*Over* Matticus on the WoW Insider Show

I should’ve wrote this sooner. I fail. This is a cool edition of the show as it’s one of the rare ones that’s going to boast an all healer crew of myself, Mike Schramm (Resto Shaman), Elizabeth Harper (Holy Paladin), and Phaelia (Resto Druid). I’ll post the link up to the show later on. It’ll be around noon-ish (or 1230) PST. Expect a bunch of healer talk, some raid talk, and me loudly proclaiming the superiority of the Priest class (or at least, try to ^^).

It’ll be live on uStream. Here’s the link to the channel.

(worldofmatticus is my name)

PS, Phae my last name has no e :(.

In case that above embed doesn’t work, use the direct link to the channel.

2:00 PM: Shows over! Thanks for listening!

Circle of Healing Redux

As you may or may not have heard, Blizzard is revisiting the idea of bringing in the CoH cooldown. I’m not sure where to start on this or how to begin.

Something that I feel has been overlooked is that there seems to be a feeling that raid instances right now at 70 (post nerf) are representative of what raid instances are like at level 80. A lot of players, right now, are a little overgeared for the content that they’re doing (again, due to the nerf).

Path of least resistance (or effort)

I was first exposed to this idea in my first year of psychology. The general premise here is that people, animals, or even machines will choose the path of least resistance or effort in order to get to their goal. Applying this to healing, we’ll see one person taking a shot for 2000 damage for whatever reason. I myself have been known to tap CoH once or twice to bring that one person’s health back up. Is that a loss of mana efficiency? You bet it is. But efficiency goes out the door if your mana regeneration is able to offset the mana loss within seconds.

Could I have used a Flash Heal? Yeah but it takes casting time.
How about a Renew? Yeah but it takes about 15 seconds for the full duration to kick in
Circle of Healing heals that minor damage extremely quickly and leaves me open for spell options without causing me to wait for the spell to go off or eat a channel or something.

This is partly the case because of current nerfed raid content and the way our spells work. It’s a smart heal, it’s the fastest heal, and it’s brain dead easy. I’m sure we can all agree on that.

With the complete gear reset at 80, I strongly doubt we’re going to be able to get away with non-stop CoH casting. I know I couldn’t. I was extremely limited with my mana regen and my overall mana pool. I confess I did start with PvP gear and I encountered some difficulty then. Yet, after daily Naxx and OS runs on 10s and 25s, I amassed a decent collection of PvE healing gear. I still found it difficult and strenuous. As this was largely a pickup group, maybe I was overcompensating in some areas.

The benefit of Circle of Healing is that it can heal a lot of players really fast.
The cost of Circle of Healing should be the fact that it taxes your mana pool.

I’m not quite sure if that’s possible. I can see why they want to include the 6s cooldown because there are a staggering number of players using it (at 70 and at 80 when I played). Maybe if they included a scaling cost with the spell it would be acceptable. The ability to heal a lot of raid damage really fast is an excellent tool to have. But it should come with a severe price or penalty. I don’t think time, a wonderful resource that it is, should be the case. Perhaps base cost + a percentage of healing done in that one cast? I don’t know. I’m not a game developer.

Regardless of what they do, Priests will easily remain the most diverse class. I’ll continue to play mine well into Wrath. Even if they do bring in the CoH cooldown, we still have Holy Nova and Prayer of Healing. Zusterke, on Plusheal, started some preliminary work on Holy Nova and it’s effectiveness.

By adding the glyph of holy nova, the spell has become quite a powerful healing spell. It is able to output more healing than circle of healing, up to a point where it rivals prayer of healing. The recent mana cost reduction boosted this spell even further where it has become a mana efficient spell, in comparison to the priest’s other AoE spells.

He might shoot me if he feels it’s a little outdated. But not much has changed yet so I think he’s definitely in the ballpark (or ice rink).

Plusheal has more great discussion about this.

Random Plug: Traits of WoW Officers

Kreeoni wrote a list post disguised as a non-list post about the traits of WoW Officers. Those of you unfamiliar with him and his work, he’s another blogging Guild leader. I randomly stumbled across him one day on Twitter. I was intrigued and started following him.

Now if it were me, I would’ve titled it something like “7 Universal Traits of WoW Officers”. Number + Catchy line = Eyebrow raising interest.

A good post by a good blogger! We could use more GM blogs around.

Priest CoH Cooldown Returns?

Matticus has no comment at this time. But, I felt that the readers should be aware of this thread. It was tried before in the summer but they removed the cooldown. They’re thinking about bringing it back again (note the dates).

We’ve tried to keep up with all of the several threads that spawned as a result of my last comments. People have made some really good points.
Based on feedback from this forum, elsewhere and our own brainstorming, what we are thinking about right now is something like a 6 sec cooldown for Circle of Healing and Wild Growth.

We’re less concerned about Chain Heal, in part because it’s not instant, prevents movement, falls off with multiple targets, and is the spell that shamans are supposed to be hitting, while priests and druids have many other spells.

At 6 seconds, you would still want to use CoH/WG in the right situations (though hopefully not *every* time they are up), but you’d also want to use other spells during the cooldown. To be fair, a lot of priests and druids are asking to push other buttons. 🙂

This sounds like a potentially scary change because it has a lot of ramifications — one of the reasons we are mentioning it so early is to get feedback. We don’t want Resto shammies to push other healers out of raids. We would change some of the encounters knowing that CoH spam was no longer possible.

And

Yeah, we did. We thought it would feel like a big nerf and changed our minds. But seeing the state of healing at 80 makes us think it might be the right call again. When AE healing is so prominent, it also makes specs without great AE heals (Holy paladins and Disc priests) feel useless.

Assume that we would lower Wild Growth by the same proportion as Circle of Healing. The exact numbers aren’t as important to this discussion as the concept that you can’t hit the button whenever you want.

Reactions?

Guest Post: 3.0 Professions for the Priest (and Clothies)

This is a guest post written by Galadria.

Hello Matt’s Readers!  For those of you who remember me, I’m back playing WoW and writing my blog again.  For those of you who don’t, I’m Galadria and I write Galadria’s Corner (yes I renamed it… again) formerly The Light and The Dark formerly The Holy Light.  I’ve got raiding experience on 2 level 70 Priests, one Holy and one Shadow, and I’m now rolling new toons on a new server, another Priest and now a Warlock (they’re both 40ish at the moment).  Without further ado, here’s my thoughts on Professions in Wrath!

Professions have taken a slightly different flavor in WotLK. Each has its own unique benefits, even the gathering professions. It seems to me that Blizz decided to balance not only classes, but professions. Tailoring was so incredibly OP for casters that I felt I didn’t have a choice but to learn Tailoring or be horribly gimped in raid.  With each profession having something special, the selection of your professions requires a little more thought (especially if you’re leveling new toons like I am!). The information included is from the Beta and WoWHead’s WotLK site. Since WotLK isn’t live yet this data isn’t set in stone there are likely to be a few changes. When the expansion goes live I’ll let you know what changed and how (over at my blog, or course, so add me to your reader if you haven’t already!  /shameless plug off). With the disclaimers out of the way, here we go!

Alchemy

  • Double duration on Flasks and Elixirs
  • Increased effects of Flasks & Elixirs (it appears that the increased effects are 37 spellpower for flasks and 19 spellpower for Battle Elixirs, not sure about Guardian Elixirs)
  • BoP trinket (Mercurial Alchemist Stone) that will increase effects of Pots by 40%. The highest mana potion grants 4200 to 4400 and we’ll assume that the average is in the middle. Adding 40% gives 6020 mana.  Let’s assume for simplicity’s sake that boss fights are 5 mins (I’ve heard as low a 3 and up to 8).  Over a 5 min boss fight, the unbuffed mana pot gives 71.5 MP5, the buffed is 100.3 MP5.  Using the same logic for health pots, with the largest being about 3600 plus 40% gives 5040, giving 12 HPS unbuffed and 16.8 HPS buffed (I’m not sure how meaningful that statistic is, but there you go… I did the math for you!)
  • If PvP is your thing, there are also craftable Arena potions.

The Bottom Line: Alchemy can be a great profession for anyone. The double duration will save you money and I think the Alchemy stone will be very valuable with the potion changes (my gut is telling me that this is going to be one of the more powerful profession benefits available, but nothing is set in stone yet).  It can also be a money maker if you can get your hands on some of the rare or discovered recipes.  If you are going to be an Alchemist I highly recommend Herbalism to go with it so you don’t have to purchase Herbs.

Blacksmithing

  • Extra Socket for Bracers and Gloves
  • Entry level BoP Epic Weapon

The Bottom Line: I can’t recommend Blacksmithing for any caster since we can’t use the majority of the crafted products.

Enchanting

  • Enchanter only Ring enchants that give 19 spell power or 24 stamina

The Bottom Line: I think we’ll find Enchanting to be less tedious to level and make money off of than it used to be with the introduction of scrolls.  A friend told me that she was actually able to make a little money selling the enchanted scrolls that she made while leveling Enchanting.  While it’s a pain to level, Enchanting requires no gathering profession and therefore pairs well with Tailoring or any gathering profession for money making.  To me the ring enchants aren’t enough to make me level the profession, but that doesn’t mean it’s not a good option for any caster (as it has always been!)

Engineering

  • Mounts
  • Utility enchants for gloves (rocket launcher, haste)
  • Portable Mailbox and Vendor
  • Epic Helmets – This is a level 72 helmet, I’m sure there will be a level 80 one but I can’t anything on WoWHead right now.

The Bottom Line: I’m not sure Engineering is a great choice for a caster… but I don’t think it’s a bad one either.  The Repair Bot brings a lot of utility to raid and there’s no denying the mounts are really cool.  If Engineering is your thing I can’t knock you for it.

Herbalism

  • Lifeblood: a self HoT that scales with Herbalism level, costs no mana, and does not trigger the GCD. At it’s current incarnation Rank 6, available at 450 Herbalism grants 2000 health over 5 seconds with a 3 min cooldown. If used every time it’s available it averages out to 11 HPS.
  • Fire Seed: increases spellpower by 200 for 10 seconds with a 1 min cooldown. It also increases damage taken by 10% and reduces all resistances to zero. Shares a cooldown with other crafted consumables (Drums and Grenades but not Pots, Healthstones, or Mana Gems)
  • Herbalism provides the raw materials for the crafting professions of Alchemy and Inscription

The Bottom Line: As far as gathering professions go, Herbalism is my favorite and the 2 crafting professions Herbalism benefits are both useful to a caster. If you need a profession to make money for you Herbalism can be a good choice, especially since there are now 2 crafting professions that benefit from it and therefore more demand.  Also, Lifeblood has saved my tail more than once!!

Inscription

  • Scroll of Recall – consumable hearthstone with a 20 min cooldown that is separate from regular hearthstone
  • BoP Off-Hands – There’s a PvP oriented one (or Lock tank) and a general caster one.  Both look to be pretty good.
  • Scribe only Shoulder enchants – these are MUCH better than the reputation versions
  • The extra Glyph slot was taken out.

The Bottom Line: I can tell you from personal experience that the Scroll of Recall is HIGHLY useful, but it’s not a raid benefit.  The shoulder enchants are much better than the reputation versions and don’t require a rep grind on top of it. I’m leveling Inscription on my Priest and really liking it!  If you are going to have Inscription for a profession I recommend Herbalism to go with it so you will have easy access to the raw materials for Milling.

Jewelcrafting

  • Slightly better epic gemsyou can equip up to 3 and they are prismatic to match any socket color.  The JC only gems have 7 crit, haste, or hit, 3 MP5, 11 sta, or 9 sp more than their counterparts.  These are epic gems so to see this benefit you’ll need gear you’re willing to put epic gems in!
  • Entry level BoP trinketsHealer, or Caster DPS

The Bottom Line: Jewelcrafting can be a money maker if you can get the high-end patterns, though it is very expensive to level (second only to Blacksmithing).  If you are going to have this as a profession I would recommend Mining to go with it so you have easy access to the ore for Prospecting.

Leatherworking

The Bottom Line: Leatherworking is like Blacksmithing, I can’t recommend it for a caster

Mining

  • Health bonus that scales with mining level
  • Mining provides the raw materials for the crafting professions of Blacksmithing and Jewlecrafting and is recommended for Engineering.

The Bottom Line: If you are a Jewelcrafter, Mining is a good choice for your second profession.  Also not a bad idea to accompany Engineering.  I also know several people that have paired it with Enchanting to make money

Skinning

  • Bonus to Crit rating (now that Crit is a uniform stat this will benefit melee as well as casters)
  • Skinning provides the raw materials for the crafting profession Leatherworking.

The Bottom Line: If you need money Mining or Herbalism will make you a lot more money and Leatherworking just doesn’t benefit us.  However, if you are going to have 2 gathering professions for leveling or on an alt skinning pairs well with the others since you can’t track herbs and mineral nodes at the same time.

Tailoring

The Bottom Line: It appears that Tailoring won’t be practically necessary for clothies this time around. Yay! I have never really liked Tailoring, the only reason I had it was to get the gear. That said, Tailoring is nice because it requires no gathering profession and can be easy to level while you level your toon since you are always picking up cloth. Bags can be a money maker on some servers (my experience is that it will be more profitable on low-pop servers).

There you have it!  You can look at the BOP benefits of each and see which suits your playstyle best.  I think we’ll see a lot more variety in professions this time around.  I’m really looking forward to seeing where the expansion takes us.