I had a quick conservation about play styles with my friends which got me wondering. They were talking about players who used their mouse more often to click on their buttons instead of having their keys bound and using that to control their actions.
I’ve played my shared of real time strategy games and first person shooters in the past. Using only one the mouse to issue commands on your character on what spells to cast and what items to use is a strange and bizarre concept to me. Many of the players in my guild are prone to using the keyboard when they turn their characters. We call them "keyboard turners". I’ve done this myself so call me a hypocrite. But, urgh, keyboard turning is bad!
So call me curious! What device do you use most often when using your spells and abilities?
The PTRs are chugging along. Every day there are new builds and new changes that are matched by restored abilities (such as the warlock buff). Most of the heckling now revolves around class balancing and the like. The changes to the 25 man raids are aimed at helping every guild at any level to progress in the game as much as possible before the next expansion arrives.
What are you looking forward to in raids?
So, this is a really large patch! There’s no way I can squeeze every change onto my side poll. Therefore, I’m condensing it to raid related changes only.
Increase in gold drops from 25 man bosses
This is a huge boon for players like me who don’t have the time or the energy to farm on a regular basis. It will help offset repair bills somewhat. I was told 25 man bosses would drop 500g resulting in 25 per player. On the other hand, there’s a screenshot out there in existence with Brutalis dropping 250g (10 per player).
Additional set token drops from 25 man bosses
I wonder now if they’ll end up increasing the amount of loot that drops from non-set token dropping bosses to equalize the amount of loot they provide. The extra token drops will help in terms of progression, that’s for sure.
Removal of attunements in Mount Hyjal and Black Temple
There’s been a ton of reactions to theremoval of attunements. I killed Kael several weeks ago and all I’m about to get is some lousy title. I can kind of understand where players are coming from about their wasted time and such. To be honest, I’m looking forward to this change the most. Why? Because then I won’t ever have to step back into SSC and TK to attune ONE more player EVERY week. A lot of blogs I’ve read haven’t even mentioned that. I guess they’re too focused on the individual to think of the whole. Just think about all that time that is now freed up without having to go back into the T5 areas.
New raid instance and challenges
The last real world event we had was Naxx, wasn’t it? Even then, I never really participated that much. It’s nice to have another world event to participate in again as well as a new raiding instance.
Shiny new purples
Don’t kid yourself. There’s a small loot whore in every single one of us. We all want the best gear in the game. There’s a ton of new badge loot, faction rewards, and raid drops.
I was going to list druid nerfs as a possible 6th option. Somehow, I don’t think that would go over very well with several of my esteemedbloggingcolleagues. I might wake up one morning and find one of my wings on my shoulders shredded or something. Who knows what druids do for pranks anyway?
If what you’re looking forward to isn’t listed on the poll, then by all means leave a comment stating what you can’t wait to see!
Which Raiding Aspect of 2.4 are you Looking Forward to the Most?
All those new shiny purples! (30%, 136 Votes)
Additional set tokens from 25 man bosses! (27%, 122 Votes)
New raid instance and challenge! (25%, 110 Votes)
Removal of attunements into Mount Hyjal and Black Temple! (11%, 49 Votes)
Increase in Gold drops from 25 man bosses! (7%, 29 Votes)
If you’re a GM looking to get started on raiding, then these numbers might be something that you will be interested in. Almost 25% don’t seem to be at the point where they are actively raiding. Almost 20% of those polled raid over 15 hours a week.
However, the largest raiding populations raid between 5 – 15 hours per week. These are pretty standard hours for most players who have to go to work or attend school. That’s the kind of length that they’re willing to commit to in terms of purely raiding. It does not include their time spent farming, running instances, or the like.
So be sure to keep this in mind when you are planning out your raiding schedule for the week. Is it representative of the entire WoW community? Unlikely. But it’s a good start.
If you’re a casual Guild that wants to try it out, start out small and aim for about 6ish hours. If they can handle it, then go ahead and ramp it up slightly.