A Response to Tobold: Another Guild Recruitment Perspective

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Image courtesy of Avolore

I read a great piece by renowned WoW blogger Tobold about guild recruitment and how they don’t look to hire players, they hire avatars. He writes that high end guilds don’t care much about the character of the person who is behind the avatar and that jumping guilds is almost expected in order to progress.

First, I’d like you to read what he has to say before you come back and read my responses and explanations behind how my Guild operates.

Done?

Excellent!

The Professional Style

Another follow up post courtesy of Two and a Half Orcs nailed it perfectly when it was written that we take two extremely different approaches to Guild progression and to raiding.

Now, a Guild is an organized group of people. I think we can all agree on that definition. What separates Guilds from other Guilds is the reason why the Guild is formed in the first place. Loyalty is an integral part of any kind of organization be it sports teams, businesses, or what not.

Refer back to Tobold’s blog for a moment and you’ll see an example of a typical Guild ad. In fact, if you browse the Guild recruitment forums right now, you’ll find any number of ads that have the same elements like:

  1. Scheduled raiding days and times
  2. Progression information
  3. Contact information
  4. Class openings

Tobold writes that these ads "do not mention people" and that these upper tier Guilds, such as the one I’m in, "don’t hire players, they hire avatars".

And he’s absolutely right.

Because those are the spots that we have available for raiding.

As a recruiting officer, I have no reason to mention that Carnage is looking for "friendly, intelligent, respectable players". Attributes like that are a given. As a student, when I browse job boards for part time openings, I never see companies advertise looking for "friendly, nice candidate with people skills" because it’s expected.

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In this case, being available from Wednesday to Friday nights 8 PM – 12 PM server time is more important.

Why?

Because you can be the nicest and generous guy in the world. But if you can’t raid on our raiding days, then there’s is absolutely no point at all for us to bring you to our raids.

Am I being an ass with this kind of thinking? No, I’m being realistic. I’m saving time for both my Guild and for you, the player.

The Recruiting Process

In any case, the truth is, the recruiting process is much more refined and filtered than that. I obviously can’t speak for other Guild officers but I personally check out applicant’s as much as possible especially if they’re from another server. Cross server applicants are scrutinized as much as possible. Just like the actual job hunting process, if we find a player that we’re interested in that can handle the basic criteria of availability, class, and gear, then we have a brief interview with that player. I’ve been a carnie for about 3 years, so let’s just assume that I can tell what kind of a personality a player has 9 times out of 10. I like to conduct interviews over vent because their voice can tell me a lot of information that in game chat just can’t do.

Assuming they pass that stage, it’s not quite over yet.

They undergo a trial by fire where we assess their abilities in game. We’re not talking a couple of heroics or some PvP. In my Guild, our business is raiding. So if we want to evaluate a raider, we check them out in raids. What the hell’s the point of putting a recruit through a 5 man if we want to see how he is in a 25 man, right?

 
Image courtesy of BluStu

Accountability goes up

The release of Burning Crusade didn’t fix a lot of issues that plagued guilds during the vanilla era. Back then, there was a progression problem where it seemed only a select few of players could advance. For example, each boss in Molten Core dropped 2-3 items. Raids consisted of 40 players. Assuming you were able to pull off a full clear and that each player wanted to overhaul their gear with epics, this meant each player needed 8 pieces of loot. 40 players multiplied by 8 items is 320 items. As you can see, that’s a lot of gear that needs to be passed around and this is assuming that each boss drops the gear that players need. While it’s true that Burning Crusade did not fix problems of officers and leaders ricing themselves up and leaving, BC made it much easier to spread the loot around and progress Guild members at a steadier and more consistent rate.

By reducing the players required to raid, it increased the overall accountability of each player raiding. Each player has more responsibility and can be scrutinized even more. It allowed Guilds to be a lot more picky and for players to be more competitive. There’s a lot of hockey teams in the NHL but there’s only so many roster slots available. Raid size reduction made it easier for Guild Leaders to find players who fit the mentality of the Guild.

When I raid, I want players who work hard, are situationally aware, don’t waste time, and willing to spend gold to make themselves the best they can absolutely be. Going from 40 – 25 players means I don’t have to find 15 additional players who fit that criteria.

"Guilds do not recruit nice people and then train them how to raid."
– Tobold

I don’t think that’s true. I would rewrite that statement so that it says "Guilds do not recruit nice people and then train them how to play their class".

Raiding requires certain strategies to pull off because these bosses have their own gimmicks and abilities. It takes an insane amount of effort and coordination to kill these bosses. There is an expectation that you have gotten to 70 on your own and that you have done 5 mans on your own and that you virtually know the ins and outs of your class. New raiders that join Carnage are given an overview of the boss and what their role is.

It’s simple logic. If a player doesn’t know what he’s doing, he’s going to wipe the raid. Wiping the raid is not in the best interests of the raid therefore we make every effort to explain the encounter in detail and what their role is whether its to sheep a certain target, or heal a certain player, or move in a certain direction every 30 seconds because the main tank has to move him around.

It’s a gigantic waste of time to pick up a freshman hunter whose still learning the basics of the game like how to trap and misdirect. It holds up 24 other players who want to progress and you’re going to find an impatient player or 5 in any raiding Guild. We pull players out of other raiding Guilds that have disbanded and such because they’ve been proven that they know what to do. While we don’t know that for sure exactly, a quick inspection of loot can tell many things. If a Priest has a Band of Eternity, then we know he was a part of an organization that took down Kael and Vashj which require 25 players to actively take part in. So he knows what the heck he’s doing.

Rejection

Assuming a player isn’t nice, polite and helpful, then he’s out of the Guild. The fact is, Guilds spend anywhere from 9 – 20 hours a week working on bosses. If a player isn’t any 3 of those, why would we want to subject ourselves to 15 hours of playing with that individual? Again, at a job, if an employee is rude, unhelpful, and callous with employees, he’s going to be given the pink slip.

The onus is on the player to prove their asset to the Guild. And what does the raiding Guild do in return? We offer them a chance to raid and tackle the hardest encounters and challenges that this game has to offer.

In closing

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Hopefully the insight I’ve offered will be of value to other players who wonder how and why these Guilds operate. I want to stress that my Guild is not hardcore in the sense of time. We don’t throw ourselves at bosses for 5 hours every week night. We set our standards and expectations abysmally high to weed out the freeloaders.

Building up Guild camaraderie and morale is not a problem here. When you’ve been working on a boss for 3 weeks straight with the same 25 – 28 group of people and he goes down, there’s an immense feeling of pride. Because guess what? You were part of a kickass team of 25 players that were able to coordinate their efforts in beating the hardest boss in the game.

And nothing can beat the euphoria that follows.

Unless you win the Superbowl.

Cosmo Challenge: Your Responses

Two weeks ago, I issued the Cosmo Challenge where bloggers were asked to rephrase titles from magazines and apply it to their WoW blogs. They’ve responded admirably!

16 New and Sexy Additions in 2.4 – Altitis
The "Friendly" Arena Advice You Should Never Take – Out of Mana
12 Ways to Get Ahead in Your Guild – Perpetuusmos Guild
Little Mouse Moves to Make Encounters Hotter – Frost Mage
Be an RP-Sex Genius! – Too Many Annas
How to Get Some Tail – Pure Shock Value
Be a Shamanistic Genius (while you level!) – Too Many Annas

Thanks for participating, guys! I have no idea what magazine to try next. Any suggestions?

8 Non-WoW Related Blogs You Should Read

“Variety is the very spice of life that gives it all its flavour.”
William Cowper

I don’t know about the rest of you guys, but sometimes I get a little bored after reading nothing but World of Warcraft blogs all day. It’s bad that I get to the point where I cry out in frustration and “mark all as read”. Like my diet, I need a bit of variety once in a while. It’s also not easy being a writer and there are times when ideas are few are far in between. Sometimes reading about different topics once in a while can get the creative juices flowing. With that in mind, check out a few of these other non-WoW blogs:

1: Waiter Rant – These are the adventures of…. a waiter. He writes about day to day trials and tribulations of being in the restaurant service agency. While on it’s own you might think it’s boring, his ability to create interest and his tales from the kitchen make it an entertaining read. In fact, he was voted on Performancing as the 2nd funniest blog on the internet.

2: Presentation Zen – As a student, delivering presentations is a valuable skill to have. The ability to communicate powerful messages is one that any person working in multimedia should learn. Garr Reynolds principles of minimalism and getting straight to the point as much as possible are points that I try to work in my blog and my presentations at school. It’s a good blog to follow if you’re generally interested in public speaking. For college students, corporate people, AND ESPECIALLY PROFESSORS!

3: Skelliewag – Skellie’s a professional blogger based from New Zealand. Any blogger who wants to perfect their blogging and writing would do well to subscribe to Skellie’s blog. She’s got some great tips on how to not lose your sanity when writing along with other general blogging tips.

4: Study Hacks – This ones an education blog meant specifically for post secondary or even high school students. I keep the sections on “Study Tips” and “Student Productivity” bookmarked. When you’re trying to balance raiding, sleeping, blogging, and school, you need every advantage you can get.

5: Issues of Life – Life is definitely not easy. There are always different challenges and obstacles in the way that seem to affect the direction that you are going. Thankfully, Luke Houghton has a with approaches to problem solving, being creative, effectively managing relationships and “how to cope and succeed in life”.

6: Guy Kawasaki – I’ve known about Guy Kawasaki for a while but I’ve only recently begun following his blog. He’s a venture capitalist who invests in small startups and profits on them if they turn out successful. I watched one of his keynotes and he told a story about how he had a chance to become the CEO of Yahoo! but turned it down because of the 1 hour drive to work. Extremely interesting person and also delivers outstanding keynotes.

7: Write to Done – Another blog aimed at writers. Although not specifically targeted towards bloggers, I’ve grown to apply some of the tips here on to my blog and writing in general.

8: Zen Habits (URL fixed, thanks Becca and Anna) – Another recent addition to my reading list, Zen Habits has blog pieces directed towards zentastic views and philosophies toward life. Definitely another blog to read on life, relationships, and productivity (3 areas I could use pointers on). This blog is also by the same guy who does Write to Done.

Sunday Linkfest

Here’s some notable links I’ve picked up in the past week or so that I wanted to share:

Also working on an e-book right now. Won’t be out for a while.

Going Priestly in Patch 2.4: Things Adam Holisky of WoW Insider Forgot to Mention

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Photo courtesy of Carey Tilden

A couple of days ago, WoW Insider had a quick summary article on Priests and what they can look to expect in 2.4. Although Adam Holisky was able to nail some of updates that were made to the Priests, there were a few things that he might have glazed over. But don’t worry! Matticu^ will save the day!

The Technical

  • The amount of players that can be Mass Dispelled has dOubled. Unfortunately, I don’t believe the radius has improved in size any. At least during phase 2 of the Zul’Jin fight, you’ll only need one Priest to Mass Dispel now.
  • Power Infusion: Perhaps this is the one change that could very well fly under the radar. Discipline Priests are still considered a rarity in raids. Unfortunately, it can’t be stacked with other haste-like effects (IE, Heroism) but with the proper coordination, I do think it can be chained one after the other for longer periods of heavy fire power. Is it possible to PI a mage, then pop Heroism, then blow Icy Veins or some such? To my Knowledge, there are no drawbacks or debuffs. Lucky mage that would be, I think.
  • Silent Resolve: Nice. It now affects more spells. Too bad most Priests I know don’t spec into Silent Resolve. Why? Because real PvE Priests know how to manage their aggro. If you’re PvPing, I totally understand.
  • Kirk broke this news first courtesy of an email he received. Now I may be Asian but my math skills are T-E-R-R-I-B-L-E. He’s calculated that with the rigt talent points in the Disc tree (namely, Enlightenment) there is a potential for 33% mana regen to continue in combat.
  • I notice I don’t have to drink as often during raids. Before, I topped out at around 296 MP5 while casting with consumables. Now I hit about 340ish with full ‘onsumables.

The Gearical

  • When (and I do mean when, because I know everyone’s going to want to hit exalted) you manage to grind your way up, there’s a nice neck piece just waiting for you. It’s the Shattered Sun Pendant of Restoration. It goes for a c0ol 23g. The only stats it has is Stamina. So you don’t get Int or Spirit. It’s also got some healing on it. For some reason, I smell Holy PaladiN trinket, but I could be wrong. Anyway, it has a chance on heal to proc a different effect depending on whether you are Ald0r or Scryer. The Aldor proc is known as Light’s Salvation which increases healing done by 220 over 10 seconds. The Scryer proc is known as Arcane Surge which instantly heals a target for 618 – 682 (Source comments: WoWDB, WoWHead, WoWWiki). This item is listed as level 115 which is supposed to be on par with Shining Chain of the Afterworld. I’m going to assume that there is a hidden coldown of some sort, but I have yet to find out what it is. I won’t be replacing Lord Sanguinar’s Claim, that’s for sure.
  • Finally there is now a purchasable blue 1H for freshman 70 Priests to use. You won’t have to rely on the auction house to pick up the Essence Focuser. For a nominal fee of four daily quest rewards (43g), you can have K’iru’s Presage.
  • Vial of the Sunwell. Obtainable in Heroic Magisters Terrace. It’s got nice MP5 on it, and it’s a guaranteed 2000 heal every 2 minutes. I’m not too sure about this one, to be quite honest.
  • Start saving up or pumping out Primal Mooncloth. You’ll need it for both the Robe of Eternal Light and Hands of Eternal Light. They require 20 Primal Mooncloh and 18 Primal Mooncloth respectively in order to craft. The items are bind on pickup. Sweet deal for the lucky Sunwell Raiders.

The Face Melters

  • With the changes made to haste, I think Shadow Priests are going to take a good hard look at that as a stat to invest in since it alters global cooldowns. Hey! Shadow Priests! Is haste changes good or bad? Educate me so I can educate everyone else! I don’t have an idea!

No doubt I’ll have forgotten a few important other important things. Suffice it to say, this latest patch does have a few things all of us varsity Priests or otherwise can look forward to. Any other substantial, earth shattering changes that raiding Holy Priests might stand to be aware of?

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