A Druid’s Reaction to the Wild Growth / Circle of Healing Nerf

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Those of you who keep up with upcoming patch notes and blue posts on the official WoW forums have probably known for quite some time–ever since before Wrath’s release in fact–that both Wild Growth and Circle of Healing were living in the shadow of the nerf bat. A 6-second cooldown has been threatened for both spells since beta testing proved their strength.

Now that the nerf has gone to PTRs, a new wave of complaints has swept over most healing websites. If the comments on Matticus’s recent WoWInsider article are any indication, the nerf to AoE insta-heals draws a passionate response from almost all players, whether they belong to one of the affected classes or not. In fact, what surprises me about the whole discussion is the sheer number of vehement, “L2P nub, don’t spam AoE heals” type retorts. A lot of discipline priests, in particular, seem to feel vindicated by the nerf. On the other side are those that passionately argue against nerfs to any class. I sympathize with this point–such an adjustment to two classes makes us all weaker. When there are less available tools in the toolkit, the game becomes both more difficult and less fun to play.

That said, I find myself having very little personal reaction at this point. Perhaps that’s because I’ve known that Wild Growth spam isn’t a long-term tactic for months now? This is not to say that I’m in support of putting in a 6 second cooldown on Wild Growth and Circle of Healing, just that by now I’ve become accustomed to the idea.

From a certain perspective, this nerf seems necessary. The following series of musings is my attempt to take what I’ve observed through Naxx 10 and 25, Sartharion 10 and 25, and Malygos 25 and try to explain why, from the developers’ perspective, it’s druids’ and priests’ turn to cry.

The State of Healing in Wrath

1. Right now, the risk of dps death during raids is minimal. Healing is relatively strong overall, and three out of the four healing classes have capable raid-healing tools.

2. Right now, the risk of tank death during raids is minimal. Healers can keep up with incoming damage, and tank healers often have time to cast spells on other targets.

3. Most encounters are designed with at least some AoE damage. This kind of damage will always be at least a little challenging for healers because they have to deal with the Interface Boss in order to get heals on multiple targets. However, there is no new Gurtogg Bloodboil yet–AoE damage has not been taken to the kind of extremes we saw in BC.

4. Wrath encounters typically require less healers than BC bosses did. For most guilds, I would take the number that they ran with in BC and subtract one to get their perfect number of healers for a 25-person raid.

5. Smart heals like Chain Heal, Circle of Healing, and Wild Growth are really, really effective. It turns out that (surprise, surprise) a computer is better than a human being at calculating who needs a heal.

6. Mana management is less challenging than most bloggers–including me–thought it would be. It turns out that the level 80 epic gear does a pretty good job of getting people the regen they need, even though some of the old familiar tools (mana oil and chain-potting) are history.

The Behavior of Healers in the Wrath environment

Intelligent players respond to the conditions given them, and the top WoW players will always use a play style that the numbers support. Now, there may be individual differences and preferences, but given free choice, almost all players of the same class and spec will, at the top end of the ability spectrum, make the same decisions. Here’s how raiders are reacting to our current capabilities and to the demands of the current content.

1. Healers are using Wild Growth and Circle of Healing to the utmost. And why not? These two heals do, in fact, make the content much easier. If AoE damage is the challenge (and Blizzard seems determined that it should be), these two spells are the antidote of the moment.

2. Healing has become a competition between healers instead of a mad race to keep people alive. No one is going to die anyway–the content is too easy for that. The best healers are trying to sneak in effective heals against their fellows. Spells like Wild Growth, Circle of Healing, and even the high-HPS glyphed Healing Touch shine in an atmosphere of heavy competition.

3. Healers are not focusing on mana efficiency. When the content is easy and the team can kill a boss quickly, mana efficiency is less relevant. There are no prizes awarded for ending an encounter with 40% mana. The only prize available is for healing output. As such, many players end up healing too much too early and needing someone else’s innervate. This has happened to me a few times, and I’ve been trying to watch it.

4. Druids and priests are, in fact, leaving paladins and shamans behind on the meters. This has only one good effect–that shamans aren’t as necessary any more. I’ve recruited for two different guilds, and the hardest position to hire is that of alliance resto shaman. There just aren’t many out there.

What the Developers Hope the Nerf Will Accomplish

Here is where I really get speculative. The following is my best guess about exactly what kind of “fix” the new 6-second cooldown will be.

1. The nerf will retroactively add difficulty to encounters that guilds have already cleared. Some guilds may even find themselves unable to beat a “farm status” boss. As a result, guilds may stay in the current tier of content longer than they otherwise would. This is good for developers, because it stresses them less to release the next tier in a timely manner.

2. The healing meters will shake out a little differently. The conspiracy-loving part of my brain thinks that it’s “best” for Blizzard if people go back to complaining about resto shamans. After all, they’re far less numerous than priests and druids, at least on alliance side. While most guilds could fill their entire healing roster with priests and druids, I doubt anyone could fill theirs entirely with shamans. It’s a safer class to have at the top of the chart.

3. The management of another cooldown will add back some of the difficulty of playing a druid or priest. The developers want playing a healer to be difficult. If healing is difficult, a guild takes longer to go through a tier of content. For example, let’s take the healing druid. In the good old days of managing 7 second Lifebloom stacks on multiple targets, timing used to be everything. With stacking de-incentivized, I often have only one 9 second triple stack to manage, giving me a lot of freedom. I have a feeling though that now I will be casting Wild Growth every time it’s up. There will be a bit of a return to a fixed spell rotation. I hear many healers threatening to give up their AoE spells entirely, maybe even going as far to spec out of them. I tend to agree with Matticus in thinking that, paradoxically, Circle of Healing and Wild Growth will become more important. We’ll need to actively manage those cooldowns, and the effect of that adjustment period will be to slow progress down.

4. There might be room for an extra healer in a healing team. Circle of Healing and Wild Growth have been such workhorses that the old numbers for a healthy healing squad didn’t make sense any more. This might give a few out of work raid healers something to do. It’s not good for Blizzard if lots of players lose their raid spots.

Am I in Favor of the Nerf?

Personally, no I’m not. And yet, I’m not up in arms about it either. I realize that it hits druids less hard than priests, but I’m not worried about either class’s raid spots. Wild Growth and Circle of Healing are still good spells. Comparatively, I’d say that the Lifebloom nerf of a few months ago was much more devastating than this one.

The addition of a 6 sec cooldown to my best-designed spell is not a happy prospect, and it’s not the kind of thing that makes healing “more fun.” In fact, managing an extra cooldown, especially for druids, who are already managing Lifebloom and Swiftmend, is pretty much anti-fun. I’ve never believed developers’ claims that they want to make healing “more fun.” I don’t think that’s really in their advantage–to really make healing more fun would probably “trivialize” the content as well, forcing them to come out with more content patches on an accelerated timeline. What they might actually do is change our interface to be more “interactive”–and also a ton more difficult to use. I dread this prospect a lot more than any nerf to Wild Growth! Think about the new vehicle interfaces and imagine if you had to heal and target with that! What if all healing were like Malygos Phase 3 or the final boss of the Oculus? As it is, I think the developers recognize that healing, more so than tanking or dps, requires players to modify their interface. I hope they just leave us alone with that and let Grid do what their standard frames can or will not.

Obsidian Sanctum with Drakes Up

Tonight Conquest is going to take a shot at Heroic Sartharion with one drake up. For those that have done it, I have a few questions to ask:

  • Which drake did you leave up and why?
  • Did Death Knights D&D (due to the visual similarity between that and void zones)?
  • How did you set up portal groups?
  • How many healers were sent down low into the portal?
  • Did Firewalls affect those in the portal?
  • Any other last minute tips or insight that you can offer?

Matt’s Monday Morning Muses: What a Blogger Wants for Christmas and More

Good morning! It’s the sweet taste of school freedom for me (and the beginning of Winter’s Veil for all of us). Stealing a page from Anna and Wynthea’s deep thoughts (who has also been far too busy for deep thoughts).

* I finished out Sunday’s weekly Spiritual Guidance post. This week I wrote about the Circle of Healing nerf, some initial thoughts on it and how to counteract or compensate for it when the changes were live. Woke up to almost 60 comments and some of them are depressing. I’ve come far too close to calling it a career on WoW Insider too many times. But then I realize that the number of times the post is viewed versus the actual number of comments is like 0.5% (literally). There another Priest out there that wants to try their luck at it?

* On another note, to the guys that are speccing out of Wild Growth and Circle of Healing, are you sure about that? Like, there’s still going to be AoE raid encounters. If anything, they become even more important now than they were before. Every AoE healing spell from Chain Heal to the Holy Light Glyph to Holy Nova and such will have to be used. I can understand not using it if you’re not in a raid situation. But like, seriously? Everyone needs to pitch in now more than ever and if you’re going to drop them out of your healing lineup, I think you’re shooting yourself in the foot.

* Stick to your guns. If there’s anything school’s taught me is to always stand firm in what you believe in and take a stance. I’m inclined to respect someone more if they take one stance and stay with it. I wrote about it briefly on my Twitter this morning. It started off with a tweet from @ryannaka (WoW Twitterati, there’s another one for you to add):

@mattycus It seems you hit a nerve with that post [The Spiritual Guidance one]. The complaints in the comments section always make me lol.

And he’s got a point. I did hit a nerve. But I’m not going to argue one side and then double back and argue for the other. I’d rather pick a stance and stick with it and let someone else come up with the counterarguments. Fellow WoW Twitterati @roflwolf said it best:

@mattycus it’s the whole "non-biased opinion" thing. no one wants to pick a side because it’ll push away an audience.

So to all the aspiring bloggers out there, you have an opinion to write and a brain to help you critically think. Don’t be all wishy-washy and try to cater to everyone. Sure you might lose guys that don’t agree with you because they might unsubscribe and stop reading. But the ones that do are your real fans and they’re the ones that care about you the most.

Notable heated exchanges include the following topics:

“Greedo shot first!”
“No Han did!

“Dude, Picard saw FIVE lights!”
“Did not! He saw FOUR!”

“Vader would totally kick Arthas’ ass”
“Hello? Army of Stormtroopers versus Army of Undead? I think not!”

(I might’ve made up the last one but the others are true)

* I don’t care what anyone else says. 33/40 on a final exam worth 45% is NOT good enough for me. SIGH!

* I stopped putting up a Christmas tree when I was 12. I still have a pang of enviousness whenever I go to a friend’s house. Yeah, you know who I’m talking about. That friend. You know, that friend who’s decorated his entire house and has candy canes on the front lawn with enough lights to drain the power grid of Los Angeles? And they have a Christmas tree inside with loads of gifts and stockings over the fireplace.

But nah. I’m not bitter. Not at all.

* Speaking of Christmas, wow what is up with the mega commercialization of Winter’s Veil this year? Small Eggs are used in the creation of Gingerbread Cookies. And they’re on the Auction House for 15g this morning. FIFTEEN GOLD FOR AN EGG! What is up with that? Why are you sucking away the spirit of Winter’s Veil by marking up the prices of all this stuff? You’ve got players that just want to make some simple gingerbread cookies for Father Winter. And that can’t afford things like simple eggs! They just want to give it to him as a gift, that’s all!

Interesting how the virtual world can sometimes reflect the real, eh?

* Lots of emails for more Naxx guides. Seriously? WoWWiki and Boss killers have them way more detailed. I’m just giving you what I think is really relevant for healer material. Need some for Malygos or OS as well?

* Speaking of Christmas, some of you might be scrambling last minute to get gifts for that favourite geek in your life. If you need some help, feel free to take a look at my personal Amazon.com wish list. Some of it is Matt specific, but the rest should work for anyone else. There are some things not on the list that I forgot to add. It’s not all non-fiction books. Apparently there’s this series called A Game of Thrones that’s a really solid fantasy series that people keep bugging me to read.

On the other hand, if you’d like to donate to your favourite WoW blog:

By the way, scratch Dark Knight off the list (Thanks Joyce!)

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* Need to comb my hair before I take these shots especially on the sides. It’s all leaning towards my right.

* Shopping for women is hard no matter who they are.

* Need a suggestion for a good electric powered razor with a cradle and recharageability. I’m seriously getting one this year. excellen

* What the heck is this craze about this whole Twilight business?

Reader Question: How Do I Find a Quality Raiding Guild?

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Recently, reader Solarius wrote in with a question that I found so insightful and thought-provoking that I felt it deserved a whole post in response. In his own words:

I was wondering if you had any advice for players who are looking for a decent raiding guild – I’ve read your post on “How do I break into raiding?”, but there are also considerations, like how to recognize a good guild or know when its recruiting and so on. I remember back during BC when Karazhan just had i’s entrance requirements relaxed, and I had the hardest time finding even a Karazhan guild that didn’t either try to run with greens, or have an established cliquish environment.

While I admit I didn’t improve my equipment to the upmost (enchantments and non-green gems being the cardinal sins), I tried my best to be a better raider: I ran PuG Heroics for equipment upgrades, made and offered potions and elixirs, learned how to maximize my DPS rotations, and read up on instance encounters. I still never really made it past PuGing Karazhan.

Since you were writing about guild management and recruitment, I hoped you could cover the other end of the spectrum. As you’ve mentioned before, not everyone advertises on Trade (and I’ve regretted the three times I took those blind offers), the Realm forums can be sketchy, and sites like WoWJutsu are impersonal and lack contact information.

Solarius is absolutely right in that the question of finding a guild has two sides. Yes, players need to do everything that they can to “sell” themselves to the organization they would like to join. There is plenty of information available in the blogosphere, both on this site and elsewhere, about how to apply to a guild. However, how does a player find a guild worth applying to?

I’ve recently changed guilds myself, and you might say that I had an insider’s tip as to where to go, as I’m now raiding with Matticus (who, as I’ve said, is every bit as great a GM as he is a boss). However, I am confident that, if I had to find a guild with no personal connection whatsoever to me, I think I could sort the good from the bad. What would be my plan of attack, and even more importantly, what decisions would I have to make?

If you’re looking for a new guild, consider following these ten steps to virtual health, happiness, and phat loots.

1. Decide whether you want to stay on your current server.

Personal circumstances will probably decide this one for you. If there will be a lot of drama involved when you leave your current guild, a server jump can be a good way to get a fresh start. However, if you have friends and relatives on your server, and they’re not willing to move with you, you may want to stay. In many cases, this decision will be impacted by the overall health of raiding guilds on your server. If there are many active guilds that you wouldn’t mind joining, it could be a good idea to stick around the neighborhood. If your server’s too quiet, or if your faction is outnumbered or always loses battlegrounds, you may be happier with a change of scene.

2. Place advertisements.

What you’re doing is fishing for responses from guilds who are actively looking. If you’re staying on your own realm, make a post about yourself on your realm forum. Be aware that these posts can draw the trolls, but they will get your name out there. However, for a fairly troll-free place to fish, go to the Alliance or Horde Guild Recruitment Forums and place a thoughtful ad about yourself. Quality guilds will search these almost daily when they’re looking for new blood. I found Trinia, an awesome warlock and one of my favorite people in Conquest, that way. Watch to see who responds to your ad, and then research their organization before you take the next step.

3. Observe how your prospective guild behaves.

If you’re staying on your own server, do watch that Trade Chat. Sometimes really good organizations will advertise that way. Write their names down, and whisper the recruiter for more information. If you’re thinking of a guild on another server, make an alt and stand in a major city for a while. Are they an active presence on the server? If so, do they contribute in a positive or negative way? This is far easier to do on your own server, where you are in effect listening all the time to how other guilds behave. If the guild recruits in trade, ask to talk to someone. That will be your best measure of what the guild is really like. I must admit, I judge guilds by their members, particularly their public interactions with others. Just one person spamming trade with obscenities will color my opinion of the whole group.

4. When a guild interviews you, interview them right back.

If you’re invited to chat or get on vent with a guild recruiter, ask questions. It’s not just about “auditioning” for this new person and proving how great you are. This is your chance to quiz them on the issues that are important to you. How do they distribute loot? How do longtime members treat new people? Is there any longstanding guild drama? What do they do when problems arise? These are tough questions, and you’ll be listening carefully to your recruiter’s responses. If she’s being evasive, take it as a warning sign. This interview is your opportunity to find out whatever you want to know–use it wisely.

5. E-stalk your new guild.

Before you accept a g-invite, take advantage of any and all public information about them. Go to their website, and, if you can, make an account there. Read the whole thing if they will let you. If they are well-organized, the site will have at least some content. Raiding guilds tend to have fairly active websites. Watch for too much activity however. All guilds have drama, but beware all-out insult fests.

It probably already occurred to you to check a guild’s progress on Wowjutsu. However, I want you to go with a critical eye. Go through all the listings and find out what their gear distribution is like. How many players are getting geared up? Is there a lot of competition for your class and role? Do the officers seem to be getting everything? Wowjutsu doesn’t track everything, but you can pretty much count on guilds queueing up their loot from first boss kills. If the loot distribution is fair, you will see a lot of different names. In addition, Wowjutsu lets you see the grayed out names of players who have recently left the organization. A high proportion of these can indicate that your prospective guild has lost many members and is trying to rebuild.

In addition to the guild’s own website and Wowjutsu, I urge you to go to the guild’s realm forum and see how other guilds respond to them there. They probably have a recruitment thread up, and there are probably responses from players with other guild tags. If they have a good rep on the server, most of this commentary will be positive. If your prospective guild is comprised of a bunch of ninja asshats, the server forums might just clue you in.

6. Go on a trial run if you can.

A really good organization will let you try out–and even take loot. They will be proud of what they have to offer. Particularly if you’re on the same server, pug a 10-man with some of their members. If you like the personalities of the people you run with, talk to them more in-depth about the guild. Most people will be honest with you, and you’ll get to see their perspective on the good and bad features of the guild.

Remember, accepting a g-invite is not a lifetime commitment. If you’re unhappy, you owe it to yourself to seek your bliss elsewhere. Even if you server hop, you can change guilds again in a month. I am all for loyalty to an organization, but be sure it is a guild that deserves your allegiance. Be fair to your guild, and don’t expect perfection, but don’t be a martyr either. Happy hunting!

Malygos Down and the Gearing Phase is Over

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We took out Malygos. A job well done to everyone that showed up tonight.

With this kill, we now set our sights on Sartharion with 1 (maybe even 2) Drakes up.

Upping the bar

It’s been decided that we’ll be looking hard at shoulder enchants and head enchants of all players who wish to raid. It should go without saying that players should already be working on the necessary rep on their own time. I’m extremely impressed with the quality of players and raiders. There is still room for improvement for a number of them.

Thankfully, my exams are over now which means I can turn back full time to the blog for the next few weeks.

Being the generous boss I am, I could give them the entire winter vacation off. I’ve got some ideas stewing around on assorted Post It notes. If there’s anything you’d want to read about or any questions you may have, make a comment here.

Yes, my thoughts on the CoH nerf are on the way.