Crusader’s Coliseum: Heroic Hard Mode Details (Updated 10:30 AM)

Updated with more details, 10:30 AM.

These details come as a courtesy of my officer, KimboSlice and is obtained from the TankSpot forums (which is reposted on MMO Champion). Figured I’d share it (summarized) with everyone who is waiting for maintenance to expire (and who don’t actively check MMO Champion or Tankspot).

Northrend Beasts Encounter

Gormok the Impaler

  • Impale does 150% weapon damage instead of 100%.
  • DoT ticks for 80% more damage and lasts 5 seconds longer. Tanks must switch at 2 stacks.
  • Yes, you will need 3 tanks to handle the DoT rotation. All 3 will need heals.
  • Each Snobold that is out there increases his damage by 15%.
  • The direct damage from Impale will hit for ~35000.
  • Stomp on melee from 9k to 12k

Acidmaw and Dreadscale

  • Imperative for players to spread out.
  • Acid hits for 5000 every 2 seconds.
  • Burning bile is 9000 damage every 2 seconds to players within 10 yards.
  • It is expected that if one enrages, it will be a wipe. Therefore, both snakes may have to be taken down together. Not sure of this, but keep it in mind.
  • Whatever happened to that third snake?

Icehowl

  • Arctic breath does 30000 damage over 5 seconds. I suggest assigning healers to the left or right of Icehowl to help reduce increase survivability.
  • Random whirlwind on melee from 10k to 14k

Lord Jaraxxus

  • Touch of Jaraxxus inflicts ~4000 damage over 12 seconds which causes players to be affected by Curse of the Nether (AoE dot). Possible decurse?
  • Mistress’ Kiss: Next spell with a cast time gets that school interrupted for 8 seconds and causes 8000+ damage.
  • Incinerate Flesh needs 85000 healing instead of 60000 to remove it.
  • Burning Inferno (Incinerate Flesh after it’s not removed) ticks for 8000 damage a second for 5 seconds (Yeah, that’s a wipe)
  • Pain Spike from the Mistress does 100% of a target’s health over time
  • Legion Flame now ticks for 12000
  • Fel Lightning from 10k to 12k

Faction Champions

  • Spells and abilities are more potent.
  • Shaman LHW from 20k to 60k
  • Paladin Holy Light from 50k to 80k
  • Warlock Corruptionf rom 18k to 24k
  • Expect the trend to continue with the other class abilities.

Val’kyr Twins

  • Touch of Light (or Dark): Inflicts 4000 damage to players of the opposite essence every second. For example, Touch of Light will do ~4000+ damage to players under the effect of dark Essence every second. Light touched players will not take any damage.
  • Surge of Light (or Dark): Inflicts 1500 damage every 2 seconds to enemies of the opposite essence. For example, Surge of Light deals 1500 damage every 2 seconds to Dark essence
  • Shield health increased from 700k to 1.2 million (Ouch)
  • Power of the Twins: +20% damage and hit, 10% attack speed if Twins are too close.
  • Unleashed Light/Dark orb hits increased from 9000 to 15000.

Anub’arak

  • Leeching swarm ticks for 20% health instead of 10%
  • Extra add: Nerubian Ice Darter (No other details)

There might be some more surprises tonight as we head into the Coliseum. If there’s anything else you or your raid group notices, I encourage you to post comments to reflect that. As I experience the encounters myself, I’ll do a follow up post later on with more healing specific tips on getting through them.

Good luck and good hunting!

Healing Crusader’s Coliseum: Faction Champions

faction-champions

Back from Blizzcon and now well rested. Got some pretty cool announcements coming up. I’m working on a very special project right now that I’ll disclose later.

Anyway, I’ve gotten several requests for tips on Faction Champions.

And it’s just going to be that: Tips. The same day I touched down at Vancouver, it was back to business in the raid machine. After blitzing through Northrend Beasts and Lord Jaraxxus, it’s time to check out Faction Champions from a healer perspective.

Not a traditional fight

This is the key. There is no such thing as aggro management or threat on this encounter. This is an extremely chaotic, fast paced, arena-esque fight. Players that dual spec into PvP may even wish to consider doing so for extra survival or abilities. Your raid group is going to be facing off against 10 champions of the opposing faction (6 on normal). They’re selected from a random pool of NPCs.

  • Death Knight
  • Balance Druid
  • Resto Druid
  • Hunter
  • Mage
  • Holy Paladin
  • Retribution Paladin
  • Healing Priest
  • Shadow Priest
  • Rogue
  • Caster/Healing Shaman
  • Enhancement Shaman
  • Warlock
  • Warrior

Ones in bold are your raid’s targets of interest. Isn’t it rather odd that they’re all healers?

Execution

It’s difficult to provide an exact outline of what your group has to do. The best I can provide is a general guideline. Go ahead and move your group under the Alliance (or Horde) section first before activating the NPC. It’s a good idea to take stock of what class combination you’re group is going to be facing so that crowd control can be used accordingly.

In most cases, our raid group initially crowd controls every NPC as much as possible other than healers. For example, this week we had a healing Priest, the caster Shaman along with the Holy Paladin. We opted to zero in on the Shaman first. Our Warrior tank started working on the Holy Paladin just by keeping him locked down and interrupted. Placing a Rogue or 3 on the Priest is also a nice idea.

Our basic mentality is that if we run down the healers first, then the other NPC’s are a cake walk. The next dangerous Champion after healers is the Rogue based on the speed at which it can kill a target.

This is an endurance fight. Expect to invest around 10 minutes from start to finish. Each NPC has around 2.4 million health (some have 1.9 million).

Communication is extremely important here. If you’re being pursued, say something. Someone might be able to jump in and snare or CC a Champion.

General class tips

  1. Keep the melee NPC’s busy as much as possible.
  2. Death Knights should defensive Death Grip Rogues, Warriors, Ret Paladins, and Death Knights away from the raid and slow them down. Minimize their movement with slows and stuns
  3. Typhoon and Thunderstorm intelligently. Again, use them defensively to keep NPCs away from your healers.
  4. Drop a Fear Bomb if multiple NPCs are closing in on someone.
  5. Crowd control incurs diminishing returns. Example, after casting 3 Polymorphs on one Champion, it’ll become immune to Polymorph. Spread that CC out.
  6. Offensive Dispels are a virtual requirement. Shamans should be Purging, Priests should be Dispelling. Things you want to get rid of are Druid HoTs and Shaman Earth Shields.
  7. If you have a PvP Trinket, consider equipping it for the fight.
  8. Heroism/Bloodlust on the initial pull. The sooner you kill an NPC or 2, the easier it becomes.

For Priests

As a Priest, my limited arena training has taught me two important skills: Running and healing. If you can manage to run and heal at the same time, you’ll be in good condition. I mainly stuck to firing off blind Mass Dispels (targeting an area with a lot of traffic and hoping it connects) and specific single target Dispels. Keep Shields active on players who get focused and are soft. Don’t bother with mana burning or mind controlling.

Use Psychic Scream everytime it’s available. Just run into a crowd and drop the fear bomb.

Your first priority is to keep yourself alive. If you have to run, drop what you’re doing and run. This isn’t exactly a fight where you can sit there and just grind heal your way through.

Use your defensive cooldowns liberally. Pain Suppression and Guardian Spirit will save lives. After I see a big spike on someone, I’ll drop a cooldown on them. If I see 3 Champions close in on a player, I’ll drop a cooldown on them. If I get death gripped, I’ll crap my pants then use a cooldown on myself (No joke. That Death Knight is a pain).

For Druids

This is just from me watching Sydera. Hopefully she’ll chime in here at some point. I’ve seen Druids use their Cyclone in between healing on various NPCs. Reserve Roots for melee NPCs if they’re chasing after people. Go cat form to put distance between you and Champions. If you’re out of tricks, it’s bear form until the Champion gets peeled off you.

For Paladins

Platewearers are usually durable in this one. Have the Hammer stun ready and use it when the cooldown is up. Hand of Sacrifice or Divine Sacrifice and follow it up with a Paladin bubble to help out the raid. The Champions are smart enough to occasionally focus fire on one target.

For Shamans

I reconfigured my totem setup to include Earthbind, Cleansing, and Grounding totem. Every so often, I’d run into a crowd and drop them all down again. Really aware Shamans will know to keep a healer focused and Wind Shear to help with the interrupting process. Bonus points if you can squeeze off Frost Shocks on a Champion who is chasing someone. Do all that while healing, and your raiding group will love you.

Hope this helps! Feel free to comment below with any extra tips or tricks in general or against specific Champions.

Good luck!

Happy 2nd (belated) bloggaversary!

I absolutely, completely forgot to mention this. But on day 1 of the convention (August 20th), World of Matticus turns 2 years old. We may be one of the oldest blogs around, but we’re still going strong!

Thanks for your support and reading… ness. I’ll be back on schedule soon enough. I’m trying to exploit and enjoy California as much as I can. Gosh, I wish I could live down here and find a career here as well. It’s so beautiful. Hardly no snow, no rain.

On the other hand, I encountered this “Socal” traffic on the 5 on the way home. I’ll never understand it. Some times we speed along just fine and then we’ll hit a stop where it slows to a crawl and then we speed back up again.

Also, meeting real people who read blogs especially this one? Completely surreal experience. Difference between commenting, tweeting and actually shaking hands, hugging, and chilling around a table with beers. I am always willing to do more of the latter.

Con Day 2 Itself (and a Message for a Guildie)

Someone from my guild tell Speedbumps to see the end of this post.

It’s just about 12 AM. After a long swim in the pool (with some volleyball along with friends), I am finally back in my room.

So I’m going to touch on everything I was there for and observed.

Rated BGs

Cool. I suppose I have an incentive to run battlegrounds and the like now. Unfortunately, it doesn’t change the fact that I’m still short on time to participate.

I wonder if we’ll start seeing professional WSG teams in the future.

Also liking the return of Honor Titles. Currently a Knight. This fits Blizz’s philosophy of accessibility as rated battlegrounds for arena points and such.

Guild achievement

Great surprise here. Totally not what I expected. I don’t think anyone saw this coming before day 1. The ability for guilds to invest talent points into certain features?

I totally called the guild standards by the way.

Guild heirlooms

Further trend of keeping players in guilds is to have certain items or recipes accessible to guild crafters only. The moment they leave, the items return to the guild bank. If players wish to leave guilds, that ability is still there. But the effort invested by the guild to get them that recipe or item will not be wasted. It can be awarded to someone else so that the benefit remains within the guild.

Note that not all raid items will be like this. Just items or recipes designated as guild heirloom items.

Guild potions and reagents (like frost lotus variants) are a plus. Guild talents can be invested to increase the potency of them. Great stuff.

More to come later…

* Dungeons and raids
* Path of the TItans
* Cross server LFG
* …and the various meetups I’ve gone to

Lastly, we have a guildie who is very elusive. She refuses to see us, she refuses to speak on vent, and just downright socialize with any of the other guildies on vent.

We have a theory she doesn’t exist. One of my players launched a in guild joke with various people holding up signs that say “Where is Speedbumps?”

Well guess what?

IMG_0358a

Yes. That is THEE guild.

I had to use a bit of Photoshop magic to darken it a bit so the camera could see it. Special thanks to my PUNKING guildies by the way for improving a sign on the spot. After they created the sign, I literally darted away to find them as soon as I could at the WoW.com meetup.

Thanks for the pose guys!

Blizzcon Day 1 (Mid day reactions)

So turns out most of the “rumors” from the various “sources” turned out to be true after all.

Managed to sneak in and try out the Cataclysm demo with the first wave. Credit Wyn for that one. She realized there was a section with turned off machines and a drape over a large sign. She had a hunch and yelled at me to get over there. Turns out the Cataclysm demos were up. We drew straws. She won and picked Worgen while I snapped up Goblins.

Lucky girl won a poster too.

Goblin racials are cool. There’s one where they get all faction discounts for pricing and such. Theres another one where they can shoot rockets or rocket jump (about twice the range of death grip).

Sorry, no live blogging here guys. I’ll mostly be in and out throughout the day and evening. Technical difficulties completely own me. I wish I could get a press pass. But I guess the blog isn’t quite large enough yet to attract such prestige :(.

Met up with the WoW.com guys last night. Will be at the TNB meet up later tonight. Will drag Lodur and Wyn with me.

Not much in terms of panels for day 1 I’m interested in. Will go back to the class panel discussion however.

By the way, Uldum is pronounced “Ol-Doom”.

Guild achievements. Guilds can level up to 1-20 based on quests, raid bosses downed, etc. Mass ressurrection. One guy can resurrect the entire guild after a wipe. Think about a guild talent tree. Joe has a feeling that the implementation of a guild leveling system is going to lead to guild housing. Its been denied for such a long time. But its been seen in other games (the progression of guild… stuff). It appears to be the next logical step.

Archaeology’s a new profession. Opens up different Path of the Titans.

Heroic Deadmines and Heroic Shadowfang Keep too. So overwhelming inside there.

More to come later tonight…