Raid Leading Smoothly Like Barney Ross

This is a guest post by Blacksen of Blacksen’s End. Don’t forget to check out his blog!

I just saw The Expendables a couple of nights ago, and while not a particularly fantastic movie, there were a few good moments. The movie basically revolves around a team (called “the Expendables”) who undertake a mission to free an Island from a tyrannical General and the American investment puppeteers ordering him around.

The team consists of 4-5 skilled assassins (if you can call them that), all taking orders from Barney Ross (Sylvester Stallone’s character). While watching, I noticed that the movie was kind of like a World of Warcraft raid. The Expendables fought wave after wave of terrible soldiers (Sylvester Stallone ironically calls them “trash”). At points, they were just throwing out grenades and AoE’ing the trash down. Eventually, they would run into one of the Americans (which we could call a “boss”), and there would be a big battle around them. Throughout the movie, I noticed that Barney Ross had a lot of characteristics that matched my own raid leadership style. Even towards the end, Sylvester Stallone made a terrible “your mom” joke.

What other qualities that Barney had that would make him a good WoW raid leader?

Draw the line and stick to it. Without giving anything away, there are numerous instances in which Barney clearly draws a line. At the start of the movie, he draws the line for one of his team members. He essentially says “this is how much I’m going to tolerate,” and when that team member does cross the line, there are some real consequences.

A lot of World of Warcraft raider leaders don’t know how to do this (and I admit, I sometimes fail at enforcement). You must clearly identify the point in which someone isn’t adequate. Is it 8k DPS? 10k? 2 Malleable Goos? 5 Deathwhisperer ghosts? And when one of these does get crossed, you should be prepared to actually enforce the proposed consequences. If you tell everyone “we’ll be swapping you out the second time you get hit by Halion’s cutters,” then you should actually swap people out at the second time they get hit by cutters.

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Keep your cool. Even amidst hundreds of bullets flying his way every second, Barney is still able to stay calm and make good decisions. He doesn’t get too angry, stressed, or upset, despite being in a very difficult situation. Being able to make decisions when things are very challenging and stressful is a critical part to effective raid leadership. Barney could have started to freak out and make rash decisions. Instead, he chose to stay cool, think things through, and make good calls.

Know how and when to change plans. Sometimes, things just aren’t working. For Barney, crap seemed to hit the fan all the time. Whether he’s just riding in a car with his friends and getting ambushed, or he’s trying to set up remote mines in the villa, things just never seem to go right. For both Barney and his second-in-command, it was critical to deviate from the plan and adapt to the situation. For raid leaders, there are several points in which you might also need to do this. If you don’t have a raid composition that’s going to complete a fight, it might be worth not trying (heroic Lich King without a disc priest, for example). There’s really not much of a point in attempting heroic Halion with 5 healers, so you might need to change plans.

If you’re trying a certain strategy and it just isn’t working, try something else. Heroic Halion was a good example for us: I was stubborn for a while and insisted that Halion be tanked at the wall while upstairs. We eventually found that it just wasn’t working, so we tried the “run through” strategy that we use now.

Stallone probably would have been more willing to change plans much earlier, as it was pretty obvious things weren’t going right.

Delegate to key players. For some raid leaders, it can be really tempting to try to micro-manage everything that’s going on. After all, most of us trust ourselves more than anyone else. By trying to control everything, you feel like there’s less room for other people to make an error in judgment. Usually, this mentality leads to poorer decisions and a more stressed raid leader. Barney clearly would have known that if he were a raid leader. Throughout the movie, he knows when there are times to delegate tasks for the rest of his crew. Sometimes, you just can’t do everything alone. More importantly, he knows which members would succeed better in certain areas.

At one point, the “short” team member was given a job in which his small stature would help him. By identifying the advantageous qualities of your key players, you can delegate them tasks in which they will truly shine.

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Recruit a completely badass team. I’ve said it a hundred times, and I’ll say it again: the key to a successful progression guild is effective recruitment.

Barney would have died within the first 5 minutes of the movie without the support of his team. For raid leaders, this is also the case. Recruit badass players – you’ll need their support in order to free an Island from a tyrant… erm, I mean free Azeroth from Deathwing.

Reinvigorate Your Blogging Self with These Ideas

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New site design is coming along extremely well and I’m very pleased with the progress so far. It’ll definitely go up within the month. Check the bottom of the post for a sneak preview. School begins for me tomorrow which means I’ll have more time to write since I won’t be working as much.

So what’s up, fellow bloggers? Got the no-beta-key blues? Running out of things to blog about? It is definitely the calm before the storm. I know several blogs are hitting that hibernation period where they’re just waiting it out until there is stuff to write about. I suffer from the opposite. I have too many ideas but not enough time. But if you’re stuck and still learning for something to blog about, let me try to help!

I have something called an inspiration file. Its basically a jumping point that I use whenever I’m in need of post ideas. Any idea I ever have whether it is good or bad goes in there. If I hit a snag one day where I’m stuck, I’ll pop it open and see what’s in there that I can use. Sometimes you can chain one post idea into another idea or break it down into multiple posts. I’ve had a habit in the past of trying to be too complete when it comes to posts and this is one way of breaking them up into smaller chunks.

Don’t even worry about credit. Take an idea, twist it, manipulate it, turn it into whatever you like. Its yours to use and abuse as you see fit. Let it grow and evolve.

Your guild

It doesn’t matter if you’re a GM, an officer or just a guy within the ranks. There will always be players interested in policy making and guild experience as a whole. Are you satisfied with it? Any changes you’d like to see made? What are some other day to day observations?

  • Making Roster Changes
  • Lessons You’ve Learned
  • A Shift in Loot Policy
  • How not to Evaluate Potential Applicants
  • A Day in the Life of Your Guild
  • How to Break the Ice with New Players

Your Class

Everyone loves to read about class news and class mechanics. With the expansion months away, there is still time to teach new players (or alts) the fundamentals of playing. Or heck, if you have a burning question about a specific class, throw it to your readers. There just might be someone out there who can give you a hand with it.

  • How to be an Expert <Class>
  • Being a <Class> in a Raid
  • Mastering <Class> in PvP
  • Common <Class> Mistakes
  • Why You Picked Your Class Instead of a Different Class

You

Time to dive into some introspection. This could range to just about anything in regards to you. Is there something you wanted to get around to but couldn’t? For me it would playing Shadow. No matter how much I try, I just can’t seem to do it. Maybe you’ve had a problem during your experience in WoW like an argument with a player or managing loot. How did you resolve it?

  • Things You Wish You Knew How to do but Couldn’t
  • One Shotting Procrastination: Your To-Do List Before the Expansion
  • A Personal Guide to Staying Happy in WoW: What Does it for You
  • Are You a Socially Responsible Guildie?
  • 5 Tips to Never Be Late for a Raid Again
  • Managing Your Server Reputation

Your blog

Your blog is your soap box. Take good care of it! What are your future goals? What type of readers are you appealing to? If you’ve been around for a few months and have developed a steady readership (which doesn’t have to be enormous mind you), ask them what they want to read about. Do not under any circumstances accept “Whatever you want” as an answer. At the same time, it does have to be a topic you’re interested in writing. Lastly, ask yourself if you would read your own blog. If you wouldn’t, figure out why.

  • Upcoming blog plans
  • What Would You Readers Want to Read About?
  • Your Blogging Goals

Fill in the blanks

Here are a few generic ideas that you can take and apply to any topic of your choice. I’m sure you can fill in the blanks and come up with something, right?

  • 15 Tips to …
  • The Truth Behind …
  • How I did …
  • How to <do something> Like …
  • A Constructive Criticism of …
  • Myths About …

Other miscellaneous ideas

Tell a story about yourself or your activities. Everyone loves reading about humorous stories (They Laugh When I Wanted to DPS – But When I Rolled a Ret Pally…).

Interview someone in the community. There’s a whole slew of intriguing personalities around the WoW blogosphere (or podcast crews as well). What’s the worst thing that can happen? That they say no? Plus its a great way to develop friendships. I should fire up my 20 questions series again. Those were so much fun.

Ask a question. You never know what will happen when you ask a question and let the comments write the post itself. Then you can cherry pick the most insightful and turn that into a post.

Bonus: 10 Questions for a Blizzard Developer. You have a chance to sit down with a dev. What do you ask them? What do you say to them?

If you’re really stuck for post ideas, you could also write your own idea post ;). Anyway, this list is just the tip of the ice berg. I didn’t even go into detail about addons or raiding yet.

But hey, if you do take inspiration from any of these, drop me a line. I’d love to read it (and link to it in the future)!

And yes, the preview I promised you.

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All I can say is just wait until the entire thing is ready. WoM 5.0 is almost here!

Merging Raids: Step One

So, you’ve got a core team of raiders. People whom you know are dedicated to the same goal that you are, whatever that may be. Despite your best efforts, you’re constantly short a few. You find yourself stretching to find good raiders. In your virtual travels, you come across another team that seems to be experiencing the same dilemma. Is it the Twilight Zone? Are you looking at your own team looking back at you? No. You’ve simply found a common problem amongst raiding teams: coming up a little bit short. A five-letter word starts materializing in your head. You try to fight it, but you start to give it more and more consideration: Merge.

That’s where I’m at. Well, where we’re at. My goal is to walk through the different phases of merging two struggling raid teams. Obviously you’re going to run into some of, if not all, of the following issues:

  • Deciding if merging is right for you.
  • Arranging & discussing the merge.
  • The first raid night.
  • Possible shifts in gameplan (or should I say, “raidplan”)
  • Potential headaches.

Is it the right choice?

As I’ve mentioned before, I decided to craft a 10-man raiding team with some of my closest friends. We all got together and decided that this is what we wanted to do.  We’re part of a slightly larger guild that likes to do whatever anyone feels like throwing together. However, it’s always been this core crew of us that always wanted to progress through raids. Let me introduce you to the crew:

– Arcas, 80 Arcane Mage – Jayme, a good friend of mine that I met while working at a piano bar in downtown Chicago. Similar mindsets, a blast to hang out with, etc. I’ve come to call him one of my closest friends.

– Naryamas, 80 Prot Warrior – Sam, a good friend that we’ve been playing with since we were all level 40s early on in the Burning Crusade expansion. He’s always dedicated to helping out, and is always the first to be open to suggestion. **Solely a tank**

– Discotheque, 80 Resto Druid – Scotty, another good friend since the same time we met Sam. Former Art teacher, now a Graphic Designer in Texas. Engaged to his girlfriend. Jayme and I will be flying down to Texas for the wedding. **Solely a healer**

– Kevorkian, 80 Death Knight – Aaron, some kind of genius when it comes to Nuclear Physics. Yet, when he came to Chicago to visit Jayme and me, we definitely made sure he’d lose some brain cells to some drinking around town. Awesome guy, can play the “bad cop” really well. **Can Tank or DPS**

– Dralo, 80 Paladin – Dave, this is the guy you’d want on your side in a fight. Not only vocally, but physically as well.  Former Army Ranger and holder of random wisdom. Regardless of the actual cause of a wipe, “it’s Dralo’s fault.” **Can be Holy, Retribution, or Prot**

– Jalla, 80 Arcane Mage – Pat is our newest acquisition. A cool guy from Boston, he grabbed a PuG slot one night, and now we can’t get rid of him! Only kidding. He’s become an awesome raider and team member to have around.

-Thespean, 80 Shaman – Me, David. I’m the “politician.” I just want to make sure everyone’s happy. =) **Can be Enhancement or Resto**

That’s who I would consider to be the “core” of this team. We have other members in the guild, but these people are the ones that seem to be the A-Team. I struggle because I know it’s borderline elitist to think of the guild that way, but it’s true. Here’s why:

The Core vs. The Friends

The Core consists of the people that usually show up on time when they click “Accept” on the invite. If they know they’re going to be late, they make someone aware. They’re usually always prepped with gems/enchants for any gear they may pick up that night. They have flasks and their own food at the ready, especially if it’s a Well Fed buff that you can’t gain from Fish Feast (Haste, etc.).  They study the fights beforehand and hold enough wherewithal to know what their classes bring to the fights. This is always key on progression nights.

The Friends are people that, unfortunately, say they want to progress, but they don’t put the level of effort forward that the Core does. Simply put, they show up late (if at all), aren’t prepared for fights, take random unannounced AFK breaks, and need constant re-explanations. It’s not that they’re bad people by any means, but the Core just doesn’t feel that the Friends are on the same level as we are. That’s tough, because we like playing with the Friends a lot. They tire of progression fights easily, which makes forward motion tough to maintain.

Raid in the Mirror

As hard as we’ve worked, we always find ourselves just shy of a full raid. Even though we may reach ten people, one is usually a frequent fill-in or is a Friend that’s not too reliable.  I’ve had friends like Derevka and Avalonna from Talesofapriest.com bring alts over to come help. Lodur has offered his help as well, but once Cataclysm hits, each of them goes back to their respective raiding crew to do the new content. Recruitment on Nazjatar is slim at best. I’ve had great response from people that are interested in raiding with us, but it’s a lot to ask for someone to completely transfer to a new server, especially to a guild that’s not at the breaking edge of content. We’re not World First, we’re not Server First, we just don’t desire to be on the cutting edge. We want to be on our own cutting edge. In general (there are always exceptions), people tend to transfer servers for much more hardcore-style progression. Since that’s not us, our recruiting is harder.

We found another guild on Nazjatar that’s having similar issues. Almost point for point, they struggle with similar problems. Although they have a bigger guild than we do, they just don’t feel they have the roster for the kind of raid they want to do. With Nazjatar recruiting being very slim, they also hit a similar wall.

The Deciding Factor

We had one raid night that just wasn’t pretty. I had to call people to get them online (after they clicked “Accepted”). We started about 30 minutes late. After a good raid the night before, there was just no focus, and the Core noticed it. We were having to explain and re-explain assignments. People had to leave early, but we couldn’t get the group focused to make the best of the time we had. People randomly left because friends wanted to hang out (I’m all for friends, but stick with a committment you made). One of our AFKs ended up being gone for about 20 minutes. Our warlock said she would be 15 minutes late, but she didn’t show up until over 90 minutes later.  In just over an hour of raid time, we got one boss down, and that’s it. Once the raid got called, we were ready to bring up the merge to the other raid team.  Those of the Core that were online all agreed. Putting aside our nights and not having similar dedication from other members just wasn’t fun for us.

And so the conversation began, which I’ll cover in the next post…

Have you dealt with a possible merger? What other issues have you had that pushed you towards or away from the decision?

Shadowmourne: What do you do with Vanity?

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We completed out first Shadowmourne tonight. Fifty (the guy who we gave it to) literally leapt out of his chair and did a lap around his front lawn screaming. Everyone gathered up in front of Darion and watched the 30 seconds or so of RP. Then we took the first step of starting work on the second Shadowmourne with another shard.

And I fear the most difficult decision will come soon when we take down Arthas this week.

Reins of the Crimson Deathcharger
Muradin’s Favor
Jaina’s Locket
Tabard of the Lightbringer
Sylvanas’ Music Box

Several of these items will come from the Unsealed Chest when it is looted. There are two ways we can approach this:

Reward it

Randomly distribute them to our veteran players as a reward and as thanks for getting the group this far. These guys (and girls) have earned it. Everyone that’s contributed to our progression past or present helped make it possible.

Sell it

There is another option. It would be to sell some of these items and place the funds into the bank. On Ner’Zhul, it is not uncommon for the mount to go in excess of 100k. The trinkets will probably fetch 40k-50k gold if not higher. A couple hundred thousand here, a couple hundred thousand there, and pretty soon we’re talking real money.

What would the money be used for?

It would essentially bootstrap this guild into Cataclysm.

1: Professions leveling – Dedicated augments or crafters can utilize some of the gold to power their professions to maximum level so we can gain access to the gear and the enchants or gems quicker. Every item we craft means 1 less item we have to depend on RNG for when we begin raiding operations.

2: Consumables – We wouldn’t have to worry about flasks or consumables for a long time. We can simply purchase the necessary herbs and pump out our own without having to rely on donations of time or money as much.

3: Repairs – On progression nights, we can toggle this on to help cushion the blow of repairs. I’ve seen what a single night of repairs will cost the guild and I had to shut it off because we couldn’t sustain those kinds of costs.

Our current reserves are fair. We have a little over 70k gold from donations and selling of BoEs and other items in the books. No matter what happens, I anticipate there will be some disgruntling. Not everyone’s going to be happy and I’m going to have to prepare for the worse case scenario no matter what decision I make.

I may offer it to guildies first and give them a first crack at purchasing before opening it to the general public.

I had to field several concerns expressed by players on how this gold could help our guild in the present? I told them straight up that it wouldn’t be used immediately. It would be placed in our vaults until the expansion arrives. I’ve stated my commitment for Cataclysm. This guild, this blog and myself aren’t going anywhere.

Of course, things might change. I might meet some incredibly hot young woman at school or something.

But let’s get real.

Assuming you were in my position, what would you do?

In Defense of the New Tree of Life

When Blizzard first announced the changes they were making to Tree of Life in the upcoming expansion, the Druid community experienced its own mini-Cataclysm. The main gripe seems to be more about the loss of another “true” Druid form, than it is about the mechanics of the talent. The reasoning behind the Dev’s decision  is that being one of the maybe two capstone abilities for Resto Druids, Tree of Life was pretty boring. Yes, it gave you a new form, but the benefits of the talent in its Wrath iteration read like a list of lower tier talents. Assuming the math supports the Blue’s statements, the reduced mana and increased healing it offers only bring us in line with other healing classes. Not really the huge benefit you expect from a must have talent.

The new version of Tree of Life as it is in the beta, including the recent announcement that the snare is probably being removed, provides quite a few situational uses for Resto Druids, and makes the talent far more useful and class defining than before. First, lets take a look at what the new talent brings to the table:

Tree of Life:

Shapeshift into the Tree of Life, increasing healing done by 15% and increasing your armor by 120% but reducing your movement speed by 50%. In addition, some of your spells are temporarly enhanced while shapeshifted. Lasts 45 sec. 5 minute cooldown. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns, Wrath.

Enhanced Spells:

Wild Growth: affects 2 more targets
Regrowth: instant cast
Lifebloom: 2 applications of Lifebloom
Entangling Roots: instant cast and increase damage by 200%
Wrath: cast time reduced by 50% damage increase by 30%
Thorns: not yet implemented

The first change may not be apparent in the tooltip. The 15% increase to healing should be a larger boost than what you are currently seeing in Wrath, due to the fact that Druid healing power is being brought closer in line with the other classes without Tree of Life figured in. Because it is now a cooldown, the healing bonus can have more impact than if it was a passive bonus like the current live version. But the most obvious, and interesting, change is the enhanced spells. Not only do some our healing spells benefit from this, but some Balance spells as well.

Where I think that the new version really shines is how many different uses I can see for it. It truly went from a set it and forget it toggle, to a spell that can give you different advantages depending on when and how you use it. I really see it adding

Playing Catchup

The most obvious way I see Tree of Life being used, is as a way to catch up when massive damage or some other raid situation causes you to fall behind in healing. The ability  to heal extra Wild Growth Targets, complete a 3 stack of Lifebloom much faster, and cast Regrowth instantly, all combine for a very powerful boost to your healing when damage gets out of control. This also seems to apply to both raid and tank healing, assuming Druids are healing in Cataclysm the way the devs have been describing.

Healing On The Move

Druids are already known for being good healers on the move, but this makes us even better. By using this cooldown in high movement situations, you will add Regrowth to your instant cast arsenal, while also increasing the effectiveness of Lifebloom, and hitting more targets with Wild Growth. While the design of Cataclysm raids will determine how often you will use Tree of Life in this manner, I am sure there will be plenty of times that you are the only healer capable of truly healing on the move. This should be a good way to make up for other classes deficiencies in this area.

Damage Boost When You’re Not Healing

One of the design trends for healers in Cataclysm seems to be dealing damage when your not healing. So the bump to a few of our damaging abilities is in interesting touch. Now I am not saying this is an effective use of your cooldown in most raid situations. However, in times in which you outgear content, or in 5 man dungeons where it is not necessary to have the increased healing every boss, this can give us a nice DPS bump. I see this as more of a fun way to use the cooldown, but who knows what Blizz has in mind for the new raids.

Arenas/Battlegrounds

Arguably there is no area of the game better suited for situational abilities than Arenas and Battlegrounds. Where this talent truly benefits you in PVP is with its flexibility. Especially with the removal of the snare component taking away the one drawback that would keep you from using it in PVP. Lots of team members taking damage in a 5v5? Pop it and go to town with your raid healing spells. Someone being focused fired? Use it for the extra boost that can often be the difference between winning and losing. Got that last opponent on the ropes and want to help finish them off? This is a perfect time to cast Tree of Life and spam your enhanced Wrath.

In the end the beauty of the new Tree of Life is all its nuances and flexibility. Find the right time and way to use it will be a challenge at first, but in the long run you will gain far more benefit form it than the current design. As far as the loss of a true Druid form goes: Is it really worth it to lose a great spell, just because we don’t want to heal in our ugly caster forms? I hope the answer for most players is no.

Epiphanize is the co-host of the Raid Warning Podcast and is currently leveling a Druid in the Cataclysm beta as well as playing one as his main.