Memories of BlizzCon 2010

Another year, another BlizzCon, and another set of memories. Even though there wasn’t a ton of breaking news from the convention, I had a huge blast. I saw some old friends again and made some new ones.

Most of the team that was from out of town stayed at Eden Roc. It ain’t exactly the Hilton, but for our purposes it was perfect. It had a dorm room type of atmosphere. We had 10 beds spread out over 3 suites (some rooms had 3, some had 5, etc). If you’re planning on going with a large group of people, I would recommend it. The wireless was limited to only a few areas but I spoke to the manager about it and I’m hoping there’ll be increased coverage next year. The staff was friendly and down to earth.

From my Guild

I met up with Viktory, Loganw, Erushia, Bisquic, Xonthebeach, Tessah, Ophelie, and Bruherd. Retired players such as Dannamoth, Mythik and Neru were on hand.

First thing we did when we all got there was get lunch.

I demolished my burger. The guild was stunned.

IMG_1296Getting iced – So apparently this is some phenomenon that’s been making its way around. I’d only just heard of it now. It’s a drinking game where if someone hands you a Smirnoff Ice or if you spot one, you have to get down on one knee and chug it. However, if you happen to be carrying one on you, you can make like a Mage and “Ice Block” where the attacker must then chug the one he planted along with the one the defender had.

This can happen at any time. The ice can be planted anywhere. The first person who sees it, and if they’re in the presence of someone else, must do it.

Why Smirnoff? Because its ugh.

My guild iced me once. I just got out of the shower and we were discussing stuff. They asked me about my Macbook. And sure enough, I rounded the corner and there it was right in front of my computer.

Guildies icing their GM. All I can say is, mango flavour sucks.

One of the perks of being on Conquest? I bought them all drinks.

“Hey guys, what do you want?”

“1 Jack and Coke!”
”Make that 2”
”Hey I want one!”
”I’ll take one as well!”
”Six!”
”Seven!”

Oh what the hell.

HEY AJ! TEN JACK AND COKES!”

I am too generous. But they’re a great team.

Things to do next year

Business cards – Spoke with players who were interested in joining a steady guild looking to progress. I’ll need to be better armed next year with guild business cards. All I had were blog cards. Judging by all the recent apps, it seemed as if the people I spoke with were mostly Death Knights.

Track jackets – Heh, this I had a nice chuckle about. The team wanted guild shirts for next year. One of the guys said “Screw tshirts. Let’s go for Conquest track jackets!”. Not a bad idea. Something I’m going to look at for the future. Then Lodur comes along asks “Can I be an honorary Conquest member for a jacket?” Totally, it can be done. But that got me thinking, maybe I should get a Team Matticus track jacket instead for both friends and guild members that might be interested.

The convention

Most of day 1 was spent observing the panels.

2sbw

Some people call it taking notes. I call it analog live blogging.

As for the demos, I didn’t bother with Diablo 3. The line for that was longer then the line for the mens room. Checked out Starcraft Bejewled and Blizzard DoTA though. Those were fun maps. Can’t wait for them to come out. Met with an editor from the WoW Magazine.

The meetups

WoW Insider Reader Meetup

Had the whole patio and the whole pool area. Unbelievable turnout. It was great to see the whole WI crew in person once again. Managed to snag a picture with Felicia Day and Ghostcrawler! I got to meet and hang out with Dawn and I saw Lodur there. The guy forgot to give me the list of movies I need to see to get pop culturally educated.

181074751 IMG_1206

* I still owe the SC2 guy a drink, but wasn’t able to hunt him down. You know who you are! Next year!

Twisted Nether Meetup

I dropped by to say hi to the TnB folks again at Bubba Gump. It was good to finally see Stop, some of the Big Crits fellas, Beru, Hydra, Saresa, and others.

Raid Warning Meetup

Hung out with Brian, Seven and more people. It was located at Dave and Busters in a nice 200ish seat VIP room. Roomy and spacious. Somehow, I got conned into a drinking contest. The person who could beat me downing a Corona got a 30 day time card.

And there were a lot of people that wanted that time card. Like seriously, it doesn’t take much effort. I knew there was no way I was going to get it. Not with that lime that was stuck in the neck of the bottle. 20 minutes later, I finished the Corona. Yay!

I also wish to extend my gratitude to both Dannamoth and Erushia for giving the new friends we met a lift home. Way to represent. Very proud.

I was extremely humbled by the amount of people who recognized me and who came up to say hi, exchange handshakes, high fives and hugs. Thank you for making it a truly surreal experience.

Good seeing Daewin, anafielle, Saresa, BeruHeals, EntropiaWoW, Shandris, StoneyBaby, ModernMage, StoppableForce, Fimlys, Shadowembrace, Strio13, Hydra, Brian, Seven, the entire WI crew, some of the blues, and there are undoubtedly more people that I missed.

 

Can’t wait for BlizzCon 2011! I hope to see you again next year (or for the first time)!

 

 

What were your most memorable moments from BlizzCon? And more importantly, do you plan on going (again) next year?

Blizzcon Meetups and my Schedule

Time’s winding down and I’m frantically trying to finalize everything. Guess who has exams on both sides of BlizzCon.

Yeah.

Meetups that I know about

Anyway, here’s the list of meetups that are going on which I’ll be crashing attending.

Thursday 21/10/10

7:00 PM – WoW Insider BlizzCon Reader Meetup

Where: The patio near the poolside of the Anabella hotel
When: Thursday, Oct. 21 at 7 p.m.
What: Mingling, toasts, guest stars, joy

I need to get a picture with Nog.

Yeah. That Nog.

Friday 22/10/10

9:00 PM – Twisted Nether meetup

When: Friday, Oct 22, 2010 9:00pm
Where: Bubba Gump Shrimp (head to the bar if you see no signs outside)

9:00 PM – Raid Warning Live Show meetup

When: Friday, October 22nd, 2010. 9PM – 1AM
Where: Dave and Busters: The Block at Orange 20 City Blvd. G, Suite 1
Space for TWO HUNDRED people!

My schedule

I’m trying to plan out my itinerary. Something tells me I’m not exactly going to stick to it.

Thursday

11:11 AM – Land in LA
11:15 AM – Clear customs (Hopefully).
11:45 AM – Meet up with guildies and get carried picked up
12:00 PM – 1:00 PM – Lunch! (Perhaps In and Out as I resolve to have it at least once while I’m here)
1:00 PM – 2:00 PM – Drop stuff off at the hotel. Buy some beer. Maybe nap.
2:00 PM – 5:00 PM – Lineup for tickets.
5:00 PM – 6:00 PM – Nap some more.
6:00 PM – 11:00 PM – WoW Insider meetup! Worried about what stunt my guildies will pull. They randomly chanted “Matticus!” last year during the meetup. The team was confused and had “WTF” looks. I had no idea it was them until they told me.
11:00 PM – 1:00 AM – Poker with the guildies.

Friday

6:30 AM – Wake up, shower, coffee x 3
6:45 AM – Breakfast. More coffee.
8:00 AM – Lineup to enter BlizzCon.
10:00 AM – Actually enter BlizzCon, ninja seats for opening ceremony.
11:00 AM – Wander around, and then camp seats for Dungeons and Raids panel, camp seats for Quest and Lore, then check out various demos and cool stuff.
6:00 PM – 8:00 PM – Dinner! Maaaaybe with the guildies? If they behave. And not embarrass me.
9:00 PM – 9:30 PM – Check in with Twisted Nether folks and say hi!
9:30 PM – 12:00 AM – Raid Warning meetup next. (I went to the Twisted Nether meet last year)
12:00 AM – 1:00 AM – Rock Band party in our hotel room

Saturday

6:30 AM – Wake up, shower, coffee x 3
6:45 AM – Breakfast. More coffee.
7:00 AM – 9:00 AM – Blog for a while, relax for a bit.
10:00 AM – Enter BlizzCon, check out more demos (TCG and the magazine areas)
11:30 AM – 2:30 PM – Class Q&A, Open Q&A

That’s all I got planned for now. Probably going to go out the window. I better make sure I sleep with 1 eye open. I have a feeling I might get sharpied.

4.0.1 shaman glyphs and an Ode to Sentry Totem

Sentry totem is gone. Too often those who love us and hold us dear go before their time =(. Seriously though I already miss sentry totem. I did use it for a few things, like disarming bombs in SoTA. My recent grief over the loss of my beloved companion sparked the idea of composing an epic poem to commemorate its passing. Special thanks to @ianbroadfo for the inspiration on this one, and William Blake for composing the original.

Totem! Totem! sitting tight;
in the flag-room, on the right.
What designer’s hand or eye;
dare remove you from my UI?

In what distant Aerie Peaks,
What found on weathered wing and beak?
On what wings dare he aspire?
What the hand dare seize desire?

And what purpose misunderstood.
Could twist the grains of thy wood?
And when thy eye began to seek,
What dread loss, this feeling bleak?

What the stone work? what the gain?
In what forge was thy brain?
What the anvil? what dread light?
Do steal this purposeful insight?

When the Titans threw down their blaze,
And blinded heaven with their gaze,
Did they smile, this lost to naught?
Did they who made the totem wrought?

Totem! Totem! sitting tight;
in the flag-room, on the right.
What designer’s hand or eye;
dare remove you from my UI?

So yes, I will miss sentry totem. That little bugger was actually pretty useful. With the new patch, not only did Sentry Totem go away, but we got a bunch of new glyphs and a new glyph system. Check out Matt’s post on the the new system and priest glyphs for the run down. So what do shaman glyphs look like after the patch? Let’s take a look!

Prime Glyphs

Prime glyphs are the ones that give you the most improvement to your specialization.

Those are the prime glyphs you’re likely to be interested in. The restoration ones are pretty self explanatory, but you’re likely asking; “But Joe, why is Shocking and Lightning bolt on the list” ? Easy answer, because of Focused Insight and Telluric Currents. Let’s face it, if you get to a point where you out-gear a fight, you’re likely  throwing around some DPS to help out. At this late in the current expansion, unless you are a fresh 80, you’re likely to have content that you out-gear. Whether it is a heroic or a raid, these may be choices for you depending on what you’re doing. The most common setup I’m seeing among resto shaman is Earth Shield, Riptide (which just makes the spell ridiculously efficient) and Earthliving Weapon. Plan to move one of them to Water Mastery when Cataclysm drops, but until then mana isn’t an issue.

Major Glyphs

They augment your abilities, but not a large degree as prime glyphs.

Some interesting options here. Grounding Totem is in the list simply because there are a surprising number of boss abilities in heroics and raid that can absorbed by grounding totem. The fun of the glyph is that it makes it into a spell reflect. Nothing says I love you like throwing a fireball back from where-which-it-came-from. Hex is on the list because, well, we have a CC and its awesome. If you find yourself using Hex a lot *cough*heroicladydeathwhisper*cough*, this may be a good choice for you. Frost Shock is on the list again because of FI. Most common setup I’m seeing throughout the resto community is Chain Heal, Healing Stream Totem and Healing Wave. When Cataclysm goes live, you may want to swap one out for Totemic Recall just for mana conservation purposes.

I have to be honest, out of all the glyphs we got, I like the Healing Stream Totem one the best. I mean, I’ve always been a fan of HST, even before it was the cool-kids thing to do. The fact that it can add a series of resists is just beastly. It heals, it provides resist auras, it’s like a pocket paladin but with less QQ (I kid, I kid!).  With about every fight now having some form of elemental damage, there’s no reason not to have this glyph.

Minor Glyphs

These have little impact on your chosen role.

Basic stuff really, removal of reagent needs, and a shortening of our character class hearth cooldown. The new kid on the block though is Arctic Wolf. This turns your Ghost Wolf into a ghostly version of the winter wolves found throughout Azeroth. This glyph was originally slated to be released in Wrath alongside another glyph that allowed you to transform into a black wolf. They were scrapped before release, but at least one has found its way back. This is important for two reasons. One, it marks the inclusion of fun flavor items to help personalize your character. Two, it just looks cool!

Glyphs are becoming more about personal choice rather than what is best, which quite honestly is how it should be.

How has your patch 4.0.1 experience been so far? What do you love? What do you hate? Do you miss Sentry Totem too?

He’s only mostly dead

Some of you may have been wondering where I’ve been and have been pretty curious as to what Lodur has been up to. Ok, well probably none of have been overly concerned at my absence and probably didn’t even notice I was gone =P

Honestly though I’ve been a busy busy shaman. You see I’ve learned a few things from Matt. Chief among them is a love of projects. To that end I’ve been pretty hard at work launching a new site that just went live on September 1st, 2010. I’ve been killing myself trying to fit in filling in content there among my other obligations, and it hasn’t been easy.

The site is called Bow Down To Us, and it is a geek site. You want comics? We have you covered! Want to know more about what games are coming up? We have you covered there! Want to kick back on a gamer forum and just shoot the breeze? We have you covered there too! From general news all the way up to a section devoted to WoW, we are hoping to grow the site into something awesome. So if you get a chance, check out the site.

Aside from that I’ve been doing my normal gig at WoW.com with recent articles detailing Healing Rain, and some Cataclysm updates and Blue posts. When I haven’t been working hard on articles for the new site, I’ve been spending time in the Cataclysm beta. I’ll be honest, I’m hooked. It feels so fresh and so new. Not just the 80+ content, but even leveling from 1 up. I’ve been leveling my Dwarf Shaman (because they are ridiculously awesome and the best shaman ever), and my Worgen Druid. If you have beta access and are looking for any groups or anything feel free to hit me up. Lodurzj is the 83 shaman, Lodurious is the Dwarf Shaman, and Lodurwolf is the Worgen Druid.

I’ve also been spending some time over at Totemspot. If you haven’t heard about it, shame on you! It is the community created for Shaman, by Shaman. All walks of life are present there and there are some awesome people there. I’ve been trying to answer as many restoration questions about the beta on the forum, and in my articles, as possible. That does take up a lot of time.

Things are going back to normal, so you’ll see more posts from me back here again. I’ll be continuing my posts on WoW.com, and you can also find me at BDTU and Totemspot. With things returning back to normal I’m also going to hit some SC2 multiplayer. To that end I still need a 2v2 partner. So if you’re interested let me know!

So how about you guys? What have you been up to? Anything fun?

 

Second Verse, Different than the First

**Image is text from one of my favorite Shakespeare plays, “A Midsummer Night’s Dream”.

In the week since the infamous post, I’ve been able to see the wide spectrum of responses and views on the topic. I’ve been condemned and praised for it. The praise came mostly because of points made in the post; the condemnation referred to the tone I used. I let the post simmer a few days, and it’s become clear to me that the tone definitely deserves the condemnation. Anyone that has read my posts here before has come to expect different of me (I hope). That’s true. I normally don’t write with vehemence, but this time I let my professionalism go and was wrong to do so.

The Apology

It was unprofessional of me to “attack” Dills as I did. Funny enough, those that know me in real life knew my tone was lighter than it’s been made out to be. That doesn’t excuse it, nor does it allow me to assume that anyone else would be able to tell the playfulness from some letters on a screen.  We talk all the time about how it’s impossible to tell tone from a text message or an email. Something that’s meant as a tongue-in-cheek comment could be taken the complete opposite; something meant as an important conversation could be shrugged off as an “April Fool’s”-style joke. That’s the danger of writing/blogging like we do. Especially with the type of person I am outside of this game, I lost the foresight that I usually exemplify in my posts. It was never meant to be a “lol noob” type of phrasing at all (I’ll explain the Billy Madison quote in a minute). Was it meant to be a sharp criticism? Absolutely. However, the extra teeth–which came across even worse than intended–were uncalled for. I’m perfectly capable of writing a post that reflects my viewpoints and expresses my counterpoints in a clear and concise argument. Well, the argument got lost. My “bridge” comment was never meant to imply that anyone (including me) should jump off it. In Chicago, the Chicago River is actually used to move some of our sewage. People are not allowed to swim in it for fear of infection. I didn’t write the comparison to imply suicide but to simply say, “I could do this, but it wouldn’t be smart because it’s a gross river.”

The Billy Madison quote: I admit that this was a huge mistake. In drafting that post, that quote came into my head–not as a means to further slam someone but as a sort of ironic chuckle. It made me think of a movie that I know I get a kick out of. When I transcribed it, I never thought, “Ha! This’ll really show him!! RAWR!”. I thought it was a funny reference, and WoW!! was I wrong. Since I didn’t realize how my words would be interpreted, I also didn’t see the poor taste of that joke. Matt was right to remove it. I didn’t remove it originally because I was defensive and felt compelled to stand up for what I wrote. I was standing up for the wrong reasons.

Minus the tone, I still maintain the points I made about Dills’s post. It was unfair of me to attack him, but no one should be immune from criticism (even me, of course). In “An Instance of Fail”, there were rumblings of true debate in the comment section. This, to me, signified that there is real discussion in the points and counterpoints that were made. In writing the post, and even in the days following, I continued to read Dills’s entry. With all due respect, I stand by the inferences I made. There is nothing in the post that lead me to believe otherwise. I’d like to make my points in a much more civil way.

Lightwell

I really have no problem with Lightwell either coming or going. I think it’s a very interesting mechanic and can be situationally used. If it were fixed, I’m sure it’d be a great spell. It could be dropped right before a Bone Storm in Marrowgar or dropped behind the ice blocks in Sindragosa. It would be very beneficial during the 3rd phase of Professor Putricide for casters moving out of slime. Just a quick click as they’re running to the closest safe spot.  Essentially, it could benefit any fight situation where the ability to dps is hindered by movement or transition phases. It’s a great alternative to spells like Divine Hymn or Tranquility. With both of those spells, the caster (Priest and Druid, respectively) has to remain still to channel it. This allows the Priest or Druid to continue moving during a transition, put distance between himself/herself and “the bad”, or simply cast spells on others that are nearer to visiting the graveyard.

Although the fate of Lightwell doesn’t really matter, I disagree with the following phrases:

“I know when I’m dpsing or tanking the last thing I want to think about is healing.”

“That’s what the healer is for.”

I remember when I was a lowly Warlock back in SSC/TK, I was excited to start a Priest, because I wanted to be a help to the raid in whatever way I could; healing seemed to be a great fit for me. Leveling to 70 wasn’t instantaneous, obviously. I then looked at my own Warlock spellbook to see how I could help the raid beyond just my Shadow Bolt spam. When it was deemed appropriate, I would put Curse of Weakness on the boss. I was always happy to throw up Curse of Tongues on Fathom-Guard Caribdis (in the Fathom-Lord fight in SSC) to give the Shaman and Rogues enough time to interrupt his huge heal. If everyone was taking a lot of damage, I would throw Siphon Life (when it was a spell) and then Drain Life the boss to give healers some more wiggle room. I would do this even if it was a hit to my DPS. Whatever was the best way for the raid to succeed, I did it.

It’s how I continue to play today. Even when I’m DPS’ing on my Enhancement Shaman, I’ll throw out an instant Healing Wave (via Maelstrom Weapon) to help out the healers when they need it.  When I heal, if I have global cooldowns and mana to spare, I readily start DPSing the boss.  It’s the mentality that I try to encourage in the people I play with. Of course it’s our job to fill our roles, but it’s also our job to help out the rest of the raid where we can. I remember when raid members carried bandages, and used health pots (when you could chain-pot, anyways). It was always more about “us” rather than “you” and “me.” It’s the “us” mindset that helps make our in-game community strong.

Dampen/Amplify Magic

“I know, we use Amplify Magic on the Saurfang fight.  I’m aware of that.  However; one fight does not make a spell useful or necessary.”

Although that may or may not be true for the current level of progression, look at other older bosses that stood to benefit from Amplify magic: Gruul, Patchwerk, General Vezax, Icehowl. Gruul hammers on the tank for physical damage. He doesn’t have a dedicated enrage. With Amplify Magic, you were able to squeeze a couple more Growths out of him. When Patchwerk was the gear check, we worked hard to gear up our off-tank to take the Hateful Strikes. Having Amplify Magic on the off-tanks made our heals hit harder, thereby saving our mana so we could make it to the enrage, if need be. As for Vezax, a fight where mana regen is negligible, any additional help for the healer was welcomed with open arms, especially on heroic when you’re not using the Saronite Vapor mechanic. There’s usually always at least one boss in each tier of progression that uses purely (or mostly) physical damage. If it can be used, there’s really no reason it shouldn’t be cast on a tank (or the raid, for that matter) that’s taking mostly physical damage. It’s hugely beneficial on Valithria Dreamwalker. Cast it on her and heal her quickly to 100%. Makes heroic a lot more manageable (more on this later).

“Dampen Magic is especially useless unless you are in pvp and there are no healers which usually means you will be failing no matter what you do.”

As for Dampen Magic, well of course it’s situational. A lot of mages use it for leveling. My friend Andrew plays a mage. Anytime he’s on his 56 mage and I’m on my 56 warrior, we have Dampen Magic on. It helps us out quite a bit. Some use it for farming. In those situations, less incoming damage means less time bandaging/eating. Like Dills says, it’s beneficial in PvP as well, especially world PvP or certain arena matchups. There’s some misinformation that PvP is pointless without a healer, and that’s actually not the case.  When I’m up against a mage, Dampen Magic (or Amplify, too) is just one more thing I have to dispel off of him to get to his Ice Barrier. PvP is not necessarily who has the heals, but who plays his/her character better. ArenaJunkies.com is peppered heavily with purely dps teams. A team combining a mage with any other non-healing class(es) stands to gain a lot from Dampen Magic. Everytime I see a Mage/Rogue pairing that knows how to play, it’s very tough to beat. All of that CC, and then Dampen Magic makes it that much harder. Especially in PvP, people look for whatever edge they can get, no matter how small. It doesn’t serve the PvE benefit that many would like, but that doesn’t mean it’s useless by any means.

“I do think the idea is solid but in practicality it comes up so rarely that these spells are often completely forgotten about by many Mages.”

My argument: Just because a spell is used only on the occasional fight or on a situational basis, it does not mean it’s useless. People choose not to use it, and that’s fine. However, that doesn’t mean it’s a wasted spot in the spellbook. That’s the fun of the game. Each encounter is different and calls for different abilities. I would find the game pretty boring if I had to do the same thing each and every fight. It makes me sad that interesting abilities like these are being shed.

Mind Soothe/Soothe Animal

I have to admit, I never really knew about the value of Mind Soothe and Soothe Animal until I was in SSC back in Burning Crusade. Those were the days when CC was absolutely needed. Humanoids feared us, Beasts bled us, Dragonkin healed their friends. We had to have Saps, Sheeps, Repents, and anything we could think of. My friend Jayme plays a mage. A nice, squishy clothie. I could tell he’d be nervous stepping up to ready his Polymorph. One wrong step, and that pack comes charging at him. Death would be his likely end. I could even feel the anxiety across vent. A Priest and Druid then stepped up to Mind Soothe and Soothe Animal the mobs nearest to my friend. A sense of ease fell over him. Now, it didn’t need to be so precise where his character was placed. He had a little wiggle room. The pull went as planned, and no one died.

That brings us to Instructor Razuvious, the first boss in the Military Quarter of Naxxramas. Obviously, in 25man, you need to have two Priests to Mind Control two of his Understudies. Because of their aggro range and the range of Mind Control, this pull has the potential to be hectic. The first time I tried this fight, we had to have a countdown on when to run in, hoping that my Mind Control was able to take hold before the Understudy decided I’d be better used as a doormat.  Another tactic was for our tank to run in, grab everything (and run his own risk of becoming a doormat) and possibly pull the mobs out of our range. It got frustrating, and it got frustrating fast, even with a team that I felt confident raiding. Once Mind Soothe was brought into the mix, it made everyone’s lives so much easier. I could settle into my spot, and the countdown was now when to cast Mind Control, not frantically to set up.

How about Zul’Aman? I always was so sad when they removed the Amani War Bear. We never were able to get ahead of the timer after a little while. That raid was full of Humanoids, as well as Beasts. The perfect place to use both of those spells to sneak by mobs and get the edge on that timer. Someone commented on Dills’s post that using those two spells was a great way to solidify that awesome bear for someone in his raid. I wish I would’ve thought of it at the time.

It serves a much bigger benefit than what Dills refers to as “…spells that sneaked in there because Blizzard need to give players something new around level 20 and ran out of ideas” or as a “[d]umb spell with almost no uses at all.” Keep in mind that we’re heading into an expansion that Blizzard wants to have more dependent on crowd control. I know I’d much rather be settled and ready for each pull in the new raids than have each one be a mad dash to gain control. Pulls like those lead to sloppy wipes and wasted raid time. As my buddy Dralo says, “Slow is smooth. Smooth is fast. Fast is deadly.” I’ve always found that Mind Soothe and Soothe Animal help that.

Thinking Outside the Box

Lodur’s guild, Unpossible, is still hammering proudly through ICC hardmodes. Valithria Dreamwalker is no cakewalk. The Emerald Dream is actually the Nightmare. Each orb applies a DoT to whoever consumes it. Simply being in the Nightmare ticks away at your health. VD’s health decays over time, which means you need more bang for your buck. Your heals need to hit has hard as possible in order to assure victory. Unpossible utilized an unorthodox technique also used by other guilds in order to get the job done. They took a BM Hunter with a bear pet. Tenacity pets have a 2-point talent called Blood of the Rhino. All heals on the pet are increased by 40%. They coupled that with Beacon of Light from their Holy Paladin. Beaconing the dragon and healing the bear resulted in a huge boost in healing. It saved mana and helped counteract the health decay. Needless to say, they won the day. That’s the beauty of this game. It’s not simply point and shoot. Takes some thinking to come up with a strategy like that. Post note: I’m aware that the mechanic was nerfed. Still took some brains to think of using those skills together, which is the point.

There are tons of ways that we can all use different spells in the game to make our playtime more enjoyable and unique. Rather than dismiss certain spells as “useless” and “dumb”, we should look for unique ways to utilize our spellbooks and challenge our minds. If someone new to the game wants advice on how to begin this journey, I try to encourage him/her to think about team before self.  Don’t shrug things off as “my job” and “your job”. Embrace the idea that defeating the raid is “our job”. Look for how your class’s lesser-known abilities could stand to help the group. Read your spellbook; try different things out. I think you might be surprised what you might find. Remember, raiding is a Team Sport. Let’s welcome the newest WoW generation with that in mind.

Email: Elder.Thespius@gmail.com | Twitter: @Thespius