Patch 2.3.2 Coming To You

Yup, it looks like it’s been officially announced. The first thing I do when upcoming patch notes are available is scanning the Priest section. I want to see what they’re changing to my class. Well guess what?

No changes.

As far as we can tell, Priests have had no adjustments made so far. Now isn’t that just peachy? Apparently, our class is balanced. However, I beg to differ. Take a look down below at exhibit A.

You might be able to recognize that screenshot. That’s me on my Shaman clearing to Attumen. To my left is a Shadowpriest (Hi John!). To my right is one of those undead horses being mind flayed. Or is it? Look at the angle of the flay. Normally, John’s a straight shooter. But to be fair, his CS skills have waned somewhat. Did it carry into Warcraft? Nah. This has got to be a graphical bug of some kind. That Mind Flay is clearly way off target.

However, my Shaman is getting some rather interesting changes.

Shaman

  • Earth Shield (Restoration) mana cost reduced.
  • Lightning Shield mana cost reduced.
  • Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.

In a nutshell, Shamans just became a lot more mana efficient. We don’t know for sure yet how often Water Shield will activate or how mana it returns. We’ve already seen the Mana Spring Totem get buffed.

Imp. Water Shield + Mana Spring Totem = Lots of Chain Heals

Shamans used to be at the bottom of the barrel when it came to mana efficiency. That no longer appears to be the case.

5 Ways to Survive Alterac Valley

Before I played my Priest, I had a 60 Paladin. My first guild was Micro, a PvP group based in Twisting Nether. My time on WoW was spent running organized Arathi Basin and Warsong Gulch for hours on end. This was before the battlegroups concept was introduced into WoW. You may consider me a hardcore raider, but I’m no slouch in PvP tactics either. The mechanics of AV has changed. What’s the general premise? Beat the crap out of the other team before they do it to you.

Two Methods to Victory

Killing the opposing team’s General
-OR-
Running their reinforcement counter to 0

As healers, we will often be one of the most sought after targets. Not all of us have full Season 2 gear with 400 resilience. If we want to give our team even a remote chance of winning, we need to survive. If we can survive, we can heal our own knuckledraggers pew-pewers. Remember, every death sustained is one point taken off of our reinforcement counter. With that said, here are 5 easy ways to live and support your side.

1) Use terrain to your advantage

When a player goes out of your line of sight, your spells automatically cancel. No other battleground or arena has much junk to hide behind. If you’re on the frontlines and you know you’re being targeted by range, duck behind a tree. You can move behind a tower. Don’t just stand in the open and give their mages easy Frostbolting action. Line of sight THEIR spellcasters. If I’m healing a Warrior, I will dismount behind a tree. All that crap you learned in Grade 10 math pays off here. Set up a triangle. You can see the warrior. Enemy mage sees the warrior. You can’t see enemy mage, therefore enemy mage cannot see you. Mage blasts warrior, sees heals, tab targets to you, realizes you’re not in line of sight, gets crushed by Skillherald. And all you had to do was park yourself next to a tree.

2) Do not mindlessly charge into the enemy

If I had a copper for everytime I’ve seen this happen, I’d be able to quit school and sell WoW gold for a living. In a game where every player’s life is precious, people who randomly charge into the horde with no support behind them are pissing away reinforcement points. Please do not do this. Do not stay mounted and numlock your way into Frostwolf Graveyard while realizing that there are 4 players of the opposing faction guarding that flag. If you’re going to go in on the offense, tag along with a few other players. Odds of survivability greatly increase with your proximity to other players.

3) Cut your losses

If your offense is stalling and you’re not able to sustain the health of players around you, do not hesitate to cut your losses and fall back. Being able to think on a macro scale and on a micro scale is an asset. If six players are rushing up the ramp into Tower Point and you just capture it, there’s no way you can hold out that long for four minutes. Forty seconds maybe, but not four minutes. Better to drop a psychic scream, jump off the tower and fallback to the IB graveyard. Because if you think about it, you can either lose the tower and two reinforcement points or lose the tower anyway and come back later with some fire power.

4) Maximize your range

What’s the difference between healing at point blank range and healing at maximum range? Whatever your health is. If your at max, you’re not likely going to be targeted because the opposing team is busy with groundpounders that are smashing their face up front. That leaves you free to drop your renews, healing waves, shields, etc. Use the players your side as a barrier. Keep them alive and they will in turn protect you.

5) Stalling tactics

We have defensive measures at our disposal that we can use to evade enemy attacks or make us stronger. When you’re falling back, slow down the other side. Keep using your global cooldowns. Shamans should be dropping earthbind totems and grounding totems as much as possible. Priests should be tossing up shields, screams, and stoneforms (Dwarves only). Tie up the enemy as long as possible. Delay them. Do whatever it takes. If you see a mounted Tauren ride by, frost shock him. This especially holds true when you’re assaulting a graveyard. Don’t fight ON the flag. Fight between the graveyard and the flag so you can tie up and stall the players that are ressing. Think about it for a moment. What is your first inclination when you see an opposing player that is trying to tag your graveyard? You are going to do whatever it takes to get that player off the flag, right? Exactly. The reverse holds true.

Follow these simple concepts and you will help your side see success in AV. At the very least, even if you don’t win, you won’t die as much.

Fear Ward Sucks, says Tremor Totem

The 2.3 patch brought about many sweeping changes for Priests. Fear Ward, a spell once exclusive to Dwarves and Dranei, is now available to all Priests at level 20. Before Burning Crusade, the Horde answer to Fear Ward was Tremor Totem. On raids like Onyxia, the two abilities were the few that helped make fear manageable.

(Definitions courtesy of WoWWiki.com)

Fear Ward

Fear Ward is a spell available to all priests at level 20. This spell renders the target immune to one fear effect. The buff lasts 3 minutes, has a 3 minute cooldown to recast, and is considered a magic effect. The buff is consumed even if the character is already immune to fear (i.e. warrior using Berserker Rage or Death Wish).

Tremor Totem

Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 min.

Analysis

So the big benefit to Fear Ward is that it is now available to all Priests. The really big downside is that it has a three minute uptime and a three minute cool down. On engagements like Nightbane, Warriors are going to have to be more alert in their stance dancing. You can avoid the first fear easily and it gets nullified. If you have a second Priest, you can mitigate the second one. But subsequent fears will need to be danced.

Enter the Tremor Totem

What about the tremor totem? If a Shaman drops it down, it does not prevent fear effects (THAT would be overpowered). It pulses every few seconds and when the pulse hits, the fear effect is removed (along with silence, charm, etc). Tremor totems can be placed at any time and have a shelf life of only two minutes. When a Shaman drops the totem down, any fear effects that are already up are immediately removed effectively ‘cleansing’ the players. Bear in mind, totem affects only those currently in your party.

So going back to our Nightbane example, if you have a Shaman, I think this will alter some of the group makeups to include a Shaman. Tremor totem hasn’t become stronger. Fear ward just became weaker. It’s viability in PvE encounters has diminished. The only downside to tremor totem is that there may be some cases where players run out of range of it’s effect (can be lessened if you invest a point to extend totem range).

So bottom line? Advantage, Tremor Totem.

I won’t touch the PvP side of things. I’ll leave that to my buddy Pwyff to take care of.

The 12 Hour Raid

I didn’t really want to do it. It just… happened! Honestly!

12 PM to 330 PM

Keruen and I set up a half Carnage raid to go in to Zul’Aman (We didn’t actually start pulls until 1 PM). We spent a few hours in there downing Bear Boss easily within three shots. The [item]Robes of Heavenly Purpose[/item] dropped. Unfortunately, I was on my Resto Shaman so they went to Keruen since he was the only healing priest in there. I think we’re a few weeks from being able to go for the time trials. We don’t have a consistent number of personnel to go in with at the moment. Then we tried clearing to Lynx, but we had a number of players drop out. By then it was around 315 and with our SSC raid starting in a few minutes, we had no choice but to abandon it.

330 PM to 9 PM

Spent the 30 minutes getting something to eat and getting flasks and such (By the way, you know all those Apexis Shards you have? There’s a use for them now at the Ogrila Quartermaster as you can use them to purchase Level 55 Potions for 50 shards and some silver).

Lady Vashj started off well enough. We were able to get her consistently into Phase 3. The main things that were killing us was a combination of Static Charges and poisons. After some more minor adjustments, Lady Vashj went down fairly cleanly as evidenced by my new Flickr shot. Her loot? Well, nothing I would be interested in:

[item]Vestments of the Sea-Witch[/item]
[item]Krakken-Heart Breastplate[/item]
A Champion and a Defender token

Then we jaunted over to Tempest Keep and here’s where the fun began.

Al’ar went down after two shots. Void Reaver apparently has been modified or something. I noticed his bolts now come at us in an arcing fashion. I don’t know if that has altered the speed at which they arrive, but we had some issues with him for tonight and wiped about 4 times before we killed him. By this time, it was about 830 PM and that gave us only one shot at Solarian.

We didn’t get her down sadly. I really want her [item]Ethereum Life-Staff[/item]. It’s a fairly sizeable upgrade over my [item]Crystalheart Pulse-Staff[/item]. What I plan to do is slap 81 Healing on one of them and Spellsurge on the other. I haven’t quite yet decided which for which.

9 PM – 12 AM

My real life friends and I decided to go in and tackle Zul’Aman. This time, I would go in as my Priest. We came, we saw, and we conquered the Bear Boss after 4 attempts. Ironically, the same Robes that dropped earlier in the day dropped for me again and the other Priests were kind enough to pass them (We had four, COUNT ‘EM FOUR Priests).

After that, we strolled over to the Eagle Boss. We didn’t have a Rogue and could not exploit the gauntlet, but we did discover something intriguing.

One of the Shadow Priests had the brilliant idea of mind controlling one of the spawns that come up behind us. Shortly thereafter, the gauntlet waves stopped. The Troll he mind controlled disappeared. We were initially stunned at first but continued to press forward. Sure enough, the Troll on the steps who we’re supposed to kill was not there. Like the Rogue infinite sap technique that GMW informed us about, I fully expect this one to get fixed at some point in the future. It was an interesting bug, to say the least. We didn’t let it to go waste either.

Eagle boss went down in one shot. The [item]Mojo-mender’s Mask[/item] dropped. It went to our Elemental Shaman. Sweet deal indeed. We started plowing on over to Lynx Boss but we alas, we could not complete it due to people having to leave again.

Aftermath

I still had plenty of energy. I haven’t done one of these in a long time. I know there’s no way I’d be able to consistently do something like this. But it was fun all the same. Most of my work was completed on Saturday so I had the entire Sunday free. All of that just to upgrade my PMC Robes.

By the way, for all you aspiring Priests out there, I made my [item]Primal Mooncloth Robe[/item] since the end of March. It is now halfway through November. Those Robes lasted me seven and a half months before I upgraded to the ones I have today. I cannot stress the uberness of those Robes anymore then this.

Sure you can try to gun for the Opera ones, but really the odds of that dropping have been quite minor for me. I have never seen it drop on my Priest. Not only do you need to get the correct boss, there’s the item randomness factor. So bear that in mind if you decide to wait.

EDIT: I forgot to mention, we raided Zul’Aman with four Priests. One of them was Discipline specced with Pain Suppression. Amazingly, he worked out great! On bosses like the Bear where tanks were taking enormous amounts of burst damage, he activated Pain Suppression which made healing much easier. There were a lot of clutch moments. His healing wasn’t terribly gimped either. I encourage more raiding groups to consider the viability of a Discipline priest until we can fully ascertain it’s benefits. But for the most part, it looks good. Real good.

Matt’s Three Stars: Week Ending November 16

Akil’zon’s Gauntlet, EZ Mode: First star honors, GMW. First star. You are officially my hero(ine). This one gauntlet section alone took 40 gold off me. So what is her awesome tip that vaulted her past everyone else into first place? You’ll just have to click the link and find out yourself. It’s one of those forehead smacking “Oh duh” kind of things.

The Pointless Debate Around Warden: Gwaendar has an excellent post displaying arguments about the futility of complaining over ‘lack of privacy’ issues in WoW. I agree with you wholeheartedly, sir! Blizzard is a gaming company. They don’t need to break into your computer to blackmail you with your porn stash. It’s unnecessary for them to look up your credit card billing statement (because most of it is involved with WoW in some way or other). If players don’t like programs that add cheat detection to their games, they can simply go play something else. I hear CS 1.6 still has rampant cheaters around. People think they’re so important in this game. They think that the world centers around them and that everyone cares what they have on their computer. They don’t want to be embarrassed or humiliated. Blizz has WAY more important things to do then to snoop through people’s computers. Unless you do something SUPER stupid (like form a plan to blow up Sears tower), there isn’t much that would justify them having to call the FBI. I’m pretty sure you’ll find a clause in the TOS that says they’ll cooperate with authorities if they have to, but it’s like that with any social networking website or service (Facebook especially). They don’t do it because they want to. They do it so they can cover their respective legal ass. You get the number two star in my book, buddy!

What Karazhan Taught Us: Here’s a rather humorous list brought to us by Rohan. These are the important lessons that’ve been taught to us by the various bosses in Karazhan. I think I’ll even expand on it:

  • Attumen taught us gear is important
  • Moroes taught us to have a plan B
  • Maiden taught us perseverance (three weeks on this boss before the nerf, I spent learning)
  • Opera taught us how to learn things on the fly
  • Curator taught us Curse of Doom (an inside joke with a certain warlock who did not realize they had curse of doom)
  • Nightbane taught us synchronized moving
  • Shade of Aran taught us awareness of our surroundings
  • Chess was recess in the school of Karazhan
  • Netherspite taught us the value of strategic withdrawal to strike another day
  • Prince taught us tactical positioning

Third star honors go to you, Rohan! =)