The thought process of Lodur

Recently a comment on of my latest posts over at wow.com brought into question a bit of my integrity. Normally I do my best to ignore the bad comments but this one stuck with me a little bit. My last piece was talking about restoration shaman and haste. People seem to be under the impression that I didn’t like haste and was jumping on the band wagon to appease readers. Well as I’m certain most of you know I’m not really into the whole appeasement thing. It was questioned my “flopping” in stat priority, so I figured I’d take a few minutes and explain a little bit more how I view things like stats, spec and strategies.

First I don’t think there is a wrong way to do it. Not saying if you’re a healer and go afk because your HoTs are still active is ok, but rather everyone has their own style of game play. Some people love to tank heal, other people love to raid heal some float between these roles. Others still like the idea of being pure utility, not caring about topping the charts but rather lessening the burden of their fellow raid healers. The thing is all of this is valid, each is a unique way to play the game. We each play the game to have fun right? An easy way to do that is to find something you enjoy doing and making it yours.

I’ve seen healers stack Int above all else (recently) and still do fantastic jobs. I’ve seen players with more MP5 than I think even they knew what to do with but they still did fine. I saw a healer with SP coming out of every pore. I’ve seen healers and players doing all sorts of wacky things that work for them. But that’s the point it works for them. I acknowledge the fact that sometimes there are things more optimal to a situation, better ways of doing things based on the encounter alone. I accept that and I am not above admitting sometimes certain things are better than others in those situations. I like telling people different ways of doing things because it sparks creativity and offers an alternative way to do things that someone might not have thought about before. I like it even better when someone shows me something I hadn’t thought of before and I can say that I learned something from it.

So, there I am, in the middle. I try to see everything from the point of view of “how would this work?” rather than “oh that is just out right wrong! When it comes to things like stat priority my firm belief is that it will always be custom tailored to the role you choose and you as a player.

I mean we play in a game with a rather large population of players right? Eventually we’re going to run across something that might not be how we’re used to doing things but somehow works. Me I’d rather keep an open mind and take a look at it and try to understand how it works. I’d rather understand it rather than just dismiss it out of hand. Who knows I might learn something from one of those wacky situations. I know there’s been a few boss fights I heard of some strange way of doing it that worked, as well as the fact my guild routinely does things in a very odd fashion, but it works for us.

So what about you? In your travels have you encountered anything cool or odd that you didn’t expect to see but worked? Melee hunter? holy pally dps? Maybe some odd stat stacking?

That’s it for today, until next time Happy Healing!

 

Done!

Alright, so you all may have noticed that I’ve been a little absent as of late.  Believe me, it’s no fault of my own.  I love to blog.  Throughout my tenure here, I’ve been able to start some great conversations.  Seems like everything is going fine, right?  Yeah, F*** that.

Everything’s all fine and dandy until you’re not allowed to write anything.  I wrote a post debating one of Matticus’s points (actually, I’ve done a couple counter-point posts).  Have you seen it?? No.  Why?  Well we have a system:

I write a post.  I edit the post.  I schedule the post according to the rules.  I’ve learned that this is when posts get “approved.”  Most of the time, totally fine, but this time, no.  Matt goes in and just stops the post , simply because he doesn’t like that it disagrees with his.  I thought I was supposed to be able to write what I wanted?  Yeah, it’s f***ing bull****.  Ask me to join your blog and then I can’t even debate you.  Just write my f***ing posts for me, then.

I ORIGINALLY was going to start my own blog.  That way, who gets to “approve” my posts?  Me.  I don’t have to get cutoff by some douchebag.  Seems like I had the right godd*** idea the whole time.  If there’s one thing I can’t stand, it’s poor management like that.  And I’m not the only one.

Call the cops because I’ve been robbed. Robbed of my right to be treated like a decent respectable blogger. I mean I put in my dues! I sweat and pour over my writing as much as everyone here! Why am *I* the one that get’s shafted? I hope your editors read this Matt and learn just how much of a jerk you really are!

I’m not supposed to put this up here, but you all read this blog, so you should know what happens.  Lodur, as you know, is now writing for WoW.com.  Know who’s NOT writing for WoW.com as much anymore?  Matt.  Guess who’s pissed!!  Matt.  Lodur has told me countless times how much he still loves writing for this blog, but you’ve seen him less and less, too.  My personal thought is that someone is holding a f***ing grudge cause they’re a little butt hurt.  Not our f***ing fault you’re a reject, Matt.

So, F*** the schedule, F*** the censoring, F*** this blog, and F*** you, Matt.

Yeah I said it.  /rant off

Mixing it up a bit, musings of a mad shaman

The question was thrown out there a long time ago about how to re-invent the healing wheel so to speak. Right now the way healers work is the way they have always worked in pretty much every game I can think of (There are exceptions but they are far and few between). Healing has mostly been centered around the consumption, preservation and regeneration of mana or a similar in concept consumable resource. Since DnD (magic points), Magic the Gathering (mana from lands) etc, when you wanted to heal something you used your resources to cast the spell to heal the target. The concept of mana at this point is quite pedestrian.

The idea though is something that you can’t really change. Its is a rock solid equation. Spend x to get y, changing some form of consumable resource into healing or health. So my thought is this, why try to reinvent the wheel when you can just paint it a different color?

So how do you change things up? Well to be honest it would not be that hard to implement different ways to heal.

Change resources

One of the simplest ways to change the healing game is to change the resource with which a healer spends to heal. Like we said, mana has been done to death in about every way possible. Altering the source of ones power makes perfect sense.

Lets take for example a Paladin. Paladins in tradition mythology are bastions of willpower and determination. Characters in stories that lead in martial prowess in the protection of others while channeling divine gifts to heal the weak or cow the masses of the enemy horde before them. These cavaliers could very easily be represented by that very concept, willpower. A diminishing resource that regenerates on it’s own. It can easily be done similar to how a rogue’s focus works now in WoW. It would make things a bit more interesting I think, and it would eliminate the need for mana pots, replenishment and MP/5. More importantly it changes the flavor of the class making it more interesting to some. This change could also facilitate further role playing opportunities.

You can see why this would be desirable for many people and the mechanics would be easy to work out.

Please also understand paladin was just a random choice here it could work for many other classes.

Change the way you earn those resources

Another way you can mix things up for healers is change the way they earn their consumable resource. Think of it this way, right now you just have mana right? You replenish it over time (and it is never really explained how which honestly I think it should be, but that is a post for another time.) you can regen it through MP/5, through the replenishment ability or various other class abilities. But you don’t really earn them right? What if you change the model to include having to perform certain actions to generate the power to heal. This concept is not anything new and can be found in various other games such as Warhammer Online and Lord of the Rings Online. In both games you perform various tasks that supply you with the power to heal.

Joe’s solution and example

The fundamental problem with any class that uses mana or any consumable resource in any game is that eventually that resource runs out. When the resource runs out two things happen.

  1. The class functionality essentially ceases to exist. Without that resource there is nothing left for you to do.  You have to either use an external source to replenish that resource or wait for natural regeneration to give you enough of the resource to continue on. In WoW think of going OOM and having to drink, use mana gaining abilities such as mana tide totem or evocation, potions or innervates.  MP/5 also counts as an external factor.
  2. When a support classes functionality ceases, it factors towards the termination of the groups momentum. In WoW terms this is akin to waiting for the healer to have mana before being able to continue on with whatever group task is.

What some people don’t know is that I am an amateur game designer by desire. It is what I want to do with my life, I want to make games. Currently I am in the middle of making one game, with another planned after. If you’re interested in details on it. I will be updating about it more frequently on For The Lore’s website . What this means is I think about these things a lot. I am a gamer after all and I want other gamers to like my games when I make them right? So balance and renovation are always at the forefront when I’m making decisions.

In one of the games there are a couple healing classes. And I thought back on all the games I have played and participated in and thought about how I could mix it up and I came up with a couple answers.

To me the overarching answer is hybrids. I’m not saying you should get rid of pure healing classes but hybrid classes are an easy way to eliminate class functionality black holes. They are a pain to balance, but the reward is always worth it. Now I know when you think hybrid probably the first thing that comes to mind is the various classes considered hybrids in WoW (Paladin, shaman, priest, druid and DK). Truth is while those are hybrids, they are not true hybrids. To maintain full functionality for hybridization you need to completely respec. While this is more true in some cases than others it is what keeps them from being “true hybrids”.

To me a hybrid class is one that can flow between multiple roles seamlessly and without respeccing. Perfect examples of this can be found in Warhammer Online (Battle Priest) and Lord of the Rings Online (Rune Keeper). Both games have hybrids that fill both roles period. No respeccing, no hassle. The mechanics of these vary, but you get the idea.  So I’m going to share with you a little bit about two of the healer hybrid classes I have come up with for one of  my games.

These will be short descriptions of each just to give you an idea, more in depth write-ups will be available on for the lore in class descriptions as I complete them.

Monks of zhi bde

The monks of zhi bde are peaceful in nature, tending to the weak and sick with care and gentleness. Their monasteries can be found throughout the land and all who seek shelter or enlightenment are welcome. The monks of zhi bde are however not blind to the world and know that daemons and men can often be found lurking in the shadow wishing to cause harm to those weaker than themselves. The monks have honed their fighting skills to defend innocents from both arcane and mundane threats.

Monks of zhi bde are tireless defenders of the weak. Through use of their sigils and martial arts  they are able to take the fight to those that threaten the innocent while still supporting those they fight along side and those they protect. As they focus, they generate Ki that can then be released to heal the wounded.

In game:

This is a Healer/ DPS hybrid. The class revolves around a basic mechanic. As the monk buffs party members or attacks enemies through use of sigils and chants (a definable resource) they generate Ki(a second definable resource). That Ki can then be used to cast various support spells.

The sigils and chants are renewable and regenerate over time as they are used, Ki that is generated from the use of sigils and chants does decay over time if not used.

The idea is to keep the class mobile, always able to do something, whether it is buffing the party, attacking an enemy or healing the idea is to reduce downtime and keep the game moving allowing players to experience more of the game without having to stop and recuperate.  There are non combat uses for the sigils for those that wish to purely heal in group environments.

This is similar to the model WoW has put in place with DK’s  runes and runic power. Honestly it’s a great idea that I feel would benefit well the hybrid healer.

Field Medic

Where there is conflict and war there is suffering and death. For every army there are those that seek to mend the broken and save lives. Trained in both the arts of healing and the ways of war they stalk the battle field attempting to make their way towards the wounded, often fighting through enemies to get to their target. When confronted by an enemy they will fight with a martial prowess of a seasoned soldier in both melee and at range.

Each action is a measure of control that feeds into the field medics movements as they build momentum.  Every army boasts a slew of field medics, but some serve no nation preferring to sell their services to the highest paying adventuring party or seeking glory.

In game:

This is a DPS / Healer hybrid and it is a true hybrid. They earn momentum which can shift from offense to defense. For example the more healing they do, the better that healing becomes but their damage dealing abilities are reduced. The more damage they do the better that damage becomes but the weaker their support and healing becomes. When the player shifts gears their momentum swings to the other extreme. When they stop casting all together their momentum is reduced to a state of equilibrium.

Instead of traditional consumable resource, the effectiveness of the class abilities is the commodity payed along with the cool-down of abilities. This is also used as a balancing point for the class as peak performance for either role is back loaded.  This gives players free choice in the middle of an encounter to switch gears as needed and creates a more dynamic game play. While a field medic fully engaged in combat may be keeping up on DPS they are not removed from their ability to heal. It simply doesn’t heal for as much as it would if momentum was in full heal mode.

This is similar to how rune keepers function in LotRO

Again these are rough ideas that will change as I work on the game, but you can see that my intention is to spice things up a bit for healers, and give some options to hybrid players. Again I’m not advocating the removal of pure healers, just offering up ideas on how to shake things up a bit and maybe make things a bit more interesting. It ultimately is still spend x to get y, but x is sometimes time and cool-downs, sometimes another resource entirely.

How would you mix it up if you were tasked with changing the way healing was done?

That’s it for today, hope you enjoyed my musings. Until next time Happy Healing!

Death of the Niche Healer

Recently a topic has sprung up among many healers. There are lots of blog posts popping up about it so I figured since I’ve been going on about it for a while now, I’ll add my two copper to the public domain here, but first a story.

In the days of vanilla World of Warcraft, each faction had access to 3 healing classes. Priests and druids on both sides and paladins for alliance balanced by shaman for the horde. The lines between the roles of the healing classes was not as defined as it could be, but raids stacked healers and slogged through 40 man content with two simple commandments;

“Heal thy group! Keep thine tanks alive!

Then along came Burning Crusade. The developers evened out the sides and gave everyone access to paladins and shamans despite faction. The developers then looked at the classes and said,

“LET THERE BE HEALER SPECIALTY NICHES!”

Thus healer niches were born. In Burning Crusade each healing class had something it excelled at. Shaman healers fought with priests for the title of group healer supreme, Paladins ruled the tank healer slot and druids were perfect healers to roll between targets. The roles however got a bit too specific. Restoration shaman spent the vast majority of BC casting nothing but Chain Heal, priests spammed Circle of Healing,  paladins Flash of Light and Holy Light spammed and druids just put a hot on everything they could. As healers our jobs could be boiled down to one button push in many cases. Players geared for it and played accordingly. Needless to say this got boring. As a person who cast nothing but Chain Heal through all of Black Temple I can vouch for this.

With Wrath of the Lich King on the horizon, the devs looked upon their world and saw that groups were picking healers based on class and not skill. So from on high they spoke out their voices echoing from the heavens

“LET THERE BE EQUALITY AMONGST HEALERS!”

Thus each healing class was gifted with new tools to help them fill various healing roles in the group. Shaman gained the ability to heal on the move and gained even stronger single target healing, druids joined the ranks of an accomplished swing healer. Priests rejoiced as discipline became an accepted way of life and paladins embraced their bacon. Raid leaders reveled in the choice of skill versus class and the land was truly flowing with milk and honey.

I hope you liked my little story there, I know I enjoyed it. It is however a true story. In the early days of the game no one really cared what the healers were doing as long as everything stayed alive long enough for the boss to drop. In BC everyone had a specific role or at least a lot more so than the one we had in vanilla. As a shaman I personally cast down-ranked chain heal more times in one night raiding than most people blink. Point was people began to take very specific healing classes for encounters as the healing strengths were specifically needed for that encounter. This is largely how BC ended with each healer falling into the category  of raid healing, tank healing and then the specifics of which flavor of each. To be honest it got a little out of hand. There were several points where shaman for example would claim they couldn’t heal Magisters Terrace, and unless they woefully out-geared the place, they were right. Some healers could walk into a 5 man heroic and not break a sweat while others had to work and work hard in even some of the simplest dungeons. It simply wasn’t balanced.

When Wrath came along all of that changed. The game devs actually went out of their way to make sure tools were put in place to allow each healer to fill each role. Whether it was a glyph, a new spell or tweaking talents and abilities, they went all out in trying to sure up healer equality. It has been a balancing act since that’s for sure, and if anyone remembers back in may when I got on my soap box about the State of Chain Heal, in some cases healers were tweaked too much to the point they were way too far homogenized. However even with the hard mode debacle, for the most part there was healer equality. Each of the classes could heal a tank, or heal a group and each could walk into a 5 man heroic and as long as the player was on their feet and paying attention they were capable of doing it. After the last set of tweaks from the devs this became even more the case. As it stands now each of the classes and in the case of priests, each healing spec, is capable of healing a tank or raid healing effectively. While some excel slightly better than others in those varying situations, the truth is they can still perform in the role and that is what evening out the healing lines is all about.

With all the options we have, I for one am very happy. Recently however there has been a new, for lack of a better term here, healer subculture emerging within the community. Players of each of the healing classes / specs are starting to demand their niches again. Whether it’s a shaman demanding to be the king of chain heal once more or a paladin begging to be only useful on tank heals, the proof is out there. People are actively trying to secure a niche in raid groups. This honestly strikes me as odd. Why would you want to go back to a way of doing things that honestly people complained bout incessantly. Why try to cling to a system that forces you to cast only one spell when you have an entire arsenal of heals available to you for any task you could be handed?

That’s the part I don’t get. I’m ok with wanted to be the best at something or even better than someone else but to actively shoe-horn yourself into a single role seems counter productive. As a healer I love being versatile, being able to sling chain heals until I’m blue in the face or swap out and lay some nukes on a tank, I like having the option. As a raid officer and healing lead I enjoy this versatility even more. I love being able to take a disc priest and tear them off of tank healing to make them raid heal. Same goes for shuffling priests and healers. I like being able to give my healers a little variety so they aren’t doing the same thing every day. I like to think they appreciate it as well. What I love most about it though is not having to rely on specific classes to be present to proceed through content like it was back in BC. So after many players struggling for so long to have this amount of versatility, why try to limit yourself. This subgroup centers around the idea that a healer should perform one function incredibly well, but not much else. A perfect example would be shaman who feel that they should only focus on casting and buffing chain heal, while ignoring all other spells.

So after clawing your way out of the niche market to be viable in all circumstances, why try to go back?

That’s it for today folks, until next time Happy Healing!~

What do you think? Do you think healers should focus on their specialty and nothing more? Do you think healer versatility is key?

Dear Lodur, Answering Azeroth’s Questions

Another year has come and gone and still you can feel that Love is in the air! It is around this time I receive a plethora of mail asking for my Shamanic advice and so I present to you this year’s Dear Lodur!

Dear Lodur,

I have been studying the Draenei for months and have come to no clear conclusion, so I turn to you for help.

We of the Shieldwall family of Gnomes have been attempting to quantify the relationship between Draenei tails and bizarre behaviour of members of various races when exposed to these otherwise innocent-looking appendages. We have yet to be able to get our hands on one for proper diagnosis, but have come to the following hypothesi:

1. Draenei tails emit radiation that renders observers helpless and causes them to drool.

2. Draenei are really robots bent on brainwashing and enslaving the races of Azeroth (and only Gnomes are immune and can stop them). The tail is their most fearsome weapon.

3. Draenei themselves are radioactive and the reaction to their tails is simply a warning sign of radiation poisoning in the observer, thus, Draenei could be very useful in warfare against the enemies of Gnomekind.

4. Draenei emit radio frequencies at such a pitch that only Night Elves, Humans and the occasional Dwarf and Troll can hear.

I thank you for your insight, it is truly valuable to all of Gnomekind.

Scientifically Yours,

Studious in Ironforge

Dear Studious,

I… well…hmm. I can assure you we are not robots bent on brainwashing and enslaving the races of Azeroth and I’m pretty sure we’re not radioactive. I’ve seen Gnomeregan and we are most certainly not glowing green! I have however observed the same behavior though and have come to the conclusion that it is a hypnotic effect caused by the rhythmic swaying of our tails. We can’t help it we just like to shake the junk in our trunk as we walk!  I hope that answers your question!

Sincerely,

Lodur

Dear Lodur,

Lately I have been feeling a bit down, looks like my guild is slowly but surely falling apart. I raid late, so it is difficult at best to find a guild to call home. This has given me a surplus of time to do some soul searching, and get back to who and what I am. Lately I have begun to think that being a blue space goat shaman is not all its cracked up to be, and I have heard about this new procedure that has been tested, where a blue space goat shaman can undergo an operation to become a dwarven shaman. I have always felt like I have an inner dwarf, and it is time to set my inner dwarf free, but I wanted to see what a highly respected shaman like yourself thinks about this idea.

As a Shaman, what are the risks of losing contact with the elements by undergoing such a transformation? Will I still be able to heal just as effectively, and occasionally hurl lightning bolts at any whim?

Since space goats are so much bigger than dwarves, what happens with all that extra “left over” material after the transformation?

Since as a blue space goat I already enjoy my fair share of dwarven stout, and teasing the serving wenches, how much worse could this get after freeing my inner dwarf?

Respectfully,

“Touching my Inner Dwarf, in Dalaran”

Dear Inner Dwarf,

I understand your plight all too well my friend! There is actually a support group that meets weekly in Ironforge’s Mystic District. We discuss our desire to live among and be accepted by the hearty mountain folk. During this time we encourage members to participate in Dwarf customs and holidays as well as participate in their daily lives. To see if it is the life you really want! The procedure is painful, but it does leave you able to communicate with the spirits. Healing waves and Lightning will flow from your fingers just like before! I’ve heard stories though of some who have undergone the transformation being dubbed too rowdy for the ale houses! It’s not widely available and still highly experimental but those that have undergone the change speak fondly of the end results.

As far as what happens with all the left over bits… Have you heard of the Paper Street Soap company in Stormwind? They’ve expressed a lot of interest in disposing of our… leftovers.

Sincerely,

Lodur

Dear Lodur,

I have been seeing my girlfriend  for a little more than a year. We’ve both just hit 80 and have started gathering gear and badges from heroics with the intention of casual raiding. The problem is we are both in different guilds.

We’ve been having problems because I’m not willing to join her guild to raid. I’ve told her that I’m concerned about getting lost in the shuffle of her guild’s focus on raiding. I’ve seen many friends of mine leave guilds to join with their significant other only to be separated by different goals. Conversely she has friends who joined guilds together and raid happily ever after.

I admit, I’d like to take things slow (call me old-fashioned), but she doesn’t know if she can wait until I feel ready to take this step.

We acknowledge that we love each other. Our guilds are not exactly rooting for us, so we’re taking another break from things. I suggested that we both find our own places for the time being. Hillary has never raided by herself. We don’t know what to do, and I’d like some advice from someone who doesn’t have a stake in this

Forever in your debt,

Reluctant Raider

Dear RR,

This is a very sticky situation to be in for sure. The best answer I can give you is this. Sit and talk to her. Find out what you both want and try to reach a mutual understanding. There are guilds where couples are part of and one will go of to foray into the halls of death itself while the other part maintains the hearth flames. Guilds do exist that will take both partners and allow them to thrive. See if this is something you both might like, maybe find another guild entirely to join together that will suit both of your needs. Again I urge you to talk to her about it, while it may not sound great with losing the friends you have now in your respective guilds, it might be best in the long run. Your real friends will keep in touch! I hope that helps!

Sincerely,

Lodur

Dear Lodur,

I am in desperate need of advice. I think my boyfriend has been cheating on me! You see, he’s always trying to “raid” Silvermoon city. Every other night he shifts into cat form and prowls off. The other night while we were in Arathi Basin, I swear I saw him sneak off behind the blacksmith with some Blood Elf hussy! He came back and I swear I saw lip marks on his collar. He told me it was nothing just smudges from battle! Lodur, how can I confront him on this? How can I bring it up to him?  What if I’m wrong and it’s nothing? I love him so much but enough is enough, I need to know! PLEASE HELP!

Sincerely,

Distressed in Dragonblight.

Dear Distressed,

There is no easy way to go about this. It’s a tricky situation to be sure. My suggestion is to be completely upfront about it, confront the problem head on. Tell him what you suspect and tell him you’ve had enough. Let him know your limits and set those limits in stone! The only way you can survive this is to try and communicate. It’s better to know now than thirty levels down the line that you are with someone who betrayed you so much, if he did even betray you. If he tells you he did cheat on you, leave. You’ll find someone else I hear there is 11.8 million people in the world out there to choose from.

Sincerely,

Lodur

 

That’s it for this years Valentines edition of Dear Lodur. Hope everyone enjoys the day!

Until next time!