4 Questions to Answer on the Respec Policy

A couple of weeks ago, I wrote a post detailing the freedom that players had in their own play. Reader Revaan wrote a series of questions that I wanted to answer but I never got around to it until now. I’ll divide that post into two parts: One with a direct Q & A to his questions and the second half with a more detailed thought process.

Q&A

Revaan: The debating about consequences of respeccing seems to make it clear that every guild should have a policy about respecs. Do you require approval from anyone? If so who?

Matt: Yes and no. Players are free to respec on their own time for PvP or just for general farting around. I impose no conditions on their respecs. When it comes to raids however, they’re required to go back to the original spec they asked to be in when they joined the guild. I’ll elaborate more on this later.

Revaan: Do you have some sort of trial period with the new spec?

Matt: I usually give it a raid. I’ll compare that day’s performance with data from past raids and see if there’s a significant difference. If both specs are about the same, it’s a wash. I’ll let them decide what’s better for their style of play.

Revaan: What if the chosen role is full?

Matt: Tough. It’s first come first serve, usually. If there’s a set amount of tanks and another player wants to go Prot, it’s highly unlikely they’ll ever get a spot unless one of the tanks decides to retire or spontaneously gets their account hacked. But that rarely happens.

(Actually, at the time of this writing, I just found out one of my main tanks had his account compromised. Go figure.)

Revaan: Are they first up if that role opens up or will the guild recruit and you need to compete with applicants?

Matt: Typically no. Players tend to have a certain amount of gear invested in them. For them to change roles like that is a messy undertaking for the guild because not only do we have to find a replacement for the spec they switched from, we also have to gear up that player again. It would be as if we were gearing up two players again instead of one. I would much rather recruit from outside but I will never say never. Situations like these are often resolved in a case by case basis.

Explanation

I don’t like asking people to re-talent themselves unless I have a very good reason to do so. I prefer to let players come to their own conclusion about what’s best for them.

Here is a list of the 3 goals for the 3 different roles in the game.

  • DPS: To deal an insane amount of damage
  • Heal: To heal or mitigate an insane amount of damage
  • Tanking: To survive an insane amount of damage

Respeccing within the role

Let me give you an example of a case where I approved a respec.

During the infant stages of Conquest when we were working our way through Naxxramas, we picked up a Rogue named Derek. He’s an extremely bright and skilled player. He wanted to try out a new spec because he had reason to believe that he could increase his DPS output.

I don’t know much about Rogues. But I figured I had nothing to lose. I was essentially trading a DPS spec for a DPS spec.

After the raid was done, I pulled up the Patchwerk notes for that day along with notes from previous raids and compared them.

Sure enough, Derek’s performance improved notably. It was partly due to gear and partly his style. But it seemed the spec helped a lot. Alas, from what I’ve been told, this upcoming patch may nerf it. You Rogues probably know what I’m talking about because I don’t know what I’m talking about. All I know is, he respecced and his damage spiked upwards.

Derek did an insane amount of damage before. After the respec, he did an insanely higher amount.

Allow your raiders to innovate and test new specs that allow them to excel at the same role. I had a Warlock (let’s call him Tom) who tried a new spec every raid for the first few weeks because he wasn’t sure what the optimum spec was.

What’s cookie cutter now could become outdated later.

As my former mentor Blori once told me,

There ain’t a problem in the world that can’t be solved without more DPS.

Inform your GM

Let your raid leader know. I guarantee you that they will generally be supportive (the good ones at least). Here’s the process:

Derek: Hey Matt, I’d like to respec.
Matt: Why’s that?
Derek: I think I can do more damage
Matt: Sure, go for it and let me know what you need.
Derek: Don’t forget to log me for Patchwerk so I can compare it to last week.

It’s that simple.

Respeccing roles

This one I am not as receptive as. A raid composition consists of a simple equation:

X healers + Y DPS + Z tanks = Dead boss.

By changing the equation, you risk rendering the problem unsolvable. A great tank does not necessarily make a great healer and you may find yourself short stacked on bosses from time to time.

It is an extremely tough sell to a GM. But that’s when everything is good.

On the other hand, if your raid has a few key role players absent, requesting a respec could end up being favorable.

If I’m short on healers and a DPS hybrid requests to go healing to help alleviate the stress, I am way more likely to approve it.

  1. Keeps the raid in house. I don’t have to outsource my important roles to trade chat.
  2. Solves a problem with little effort: It’s a good reflection on the guild member.

I guess my underlying philosophy towards respeccing can be boiled down to one line:

If it improves the raid group in any way, ask.

Image courtesy of marcello99

Healing Naxxramas – Sapphiron (10 man)

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You’re almost there. Get through Sapphiron, and Kel’Thuzad is next. I’ll walk you through what’s relevant and what’s not.

The position

As you run in for the first time, make a mental note to keep your camera trained on the animation sequence. There isn’t quite another boss in the game which has a similar or haunting experience.

Your tank should immediately run straight through Sapphiron and set up shop on the side opposite the entrance that you came in from.

I personally position my raid on one side. Pick Sapphiron’s left or right. For the purposes of this explanation, we’ll set up on the right (or north).

Phase one

Frost Aura – Everyone in the room takes ~1200 Frost damage per second.

Life Drain – A curse that will drain players for ~2400 health (Shadow damage). Sapphiron then gains about 5000 health every 3 seconds. 2 random players will get affected by it every so often.

Chill – Looks like a big Blizzard. A really powerful one. If you’re caught, you’ll take some big damage and your movement speed will be slowed.

Phase two

As you enter this phase, Sapphiron will start flying up into the air. Several things will happen:

Ice Bolt – He’ll fire off two Ice Bolts at two different players. Those players will turn into blocks of ice and become immobile. Any players within 5 yards of the Ice block will take significant damage.

Frost Breath – After the Ice Bolts are fired off, he’s going to drop a nuke that will deal lots and lots of damage.

sapphiron-iceblock

Wait until both bolts are fired before you move and start hiding behind them. Remember the Ice Bolt deals AoE damage upon impact. You don’t want to start grouping up together only to have the second bolt impale you and your cohorts, right?

Position yourself in such a way that the frozen player is between you and Sapphiron. Hide behind the block to avoid the insta gib that you’re about to take.

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Sapphiron will then land, and it’s back to phase one.

Rinse and repeat!

Execution

During phase one, your best friend is Prayer of Mending. Ensure that you’re firing these off as soon as you can. This is where the 2-piece Faith set really comes in handy due to the bonus (Your Prayer of Mending bounces an additional time). This will help against the whole Frost Aura crap that your raiders have to endure.

Against the Life Drains, task any player that can Decurse. This includes your Mages, Druids, and Resto Shamans. That curse has to fall off or else it will slow the kill down. This fight is a matter of endurance.

Keep an eye on the Chills that float around the room. Be liberal with your Power Word: Shield.

As you enter phase two, Sapphiron starts flapping his wings and flying. This is when you want to start falling back and spreading out. Top off as many players as you can. Wait for both bolts to land, then pick the one closest to you and hide behind it. Don’t stick around and wait. Use your instant spells to try and catch as many players as you can.

For the Holy Priests, slam your Circle of Healing. For the Discipline ones, Penance and Flash as much as possible.

Once the blocks shatter, resume phase one. Keep up what you’re doing, and you’ll end up in the clear.

Extra tips

Remember to Shadow Protect your raid.

Consider crafting around 2 Frost Resist sets if your healers are undergeared (or underperforming) to buy more time.

Potential exploit: I don’t know if this is intended or not and I’m not sure if it’s been fixed. But I’m saying it here so that I can raise awareness. During phase 2, players can run toward the back of the room onto the grated area. By standing there, you can avoid the Frost Breath that lands. Don’t even have to worry about using the blocks to line of sight.

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The Matticus Command Center

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After Kestrel posted his deskspace when I asked him to, I felt it was only fair for me to do the same.

My left monitor is a 24” Samsung T240 and my right’s a 22” BenQ FP222W H. My macbook takes up the right side. Conversations on Twitter have revealed to me that there are players out there sporting dual 30” screen setups.

That is some real real estate.

A closer look at the picture shows that I have two keyboards: A Mac keyboard on the table (which wires to my Macbook) and one in the tray right below that’s plugged into my PC.

My Steelpad is holding my black Razer and my Mac “Egg” mouse. I configured my right monitor to also plug into my Macbook so that I could mirror the display there.

Anyways, with a setup like this, it allows me to raid on my left screen and look up valuable information on the right (such as hockey scores).

I may have to take a page from the Kestrellian one and pick me up a new backlit keyboard. The characters on mine have all but rubbed off. Can’t see when it’s late at night and sometimes I end up hitting the wrong key.

There’s an ongoing thread on Plusheal where I asked players to share their setup (attachments are enabled). I would love to take a look at yours!

Reader Question: The Double Bind of Casual Raiding

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Those of you who have kept track of my posts know that I love answering reader questions. This one was originally for Matticus, but I decided to take it on because it’s an issue that’s very close to my heart. Essentially, the question is the classic debate of the casual raider: do I stick it out with my guild, or do I move on? However, reader Adam is experiencing an interesting twist on the problem, as he’s a guild master who’s actively working to improve performance in his own guild. Let’s see the quandary in his words, shall we?

So, as a mixed minority I hate generalizing… but I seem to be having a problem in my guild concerning ::duhn duhn duhn:: DPS classes. Tank/Healers tend to enjoy their positions and willingly choose to do them. They read strategies, the seek out gear upgrades in their free time, they put effort into the game. As of late the DPS classes have been showing up expecting amazing loot without wanting to work for it.

Our guild is sizable enough to be running 25 mans every week, but the DPS classes aren’t pulling their weight. None of them will run Heroics to get their own gear, they expect as many drops as the people who have put effort in… none of them read boss strats so I’m forced to review every boss fight beforehand and we still wipe.

I KNOW things can be better because when our “best” do 10mans (just for the hell of it now, no one needs the gear) we can clear everything in one shot with 2 healers (myself and a Resto Druid). Hell, I’ve seen PUGs do better in 25mans than some of my guildmates.

The problem, then, is two-fold:

a) If I don’t let the sub-par DPS into the raids we won’t have enough for Naxx25. No matter how good the rest are you can’t clear it with 15 people. And in a lot of cases the bad DPSers actually hinder our performance (ie putting Grobbulus clouds in awful places, failing to make the jump on Thaddius and then rushing into the fray with an opposite charge, etc).

b) There are a lot of 2 or 3 friend groups within my guild. One is a good player, but he wanted his friends to come along too. They suck, and I can’t say no to them without the good player being hurt, etc. And when I say suck, I’m talking people in 50% Naxx10 or better epics doing 1,000 DPS. I’m not kidding. I did that at level 70 with my Priest in shadow and we currently have a few mages and warlocks consistently performing under the 1,500 mark with full raid buffs.

Recruiting isn’t helping much. I don’t get many people expressing interest in joining and the ones who do message me aren’t exactly cream of the crop. Am I screwed? Should I take my ten best players and start from scratch? Should those ten and I try to merge into another guild? I’ve led guilds since level 60 and I usually have a good idea how to proceed. Right now I’m at an absolute loss.

Such a thoughtful question deserves a somewhat lengthy answer. I’ll do my best to analyze what’s going on, and then I’ll make some suggestions for future actions. As you all might have guessed, there’s no easy fix for this one.

The Double Bind

What is this “double bind” I refer to, you might ask? The word refers to a situation in which a person receives conflicting and contradictory messages about how to behave, such that one behavior would negate the other. It’s similar to what’s referred to as a Catch-22, after the awesome Joseph Heller novel of the same name. Working mothers are often placed in a double bind; so are ethnic minorities, as they try to both stand out from and fit into majority culture. I’m going to put casual raiders right up there with these two put-upon social groups. A casual raiding guild typically tries to follow two conflicting sets of imperatives. I will note that Adam doesn’t refer to his guild as a casual-raiding organization. I mean no insult–I just inferred from the text of the question that the guild is, at present, casual-raiding. Perhaps Adam would like it to transition toward being more of a bona fide raiding guild, but I’ll address that prospect below.

Why is Casual Raiding So Hard?

Like the aforementioned working mothers, casual raiding guilds often try to do it all. They have two basic principles behind their organization, and those principles are mutually exclusive. Below, I’m going to try to generalize what most casual raiding guilds might say about themselves.

Principle #1: Our guild is about friendship and freedom. We value the relationships people have made with each other in-game and out. We try to keep friends and loved ones raiding together. We also let our members play as they like. They have the freedom to set their own schedule and play style.

Principle #2: Our guild is about successful raiding. Everyone has to play a certain way, and we can only do so at set times. Only people who meet certain benchmarks for performance can raid with us.

The very conditions required by raid content impinge on the freedom of the casual raider. In addition, friendships cause trouble, as in Adam’s case, when guild members understand friendship as a means to a raid invite. These two conflicting principles cause some members of casual raiding guilds to work a lot harder than their raiding guild fellows for less results. It takes a lot more hours to clear content with a less-than-committed group. One of my previous guilds, Random Acts, could best be described as a casual raiding type. During the summer we started Karazhan, we raided for maybe 12 hours a week, but the wipes were such that it took us three months to clear the instance. In addition, because of a need to accommodate people’s schedules, we did crazy things like make attempts on Moroes at 6 am. He owned us, by the way. Both times I changed guilds, I went further in the direction of a progression raiding guild, and each time the number of hours in game reduced for me.

Do One Thing, and Do It Well

In my mind, these are words to live by. This is simply, what works for me, and why I appreciate being a member of a guild that focuses on a specific goal. I have, however, been in a guild, Collateral Damage, that offered some benefits for their more casual members while being very successful at raiding. They actively worked to treat all of their players as equals (even down to taking Kara-geared folks on Black Temple runs). Incredibly, they managed to do this fairly successfully. I know first-hand, however, that the officers and players worked really hard for that, and also that, as a result of mixed messages from the leadership, drama was high. “We can have whatever we want,” was the guild mantra. It’s admirable, I think, to try to be all things to all people. The leadership of that guild is extremely altruistic. However, in the end, it was too much pressure and conflict for me. It’s worth noting, though, that CD always did and continues to do very well in raid content. They just put in a lot more time in other stuff–what I call “casual time” and “administrative time”–than raiding guilds typically do. My current organization, Conquest, which defines itself very strictly as a raiding guild, has its flaws, to be sure, but the one thing it does do is focus on raiding success as it’s only goal.

What to Do With Adam’s Guild?

Short of renaming his organization Catch-22 and just trying to laugh about it, there are a few things this guild leader can do to improve his situation. He has to decide what is most important to him personally. I am guessing that what Adam values most will be one of these things.

1. Progression
2. Friendship
3. Power

Solutions

#1 If progression is the most important, what’s needed is probably a change of guild. It seems like what Adam wants will be extremely difficult to achieve with the current group. He can try to take 10 friends with him and split off to form a new organization, but in my mind that is not the most certain way to better progression. Right now it’s a player’s market on guild recruitment. Almost all guilds are recruiting with Ulduar in mind, and players of all classes can pretty much pick and choose from the guilds at their skill level. It’s a great time to make a move. Sometimes you can do so with one or two friends, but mostly you have to go it alone if you make this choice.

#2 If friendship is most important, Adam should probably stay in the current guild and make the best of it. This means working one-on-one with low-performing dps and trying to encourage them into better behaviors. This means educating the guild about what raiding requires. I saw Collateral Damage take many players through this very education process, and in some cases casual players improved enough to become top-performing raiders. However, the success rate is not particularly high. Most players approach the game as they want to. What’s most important to Adam’s guildies might be things like the freedom to raid how and when they want to. Their personal goals might conflict with Adam’s, and there’s not much he can do about it. As I say repeatedly in my posts, we must all seek our bliss in this game. Sometimes you can turn a team of casuals into a team of raiders, but they have to want it. Even if Adam sits down with each underperforming dps and analyzes their gear choices, talents, and rotation, they still may not improve.

#3 If power is the most important, Adam actually has two choices. The idea is to remain guild master. Either he can work within the framework of the current guild, as in #2, or he can take his 10 best and form a new, smaller guild. I can see how it would feel very important to be in charge. Adam probably has a sense of responsibility for his guildies and wants to take care of them. A lot of guild masters are like this–and I used to be. However, I made myself miserable trying to fight every bad policy, as I saw it, in my previous guild. It didn’t win me any friends. In my current guild, I’m just an officer, not a GM. I speak my mind, but I can pick my battles now. I don’t have to fight them all. If Adam does split off from his current guild, he can expect a lot of work and drama incoming. The surprise factor will probably be that many of his coterie of good players will not want to move, even if they join with another similarly-progressed raiding guild. This always happens when guilds merge or reform. If you’re considering something like this, just be expecting to take a step back in progression for a few weeks as you recruit to fill the spaces in your team.

Either way you choose, Adam, you can’t have everything. My best advice is to think about it during this next raid week and really weigh the things you value against each other. Then, make the best choice that you can. It’s hard to get out of the double bind, but you will be happier if you have some clarity about what it is that you really want.

Battered Guildie Syndrome is a Serious Problem

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You might not have heard of this name. Although I’m certain you’ll have seen it in other players. Maybe you have even experienced it yourself.

Throughout this post, I will refer to Battered Guildie Syndrome with full caps in front as it deserves that sort of attention.

Let me tell you a story.

There once was a Mage named Miranda. She was one of the top spellcasters on her server. The guild she was in was formed like how most guilds are: A foundation of friendships. Over time, it expanded until the Argonauts had enough to launch 25 man expeditions.

This is the story of most typical guild startups.

Unfortunately, like most fairy tale guilds, there was a problem.

And that problem’s name was Larry the Stable Guy.

Note: The nickname was coined for his dogged insistence at watching Stables all the time so he could surf the net while everyone else did all the work. Sometimes he’d get so involved that he’d miss out on Horde players gaining possession of the flag from under him.

His tongue was so sharp and so smooth, he eventually worked his way to the top of the guild as an Officer.

Raids became more difficult. The atmosphere was loosening up. People weren’t hitting their tears. They were dying for stupid reasons and simply not doing what was expected of them.

But not for Miranda and her cohorts. She bought the best consumables and augments money could buy. If elite players had a spokesperson, she would be it.

Not everyone around her shared her attitude about trying hard. Why bother doing your best when bosses were dying anyway?

Slowly but surely, Miranda’s spirit and those of her friends were worn down bit by bit. Her friends couldn’t handle the atmosphere anymore. One by one, they said their goodbyes and left until Miranda was the only one left. By now, she was an Officer. The Argos had a large number of talentless players and bozos. Week after week they’d enter Naxx and continue to be stoned by Patchwerk. She was growing tired and increasingly frustrated.

One day, Miranda’s friend Faith contacted her to touch base and see how she was doing. Faith’s guild had cleared out nearly all the content Wrath had to offer. They had a starting position for a DPS caster and Faith happened to remember Miranda.

Faith practically begged and pleaded for Miranda to transfer over. These guys knew their stuff, he said. Their policy of progression is in line with yours, he argued.

But Miranda adamantly refused. She felt that she could still change the guild. Not only that, they depended on her too much. She felt she would have betrayed them had she just packed up and moved. Because Miranda didn’t budge, Faith eventually gave up and never talked to her again.

Miranda continues to feel weary and disappointment. She was in a casual raiding guild after all. But she wanted to do much more. Every time she felt like leaving, she just couldn’t do it. She felt an obligation to stay. She was afraid of the guilt that would’ve washed over her.

This is just a dramatic and fictional account of what a typical player with Battered Guildie Syndrome goes through.

Symptoms

How do you recognize a player with Battered Guildie Syndrome?

  • Inability to make a decision
  • Difficulty saying no
  • Obsessively sacrificing their needs “for the good of the guild”
  • Playing down guild infractions as nothing serious
  • Continues to go back to their guild despite wanting to leave
  • Frequently talks about leaving
  • A strong sense of loyalty
  • Personal goals do not appear to coincide with guild goals

Battered Guildie Syndrome is a very serious problem. It continues to ruin the lives and experiences of thousands if not more players to this day.

Treatment

Players at advanced stages of Battered Guildie Syndrome considered irrecoverable and untreatable. Treatment is a complete longshot at best.

For those in the early stages, a healthy dose of reality and a good wake up call have a 50/50 chance of working. Some studies show that applying a large amount of peer pressure is enough to cause players to realize that their guild isn’t working for them.

At this time, there is no known 100% effective treatment available to combat Battered Guildie Syndrome. The ability to logic and reason with the patient may have mixed results especially if their sense of reasoning is already damaged.

In the end, Battered Guildie Syndrome patients may end up continuing to be a part of their organization. Until treatment can be found, we have to face the fact that they may suffer from Battered Guildie Syndrome forever.

Image courtesy of hamma