GM’s: Do You Give Second Chances?

First, I hope you all enjoyed yesterdays semi-RP post. I’ve always wanted to try my hand at creative writing. Although after I finished writing that, I felt it was a bit unpolished like it had nails sticking out of a piece of wood work without any varnish or paint. I guess my writing’s a bit rusty. Will I write something like that again? You bet!

Several days ago, a former Guildie returned to the Guild. He was a central pillar to our healing corps and we felt his loss when he had left. At the time, he offered no explanation as to why he left or that he had even left at all. Now he has expressed genuine remorse and regret.

So the question I’d like to pose to you is would you allow a former Guildmate back into your Guild if he reapplies? Obviously the conditions will vary from case to case. But let’s assume it’s a scenario similar to this one in which a player ups and leaves without cause.

Arguments for

Everyone deserves a second chance, right? A friend of mine left this very same Guild and decided to reapply again knowing that the personnel now we have now are vastly different then the ones he had a year ago.

Everyone is familiar with the player and knows his habits and abilities. There’s no need to rebuild any chemistry. Old habits do die hard and chances are they’re as familiar with the fights that are being done now so it is not required to "train" them on how to do the same old fights.

Arguments against

If they did it once, they can do it again. Not long ago, a certain Warlock left our guild. This was the second time he did this. Once before when Carnage was in Black Wing Lair, this player went all in on a chest piece and promptly took off a few days later to a different guild on a different server. A few months later during the opening months of Burning Crusade, that player came back again expressing his desire to come back and raid again. When we killed Vashj, he took the chest piece again and took off to a different Guild on the same server.

It’s another get out of jail free card. A precedent like this means that a player can leave the Guild once after getting something they want, hop around onto another Guild, and come back knowing they’ll be accepted. It may not be with open arms, but they will still be accepted nonetheless.

What do you think?

It’s no secret I’m fairly conservative in my thinking. But what do you think? I’ve studied Criminology throughout my post secondary career and the one thing that has been taught to us is that there is no such thing as an ex ex-con. On the other hand, some people do turn a new leaf.

Great news, Good news, Bad news

Quick hits here, guys. Had an extremely eventful Sunday.

Great news: I’ve acquired my Stanley Cup Rings (RE: Band of Karabor) x 2. They’re both fully enchanted.

Good news: My Guild apparently killed Archimonde.

Bad news: I wasn’t there when they did it.

Really bad news: Apparently the Apostle of Argus dropped.

Just when you think it can’t get any worse: It got disenchanted.

EDIT: My Guild’s a bunch of practical jokers. *whew*. What’s worse is that now I’ll have to endure the gloating from that OTHER healer. Yeah, you know, the furry one. To which I’ll retaliate with songs from West Side Story.

 

 

 

Excuse me while I go cry myself to sleep.

Quick Hiatus

I can’t keep it up anymore. As a result of school and other obligations, I’m taking a quick few days off. There’s a mammoth assignment due on monday which consists of me creating, designing, and writing (surprise!) a blog on cognitive science, cognition, and psychology.

If you’re curious as to how a blog gets started from the ground up, you can check out the Cogs Blog. We’ll see how much crap I can get done on it within 2 days.

This is followed by a political science exam on thursday.

I’ll be back in three days.

A Response to Tobold: Another Guild Recruitment Perspective

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Image courtesy of Avolore

I read a great piece by renowned WoW blogger Tobold about guild recruitment and how they don’t look to hire players, they hire avatars. He writes that high end guilds don’t care much about the character of the person who is behind the avatar and that jumping guilds is almost expected in order to progress.

First, I’d like you to read what he has to say before you come back and read my responses and explanations behind how my Guild operates.

Done?

Excellent!

The Professional Style

Another follow up post courtesy of Two and a Half Orcs nailed it perfectly when it was written that we take two extremely different approaches to Guild progression and to raiding.

Now, a Guild is an organized group of people. I think we can all agree on that definition. What separates Guilds from other Guilds is the reason why the Guild is formed in the first place. Loyalty is an integral part of any kind of organization be it sports teams, businesses, or what not.

Refer back to Tobold’s blog for a moment and you’ll see an example of a typical Guild ad. In fact, if you browse the Guild recruitment forums right now, you’ll find any number of ads that have the same elements like:

  1. Scheduled raiding days and times
  2. Progression information
  3. Contact information
  4. Class openings

Tobold writes that these ads "do not mention people" and that these upper tier Guilds, such as the one I’m in, "don’t hire players, they hire avatars".

And he’s absolutely right.

Because those are the spots that we have available for raiding.

As a recruiting officer, I have no reason to mention that Carnage is looking for "friendly, intelligent, respectable players". Attributes like that are a given. As a student, when I browse job boards for part time openings, I never see companies advertise looking for "friendly, nice candidate with people skills" because it’s expected.

job-1

In this case, being available from Wednesday to Friday nights 8 PM – 12 PM server time is more important.

Why?

Because you can be the nicest and generous guy in the world. But if you can’t raid on our raiding days, then there’s is absolutely no point at all for us to bring you to our raids.

Am I being an ass with this kind of thinking? No, I’m being realistic. I’m saving time for both my Guild and for you, the player.

The Recruiting Process

In any case, the truth is, the recruiting process is much more refined and filtered than that. I obviously can’t speak for other Guild officers but I personally check out applicant’s as much as possible especially if they’re from another server. Cross server applicants are scrutinized as much as possible. Just like the actual job hunting process, if we find a player that we’re interested in that can handle the basic criteria of availability, class, and gear, then we have a brief interview with that player. I’ve been a carnie for about 3 years, so let’s just assume that I can tell what kind of a personality a player has 9 times out of 10. I like to conduct interviews over vent because their voice can tell me a lot of information that in game chat just can’t do.

Assuming they pass that stage, it’s not quite over yet.

They undergo a trial by fire where we assess their abilities in game. We’re not talking a couple of heroics or some PvP. In my Guild, our business is raiding. So if we want to evaluate a raider, we check them out in raids. What the hell’s the point of putting a recruit through a 5 man if we want to see how he is in a 25 man, right?

 
Image courtesy of BluStu

Accountability goes up

The release of Burning Crusade didn’t fix a lot of issues that plagued guilds during the vanilla era. Back then, there was a progression problem where it seemed only a select few of players could advance. For example, each boss in Molten Core dropped 2-3 items. Raids consisted of 40 players. Assuming you were able to pull off a full clear and that each player wanted to overhaul their gear with epics, this meant each player needed 8 pieces of loot. 40 players multiplied by 8 items is 320 items. As you can see, that’s a lot of gear that needs to be passed around and this is assuming that each boss drops the gear that players need. While it’s true that Burning Crusade did not fix problems of officers and leaders ricing themselves up and leaving, BC made it much easier to spread the loot around and progress Guild members at a steadier and more consistent rate.

By reducing the players required to raid, it increased the overall accountability of each player raiding. Each player has more responsibility and can be scrutinized even more. It allowed Guilds to be a lot more picky and for players to be more competitive. There’s a lot of hockey teams in the NHL but there’s only so many roster slots available. Raid size reduction made it easier for Guild Leaders to find players who fit the mentality of the Guild.

When I raid, I want players who work hard, are situationally aware, don’t waste time, and willing to spend gold to make themselves the best they can absolutely be. Going from 40 – 25 players means I don’t have to find 15 additional players who fit that criteria.

"Guilds do not recruit nice people and then train them how to raid."
– Tobold

I don’t think that’s true. I would rewrite that statement so that it says "Guilds do not recruit nice people and then train them how to play their class".

Raiding requires certain strategies to pull off because these bosses have their own gimmicks and abilities. It takes an insane amount of effort and coordination to kill these bosses. There is an expectation that you have gotten to 70 on your own and that you have done 5 mans on your own and that you virtually know the ins and outs of your class. New raiders that join Carnage are given an overview of the boss and what their role is.

It’s simple logic. If a player doesn’t know what he’s doing, he’s going to wipe the raid. Wiping the raid is not in the best interests of the raid therefore we make every effort to explain the encounter in detail and what their role is whether its to sheep a certain target, or heal a certain player, or move in a certain direction every 30 seconds because the main tank has to move him around.

It’s a gigantic waste of time to pick up a freshman hunter whose still learning the basics of the game like how to trap and misdirect. It holds up 24 other players who want to progress and you’re going to find an impatient player or 5 in any raiding Guild. We pull players out of other raiding Guilds that have disbanded and such because they’ve been proven that they know what to do. While we don’t know that for sure exactly, a quick inspection of loot can tell many things. If a Priest has a Band of Eternity, then we know he was a part of an organization that took down Kael and Vashj which require 25 players to actively take part in. So he knows what the heck he’s doing.

Rejection

Assuming a player isn’t nice, polite and helpful, then he’s out of the Guild. The fact is, Guilds spend anywhere from 9 – 20 hours a week working on bosses. If a player isn’t any 3 of those, why would we want to subject ourselves to 15 hours of playing with that individual? Again, at a job, if an employee is rude, unhelpful, and callous with employees, he’s going to be given the pink slip.

The onus is on the player to prove their asset to the Guild. And what does the raiding Guild do in return? We offer them a chance to raid and tackle the hardest encounters and challenges that this game has to offer.

In closing

winnars

Hopefully the insight I’ve offered will be of value to other players who wonder how and why these Guilds operate. I want to stress that my Guild is not hardcore in the sense of time. We don’t throw ourselves at bosses for 5 hours every week night. We set our standards and expectations abysmally high to weed out the freeloaders.

Building up Guild camaraderie and morale is not a problem here. When you’ve been working on a boss for 3 weeks straight with the same 25 – 28 group of people and he goes down, there’s an immense feeling of pride. Because guess what? You were part of a kickass team of 25 players that were able to coordinate their efforts in beating the hardest boss in the game.

And nothing can beat the euphoria that follows.

Unless you win the Superbowl.

Cosmo Challenge: Your Responses

Two weeks ago, I issued the Cosmo Challenge where bloggers were asked to rephrase titles from magazines and apply it to their WoW blogs. They’ve responded admirably!

16 New and Sexy Additions in 2.4 – Altitis
The "Friendly" Arena Advice You Should Never Take – Out of Mana
12 Ways to Get Ahead in Your Guild – Perpetuusmos Guild
Little Mouse Moves to Make Encounters Hotter – Frost Mage
Be an RP-Sex Genius! – Too Many Annas
How to Get Some Tail – Pure Shock Value
Be a Shamanistic Genius (while you level!) – Too Many Annas

Thanks for participating, guys! I have no idea what magazine to try next. Any suggestions?