, and above all else, control. It’s an individual and collective intention, something that we arrive at together with varying degrees of frequency. Due to the easiness of the current content, we’ve forgotten what some of those things are. Let me ask a scandalous question – do our dps players even have their crowd control abilities on the main bars anymore? This is symptomatic of the problem. But if all blue indications hold true, Ulduar will be a different story. Thank heavens, because I was getting frustrated with just how forgiving many of these encounters are, including the trash. I raid for the challenge and for the beauty that results when a team of players meets that challenge with precision. Does that turn the beautiful, effortless kill into a work of art? Maybe, but perhaps that should be the subject for another post.

To return to the matter at hand, dear readers, after this long rant, do you still think you’re so leet? Then show your guild mates how truly leet you are by executing every fight like you mean it.