Resto Shaman: Best in Slot

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Lodur here again, this time I’d like to talk a bit about the Restoration Shaman’s Best in Slot items. Syd’s post from the other day got me thinking that it would be good to toss this up for everyone to peruse. For those of you who don’t visit Plusheal often or at all there was a great thread and discussion over there in the shaman section based on the Best in Slot premise. I’d like to thank BeefyBuffalo for starting a great thread there, as well as all the theory crafters who contribute there regularly. This loot selection will most certainly change once Ulduar comes out but this is my best shot at putting it together for the available content. This list also in many places gives alternatives for preference gearing (crit or haste).

Head:

[Valorous Earthshatter Headpiece] (Kel’thuzad-25)

This offers a great set of of stats for us high INT and a good amount of MP5 and Spell Power. It also features Haste over crit as well as having two sockets for gemming.

[Helm of Pilgrimage] (Heigan -25)

This helm has slightly more MP5 then the Earthshatter as well as slightly higher Spell Power, but at the cost of both sockets. In place of haste it features a good chunk of Crit (almost 2%)

Comparable to the two is [Helm of Unleased Energy] (Gothik-25)

Neck:

[Life-Binder’s Locket](Malygos key quest) or  [Chains of Adoration] (several boss in Naxx-25)

The Life Binder’s is a better overall piece but you’ll probably see chains before the locket.

Shoulders:

[Valorous Earthshatter Spaulders](Loatheb-25 or 60x Emblems of Valor) or [Council Chamber Epaulets] (Sartharion-25)

Again it’s a crit vs haste itemization here. I put Valorous higher on the list for two reasons. You can get it for badges which makes it easy to obtain and it puts you closer to the full set bonuses.

Back:

[Pennant Cloak](Sartharion-25), or [Cloak of the Dying](Kel’thudzad-10)

For this I personally prefer the Pennant cloak. Good stats and it has both crit and haste. I know it doesn’t have MP5 but it does have a socket which is very nice.

Chest:

[Tunic of the Artifact Guardian](Malygos-25) or [Valorous Earthshatter Tunic](Four Horsemen-25)

Again the Earthshatter tunic is nice if you’re still working towards your 2 piece or 4 piece bonuses but my honest suggestion would be go after the other slots (legs, gloves, shoulders and helm) and try to grab yourself the Artifact Guardian chest. It’s an awesome chest piece with a goodly amount of crit and a nice chunk of spell power. You lose a socket compared to Valorous but what you gain from this chest piece is just too good to pass up in my opinion.

Wrist:

[Bindings of the Decrepit](Heigan-25) or [Cuffs of the Shadow Ascendant](60 x Emblem of Valor) Identical

Pretty straightforward here, same item, two different ways to get it. Simply best bracers you can get.

Hands:

[Winter Spectacle Gloves](Malygos-25) or [Bountiful Gauntlets](Sartharion-25) or [Valorous Earthshatter Handguards] (Sartharion-25)

These are all good options each has great stats and looks pretty slick too. My personal suggestion again though is if you don’t have your set bonuses or are working towards the 4 piece, go for the Valorous

Waist:

[Sash of the Parlor](cloth from Anub’rekhan-25) or [Girdle of the Gambit](Patchwork-25)

While the cloth belt is viable, I personally prefer the Girdle of the Gambit. Toss a belt buckle on it and march that thing around!

Legs:

[Valorous Earthshatter Legguards] (Thaddius-25) or [Legguards of the Undisdurbed] (Noth-25)

Again both are good, but I personally prefer the Valorous leggings.

Feet:

[Sabatons of Firmament](Sartharion) or [Atonement Greaves](Faerlina -25)

Here I prefer the Atonement Greaves. Slightly better stats and a good dose of haste with a bit more MP5. Again though this selection boils down to preference of Crit or Haste.

Finger:

[Signet of Manifested Pain](Kel’thuzad-25) or [Seized Beauty](Faerlina-25) or [Ring of Decaying Beauty] (Sapphiron-25) or [Wyrmrest Band] (Sartharion-25)

This again is largely a matter of choice, these are just the best options available. Personally I prefer a combination of Decaying Beauty and Wyrmrest Band.

Main Hand:

[Torch of Holy Fire] (Kel’thudzad-25) or [Hammer of the Astral Plane](Kel’thudzad-10) or [Wraith Strike](Maexxna-25)

Yeap that’s right, a spell power fist weapon! It’s really a great 1 hander well worth picking up if you see it drop. Baring the fist weapon dropping, holding out for Kel’s Torch isn’t a bad idea. It gives us a ton of stats we love and well… it looks pretty cool too!.

Off-hand:

[Voice of Reason](Kel’thudzad-25) or [Shield of Assimilation] (Anub’rikhan-25)

My preference here is for the Shield of Assimilation. To me the MP5 on it makes it a bit more enticing for a Resto Sham.

Relic:

[Totem of Forest Growth](15 Emblem of Heroism) or [Totem of the Bay] (30 Venture Coins- Grizzly Hills)

Not a lot of choices at 80, but I think Forest Growth should be the first badge item you buy. It’s a cheap and effective item that will carry you well throughout current content.

Trinkets:

[Illustration of the Dragon Soul] (Sartharion-25) or [Je’Tze’s Bell] (BoE World Drop) or [Soul of the Dead] (Sapphiron-25) or [Mercurial Alchemist Stone] (Crafted) or [Living Ice Crystals] (Malygos-25)

These represent the crème de le crème of trinkets for us in my opinion. Personally I favor The Bell combined with Crystals. The MP5 Combined with another instant heal makes it a beefed up [Vial of the Sunwell] !

Set Bonuses:

Your Tier 7 bonuses for both 2 piece and 4 piece are extremely nice. 2 Piece nets you Water Shield Boost: your Water Shield is 10% stronger. This means that your passive MP5 from water shield, as well as your mana returned per charge consumed is increased. Lets face it, more mana is never a bad thing right? 4 piece allows for Spirit Link Chain Heal which means the healing done by your Chain Heal and Healing Wave is increased by 5%. That’s most definitely a good thing. I mean, when was more healing ever bad? More mana + more healing output = great set bonus.


Final Thoughts:

Keep in mind that your T7 gear is the equivalent of T4 back in Burning Crusade, so if you don’t get everything on your list don’t panic. There will be upgrades coming in the next content patch besides tier loot, of that I am certain. Also remember these represent my opinions, feel free to create your own wish lists or checklist of items you are looking for.

If you have something on your wish list that you want to share, please feel free!

Till next time, Happy Healing.

~Lodur

Image courtesy of dallasvintageshop.com

Patchwerk through the eyes of a Resto Shaman

Image courtesy of Feralis.org

Lodur from Zul’jin here once again. This post I’d like to talk a little bit about healing Patchwerk as a restoration shaman. This will be a bit of a short post for me this week. Patchwerk for the longest time has been THE premiere check for your dps, your tanks and your healing. He is a perfect measuring stick for your raid if you think about it. He’s a straightforward fight, dps can sit and dps, tanks sit and soak damage and healers sit and heal. There’s no fancy gimmicks, no movement or fire to move out of , so it really is the perfect boss fight to check out your raids gear and ability.

You might ask youself “What is there to know? Don’t we just dump heals into tanks and call it a day? ” There are a couple different roles a shaman can play for healing through Patchy here. The two tried and true methods are Chain Heal spam and Lesser Healing Wave spam. Lets talk about the strengths of each for a moment here.

Lesser Healing Wave method.

  • Quicker heals
  • Using Glyph of Lesser Healing Wave allows the spell to hit for almost as much as Healing Wave
  • Lower spell cost for more heals per mana spent.
  • Quickly allows off tanks to be topped off to full health

Chain Heal Method.

  • More efficient heals (5.3 healing per mana spent)
  • Allows for both off tanks and main tank to be targeted and healed through the jumps of chain heal.
  • Smoothes out healing on the off tanks so second healers have an easier time keeping the tanks health even.
  • Allows for lag compensation due to added healing buffer.

Lesser Healing Wave Method:

This method is really straightforward. Simply put you keep Earth Shield up on your tank and continue to dump Lesser Healing Waves and Riptides into him constantly. Make sure to keep your Water Shield up for maximum mana regen and to make sure you have full charges available for Improved Water Shield. Using this method you have to apply healer tunnel vision. By that I mean you have to pay attention to your tank and only your tank, if you try to heal another OT or the Main Tank, your tank is likely to eat a large spike before you can top him off. This method allows for very little error but is very mana costly in the end.

Chain Heal Method:

Personally I prefer the Chain Heal method, let me explain a bit about why. Firstly, it is simply our most efficient heal. You get the most bang for your buck out of it and if you have your 4 piece set bonus from tier 7, or even if you’re still rocking a couple pieces of tier 6, you just get the most mileage out of it. Secondly it has a lot of synergy with some other talents that you will find useful for this fight.

Lets go ahead and assume you’re assigned to heal one of the two Hateful Strike tanks (I’m operating under the assumption you’ll be using the two OT strategy.) The tank you are specifically assigned to will be your the starting point of all your heals. He will get the most out of your chain heals. After that if the OT’s are situated right, it will bounce off of your tank and onto the second OT, thereby adding a buffer to that tanks healers. My experience has show that two restoration shamans placed on the OT’s produce enough of a healing buffer that the other healers have a light healing load, it makes sure to smooth out the spikes in healing you normally see. Think of it as like providing the driving baseline for a band, it helps set the framework for everything around it. There are a few more benefits to this. Lets say something goes terribly wrong and all of a sudden someone other then the OT’s takes a Hateful Strike, if you’re already chain healing you’ll be able to heal the person through the smart heal component without having to divert attention away from the OT’s in order to heal someone up. We can also assume you’ll be using a healthy smathering of Riptide it’s just going to pump your Chain Heal amount up that much more. Also, by using your chain heal you’re allowing for Tidal Waves to be up all the time so if you need to throw a LHW or a HW it hits for that much more.


All in all he’s not terrible for us, just make sure you have your Runic Mana potions and Mana Tide Totem ready to go to keep your mana up, and it should be smooth sailing for you. Both methods work (regardless of crit or haste gear =P ) and as long as you’re paying attention to your tank, you will easily succeed.

Now if you guys have a different way of doing it, please feel free to share =)

Till next time, Happy Healing!

~ Lodur

For the Resto Shaman: Settling the Crit vs Haste Discussion

sham-crit-haste

This is a guest post from Lodur, a Resto Shaman who set up an experiment to determine what is better: Haste or Crit. The experiment consisted of two relatively equally geared Resto Shamans with slight variances in haste and crit thrown into a full clear Heroic Naxxramas.

Round 1

Lodur from Zul’jin here again. Today I’d like to talk a little bit on the topic of Crit versus Haste. This has been a hotly debated topic among the shaman community since patch 3.0 dropped on us giving us all kinds of goodies. Specs have been proposed and gear has been compared using every measuring stick imaginable. The arguments are all over the Internet, and you can find them on all sorts of forums and websites. Right now though I’d like to take a look at some key points for each camp that have recently been brought up in my guild’s Shaman Class forums.

Pro Crit:

  • Bigger heals = less heals needed

  • Allows for increased rate in procs in key talents such as Improved Water Shield,and Ancestral Awakening.

  • Takes full advantage of the fix to Earth Shield which now has a crit change equal to the caster and not the recipient of the shield

  • Allows for Increased performance of preventative healing

  • Allows for greater single target healing efficiency

Pro Haste:

  • Allows for lower casting time for Chain Heal which is a shamans most efficient heal (5.23 heal per mana)

  • Allows for a greater number of spell casts which will allow key talents such as, Ancestral Awakening, Tidal Waves, and Healing Way to proc more often on more targets

  • Allows for Increased performance in "twitch" or reactive healing

  • Allows for greater group healing efficiency, while giving the passive regen of a Glyphed Water Shield time to restore mana. 

  • Allows for quicker application of Earth Living Weapon so as to proc to more targets

To further understand these points we can look at the talents and abilities so you can begin to see where each is coming from.

Talents / abilities Described:

  • Ancestral Awakening: When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 30% of the amount healed. This may not seem like much but this adds up over time. It normally clocks in at around 1% of your total healing output.

  • Improved Water Shield: You have a 100% chance to instantly consume a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, and a 60% chance when you gain a critical effect from your Lesser Healing Wave spell. This is helpful with mana regen especially if your find your MP5 or raid replenishment lacking.

  • Healing Way:Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 18% for 15 sec. This turns your 15,000 Healing Wave crit into something that creeps up to around 20,000 and with the change to the talent applying the full bonus on once cast of Healing Wave, it has found it’s way into many rotation.

  • Earthliving:Imbue the Shaman’s weapon with earthen life. Increases healing done by 150 and each heal has a 20% chance to proc Earthliving on the target, healing an additional 652 over 12 sec. Lasts 30 minutes. 20% meaning 1 out of every 5 heals will land a hot on a target. Using a Glyphed Chain Heal means 4 targets per heal. A 652 HoT doesn’t seem like much but it adds up over time. 

Practical Application:

Someone once said me to "Lodur, I hear what you’re saying but I need to see the numbers." So after a lengthy discussion with another shaman in our guild we decided to give it a go. I would continue to stack haste (Hello, My name’s Lodur, and I’m a haste junkie) and they (I wont use their name simply because I don’t exactly have their permission to post their toon details on the interwebs and I’m respectful like that) would stack crit and change spec and see what numbers we got.

All numbers are without totems or self buffs, and not including Earthliving Weapon. These also do not take into account trinkets like Egg of Mortal Essence . Both of us were present for all four wings of Naxx and we were both tasked with Raid / OT healing at the same time in order to keep things as consistent as possible.

(And before anyone says quality of player or anything silly like that it should be noted that me and Shaman 2 are consistently within a stones throw of eachother every raid and both have been doing this for a long time!)

Let’s look at what some numbers produce, looking at builds and stats first. All gear is at the item level of i200 and i213. This is without totems, weapon buffs, food or raid buffs. Both shamans used the same Glyphs for the run. Glyph of Chain heal, Glyph of Water Mastery, Glyph of Lesser Healing Wave and Glyph of Water Shield

The Stats

  Lodur Shaman 2
Spec Spec here (Excludes Improved Water Shield in favor of Healing Way) Spec here (Inclusion of Thundering Strikes over Enhancing Totems )
Intellect 1010 983
Haste 419 (14%) 262 (8%)
Crit 19% 31%
Spellpower 1952 1936

As you can see the stats are fairly close, differing mainly in their haste and crit rating. So lets take a look and see what the end result of the run was number wise.

The Results

  Lodur Shaman 2
Total Healing 5328335 5089956
Water Shield 60813 64400
Earthliving 444686 311665
Ancestral Awakening 75251 67245
Average Crit 24% 34%
Overhealing 40% 40%

Wow. Pretty close there! Now that’s overall for the entire raid night. So as everything averages out at the end they wind up being pretty similar. We can break this down a bit further and look at some of the individual fights to look for strenghts and weaknesses for each. Lets pull out two boss kills here.

Maxxena:

Lodur: Total Healing Done: 68,068
Shaman 2: Total Healing Done: 123,953

Damn, got almost doubled on that fight! The strong single target heals allowed for Shaman 2 to top off tanks and webbed people in one gulp causing my quicker heals to move on over into overhealing.

Heigan the Unclean:

Lodur: Total Healing Done: 222,257
Shaman 2: Total Healing Done: 109,780

Haste won that round! The faster group heals and lesser healing waves allowed for me to top people off quicker while diseases were cleansed.

The trade off between bosses carries on from there with Crit winning on Loatheb and Haste winning on Patchwerk. The two have fights where they will always shine slightly brighter then the other, but overall they perform to roughly the same output.

The Conclusion

It is, in the opinion of this shaman, so close that the difference really boils down to playstyle.

Both ways work! If you have a preference roll with it. Gearing for both is very easy. There’s haste on just about everything and what mail spell power pieces don’t have haste normally have a ton of crit (yes I know it can be argued that its elemental gear but it still works for healing all the same).

There will always be fights that are slightly tougher for your then if you had more haste rather then a ton of crit, but thats true about everything in the game. The synergy between the two is also noticeable. Fights where a hastened Healing Wave can keep Healing Way up so that the crit spec can land a huge, huge heal will always be there.

Well that’s it for round one of haste vs crit. Round 2 will be after 3.1 drops and Ulduar is available. Until next time, happy healing.

Image courtesy of Aurik

5 Archetypes of the Healer

whyweheal

This is a guest post by Lodur

Hello everybody! Lodur, resto shaman from Zul’jin here again. I was running heroic Violet Hold last night when a hiccup with a player and Zuramat the Obliterator almost caused the group to wipe (lag + lots of little adds = low health for everyone).

We were able to stave off a wipe, and as I was ressing the only casualty the tank sends me a tell: “;Lodur man, I have no clue how you can do it. That had to be way hectic”

The statement got me thinking about how I started healing and all the different types of healers there are. I then began wondering how they got into healing.

Mulling it over I’ve come up with a few archetypes that the healers you run into can usually be framed in.

The Archetypes

Average Gamer

This is the guy (or girl) who does it simply because he can, it’s part of the game. This gamer usually has a full roster of alts more then likely created at a time when someone made a statement like "wow, we’re short on healers, we should probably get more". This game is often very easy tempered, very slow to anger or excite and tends to enjoy all aspects of the game.

Signs

  • Proficient for multiple classes and roles.
  • Likeable
  • Normally well read.
  • Well known by guildies
  • Always willing to help out in whichever capacity is needed

The Ex-Healer

This person started as a healer and has probably done more then their fair share of raids doing nothing but playing green bar whack-a-mole. Often times they are suffering from healer burn out and switch their class to DPS spec, or a new class all together, normally one that is not a hybrid and has no healing capability. These people tend to avoid healing like the plague. In extreme circumstances they may go back to their healer for a night’s raid or just long enough till a full time healer logs on, but will quickly return to DPS as soon as the opportunity is afforded them.

Signs

  • Doesn’t want to heal
  • May only heal for a raid or two
  • History of healing

Reluctant Healer

Normally this falls to someone who happens to be playing a hybrid that can heal at a time when their guild needs to fill in gaps. Sometimes this person takes a liking to healing and decides to go healer full time. They tend to learn quickly and climb up to eventually be a solid healer a short time after their switch, but still tend to maintain a DPS or tank set "just in case". They tend to be willing to change their roles from healing back to DPS or tanking whenever offered until they can get a fix for the other walks of life, and then normally return to a healing spec afterwards. It should be noted that a reluctant healer that doesn’t fully enjoy healing but stays that way because it’s the only way they can raid, can suffer from healer’s burnout very quickly.

Signs

  • Rolls on offset gear
  • Doesn’t really like healing
  • Spec flexibility
  • Fast learner

Hero Complex

The Hero Complex is an inherent desire to help others. It is a compulsion to help make their world right. This healer-type loves their role with such enthusiasm that there is almost no other way for them to play the game. They immerse themselves in the world of min maxing and micro-management. Their true joy is saving the day, getting that tank to full from red line and stopping a wipe, or saving that dying DPS that only had 50hp left. If this person has an alt it will usually be a tank or tank type. After all, if you can’t heal them you might as well save them by taking the damage for them. They will jump at any opportunity to participate in any event and generally are very affable, active in raids / heroics and social events, and aren’t afraid to take on roles abnormal to their class. They often refuse praise and can be found exalting the deeds of others around them. They epitomize the team player.

Signs

  • Really likes healing
  • Active in raids and social events
  • Definite team player

God Complex

A God complex is a state of mind in which a person believes that they have supernatural powers or god-like abilities. The person generally believes they are above the rules of society and should be given special consideration. These healers are bad news for raids and guilds. Like the definition suggests they often believe themselves above the rules set for everyone else and believe they should have special rights. They think that they are the best at their craft and refuse, rebuke and often times aggressively and openly oppose suggestions or criticism. In game terms they tend to condescend to other healers commenting often on how others need to step up or keep up. They openly exalt their own deeds with statements like "DUDE I’M AWESOME LOOK AT ME!", and when attempts are made to bring them back in line (or they are told an event or raid is going on that they don’t want to go to) they will often times try to hold the raid hostage until they are either given what they want or the raid fails and has to be cancelled.

Signs

  • Aggressive
  • Stubborn
  • Condescending
  • Holds raids hostage

Optional:

  • May or may not have their own World on the internet

Lodur’s Tale

Thinking over all of this I went back and thought about how I became a healer. When I rolled Lodur, the goal for her was to throw lightning and melt faces. I had been playing a hunter for the vast majority of Vanilla WoW and wanted a change of scenery. Shortly after hitting 70 our guild leader hits me up because they need another healer for Karazhan. I had never healed before but said sure. I did inform him though that I’d rather be DPSing. I grabbed what meager healing gear I had available to me, respecced to good old 0/5/56 and headed in.

Two full kara runs later and I was hooked. Healing was amazing fun and gave me a fresh new look on the game. I still kept my DPS gear (just in case ;] ) but made the decision to stick with healing from then on. I grew to hate speccing out of Restoration and whenever I had to for arena matches I would go back as soon as possible.

I poured over blogs and sites like Elitist Jerks learning everything I could about the ins and outs of my class and the math behind it. Every chance I got I would go healing to learn more about how to be better at my class.

One night I decided no heroic shall be refused my healing! (I paid for that statement dearly when Magister’s Terrace was released) I started out as the Reluctant Healer, but have since moved on to Hero Complex. Lodur is "Resto4Life!" and I don’t think I’ll ever want to spec a different tree, oh, and for the record my main alt is a DK tank =)

So time for you guys to share. What got you into healing? And What archetype do you fall into?

Chain Heal Rises as Circle of Healing Falls

This is a guest post by Lodur, a blogger from Way of the Totem. Today, he examines the nerf to Circle of Healing, the impact it will have to Resto Shamans and how they may need to compensate.

The patch notes can be found here: PTR Patch Notes!

This is going to be important to us in several ways, not least of which is the change to some of the other classes. I’d like to offer my opinion on it. Let’s take a look at priests.

Holy: Circle of Healing now has a 6 second cooldown.

This is going to be extremely important to us. The fact that Circle of Healing is getting a 6 second cooldown is huge. My current experience with CoH raiding priests is they blow group healing out of the water. One of our Shadow priests rolled over to Holy to fill a gap for raiding in 25 man Naxx. With no gear change, he was able to blow past me in healing output while maintaining mana. Now I’m not suggesting that we need to be the kings of the roost, nor am I doubting the abilities of this priest, but it was a difference of almost half a million pure healing output over the next closest.

In a normal raid you would find a few percentage difference between the top 4 or 5. maybe 1-2% difference. Between healer in first and second was a whopping 6%. As someone who has poured over stats and combat logs after raids trying to figure out how to keep the tanks up while maintaining the raid’s health, let me tell you, that’s a lot. The higher the discrepancy between places, the more over-healing there is, the more mana issues during the actual encounter is, and so on.

This "nerf" to CoH to me, is an attempt to try to bring the spell back into line and make healing more consistent. I can’t say I didn’t see it coming, I do however think 6 seconds is going to be a bit much of a cooldownn, but only time will tell as the PTR is being run. I’ve been pestering my priests about it, so we’ll see what they say. In the meantime it means we should be preparing for another reliable group heal not being as powerful or present as it was before, we should be ready to pick up the slack so to speak.

I’ve gone on and on about the joys of haste, you can see it here For those that don’t remember there is a formula we follow to figure out the cast time of your spells and how it’s affected by haste. And look, here it is!

newcasttime

Importance of Haste Rating

If you want to spam your chain heals and heal a raid it’s time to start looking at your haste gear and to start looking at your glyphs.

First of all you should be shooting for somewhere near 350-400 haste. 340 haste with a Wrath of Air totem will net you a 2.2 second Chain Heal cast time.

Your goal should be around a 2.0s cast time on your chain heal.

This will allow for your Global Cool Down to be up but also allow you to keep a constant stream of CH casting. By using the formula above we see that 2.0 seconds = 820 haste rating, however one must take into account the haste around you in a raid. The trend of almost every raiding guild I’ve seen has been to include at least one Retribution Paladin, and lets face it, Balance Druids have come a long way since vanilla and have found their way into raids quite frequently.

I’m going to make the assumption that you’ll have at least a Ret Paladin. So we can assume you’ll have 350ish haste, Wrath of Air totem down and a Ret paladin, your chain heal will be 2.2 seconds. Not bad. If you snag yourself the all holy Egg (which currently does not have a cooldown on the proc) the proc will put you at a 1.9 second cast time. This is good as this thing procs off just about everything. You can see more about the egg proccing in my post here. Now the reason you want to shoot for a 2.0 second cast time is other haste effects. Heroism / Bloodlust give you 30% increase in your casting speed. If you push too much haste, when you use it you will push yourself past your global cooldown timer, causing you to trip over your heals and keeps you from being able to heal effectively.

Glyphs

To go with your haste gear you should also be looking at glyphs. If you are going to be raid healing I have three major suggestions.

  • Glyph of Water Mastery: Will help keep your mana supply coming in good order (30% counts for a lot more then you would normally assume),
  • Glyph of Chain Heal: Necessary. The extra target just makes the spell even more effective. This again allows it to claim the title as most mana efficient heal around.
  • Glyph of Earthliving Weapon This one is a must for a few reasons. First, the Earthliving Weapon ability can proc of any heal, and each target of Chain Heal counts towards it proccing. Second, is the fact that the egg procs off HoT ticks. So, with chain heal delivering Earth Living to everyone and ensuring you have 4 targets and more then likely a HoT up at all times, your egg should be giving you an almost constant 505 haste. Pushing you right at 1.9 – 1.8s chain heals constantly allowing you to keep that raid nice and topped off.

Mana Regen

Now I’m sure many of you are asking "but what about mana regen?"

MP5, the magic shaman stat, is still present. If you are collecting gear based on haste, much of it also comes with a healthy dose of MP5. With that said, it is well within reason to have around 350 haste while still being able to pull off close to 550 mp5 while in combat. Once you reach your haste number, start getting a few pieces with MP5 in spades and everything will be fine.

On the topic of MP5 we do have a change on the horizon that will help with this.

On the PTR currently we see these:

Healing Way: Now only one application is required to reach full benefit. No longer stacks.

Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent WOOOOOO.

First, of all lets talk improved Water shield. On a crit of Lesser Healing Wave or Riptide It will consume a charge of water shield, giving you the mana return as if you were hit. This is fine and dandy but in the heat of a battle, there are times you won’t be able to give up the Global Cool Down to put it back up instead of healing. A reduction in the proc rate down from 100% is very very good as it allows the orbs to stay up giving use more passive mana regeneration, which will come out to more overall MP5 in the long run.

Second, the change to Healing Way means we only have to plop down one Healing Wave instead of the 3 we normally would have, which means we can conserve that mana and still get the full effect.

Front loading the effect was an amazing move on the part of Blizzard.

That’s it for my thoughts on this patch at this time. I’m currently waiting on a response from my priests as far as their input goes on the talent change, but in the meantime, be prepared to step up and fill the gap.

Happy healing!