Which Cataclysm Raid Boss Should You Attempt First?

There’s no rush on shooting for raids at the moment. The holidays are over now and I know a number of guilds have scheduled their raids after New Years. While Conquest began informal raiding operations in December, I know that one question I struggled with was trying to decide what raid bosses to go after first. Each boss had it’s own set of challenges which made some easier than others. Raid composition also plays a role as some (Most?) encounters are ranged friendly compared to others.

You know you’re ready to raid

  1. You’re bored to tears of doing heroics repeatedly
  2. You’ve gotten all the epic gear you can get from reputations
  3. You paid an arm, a leg, and auctioned off the naming rights to your first born to buy epic quality gear
  4. Full set of augments including shoulder enchant, helm enchant, normal enchants and superior gems

You have 9 or 24 other people that are in the same boat as you are. It’s not enough that you are ready. You need to have a composition that looks like a competent raid group. Make sure you have enough tanks, healers and DPS players. If you’re serious about giving some of these bosses a shot, you don’t want to go in with 4 tanks, 4 healers and 2 DPS. While you might get certain fights down eventually, several of these encounters function as DPS checks with enrage timers.

Let’s take a look at what your raid leader need to figure out.

  • Can your raid group handle dynamic encounters? The Omnitron Defense System varies every attempt. You may not get the same sequence of Trons. Your raid group must be able to respond to different sets of abilities depending on which Trons are up. This is ideally suited for players who can pick up abilities quickly. It can be frustrating the first few times especially when your group is learning how to deal with poison clouds, ch ain lightnings, red lasers and so forth. But if you log enough hours on the encounter, you’ll eventually get a feel for the mechanics.
  • Does loot matter? Scout out the loot tables of the various bosses and see which one offers the greatest variety of loot which can be used. I wouldn’t worry about this too much though as this is the first tier of raid content. I guarantee at least someone will want something.
  • Is time of the essence? This may not be a big deal for some guilds, but others have extremely limited raid hours. Blackwing Descent only has one set of trash per boss. Bastion of Twilight has multiple pulls which involve up to 10 mobs on 25. Throne of the Four Winds has no trash at all. If you want to start throwing yourselves against a wall instead of grinding through the fun that is trash, then Throne of the Four Winds or Blackwing Descent will be the instances you’re looking for.

Great! So which boss should I aim for?

This is the order I would personally recommend and why.

Argaloth: I refer to him as Brutalus’ brother. This is a great DPS check for your raid composition to see how they do. If Argaloth repeatedly enters the berserk phase and your raid is unable to take him down without dying, it’s a good bet that some of the players need to acquire more gear somehow to meet the requirements. It also awards tier gear and PvP gear.

Magmaw: This boss will be easy to take down after a few attempts at it. Your raid will know what to watch for and expect during the two same phases.

Omnitron Defense System: A little tougher compared to Magmaw but the learning curve is steeper. Your raid group will need to make repeated pulls to cycle through all the Tron abilities and see for themselves what to do.

Halfus Wyrmbreaker: The trash leading up to him is a good check of DPS, tanking and healing. In the past 3 weeks we’ve taken him down, we’ve always gotten at least one epic item from trash. In fact, last night we received two Chelley’s Staff of Dark Mending. I grabbed one of them and we looted the other to a resident Resto Druid. I believe the heroic version of the staff is one of the best weapons out there for healing priests.

Conclave of Wind: The loot from this boss is an epic belt or epic ring which has a random enchantment on it. In other words, we don’t know what we’re getting when we take down the boss. I’d rather aim for the bosses where we do have an idea of what will drop. Conclave is also slightly more technical in the amount of coordination among the different groups that is required.

Regardless of what you choose, remember that you’ll experience all of them soon enough.

11 Ways to Become Better at Healing

  1. Heal.
  2. Heal normal dungeons.
  3. Heal heroic dungeons.
  4. Heal players in the world as they’re questing.
  5. Heal in battlegrounds.
  6. Heal in world PvP.
  7. Heal in arenas.
  8. Heal raids.
  9. Heal until a wipe has been called.
  10. Heal on a daily basis.
  11. Just keep healing.

Griping about how terrible healing is will not make you a better healer.

Healing will.

When I was young, I never wanted to leave the court until I got things exactly correct. My dream was to become a pro.
Larry Bird

How to Smite Heal Your Way through Heroics and Raids

I’ve written about the Archangelism spec and style before, but no matter how hard I tried, I just couldn’t make it work at all on live. I thought it might’ve been a personal “learn to play” issue on my end and it turned out that’s what it was. Conversing with Priests who prefer the style of Archangel and Evangelism, I ultimately learned that I was doing it wrong.

A Fresh Slate

First thing’s first. Wipe out everything you know about Discipline healing. Approach it with the eye of a new healer because I would refer to this as the 6th healing spec in the game.

Setting up

The spec

33/8/0 is a spec I’m currently experimenting with with heroics and raids.

Essential glyphs

Select whichever Prime glyphs you like as it’s more personal style than anything else. I personally shoot for:

The Major glyph you must have:

The style of play

Atonement is the key talent here. Damage dealt with Smite heals the closest, weakest target which is usually the tank. Think of Smite as the spell used in place of Heal. Use it to help soften the blows your tank will take. When they get to a certain health level, switch back to Penance or healing spells and get the tank back up to the green.

So when do I trigger Archangel?

Do not look at Archangel as a mana return talent. Look at it as a healing buff talent. When you use Archangel, your healing spells get buffed. The tradeoff is that Smite does not get that extra damage boost therefore you must rely on actual healing spells during the period the period that Archangel is used. You must keep an eye on the buff timer though.

For me, everything clicked when I looked at it as a form of stance dancing: Smite healing during slow and steady periods and then activating Archangel to begin casting standard healing spells (Prayer of Healing, Shields and Penance) during intense moments.

When Evangelism is able to be stacked up again, resume the Smite fest.

Numbers wise, Smite will heal anywhere from 9.5k to me to top end critical heals of 15k+ with a mix of dungeon blues and heroic dungeon blues.

Problems

In a raid environment, you don’t have precise control over who gets the heal. I’ve had the Heal off of Smite hit a Bloodworm or a hunter pet instead of the tank (or worse, Ret Paladins). Quick reactions were needed to level off the tank with a Power Word: Shield or something. It’s because of this variability that I wouldn’t use this for raid healing unless there was a gimmick about the encounter.

An example of this is the Halfus encounter. The more drakes and whelps you take down, the more damage your Smite does which leads to stronger heals.

Another issue I ran into is that I’d let my Evangelism stacks fall off. Either I was moving around or the group started to take damage. At the first sign of not being able to refresh Evangelism, activate Archangel so you don’t incur the mana loss.

It’s certainly a fun spec to play and offers a fresh change to the normal healing grind that Priests have had. It takes a bit of getting used to.

Just don’t forget that you have other healing spells in the event things start going sour, so please use them.

2010: Best of World of Matticus

Every year, we take a moment to look back at the blog and pick out the top World of Matticus posts which generated buzz and discussion. It was a tradition on the blog when I first started writing and I have every intention of continuing it! Some of the more popular posts came from guest posters (to which I am grateful for).

This was another smashing year for the blog as we celebrated our third year of existence. Additional team members were invited aboard to contribute their own insights and perspectives. Even though we may not all share the same opinion, we do share a desire to help others when it comes to healing, raiding and leading.

So who got the nod this year?

Tanks and Healers Should Get the Biggest Rewards

Gordon from We Fly Spitfires launched 2010 with a heavily opinionated piece by stating tanks and healers should get front loaded with gear. Why? Largely because of the perception that those two roles have immense responsibilities. I will say that in today’s Cataclysm game, having gear for tanks or healers is like having more money: You can never have too much of it. The developers have done a much better job when it comes to consolidating gear overall in this expansion.

It Came From the P.U.G.: GearScore Edition

I’ve come to appreciate Lodur’s regular encounters with random dungeon groups. This one stood out because it was around this time that the GearScore addon really took off and players were being graded on their gear more than their skill. One glance at a number is the difference between players trying or not giving you the time of day.

Heroic Entitlement?

Not to be outdone in pickup group adventures, Thespius came around with his own stories. In his case, he had to deal with tanks who felt that just because they were tanks, they were entitled to things however they wanted. No 30 minute Paladin blessings? Fine, hearthing out. Not passing on the bouquet of roses during the Love is in the Air event? See ya! Of course, this isn’t a situation that’s linked exclusively to tanks either. Had a healer once who threatened to drop group and leave if he didn’t one of those holiday hats during the winter event (I was Shadow). I switched specs immediately and toggled on my healing gear and we just 4 manned the rest of the instance while he just sat there. That kid was an embarrassment to healers everywhere.

Why Did You Choose Your Healing Class?

The ever inquisitive Professor Beej posed this question to the readers asking what made select healing classes so appealing to certain players. I chose a Dwarf Priest largely because it was in demand at the time (and I’m so happy I stuck with it because of Archaeology). In any event, I do recall Beej messing around with his Resto Shaman at some point. Now it seems as if he’s migrated to his Priest. We can probably come to the conclusion that Beej is experiencing a mild case of healitus (Or too many healer classes).

Advice on Blogging Safely Without Fear of a Gkick

Blogging can be a dangerous activity. There is a strong chance it might warrant a removal from the guild. As one of the few individuals who’ve blogged as a member of a guild, as an officer of a guild and now leader of a guild, there’s a few things you might want to keep in mind before you go ranting about some Ret Paladin who is making your life miserable by constantly casting Divine Intervention on you every chance they get (Inside joke). The trick is to have some tact when writing. Text can almost always get misconstrued.

10 Reasons People Don’t Heal

You know, healing is an aspect of the game that isn’t liked by a number of players. And it’s completely understandable because there is a ton of stuff going on which just isn’t appealing. Wonder why your heroic queues are taking so long? Well, for one, there isn’t enough tanks. And two, healing is a thankless job. Of course, there’s more to it than that.

Related ID on Blizzard Forums: the Good and the Bad

This past year was not without its consequences either. Lodur voiced his frustrations and opinion. Real ID being enabled on their forums caused a big stir and uproar. It was enough to cause Blizzard to revisit and revise their policies. It demonstrated their willingness to at least listen to their player base. I think Bashiok got a pizza out of it in the end.

Shadowmourne: What do you do with Vanity?

I posted this question to readers when we finished our first Shadowmourne. Turning in the quest came with a variety of vanity items that had their own coolness factor but ultimately did not enhance anything performance-wise for the guild. There were compelling reasons for both selling it on the open market versus handing it out to the guild. After much internal debate, I gave a sell order (and a few items went to guildies at a reduced price). I have no regrets as the money gained helped boostrap Conquest into Cataclysm.

Reserved Loot in Pickup Raids

Poor Thespius and his PuG luck. He ran into the wall that is “Loot Reserved”. The one item he wanted to go after was just off limits to him. Loot reservation isn’t a new concept. It’s been around in previous expansions and is a way of securing a reward for the time and effort by the leaders of the raid. For the guy on the other side of the coin, it isn’t fun at all.

See you all in 2011!

Conclave of Wind

Conquest scored their first 10 man raid boss kill a few weeks ago with the Conclave of Wind. It’s another Council-type encounter that involves multiple bosses. They don’t share health pools or anything. Once a djinn (genie?) goes down, you have a minute to take down the rest of them otherwise the disabled djinn’s will have their health restored to 100%. When engaged, the djinn’s need to have someone within attacking range otherwise players will get hit with a really strong wipe-inducing debuff.

Otherwise, keep reading for an account of each healer’s perspective on their platforms along with a quick breakdown on what actually happens.

Nezir

nezir

Nezir is the Frost djinn. He places Frost patches on the ground which needs to be avoided as the movement slow effect will stack. His Wind Chill deals Frost damage. His Sleet Storm is a Frost DoT. Be wary of Permafrost as it is a conical Frost spell hitting anyone near the target. Wind Chill is the mechanic that forces platform teams to switch as it steadily increases all Frost damage taken by 10% (in other words, it’s a stacking debuff).

His ultimate ability is Sleet Storm. It deals ~30000 damage divided by all targets within 100 yards. Make a note of this effect.

Alette’s point of view

My starting platform was Nezir’s, which is the frost platform of conclave. The damage that the boss deals scales with how many stacks of Wind Chill that the tank and I had. When 5 stacks of Wind Chill is reached, the healing becomes intense. We originally tried switching platforms at about 8 stacks but shifted it down to 5 instead. As a healer, try to always be behind or to the side of him to avoid taking permafrost damage. His ice patches are a nuisance, but I used Hand of Freedom to remove the slow effect. 

Once I reached 3 stacks, I started moving towards the ramp. At stack 5, transition was signalled verbally and the jump was made to Anshal’s platform. 

Pro tip: Don’t forget you can cast instant spells when flying through the air from platform to platform.

Make sure you hit the ramp straight on and not at an angle.

Anshal

anshal

Anshal has an AoE effect which silences any players within it and heals any of his allies. Melee players will have a field day here. Every so often, Ravenous Creepers will appear with the ability to eject Toxic Spores. These Spores will infect players with a stacking toxin. Unfortunately, there’s no direct way to remove it. The Toxin hits for about 500 damage and  it stacks. When the stacks get too high, a switch is called where the players jump over to Nezir and do a bit of damage to him for a while before jumping back. The key here is all about Ad control. Make sure those ads are dead or as weak as possible. Anshal’s ultimate heals all of his allies for 25000 health per second and they deal and extra 15% damage. In the seconds leading up to his Zephyr (his ultimate spell), you’ll want to ensure his little friends are down for the count. Once they are, all the DPS players here need to make the jump to Nezir’s platform immediately.

Ophelie’s point of view

It started like any other fight: Beacon on the tank, Holy Shocking players, and building up Holy Power. Anshal actually doesn’t hit that hard and my concentration started to waver… Then adds spawned and it took every bit of Holy Radiance and Light of Dawn and pounding my fist on the keyboard to make sure our DPS survived. The adds had barely stopped moving (and the dps had barely been healed enough) that my tank suddenly jumped onto the wind tunnel on the side. Being a good loyal healer, I jumped after him, leaving the DPS players to their misery.

I found myself in front of Nezir. I avoided frost patches on the ground the best I could. I secretly thanked the existence of Hand of Freedom, which sped up the delicate process that is reaching the frost boss. By then, the DPS had caught up with me, demanding to be healed again. I pulled out Holy Radiance, Light of Dawn and my fist again before adding Aura Mastery + Resistance Aura to the mix in order to do my best in keeping everyone alive as Nezir cast Sleet Storm. After all the excitement, the DPS left to kill more of Anshal’s flowers and I hung out with my tank and Nezir, until we noticed that we’d each gathered 4-5 stacks of debuffs, making us take more frost damage. Not wanting to mess with that, we jumped back onto the wind tunnel to hang out with Anshal, the flowers and the dps.

Healing the DPS on Anshal’s side was frustrating at times. My AoE heals were able to keep everyone up long enough for me to blast them with some Divine Lights.

It’s a coordination fight, notably coordinating damage dealt to the right boss at the right time, but from a healing perspective, it’s about communicating with your tank and with the other tank-healer team to coordinate jumping. The DPS doesn’t like to be left alone on a platform with no tank and no healer. And occasionally you have to communicate with the team working on Rohash (but they get really edgy late into the fight, so be forewarned).

Get your utility spells right too:

  • Lay on Hands is a wipe saver if your tank decides to jump while you’re mid-cast.
  • In times where your tank and your DPS are fighting for your affection, Hand of Sacrifice lets you keep the tank alive while paying attention to the DPS.
  • Bubble can be used to remove frost debuff stacks, but I found it more helpful in avoiding aggressive flowers.
  • Hand of Protection can rescue a softer DPS from those flowers.
  • Hand of Freedom can help you (or your tank) navigate the Nazir’s frost patches.
  • Holy Radiance and Light of Dawn are fantastic when you’ve got the DPS bunched up in front of you. During alone time with the tank, or to quickly save a DPS, use Word of Glory as your holy power sink.

Rohash

rohash

The big threats to watch out for from Rohash is his Wind Blast. If he faces you while casting it, you better move fast (and note that the wind spout turns in a clockwise direction). Veterans of Serpentshrine Cavern will recognize the ability as one based from the Lurker Below. His ultimate spell is called Hurricane where players on the platform are throw around in the air (akin to Malygos’ Vortex). The only spells which can be cast are instant ones. Otherwise, a tank is not needed. In fact, it is strongly advised that no melee players engage Rohash at all.

Matt’s point of view

Don’t let the other two Paladins fool you. We drew straws. I lost. I got arguably easiest djinn in the instance (which I also found fairly boring).

We took two approaches to Rohash. We tried with both a Mage or a Mage and a Warlock. We were able to progress quite nicely with both ranged DPS on this platform. There were times when our Warlock needed to switch to other platforms for diagnostic checks to ensure everything was being done properly or to help level out the damage. For the most part, Rohash was the key. Once he was down to a certain percentage, everything would come together.

Healing the damage by Rohash is a piece of cake. Heal was enough to slow down any damage dealt before relying on either Flash Heal or Greater Heal to get players back up to full again. I’ll admit I got caught off guard once or twice by the Wind Blast. The trick to avoiding Wind Blast is to pay careful attention to his bars and the direction he is facing. As a Priest, I was able to Body and Soul my way clear fairly quickly. Don’t stand too close to him as he conjures these three mini-cyclones that revolve around him. Their radius is slightly larger than the graphic. Get nailed by one, and you will get knocked back.

During the Hurricane portion, I relied on instant spells to keep myself at a high health pool as much as possible before hitting Levitate so I wouldn’t take fall damage. Yes, Circle of Healing if you have to.

How it works

The majority of the DPS will be between Nezir and Anshal (actually, that might be dependant on your raid composition). Melee players will definitely be working on Anshal and jumping platforms to Nezir as necessary to help mitigate Sleet Storm. Once the ultimate abilities have worn off, DPS players are free to resume their original positions. Our game plan was to concentrate on Rohash and Anshal. Incidental damage and DoTs or AoE would be used to gradually lower Nezir.

As soon as we took Rohash down to about 10%, we checked to ensure Anshal was near death. If he was not close, we held off DPS on Rohash. If Anshal was close to death, we lit up Time Warp and dropped both Anshal and Rohash as quick as possible. The moment the Djinn’s fell, we hightailed it to the central platform where Nezir was waiting. 1 minute was more than enough time to eliminate Nezir with concentrated fire.

We just completely blew them out of the sky.