Post BlizzCon and Thoughts on Mists

To everyone that’s annoyed at me for asking a question on the live Q&A that wasn’t actually developer related, I’m really sorry Sad smile. I fired out like half a dozen different healing related questions before I gave up. I know there’s one person in particular who’s in my guild who is extremely upset that her questions didn’t get selected and mine was chosen.

So my bad!

Me: “Is @ChrisMetzen the real Chris Metzen?”
Zarhym: Yes sir!

Despite the fact that  have the worst case of con crud in years, I feel so refreshed.

Rejuvenated.

Regenerated even.

No joke about the con crud. My immune system feels like it’s been completely carpet bombed. No more staying up until 4 AM after drinking copious amounts (at least, not for a while). Next year we’re definitely going to have to do this again. Las Vegas in two days and two nights just simply isn’t enough. I’ll run down the major highlights of BlizzCon and then lay out my thoughts on the expansion as a whole. I wish we could have a BlizzCon every week. Or every month. Or something.

I hope it’s not this valley fever thing I hear about.

Meeting the guild (again)

Although some of the players have moved on, it was nice regrouping with some of the older crew and meeting the fresh, new faces. Putting the actual faces behind the players is always a big thrill and it’s why I’ll continue to head out to BlizzCon every year. It wasn’t all drinking all the time (even though it was a majority of the focus). We had some serious discussion about the future direction of the organization as a whole. It’s always a nice experience to hear from players in person instead of seeing their thoughts on a forum post or via Mumble or something.

Which by the way, we are looking for tanks and DPS for 4.3 and beyond.

Meeting the community

Thanks to all of you that showed up and said hello! The kinds words and encouragement help validate the things that Lodur, myself and other bloggers out there do. We love what we do (otherwise we would’ve thrown in the towel). It was great running into Oestrus, Ophelie, EmberDione, Fimlys and… ugh, too many names to remember and count! Ran into my former podcasting partner, Kinasthesia of Vodka. Had a great time talking a bit of shop and some of his thoughts on the live raid. Disappointed that they lost (they were looking so good up until the end, too). I’ll have a full blog post on the actual live raid concept later on.

There was one night where I was leaving the Hilton and heading back to my hotel. There were these five loud guys who just randomly came up to me and high fived/hugged me. I was a little worried for a sec (switched to defensive stance) but they were just another bunch of drunk, happy geeks.

To those of you that I didn’t get a chance to meet, I am so sorry Sad smile. We’ll have to try again next year.

Learning Craps

  • Must be on right side of table (since we’re right handed)
  • Must fist bump after every good roll
  • Must be in possession of drinks

That appears to be the secret to the success when my guildie and I were playing.

WoW Insider Party

Meeting up with the colleagues, meeting up with the readers is always a huge thrill. I think we hit over 3500 guests who came by. Apparently I was caught on Gamebreaker texting a guildie for a brief few seconds and made her night. Whoops! Made quite the dent in my bar tab too (About $500).

Mists of Pandaria Thoughts

Overall, it seems to be a lighter expansion feel compared to the previous ones where the world was about to explode or some villain was going to try to whoop our collective butts. I know a number of people in the community are pissed off and disappointed with it but I’m actually looking forward to it. Pandas as a new race is one that I felt is long overdue. They were supposed to make an impact on the game during Burning Crusade in fact as one of the Alliance races but it was not to be. So now we’ve got a sort of oriental themed expansion and from what I’ve seen, it looks really good. No matter how funky the idea of pandas may seem as the new race, I’m extremely curious as to how their story is going to be presented. Not quite sure how I feel about the overall talent system revamp. I feel that Priests and Shamans probably got the best out of all the classes. Not sure where the healing was on the Resto Druid side of things. But this stuff is mostly concept and in really early stages of development. We’re no where near anything playable yet so we’ll know more as get further along. This is going to be the chill out and cowabunga expansion pack.

Ever watch Finding Nemo? There’s that one scene where Nemo wakes up with those really big turtles. I envision Pandas sounding something like that. They’re a laidback race without a care in the world and they just love to eat, drink and party. I wish I could be more like that.

I’m probably going to be one of the few people that’s not going to give a crap about the pet battle system. It’s just not my thing at all. I have a sneaking suspicious it might lure in it’s own subset of players though and give them something else to do.

And yes, I am definitely going to set myself up with a monk. I got a chance to play it a little but the healing side of things wasn’t available yet. As we get closer, we’ll have a better idea of what their healing class philosophies are.

Challenge modes appear like they’re going to be a great distraction. I believe it was mentioned that there are no plans to include any max-level non-heroic dungeons (which means all of the MoP dungeons will range from 80-84). You’ll probably need to finish out chain quests and get started with crafting just to get even start heroics again (normal dungeons may not be an option).

Anyway, I’ll have specific posts about my thoughts regarding the Monk and the talent system coming up soon.

Good News Healers: No Change to Healing Model Going into Mists

I couldn’t remember if this was addressed at all during the Q&A’s. During the Hilton after party, I managed to track down GC for a few photo op’s with my guild and I just had to ask him to make sure:

Me: Is there going to be any change in the healing models going from Cataclysm into Mists of Pandaria?

GC: Nope! No major changes!

Sweet! No new real learning curve. This should make life easy for all of us during the expansion transition. The big significance is that we’ll be starting off with the ol’ small heal, medium heal, and big heal model again. Like Firelands, as we progress through harder content and as our gear and stats continue to improve, we’ll eventually end up with a slightly smaller tool kit at our disposal.

Vegas Highlights and Pre-BlizzCon

Good news! I survived Sin City! It was my first time (ever) to Vegas. I learned how to play Craps. It ended up only being a 20 dollar lesson (I was up to 90 and I shoulda cashed out, whoops). Had a really awesome time though. There were all these people on the streets handing me these trading cards. I think its some kinda new game of sorts. I really wanted to watch some shows but I didn’t have time for that. Ended up walking the length of the strip and checking out the different outdoorsy things (Bellagio fountain show and the pirate show in front of Mirage). I may also have been prepositioned by a young lady as I was heading back to my room. Alas, I turned her down.

I’ll have some pictures up later.

We arrived in Anaheim a day early. After settling in, we hustled over to the Hilton. And who’d I run into? The VP and marketing guys for Bungie (Yeah, Halo)! We started talking (and the guy bought me a drink, real nice of him, thanks Jack Black)! Looks like they’ll have a booth in the area. Will need to check that out.

BlizzCon starts tomorrow Friday. The big WoW Insider party’s tonight and I’ll be there mingling. If you plan to buy me a drink, better make sure I can handle it. My tolerance isn’t quite there sadly :(.

My panels of interest:

– Class Talent system
– Dungeons and raids
– 4.3 raid and Deathwing
– Warcraft Future Features

Which panels are you anticipating the most?

If you’re in the area and you want to say hi, just go ahead and add me to Twitter @Matticus and shoot me a message. Enjoy the con!

Patch 4.3 eh?

I am currently blogging with this song playing in the background.

Anyway, a whole plethora of patch 4.3 stuff about to debut soon. I’m on the PTR again (Anasterian, Matticus, Alliance side) so if you’re bored or want a place to hang out, feel free to look me up.

Patch 4.3 in general

First thing I did when I logged in was look for the Transmog guy. Converted the tier 12 level stuff I was wearing into the Avatar set. The short hand term for Transmogrifying is now apparently known as ‘Mogging. You can find the Ethereals providing this service in the outer ring of the Cathedral Square. 100 gold for me to drop individual cloth items into void storage. Interesting gold sink. Remember to Mog your stuff first before dumping it into storage.

mog

Favourite character ever. Kupo!

Patch 4.3 healing

I feel for the Resto Druids but healing output was a little high. This’ll probably be the first on the list of Druid changes anyway. Didn’t see the glyph change coming though. We’ll have a few weeks to see how that plays out. Resto Shamans and Holy Paladins received a major amount of changes.

Resto Druid

    • Wild Growth healing value has been reduced by 20%.
    • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

I can feel every non-Druid healer just pumping their fists. Anyone else have the feeling that there might be more on the way?

Holy Paladins

    • Divine Plea now grants a charge of Holy Power.
    • Holy Radiance has been revamped – Imbues a friendly target with radiant energy, healing that target and all party or raid members within 10 yards for 50 to 61 and another 683 every 1 sec for 3 sec and grants a charge of Holy Power. 40 yd range, 40% of base mana, 3 sec cast
    • Seal of Insight no longer restores the paladin’s mana.
    • Clarity of Purpose now also affects Holy Radiance.
    • Infusion of Light now also affects Holy Radiance.
    • Judgements of the Pure now also increases your mana regeneration from Spirit while in combat by 10/20/30%.
    • Light of Dawn now heals up to 6 targets, up from 5.
    • Paragon of Virtue now reduces the cooldown of Divine Protection by 15/30 sec, up from 10/20 sec.
    • Speed of Light no longer reduces the cooldown of Holy Radiance.
    • Tower of Radiance got an extra effect – In addition, casting Holy Radiance will always generate one charge of Holy Power.
    • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

Holy Priests

    • Divine Hymn now heals up to 5 targets, up from 3. Maximum of 20 heals, up from 12.
    • Atonement will now account for the target enemy’s combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala’kir.
    • State of Mind has been replaced with Heavenly Voice Increases the healing done by your Divine Hymn spell by 50/100%, and reduces the cooldown by 2.5/5 minutes.
    • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

While I was hoping for another cooldown, I’m cool with a really buffed Divine Hymn. FIVE TARGETS!? Yeesh! Liking the new Heavenly Voice talent. Had to figure out how to retalent a little. I came up with something like this:

43-spec

But I suppose I should find room for Lightwell with that tier 13 set bonus. Perhaps I’ll axe a point from Surge of Light. I wonder if I need to rethink the Circle of Healing glyph.

Resto Shaman

    • Ancestral Healing got an extra effect – heals you cast increase allies’ maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
    • Cleansing Waters – The heal effect can only occur once every 6 seconds.
    • Riptide healing effect has been increased by 50%, from 3725 to 5585.
    • Wind Shear now has a 25 sec cooldown, up from 6 sec.

Won’t be able to count on Resto Shaman interrupts on demand anymore. This looks like it will cripple PvP shamans (and they mentioned it in their explanations post). But a numbers buff to Riptide and the extra effect to Ancestral Healing looks real cool.  Have a feeling that this is a better change for 10 man raiding shamans.

Tier 13

Love it! I may not Mog this at all! Helm itself looks pretty stellar. I believe the female Priests have only half of the mask covering their face.

End Time instance

I really hope they’re not done here yet. It seems a little undertuned. We killed one of the bosses in there and Jaina’s Staff dropped. Looks like this place will be dropping 378 items. Nice way to reset the gear floor and get players caught up. I’m going to do a little more runs in there but it just didn’t do anything for me. The instance is still incomplete but so I’m looking for more stuff.

So, how’re you feeling on the changes, the tier, and the new instances?

The Great Nerf and Matt’s New League of Legends Blog

Hello nerfs!

As announced in the Firelands Raid Changes Incoming’ blog post, we’ll be making the below hotfixes which have gone into effect during today’s raid reset.

Normal difficulty

  • Shannox, Beth’tilac, Rhyolith – health and damage reduced by 15%.
  • Other bosses – health and damage reduced by 25%.
  • All adds’ health and damage have been reduced in the same proportions as bosses.
  • Hellhounds and Unstable Magma deal much less damage.
  • Alysrazor’s Fiery Tornados move slower.
  • The Wings of Flame buff duration on Alysrazor is now uniformly 30 seconds.
  • Alysrazor drops 1 additional feather for 10-player mode and 2 additional feathers for 25-player mode in all cycles.
  • Wrath of Ragnaros in Stage 1 now knocks targets up, but not back.

Heroic difficulty

  • Boss health and damage reduced by 15% (Heroic Ragnaros’ health has not been reduced.)
  • All adds’ health and damage have been reduced in the same proportions as bosses. However, Heroic Ragnaros adds have been reduced by 15%.
  • The Wings of Flame buff duration on Alysrazor is now uniformly 30 seconds.
  • Alysrazor drops 1 additional feather for 10-player mode and 2 additional feathers for 25-player mode in all cycles.

Source

We’ve had about 10 weeks in Firelands. During Tier 11, we had 6 months. Doesn’t 10 weeks seem a bit short to you? But I guess if they want to keep up with their expansion release cycle for one a year, it has to be this way. The next question to ask is how long are we going to have Firelands for before 4.3 comes out. I think we’re going to see clips of 4.3 stuff during BlizzCon (Late October) and then the patch itself will come out right after it. We’ll find out how nerfed everything is going to be now. I can’t help but look at the stark contrast between the amount of time we had to work on this content compared to tier 11. Some of us are lamenting because of the lack of time and others are ecstatic because it’ll free up more of the game for them.

I promise, I’m not getting burned out or anything. I just go through these phases where I hibernate for a bit. It gets difficult at times to come up with new blog topic ideas. Every time I come up with an idea, I realize that I’ve written about it last year, the year before or at some point on some different site. While I don’t mind revisiting certain topics every so often, the trick is to do so from a different angle or some way which adds additional value.

To avoid blogging burnout about WoW, I’ve turned to blogging about… League of Legends! Similar in vein to this blog, it’s aimed at helping newer players get into the game. I’ll also be detailing my experiences into going from a casual LoL player into a slightly more competitive one. I’m also giving away an Arctic Warfare Caitlyn skin.

Minion Spawn: League of Legends blog

Already have several posts created. For players that are new to the game, here’s a few highlights.