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The following is a guest post by Briolante, one of Conquest’s main tanks, also sometimes known as Mr. Sydera. Brio is normally a man (ahem, night elf) of few words, but here he waxes poetic on what it means to be leet. We’ve all wondered this, right, as we struggle to define what makes a good player both for ourselves and for our guilds. Enjoy!

Montaigne’s meditation on glory states: “there is the name and the thing.” The same could be said about leetness, which is what passes for glory in the World of Warcraft. We all know the name. We all sometimes sprinkle the word in our conversations and boasting. We may even think we know what the thing is that our words refer to. However, we’re usually wrong. After a ridiculous night of stupid trash mishaps in Naxx, I heard that word thrown about in a context that puzzled me, and I began to wonder what it really means to be an elite player.

Leet or sloppy?

Any raiding team has had off nights, nights where the focus, drive, and attention to detail just aren’t there. Sometimes we even intentionally (gasp) horse around to have a little fun when the content is as stale as the current raid content has become for many of us. The other night in Naxx, we had all manner of bedlam happening around us. Tanks weren’t paying attention to patrols and pulling extra mobs, DPS was opening up AOE before the tanks had even arrived at the scene, and on and on. And guess which green-haired night elf was up there helping cause the problems? Yeah, that was me. Who was left to sort out this mess? The healers, of course, who were usually able to keep enough of us up to get through the pull. It was after pulls like this that some of us bandied about the world leet. But, is this really leet? No, it’s sloppy, it’s lol-1337. But sometimes players fall into the trap of thinking they’re so good that being able to survive the biggest SNAFU confirms the group’s collective leetness.

Early in the Wrath leveling process, I pugged a Nexus run with a group made up of four other players from a guild whose name I have since forgotten. When the priest and druid couldn’t figure out who was going to heal, I started to worry. When two of them decided they were going to jump off the platforms and die below for shits and giggles, I knew it was going to be a long evening. Over the course of our 2.5 hours together (yes I stayed), each one of them committed suicide at least 4 separate times. When we were actually fighting mobs, they died constantly because they weren’t paying attention. Most of the boss kills were lol-kills with one or no players left alive at the end. Any of my guildies who were on that night will remember how pissed off I was in guild chat. I’m usually pretty Zen in my virtual life, but those two just made me lose it. But do you know what? The members of this other guild I was playing with were proud that they could always pull it out, no matter how sloppy. They even described this as their guild ethos. This style of play, in their mind, confirmed their leetness. I could not disagree more.

Leetness is a state of mind

What might the thing called leetness be then? In my mind, the best example of leetness would be the old ZA bear run. Depending on your gear level, earning a bear required near perfect execution and play. Each player had to know every pull and what his/her role in those pulls was. Of course, as we got better, people could make mistakes and we could adjust. But in the early days, it really required minimal mishaps. Is that leetness? I can say that for me, nothing was more pleasurable from a raid leading perspective than those bear runs. When everyone comes together, experiences the synergy, and executes an encounter well, it feels good and everyone knows it.

I might say then that leetness is a state of mind and a precision of execution. In raiding anyway, this is not something that just one person can have, because the whole team has to be there mentally. Conquest’s recent three-drake kill is proof that we have the potential for that state of mind and that precision of execution. But have we suddenly become “leet”?

The importance of execution

One of my biggest disappointments in my former guild from a raid management and leadership perspective was that we only managed to get Illidan down once before the pre-Wrath nerf. The intial kill wasn’t the prettiest thing in the world, but he was definitely defeated. In the few weeks after that kill, we were never able to get it down again. We got close, but never quite hit that same focus and precision again. It was as if we had accomplished something once and that was enough. People just didn’t care anymore. I asked myself, had we really proved our leetness once and for all by defeating Illidan?

The answer to both of those questions, I would argue, is no. Execution is important at every stage of the game, on progression and farm content alike. Leetness is not something that can be earned definitively. It’s not something that can be possessed, like the many titles that now commodify it for all to see. Leetness is something that we demonstrate, each time we raid. It’s a state of mind and play that we arrive at together, maybe not all the time, but most of the time. It’s our intention, our goal.

Leetness and teamwork

So Brio, you might ask, I top the dps/healing/threat charts. My dps is world ranked! Am I not leet? My answer would be no. From a raiding perspective, leetness is not something that just one person can earn. Raiding is about team play, period. While worrying about topping the meters or beating someone else in your class can sometimes force you to improve yourself, taken to extremes it becomes a hollow form of narcissism. Yes, you topped the meter, but did you get out of the fire? Or, on the contrary, did you overtax the healers who needed to be focusing on the tank? Yes, you topped the healing meter, but did you do your job and do it to the best of your ability? Did you try to “cover” for other people in order to eke out more effective heals? Yes, you did 3000 tps, but did you properly manage your buffs/debuffs in order to make yourself as easy to heal as possible?

As I see it, excellence in raiding difficult content cannot be about egos and winning personal performance meters. You have to do your job first and foremost. On three-drake Sarth, some players didn’t get the message until we obsessively repeated that a player’s first priority is to get out of the void zones. The second priority is to not get hit by the fire walls. The third priority is to dps/heal/etc. As one of the officers in my former guild liked to say, the dead don’t dps.

Raiding is about synergy and teamwork. Difficult content demands it. Difficult content cannot be completed without it. When the desire is there, when the focus is there, when the precise execution is there, when everyone does his/her job, the kill is, quite simply, beautiful. A well-executed kill is breathtaking to watch and experience. This is why sometimes the leet kill isn’t necessarily the first one, but rather the one where the kill looks effortless, like simplicity itself. We’ve all felt this, whether in 5-man dungeons or in 25-man hard mode raids. When Conquest finally downed Sarth 3D after many wipes, we found this state of mind and executed the fight almost flawlessly. Does that mean we’re now leet?

No. Leetness is not something you earn once and for all. It’s something that you work for, every raid, week in, and week out. It starts with desire and then requires the trust that the rest of your team is there to do the same thing.

Can we be leet in the current content?

Naxx is ridiculously easy. You don’t need to mark, you don’t need to CC, and yes, you can slop your way through there, survive, and still get it all done in under three hours. But that’s not leet, that’s lol-1337. Running in with an immediate seed, blade flurry, arcane explosion, hurricane, whirlwind, or whatever and pulling everything on yourself and the healers is not leet, it’s lol-1337. Pulling 18 mobs at once, allowing 10 players to die, and still managing to kill them all is not leet, it’s lol-1337 (and yes, that one was my fault–sorry).

Playing sloppy can be fun, loose, relaxed. Sometimes it’s just what the doctor ordered after some really hard work on a difficult encounter. Even I can’t help myself from laughing when a hunter misdirects the next pull onto the resto shammy. But make no mistake, that’s not leet, that’s Leroy Jenkins.

Leetness is focus, precision, synergy, teamwork, execution, and above all else, control. It’s an individual and collective intention, something that we arrive at together with varying degrees of frequency. Due to the easiness of the current content, we’ve forgotten what some of those things are. Let me ask a scandalous question – do our dps players even have their crowd control abilities on the main bars anymore? This is symptomatic of the problem. But if all blue indications hold true, Ulduar will be a different story. Thank heavens, because I was getting frustrated with just how forgiving many of these encounters are, including the trash. I raid for the challenge and for the beauty that results when a team of players meets that challenge with precision. Does that turn the beautiful, effortless kill into a work of art? Maybe, but perhaps that should be the subject for another post.

To return to the matter at hand, dear readers, after this long rant, do you still think you’re so leet? Then show your guild mates how truly leet you are by executing every fight like you mean it.

The Persistence of Lag

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This morning’s post will be a short one. I just wanted to show you all what Dalaran (or is that Dal-a-lag) looks like sometimes on my poor little machine. Is it art, or is it error?

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As much fun as it is to run around inside a living Dalí painting, here’s wishing for some fixes to the still-persistent slowdown in Dalaran. Does anyone else ever see things like this? I wonder. It’s giving me an idea for a new, surrealist MMO. . .

Sartharion 3D Healing Assignments

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I realize that Matticus has done a nice job of keeping readers posted on Conquest’s progress through this fight, but I thought it might be nice for the community if I posted our specific, final draft healing assignments along with a narrative of how we got there. I know that when I was a new healing coordinator for Collateral Damage back in Tier 5 that I used to scour WoW blogs for their specific healing assignments on Vashj, Kael, and beyond. With that experience behind me, I don’t expect that readers will be able to use my precise assignments, but perhaps once I explain the process a bit, healing leaders will be able to identify techniques that will help their particular groups.

Before the First Attempt

The Sunday night before our first attempt at Sarth 3D, Mallet and I, along with Kimboslicé, our raid leader, and Archdrood and Brio, our main tanks, Crazymexican, our puller, and a few various and sundry raid members, went into our cleared Obsidian Sanctum instance to block out positioning. More than anything else, this step may have led to our early success. In the calm of a cleared instance, we were able to identify marks for each person to stand on. Mallet, who would be solo-healing Archdrood, was able to learn exactly where the head and feet of the dragon would be ahead of time, in a calm environment. I paced out where our drake tank healers, whelp tank healers, and add tank healers would stand. We imagined where the firewalls would come and planned what direction different players would run to avoid them. We strategized how to position the drakes to best protect both tank and raid.

The positioning I’m sharing with you now is our “final draft,” but if you block out your own positioning in a cleared OS, our work might give you something to start with.
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In my diagram, bubbles represent eeeevil nasssty dragonses, and squares represent players. You’ll notice that I’ve used class colors to show which specific players we used for different tasks. If you need a recap, orange is for druid, brown for warrior, fuchsia for death knight, pink for paladin, white for priest, dark blue for shaman. This class distribution is by no means obligatory and will vary based on the players available in your guild.

The diagram might just tell you everything to know, but in my typically verbose fashion, I’m going to give you some notes anyway.

Main Tank Healing

This is the most difficult job available in this fight, so make sure you assign someone who excels both at throughput and at situational awareness. One of the biggest parts of the learning curve in this fight has to do with this healer’s positioning. He or she has to learn how to avoid the firewalls without going out of range of the main tank. Every bit of this player’s healing goes on the main tank, and he or she has to be able to keep him up entirely alone. Based on the changes to Twilight Torment (the main tank can no longer remove it himself), your main tank healer is going to be the first in a line of “saves” on the MT. In order to survive one of Shadron’s breaths, a non-DK tank must have outside help. These breaths can occur in rapid succession, and you must set up a rotation of “saves” so that your tank can survive multiple rounds. On our druid tank, we used a rotation of 1)Pain Suppression 2)Guardian Spirit 3)Barkskin + Survival Instincts and 4) Hand of Sacrifice + Priest Bubble. On our successful attempt, four abilities were enough. I suggest assigning a player who can perform save #1, which can be any of these techniques, to main tank heal. In practice, this player will probably end up being either a discipline or holy priest.

Drake Tank Healing

We used a team of two healers to take care of the two tanks assigned to Tenebron, Shadron, and Vesperon. We staggered our tanking such that each tank only had one drake at a time. I am H2, and I healed Briolante for Tenebron and Vesperon, helping out on Shadron’s tank in the few moments where Briolante’s first target was down and second had not yet landed. Both H2 and H4, the drake tank healers, will have to move around quite a bit to stay with their targets. H4 in my scheme is a pally healer, and his target, the Shadron tank, will be helping out with whelps and elemental adds for much of the fight. It is important for H4 to keep a watch on this person, as he absolutely has to live to tank his drake. It’s also worth noting that H2 and H4 will be completely out of range of the main tank for most of the fight–any extra healing they can spare goes on the raid.

Whelp Tank Healing

I assigned my strongest paladin to heal the death knight whelp tank. Krinan, the paladin, turns on righteous fury and draws some of the whelps to her through healing aggro. Note: she is specced in a particular way to let her survive this. Perhaps she’ll tell you all about it in a guest post. Krinan and Lloth, our death knight tank, work together to gather up the whelps and the elemental adds while others AoE them down. Usually H3, the whelps/adds healer, will need some help. The whelps and elementals are the most annoying part of the fight, and they can just eat dps and healers for breakfast. Whenever I can, I HoT up Lloth or the AoE’ers. Raid healers, and even drake tank healers when possible, should try to stay close to the adds tank so that any strays can be peeled off.

Raid Healing

This fight can get a little crazy, so I assign three very strong players to raid healing. The challenge increases when raid healers, like our holy priest for example, have to position themselves such that they can take a spot in the save rotation on the main tank during Twilight Torment. I’ve put Kaldora (H5) on the side closest to the main tank to show how a raid healer in the save rotation has to edge toward Sarth at the appropriate moment. Note that raid healing gets completely, entirely insane when Twilight Torment is up on the raid. In order to dampen the effects, we call out for paladins to bubble and help soak some of the damage that way. In order for the raid healing to work in this fight, the dps/healers/add team need to stay close together.

Into the Portal

When Shadron goes down, we send players into the portal to take care of the Guardian. Epiks, our resto shaman, follows dps into the portal and works his healing magic. If you have players taking portals, DON’T forget to assign a healer to go with them. Believe me, the result is not good.

Last Words

This fight recalls Vashj, Kael, and Illidan in the amount of teamwork that it demands. As a healer, you simply cannot ignore assignments and snipe heals. You cannot save other people’s targets. Yes, a drake tank healer might assist the raid healers with a Wild Growth or two, but everyone will always keep a watch on his or her primary target. You are not a hero. You are a small piece of the puzzle. As a healer, you perform the tiny set of tasks assigned to you and nothing more. There may be moments where you feel less effective, but you need to stay in your spot and watch your assignments. You must watch around you–there is no excuse for a healer to be trapped by firewall or void zone. Even though healing is very difficult in this fight, if you set it up like I did, it is also very regimented. Each of the individual tasks is manageable. Just pace your tiny portion of the stage and do not worry about what others are doing. Let them make their own mistakes as you learn. And then, when all is said and done, the healing meter will not tell the whole story on this fight–in this case, the encounter is hard enough at the current available gear level so that if you win, every healer in the team deserves the gold medal.

Blank Sartharion Map: This is a few screenshots of the cleared island that Sartharion is on which Matt stitched together. Feel free to use this for planning. You can overlay Syd’s diagram on top of this and you can get a better idea.

WoW Insider’s Raid Rx Makes a Return

I’m in class right now so I don’t have much to add (Learning about policing and media perceptions and stuff, good lecture, contrasting police forces all over the world. Did you know Canada doesn’t have water cannons to deal with riots or protests?). Just wanted to raise awareness and shamelessly promote it. You can find it on WoW Insider. This week’s post is about the raid healer leader. Here’s an excerpt:

In the past, I didn’t become the healing lead because I was asked to. I saw the disarray of healers we had. I knew how disheveled we were as a unit. Because of my dissatisfaction, I decided to do something about it. I know some of you are thinking along the same lines. Maybe you feel there is no direction or order or structure. Perhaps your raid leaders aren’t taking it seriously or are even ignoring the healers entirely expecting them to sort things out amongst themselves.

If you don’t see anyone else doing it, take charge of it yourself. You’re going to feel overwhelmed at first. I know I did. It’s up to you to turn your ragtag group of healers into a lean, mean life-saving machine.

6 Influential Factors in Loot Council Decisions

This is a behind the scenes look on the Conquest forums detailing loot factors that are taken into account during loot council disputes. Some readers expressed interest in learning more about the specifics and here they are.

Loot is the single biggest headache involved with raiding. If you are a person that values yourself over the guild, then you want to reassess why you are in this guild, or why you want to join this guild. Ask yourself “do I want gear to raid or do I want to raid for gear?” Hopefully, you are a person who will choose the first option. If all you want is to raid for gear, then Conquest is probably not for you.

Nothing can avoid disagreements over gear. The Loot Council itself has an odd number of members specifically to avoid a deadlock on a piece of gear. Please keep in mind; we will do it as fairly as possible. If you felt you were treated unfairly and made a mistake, place yourself in an officer’s position and look at it from that angle.

If you still feel we error, please get in touch with Mallet and discuss it with him. Unfortunately, we cannot reverse decisions unless the item was erroneously awarded (as in mislooted, which can only be fixed via tickets). But your thoughts will be taken into account for the future.

How to express interest

Say Interested – If the item is a significant upgrade for you in your current spec and role. Best in slot also applies.
Say Pass – If the item is a minor upgrade or you’d like it for an off spec.
Say nothing – If you have zero interest at all in the item.

A countdown will be applied. At the end of it, there will be a dash (-). Interest expressed well after the dash will not be factored into account (unless there was no one interested at all during the countdown).

Note: If you equip a green to ninja gear and attempt to influence the council, you will be gkicked.

The gear reward process

5 members consists of the Loot Council. They each have their own individual personality and are 5 different players. Each council member has 1 vote used to decide who receives an item if there are multiple players interested in an item.

6 Influential factors

Current rank and position: Initiates and Subs will not get loot assigned to them if there are members in the raid with Raider status that has interest. This is to prevent people from joining, getting a few pieces of loot, and then leaving. It is basically a form of DKP. It forces people to have a vested interest in the guild to receive gear. This may be overlooked based on performance, attendance, or the amount of loot already received during that raid. To attain Raider status a person must be a member for a few weeks and attended (or been on vent and available) a minimum of three raids per week.

Attendance: Raid attendance is extremely important. If players aren’t here to raid, they’re not going to be able to contribute. Remember that loot drops will be awarded in order to be as effective as possible. This means there is a higher chance that a player who attends 3-5 times a week will get an item over a player who only shows up once a week.

Effectiveness: Is it effective for the guild as a whole? Will you be able to utilize it and ensure that it does not become useless? We want to ensure that items aren’t going to be wasted by being awarded to alts or off specs unless there is no main interest. Paladins looking to obtain DPS Plate gear aren’t going to get it if they’re in raids to heal. It does not maximize the effectiveness of the item if it is not being used.

Current items: A player still wearing Heroic or Normal Naxx level gear is going to have a higher chance of being awarded an item. Keep in mind that this will not always be the case. In certain situations, while the item in question may be a larger upgrade for a newer player, it could be awarded to a veteran player who has been in there for weeks or months on end trying to get the item.

Equal distribution: Loot will be distributed as equally as possible to the appropriate classes that need them (at least, we’ll attempt to). It is unlikely for players to receive more than one item from a boss. But it is entirely possible for players to receive multiple items in one run. We cannot control what items a boss drops. The last thing we want to do is shard a piece.

Set bonuses: With certain classes, some T7.5 bonuses are just plain awesome to have. If you have an odd number of set pieces (like 1 or 3 set pieces), we want nothing more than to help activate them.

Self improvement and teamwork

The main tanks in the guild are able to talk amongst themselves and figure out who needs upgrades over the other first. They do this purely through communication and cooperation by figuring out their weaknesses and identifying the items that benefit them the most. When tank items drop, they are able to compromise.

I encourage other players to do the same with the other classes or other players wearing similar armor types. As an example, I try to work with the other Priest and clothies to see who can benefit more.

90% of loot drops is handled informally among our members. They all take turns passing and are aware who can benefit items the most. It’s the 10% where loot council has to step in and make a decision. The trend here is that it ends up mostly being trinkets, rings, or weapons.

* Note: Anyone is free to take this post and modify or use accordingly for their own guild. Yes, you have permission. Don’t have to email and ask.