It’s My Party and I’ll Spec How I Want To!

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You’re the one who sits in front of your computer.  You’re the one who has to look at the back of your toon’s head all night (or day).  You’re the one who has to put the gold into gems, enchants, and glyphs.  You’re the one doing the necessary rep grinds.  Most importantly, you’re the one paying $15 each month to play the game you enjoy.

Hence, you’re entitled to play how you want to play, right?  Keep in mind that it doesn’t mean people are always going to want to play alongside you.  If you’re a chain-pulling DPS Death Knight, it might be tough for you to find dungeon groups.  If you’re a mage who is trying to mass-bandage people in battlegrounds instead of DPS, expect to get laughed at.  Most of us strive to play our characters in a way that helps and benefits a raid, battleground, or arena team.  We’re going to look at things from a raiding perspective.

If you’re an aspiring raider, two guys named “Min” and “Max” always come into the conversation pretty quickly.  Wikipedia describes this practice as:

…the practice of playing a role-playing game, wargame or video game with the intent of creating the “best” character by means of minimizing undesired or unimportant traits and maximizing desired ones.

Obviously, this doesn’t only have to do with spec, but also relates to gear, gems, enchants, and spell/skill rotation.  How beneficial is it to tweak all of these to get the most desired output from your character, whether it be healing, DPSing, tanking, etc?

PvP vs. PvE vs. Hybrid

If you really want to be effective in a raiding environment, leave your PvP spec, or your “hybrid” spec at the door.  Although it is perfectly viable to heal in a PvP spec (I usually do it after Wintergrasp), you’re lacking in true PvE potential if you’re not specced properly for raiding.  Taking talents such as Improved Ghost Wolf or Reflective Shield are not effective for raiding in the slightest.  The points you spend in talents like those are much more useful in talents that boost your raiding skills/spells.

Granted, you may be able to find yourself in a guild that doesn’t mind you being a hybrid spec.  Perfectly fine.  Just don’t be too upset if your raid spot is handed over to someone with a pure spec.  Keep in mind that the effort you don’t put into raiding has to be made up by the other raiders.  In effect, you run the risk of making their job harder.  It can be handled for a while, but there’s an often-reached breaking point.

Rusty Cookie Cutter

The term “cookie cutter” usually refers to a globally accepted spec to accomplish a certain job.  PlusHeal.com, TankSpot.com, OutDPS.com, and WoWWiki.com are all great places to get yourself a “cookie cutter” spec for whatever role you’re filling.

I usually reserve using a spec like those for when I’m first learning a new playstyle.  As a Discipline Priest, I’m not too familiar with Holy.  I lined myself up a “cookie cutter raid healing” spec, and learned the mechanics of that style that way.  The more I get comfortable with the abilities, buffs, debuffs, etc., the more I can tweak the spec to what I need, as well as what the raid needs.

If you’re joining up with a raiding guild that’s new to you, take a look at what kind of role you’re going to be filling.  If it’s foreign to you, start with a “cookie cutter” and go from there.

Juggling Stats

At a certain point in gearing, you reach a point where you can start adding on a certain stat over another.  For tanks, it’s the defense cap.  For DPS, it’s the hit cap. (Remember the expertise cap, too.)  For a healer, this point basically involves being able to keep your assignment up comfortably without running out of mana.  From there, you can stack:

  • Haste – Faster heals
  • Spellpower – Consistently bigger heals
  • Critical Strike – Chance for bigger heals / Chance for bonus procs
  • Mana/Mana Regen – Longevity

Each method serves a purpose.  Whichever path you choose, you essentially keep the minimum amount of everything else to function as a healer, and maximize what your goal is.  If you lose your ability to keep a target up or sustain mana in a fight, you’ve “min’d” too much.

The Good

If you min/max correctly for the role you’re filling, then you’re incredibly good at your job.  If you’re a tank-healing Discipline Priest in consistently short fights, and you gem into a higher Critical Strike Rating, then Inspiration and Divine Aegis are gonna stay up on the tank most of the time, making the other jobs easier.  If you’re a Resto Shaman healing the raid with a lot of AoE damage, and you gem for Haste, then you’ll be firing Chain Heals off like mad.

It also makes it easy to judge your gear upgrades.  You know what you’re aiming for, and you know what stats you don’t really need to focus on.  In fact, you may have some stats you may be able to start scaling back on to accomplish your goal.

The Bad

You go too far, and you lose versatility.  If you’re gemmed out for big heals, but don’t have longevity, you’ll be tapping out quickly.  If you’re stacking mana, but don’t have a lot of spellpower to back it up, you’re going to have a tough time lending a hand in short fights that pack a lot of punch.

A lot of us know the value of being able to think on your feet.  A good raider needs to be able to pick up the slack when someone goes down.  If you’re a one-note player, you’re going to have a tough time switching around.  A raid leader needs to fill specific roles in a raid, but he/she also needs people that can adapt if circumstances change.

Thes’s Solution

Staying within the role of your spec, do what you can to make yourself a well-rounded player.  As a Discipline Priest, my primary role is to keep the tanks alive.  However, if my target isn’t taking any damage, I’ll throw some HoTs and Flash Heals on the raid to help everyone else out.  It would be unwise of me to try to work my spec and gear to be a full-blown raid healer.  It’s a waste of my talents and spells, but that doesn’t mean I can’t help out when needed.

What do I do? I hit a point where I got comfortable with my mana pool and regen.  I could easily get through longer fights with my mana cooldowns (and keeping up my end of the healing).  I started swapping out my Brilliant King’s Amber gems for Luminous Ametrine gems.  This lets me keep my mana efficiency while upping the power of my heals.

If you need something more specialized for a long fight or for nuke heals, start building an alternate set of gear that’s more gemmed/enchanted for the task.  With all of the options for getting gear out there, it shouldn’t take that long to build a “special set”.  It’s an easy way to avoid being a one-trick pony.

Remember: Raiding is a team effort.  You have to put a lot into it if you want to get a lot out of it.  Cutting corners with spec/gear, or maxing TOO much of a certain stat can runs the risk of putting you on the standby list real fast.

ThespiusSig

Follow me on Twitter: @Thespius

It’s a Pet Store not a Gear Store

Blizzard’s opened up the virtual pet store where you can purchase the first of several pets to come. I don’t actually know this, but I’m fairly certain we’ll be seeing more purchasable pets later.

What’s the big deal?

In a nutshell, the micro-transaction MMO model involves consumers paying for certain items. I have a friend of mine who plays Maple Story and I routinely tease her about buying a wedding dress for 5 bucks or other stuff only for it to disappear about 3 months.

Gear has an expiry date it seems.

The Korean “free” MMOs employ this model very well. I’ve briefly participated in some but I broke off from it seeing as I couldn’t sustain it. Figured I was better off investing in WoW instead.

Anyway, there seems to be this slippery slope argument that’s making the waves on Twitter and in some of the comments I’ve seen.

“If Blizzard sells in game vanity pets for real money, we’re now one step closer to being able to purchase real epics and gold for real money too!”

Since we can buy pets, we’re much closer to being able to buy weapons and other equipment to boost our characters and make them that much better.

I don’t think so

This is a great move by Blizzard from a profitability standpoint. Being able to purchase pets isn’t something that’s brand spankin’ new.

Players can redeem loot codes from the CCG booster packs for in game bonuses. I’ve got guildies with the Ogre Suit, the Turkey mount, the Spectral Tiger and so forth.

Being able to directly buy the pets removes the RNG aspect of popping open card booster packs and wasting money until you found one with the vanity item you want.

I don’t quite see this as being a punch in the face of players who spent countless hours farming for those Raptor eggs. I had guildies who would stay up late riding around and tying to find the right raptor for that particular pet.

A Pandaren Monk does not equal a raptor pet, just like the Rusted Protodrake does not equal a Spectral Tiger.

Players who invested their time and efforts into getting those bonuses earned them. If Blizzard was actually putting up Ashes of Al’ar or the Mimiron head mount for sale, then an argument and an uproar could be made then. 

But guys, it’s just a pet.

It’s a vanity pet.

It does not increase your stats.

It doesn’t do anything to increase or decrease your performance. It doesn’t affect your game in anyway. All it does is grant you a simulated neon sign above your head that says “I CAN AFFORD A PANDA THEREFORE I AM AWESOME!”

I can see them adding like tabards, more in game pets and mounts. These are items that you can already acquire from the CCG. It’s logical to assume they wouldn’t be out of bounds.

Save your rage for when it really matters.

If the day comes that Blizzard decides to sell gold, weapons, or the shirt of +1000 stats, feel free to raise hell.

Because I know I will.

Now I think I’m going to pick me up a Panda.

Exclusive Shaman Tier 10 Preview!!!!!!!!

So I’m sure many of you are on the edge of your seats, wondering with baited breath what our armor is going to look like. Well I have exciting news for you!! Here at WoM we have the exclusive on the new armor graphics for the tier 10 shaman set

Are you ready?

Truly?

Honestly?

Are you sure?

It’s pretty epic!

Here it comes!

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CARDBOARD SAMURAI!!!!!

Made you look!

Honestly there still is no news on the tier 10 armor set models for Shaman and it’s a little disheartening. We’ve seen the sets for everyone else (good or bad) but not for ours.

What could be taking so long? Maybe they are really trying to figure out what it should look like. Maybe they have something in mind but want to spring it on us like a nice holiday surprise. Maybe they are just embarrassed by what they slapped together and are scrapping it to start over. I wasn’t very impressed with the Tier 9 Alliance set, it looked decent on the male models and it looked good on Dwarves but on Female Elves and Draenei it just looked misshapen. It also didn’t seem very shamanistic to me, especially since Hunters got the same armor graphic. I need something with at least a little bit in the way of elements to make me happy. Hell I’ll settle for a dead bird hat Druid style at this point. Here’s hoping we’ll get to see their model for it soon, but until then I have a challenge to lay at your feet.

If you want to try your hand at making a mock up of what you want Shaman tier 10 to look like or what you think would look cool, post it here! Break out the photoshop and MS Paint and let’s see what you got!

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Image courtesy of http://www.rosepolenzani.com

The Significant Owl Goes Hoot in the Blog

Mimetir-intro

This is a post by Mimetir, an oversized owl of a raid leader on The Venture Co (EU). You can find her twitter feed.

Well, if not significant then *peers around owlishly* the only owl in the blog, at least. And yes, I do shine my beak, thank you. Nothing strikes terror into an opponent more than the eerie glow of an eclipse proc reflected in the beak of an overgrown bird I tell you.

Matticus has kindly invited me to make something of a more permanent nest here as a regular member of the team, along with Thespius. I’m grateful to many of you for sharing thoughts and comments on my posts so far, which have looked at hybrids, looting and social Wrath. I’ve enjoyed the discussions which have come out of you pitching in your two-hapeth alongside mine – so, thank you, and I hope it continues!

Meanwhile I’d like to introduce myself a bit more thoroughly. Sure, I say I’m a giant owl – but who’s the person behind the feathers and what kind of WoW player does it make me? I’ll meander around and about the facts of my life in and out of game for a short spell. Are you sitting comfortably?

I’m an English Literature graduate who has a longstanding and deep rooted dislike of (some) Shakespeare and of Middlemarch. I took great pleasure in studying fairy tales, post colonial texts and war literature. I still love learning and a good old yarn.

This is a big influence on my gaming – it must be said that WoW is a huge and complex game to learn. Three years into playing I’m still revelling in learning and improving in different classes, roles, fight tactics. More importantly I still sometimes feel a bit of the “new player” magic that many of us get upon entering WoW at first – that it’s a huge world to explore with breadcrumbs leading bit by bit through the epic storyline.

As a  British Red Cross volunteer I have worked with refugees to try to help them integrate into society or find their families after being separated from them through war, conflict or disaster. I’m also someone who has lived with a disability for most of my life. These things have taught me patience and empathy with other people – and players – and that people are really just people. Everyone has within them the strength to make what they want of their life and live it.

That extends, too, to WoW. I personally don’t like to turn away from a challenge though at the same time I remember everyone plays different parts of the game, so try to help anyone who asks for it. I try to treat all players I meet equally. I expect – even ask – that to be returned and shared in a group situation. If a player turns out to be A Nitwibbling Little Horror (you know the type of player) in my group, then my boot, claw or hoof quickly helps them out of the instance portal.

I grew up as the only child of a small family in a seaside town in England. I’ve played computer games since an early age – my parents bought me a Nintendo and we collected consoles as they appeared. I played many of the best, earliest RPGs with my mother – think Final Fantasy II/IV, Secret of Mana, Suikoden, This may conjure an atmosphere of peaceful safety of a gamer in training in your mind…

Perhaps that’s so, looking at my time on Ravenholdt. One of my mains is a fury warrior named Gramm – he’s guild master of a small, family-type guild. We try to be a place of safety and friendship for players of any sort, so long as they have something of the ‘bimbler’ about them. And yes, my mother also moved from console RPGs to WoW. I’m not sure if she thanks or curses me for getting her hooked on it.

Online gaming has had its claws in me for ten years now. Scary thought. Most of those years were spent playing tick based games such as Planetarion. I was one of the founders and then leaders for a long, long time of an alliance – a group not unlike a guild. Over time the alliance became a strong community and many of us became friends, with ensuing alliance meets in different countries.

This has translated straight to WoW and raid leading. My other main characters are Mimetir, my boomkin, and Apeorsa, a newly minted resto shaman. Their guild is a small group of real life friends. We aren’t big enough to run guild-only raids so we have a wider network of players we have met at random, enjoyed running with, and regularly keep in contact and raid with; we meet new folk all the time. This style of running means raid leading can present different challenges to a guild-only run.

I’m now living in Edinburgh after an unexpected and happy turn of events during a guild meeting. This, apart from anything else, reinforces my belief that WoW and similar online games are not to be scoffed as communities. I happily stand as proof that it is entirely possible to meet and build solid relationships with new friends and even your “other ‘alf” in these games – and it’s no bad thing to be brought together partially through a mutual love of gaming.

So that’s me, pretty much. I’m thoroughly enjoying blogging and contributing to this site. Watch out for my thoughts on the “link achiv or no raid” style and why I disapprove of it, to what extent micro managing in raids can do as much harm as good – and, well, whatever else takes my fancy, hitting a blog near you.

Oh, and … Hoot.

Enchanting 3.3: Don’t Get Worked Up

Some enchanters are disappointed at the upcoming addition of disenchant as a loot option. I’m personally quite happy with it. I have an enchanter of my own and I sympathize with the hassles that enchanters go through in instances and the like.

The enchanting process now

Here’s the steps involved in taking an item and sharding it for the group:

  1. Need roll the item
  2. Look for it in your bags
  3. Select disenchant
  4. Find the item again because you forgot where it was
  5. Actually disenchant it
  6. Tell everyone to roll
  7. Wait an extra 15 seconds for the AFK guy to roll
  8. Open trade after closing within range
  9. Actually trade it to him

The enchanting process in 3.3

If there’s an enchanter, all the group needs to do is hit the disenchant button. The process of item sharding and trading is done for you. The sharded item goes straight to the winner of the role without the enchanter having to do anything.

Thank goodness for this feature.

Enchanters benefit because they don’t have to spend the time or effort fishing for the item, looking over the rolls and figuring out who gets the item. Is this actually a pain in the ass? No. The first few times, it’s manageable. But if you’re in a raid and you’re handing out shards at the end or if you have a lot of items to hand out, it can get annoying. Just for a streamlined process alone makes it worth it.

Everyone else benefits because there is little risk of having shards stolen or conveniently “forgotten” about. Heck, I’ve forgotten to distribute shards once or twice (or more). Right now, I just greed stuff in instances hoping to win it and keep the shard for myself. But with this in place, the group will immediately know if there’s a disenchanter present and can get a crack at the shard legitimately via the updated looting system.

The argument against

Actually, this is a stance that has gone back for a long time. The traditional argument goes something like this:

Herbers, miners and skinners get to keep their own loot that they acquire. Why can’t enchanters keep the shards?

It’s only fair right? No one rolls for herbs or for ore nodes unless they’re an herbalist or a miner. It’s assumed to be theirs with little discussion. Why then are we enchanters not allowed to be entitled to these shards? We did invest a ton of gold and time to our professions. It’s only fair that we reap more of the benefits. I know I personally experience runs where there are 4 drops and I don’t get one at all.

Why I disagree

With that in mind, an enchanter then would have every right to roll on every drop in the instance regardless of whether or not they can use it on their character. Every item is viewed as something usable that contributes to the enchanter and pays off for the time and gold they’ve invested into enchanting.

Hey, I totally understand where they’re coming from. I must’ve sunk 5000 gold into it myself just from getting from level 70 enchanting to level 80 enchanting.

But just imagine how chaotic it would be if enchanters had the right to roll on anything just so they could disenchant it.

I can’t buy into that.

All tradesmen have paid their dues in leveling up their skills and each has their own unique set of perks and benefits.

In the item’s base form, without an enchanter present, it would be greeded and vendored.

In shard form, the shards can be greeded and then sold for greater value. I just don’t quite see how the presence of an enchanter automatically means they get all the shards simply because they’re the only ones able to disenchant it and convert it into a form that can sell more.

What you can do

Remember that setting loot rules ahead of time can always be done no matter what you’re doing.

As an enchanter, I’ve politely requested asking specifically for one shard if it is determined that we’re on a shard run. Group members will usually understand. Try asking for a change.

Of course, you could always do the completely dick move and wait for everyone to hit “shard” on the loot option before hitting “greed”.