A Val’anyr Story

matt-mace

Several weeks ago, the leaders of two guilds met together. Both had a serious problem. Both guilds had 2 players that had 30 fragments for Val’anyr but did not have the drive nor the personnel at the time to pull it off. An agreement was made to launch an operation into Ulduar to finish off and complete the weapons of mass prevention.

A plan was hatched to take the best from both guilds and launch repeated assaults on Yogg-Saron. The instance ID was already cleared having been saved and unused for the past 9 weeks.

The first such attempts were designed to gauge how this hybrid raid group would function together. DPS checks were made followed by threat and healing checks. It certainly seemed as if the group had the DPS to do it. It was felt at times that 6 healers was one too many but it wasn’t a significant issue as the players outgeared the boss. Even then, people were dying left and right for unfortunate (and in most cases preventable) reasons.

After 2 and a half hours though, the raid managed to buckle down. On the last attempt, I fell not once but twice against Yogg’s early minions. Both battle res’s were burned and we were fresh out of pick me ups. A guardian was burned too early but there was nothing we could do but grab another. Phase kicked in. Yogg reared his ugly head and tentacles began sprouting. Portal teams were finally in sync and hitting the right portals. They were getting there early ahead of time (to make sure no one was jacking their portals).

It was frantic non-stop action. The amount of running and tentacle dodging might have rivaled a really cheesy hentai movie. Surprisingly this Dwarf’s agility managed to survive and escape the clutches of Yogg (although losing part of the beard in the process). Soon, we advanced to the final phase.

Guardians began swarming all around us as the brain team emerged from Yogg. We held fast to our positions as the rest of the strike force rallied to our position. Out of the corner of my eye, I saw a Ret Pally thrust his spear into one guardian before another guardian came up and struck him from behind. He crumpled to the ground from the unexpected blow. I muttered a curse and inched back towards the entrance of the room while motioning to the other healers to do the same. No sense in getting caught off guard ourselves.

When I wasn’t too busy firing off heals and shields, I would steal occasional glances at Yogg to determine how much longer we had to hold the fort down for. The reserves of the healers were all but expended. A sudden warmth and glow filled the raid. Heroism had been activated for the last minute. The raid fought back with renewed vigor. It felt like an eternity.

But it was done.

Without Hodir.

Who needs him anyway?

Hey Everyone! Look at the new guy!!

Don’t recognize the new name being tossed around the site, do ya?  I hope it doesn’t scare you.  All will be well.  I’m going take a minute to get you acquainted with that sexy bald dwarf you’ll be hearing from more often.

Hopefully, you’ve started to become familiar with some of my guest posts here, here, here, and here. 

Well, Matticus finally decided that he was tired of me sending him post after post after post and actually gave me this little promotion.  Boy, what a mistake that was!  Mwa-ha-ha!  (Just kidding, Matt.)

Why I’m Here

I’m here because I have a profound passion for this game, and I really like to blog about it.  Namely, the community, the escape, and everything the game has to offer.  I try to remain versatile and familiar with all aspects of the game.  I raid, arena, BG, whore myself out for acheivements, and anything else I can do with good people.

I play two 80s right now.  A feral tank and 2nd shaman are in the leveling mix.

My Dwarf Priest, Thespius, is specced Discipline.  I can proudly tout myself as one of the members of Lodur’s elite healing team in Unpossible on the Zul’jin server.  He and I have found an awesome synergy and work really well together when it comes to big green numbers.

My other 80 is a Draenei Shaman I play on the Nazjatar realm.  It’s my casual toon that I play with some RL friends.  My brother plays over there as well.

My Gaming History

I used to always be a console gamer.  NES, SNES, Sega Genesis, Sega CD (yes, I owned it), N64, Playstation, PS2, Xbox, and now Xbox 360.  Some of my favorite games of all time are still Legend of Zelda (all the titles on NES and SNES, but I could never get into the N64 series), NBA Jam (Sega Genesis), and Final Fantasy VII.  I can still play those games for hours on end.

In 2003, some friends roped me into buying Star Wars: Galaxies when it launched that summer.  My first MMO.  For those that remember the game, I did the whole holo-grind, the 32-ish profession grind that lead to unlocking my Jedi.  The most fun I had in game wasn’t necessarily the game itself but the people I was gaming with.  MMO seemed like a fun genre.

My brother tried to get me into WoW just after it launched, but I was so into my Jedi grind in SWG that I couldn’t make the switch.  It wasn’t until the fall of 2006 that I started my warlock, Thespius.  I’ve been hooked ever since.

My History

Without boring you guys TOO much, I’ll just go over the basics. 

I live in Chicago, IL.  I was born and raised in the area.  It’s home and I love it.  My undergraduate degree is in Acting Performance, and I pursued a full-time acting career for the past 6 years.  After a fairly successful run (mix in some odd jobs to make ends meet), I’ve decided the whole “starving artist” archetype wasn’t what I wanted for the rest of my life.  I still perform around the city in my spare time, and I also pursue a small voiceover career on the side.

The goal from here?  I’m in graduate school for Secondary Education in English.  I’m open to the idea of eventually working up to a professorship at a university, but we’ll see.  Other than that, I’m just enjoying life.  I’m excited to see where my love of WoW takes me.

—–

Twitter: @Thespius       Email: elder.thespius@gmail.com

PUGs: The Magic Recruiter

YoungFrankenstein1

This is a guest post by Thespius, a raiding Priest and blogger of Healer By Nature.

We’ve all had moments and ventures with guilds that are struggling to get their membership up. I’ve 19-manned a couple bosses in Ulduar; I’ve accomplished the "Less is More" and "Dedicated Few" achievements only because we had no choice. Although there is something to be said about the pride that swells when you hear that magic "DING" sound and seeing your newly-minted bragging rights displayed, it’s hard to go into a raid night after night with low numbers. As people have stated in a variety of mediums, there are many resources out there to help build up your team. The recruiting forums, various websites, etc. all have ways of finding what you want. However, think maybe about a resource that few people ever tap because of how much we’ve grown to hate it.

Yes, I’m talking about the PUG. *shudder* *cue horse outburst and lightning from "Young Frankenstein"*

We’ve all been there. Remember? Guildless–finding your place in this crazy MMO. I joined because of my brother (and I curse him every day for it). He was already locked into a guild that wouldn’t accept friends and family, or alts, so playing with him was a no-go. Even his alt guild wasn’t accepting new people. I was forced to solo pretty much everything, until I started getting quests for Zul’Furrak. It was the hurdle that I needed to pass to get enough experience to get the next level so I would feel comfortable moving on.

In general chat, I saw a hunter named Frostyman looking for people to do ZF with him. I joined up.  Things went wrong, wipes ensued, repairs bills went up.  Despite all that, I had fun.  The tank we had showed and explained to me about kill orders, asked me to chain-fear (this new idea to me called "crowd control") a mob, and when to DPS.  They were helping me.  This was awesome. 

"Hey, Thespius, are you looking for a guild?"

"Umm… sure?"

-Thespius has joined "Sword Through the Horde"-

I found myself surrounded by people JUST like that.  If I had a question, they could point me in the right direction.  Another warlock helped me with my spec.  If I wanted to do something off the beaten path, there was always someone up for joining me.

Since then, I became…well…hooked.  I started researching more about my class, more about raiding, about PvP, whatever I could get my hands on.  I wanted to get better, and I wanted to feel part of the Team. 

My philosophy about my playstyle is entirely based off of that first encounter in ZF.  We’re all here because we enjoy playing this game.  It provides an escape, an adventure, a different world than we’re normally used to.  Yes, I even try to implement this philosophy when it comes to PUGs. *thunder/lightning*

I’m well aware of the initial global trepidation when it comes to PUGs. *thunder/lighting* Sometimes it’s plagued with ego and infected with fail.  A tank that chain pulls without the dps/healers at the ready.  DPS that have delusions of being the tank.  Healers that wand the boss while the tank is on empty.  Here, however, is where you can turn this all into your favor.

First, make a suggestion in a calm tone about how adjusting the strategy could vastly improve the result.  This is designed to see if the person is willing to listen or not.  If they’re not willing to listen, then you just hold on and hope you reach that Orb at the end with your sanity intact. If they are willing to listen, then keep your tone informative and supportive:

"Hey X, you’re doing a good job doing Y.  If you don’t mind, could you do Z so we can all ABC?"

This is much more warm and helpful than:

"Dude WTF!!  Put up CURSE OF ELEMENTS R-TARD!@!@!!@"

In most cases, you’ve just earned a spot on their ignore list by responding with the latter.  It’s easy to lose your cool, but it’s even easier to prevent your raid membership or guild membership from growing exponentially.  A lot of players I know want a friendly environment to raid in.  In my opinion, there can really only be a minority of players that like to be brow-beaten into success.

Fundamentally, you want the PUG *lighting/thunder* player to feel included and part of the process.  Here’s a couple tips to facilitate that:

  • If you’re doing chain heroics, ask if there’s anything in particular they’d like to run.
  • If in a raid and explaining a boss fight, ask if there’s anything they’d like to add.  If they don’t know the fight, make sure you take your time explaining and making sure they understand.
  • When it comes to loot, make sure they feel comfortable with rolling on something they need.
  • Be open to the idea of letting them roll for Abyss Crystals or other enchanting mats from unused gear.  They’re a part of the team and deserve as much of the reward as everyone else.

In a good portion of cases, you may find that this player has never been treated so fairly before.  Maybe they’re unhappy with their old guild and are looking for a place with like-minded people.  Instead of torturing them to get better, you’re nurturing them to get better.  What you’ve just done is encouraged somebody to want to play this game better. 

What happens next?  Just keep doing the same thing.  Maintain a fun supportive environment, keep inviting that person along when you have the room.  As long as you and your group/raid feels comfortable, start treating that person like an applicant/guildie, without saying, "Come with us and we’ll give you 1, 2, and 3."  Bribery only attracts the gear-hungry guild-hoppers. 

I know the counter-argument to this: "But then everyone knows we’re giving stuff away!" Maybe, but by giving yourself the reputation of being open and equal, you can build a big base of people to choose from.  People you know are there to do well, have a good time, and who won’t take advantage of your kindness and generosity.  It affords you the ability to exclude those bad apples that are detrimental to raids and guilds worldwide.

This method, of course, isn’t a guaranteed 100% recruitment outcome, but it can definitely increase your chances.  You can find and cultivate some pretty amazing raiders this way.  Not to mention it ups your status as a "great guild to run with".  All while simply doing dungeons or raids, which is what we PvE’ers love to do anyways.

By the way…. PUG!  *thunder/lightning/horse*

It Came From the PUG: A Resto Shaman Story

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For those of you who are new to here as readers or are just tunning in, I have an addiction to PUGs. I think they are a fun and amazing animal to play with. It came from the PUG is my column where when something interesting happens when pugging, I can share it with you.

With the Tier 9 content requiring  badges for all gear, I find myself trying to do the heroic daily every day. My normal Modus operandi is to log back into the game around 2 am EST and hit trade chat / LFG and find a group that needs a healer. I’ve been doing this for weeks no problem. Log in, pop in LFG usually no more then 4 minutes go by before I’m scooped up and on my way to the instance of the day.

Thursday though something odd happened. Something that hasn’t happened to me in a long long time. I’m talking beginning of BC long time. I log in, 1:45 am EST. I pop into LFG add a comment about being Tier 9 geared. The daily is Heroic Culling. Easy mode for me, I never have to stop to drink I can roll Riptide and Lesser Healing Wave pretty much the entire time and then go home with some badges. After about 15 minutes I notice no one’s sent any invites out and that I haven’t recieved tells. I just think that maybe there’s a ton more healers on tonight pugging then normal. So I hop into trade chat.

“T9 Resto Shaman LFG Heroic CoS pst”

I don’t spam trade but I make sure it’s seen. After another 10 minutes of no response I see someone asking in trade chat for a healer for CoS. I wait to see if a second request goes out and after a few minutes don’t see any so I figure someone got scooped up quickly. So I toss into trade again

“T9 Resto Shaman LFG Heroic CoS pst”

No more than 2 minutes go by before I see the same person send out a request in trade for healers for CoS. I think to myself well this is silly I’ll just send them a tell and we’ll be off in no time. Still plenty of time before the reset at this point.

“Hey, I’ll come heal for you guys.”

I get no response. After a few minutes I send them

“If you found another healer it’s cool. “

Then I see in trade chat again the same person asking for healers for CoS. WTF!? Does this person have me on ignore? Maybe the tells are just getting lost in the sea of trade chat spam? I don’t know so I send him another tell.

“Hey, I see you keep posting in trade you’re looking for a healer for the daily. I’m willing and ready to go. Are you not receiving my tells?”

This time I get a response;

“no, I’m getting them. Just don’t want you healing.”

I scratch my head at this one a bit. What the hell did I do to this guy?

“I’m sorry that’s a rather ominous satement. Did I do something to offend you or something?”

At this point I’m not mad, I’m just ridiculously curious why.

“you’re a Shaman, you can’t heal a heroic.”

The reply was very matter of fact and that’s all I got.

“You can’t be serious. Really it’s because I’m a Shaman?”

“yeap, sorry.”

So, complete B.S. reason right? Maybe. Maybe this person had a really bad run in with an enhancement shaman who said “OH HI I’LL HEAL YOU” but didn’t actually spec into Resto or use any spell gear. Either way I had a good chuckle about it and I responded with the only thing I think I could at the time.

“Dude, I’m so blogging about this! Make sure you stop by and see it! www.worldofmatticus.com, Good luck and have a good night =D”.

At this point the daily was changing over, so I decided to call it a night without getting my two badges. Just goes to show you, sometimes you don’t even have to get it IN the group before something interesting happens.

So, how about you guys? Anything fun to report from any PUGs?

Until next time, Happy Healing.

Sig

Social Study: The Wrath Effect Part 1

betweentbc-and-wotlk

This is a guest post by Mimetir, an oversized owl of a raid leader on The Venture Co (EU). You can find her twitter feed.

Here’s a dangerous statement: Wrath of the Lich King (Wrath) made World of Warcraft/Crack/Crass(WoW) too easy.

It’s one you’ve heard before, of course. But have you thought about the impact that had on players?

WoW’s player base is numerous enough to man a small empire complete with its own inter-tribal competitions, family feuds and military factions. So to bandy such a statement about – even to whisper it – is enough to have it echo around the becrooked spires and bounce between yon bloodied hillsides and have warcries ululated in its wake. Yet many people have said something akin to that statement since Wrath hit our beloved World. Surely there must be some truth to it? Surely, too, players must have been affected by such a shift in play – but how?

One of Blizzard’s biggest goals with Wrath was to make raid content more accessible to players who wanted to raid in The Burning Crusade (TBC) but didn’t have the time to invest or guild to support them. Wrath meant the TBC days of needing to be in a large, battle-honed raiding guild whose Z raiding team were armed to the dyed and pointed teeth, were gone. WotLK was one giant step towards not only ensuring that everyone saw at least some of the insides of raids but felt the sense of achievement as they progressed through them at whatever pace. This was likely a result of a continuous background hum, developing into an angry buzz, from would-be raiders during TBC’s raid progression lifespan. The longer TBC went on the more spectacular the content was; The Battle for Mount Hyjal and Sunwell Plateau were things of beauty, but would-be raiders had increasingly slim chances of seeing such places.

The level of the bar was certainly changed in Wrath. I think there is enough evidence to say that some players felt the unstated rules of WoW had been re-written overnight using pictures sketched with crayons. Other players felt that the rules were crystal clear for the first time. They were now understandable and applicable to them, not just to the few players on their realm who had reputations of being armed to the dyed and pointed teeth. The idea that Wrath’s content was generally accessible to all quickly took root in the WoW community’s shared consciousness.

This idea didn’t automatically mean that all players knew how to approach the now accessible content or what sort of challenge they faced at the beginning of Wrath. I saw a lot of players encounter the new raids; all armed with a new spec, new stats and uncertain expectations. Many players were perhaps unused to being in this position. Perhaps they didn’t understand their spec yet, perhaps the new stats hadn’t sunk in. Perhaps they weren’t used to thinking about raiding and the very idea of conquering them was a seductive yet terrifying high. What I believe Wrath did mean was a sudden internal crisis of confidence throughout the WoW community: the content bar may have been lowered but the pride and competition bars were raised.

Less experienced players could suddenly take part in the same fights as the legendary players of their realm. They may even have felt pressured to do so because players was scoffing at how easy the content was. They might wonder what was wrong with them as a player if they couldn’t do it or couldn’t get to grips with the changes to game mechanics: changed mechanics yes, but apparently such easy mechanics that Dalaran was dead quiet two weeks into Wrath because half the realm had run out of things to do and had retreated behind an army of previously abandoned alts.

Take Heroics as an example: they are considerably easier in Wrath than they were in TBC. The fact that you had to grind reputation in order to get into Heroics in TBC meant they could be a reward in themselves. Many of them had some challenge to them – I for one never finished Durnholde Heroic. Not only was there was a sense of achievement on completing some of them but it was acceptable for a group to be torn apart by wild dogs, because there usually were groups of wild dogs so battle hardened that groups needed to fight them individually and hope for the best. Wrath’s batch of Heroics are quite the opposite: easy and quick, many experienced players find no thrill or challenge in them. A melee player who doesn’t know to get out of poison nova in Heroic GunDrak will probably die and be given short shift for it. Likewise I’ve often seen tanks who kite Xevozz incorrectly in Violet Hold be met with "omg dont u no to kite nub".

Firstly I’d like to know where this monster called "nub" which they want kited resides, and secondly I’d really wish players would remember that not everyone has done all the content and learnt all the tactics already. A quick check to make sure everyone knows a dungeon or is comfortable to ask and answer questions in a friendly manner will go a long way to building trust in a group. It may only take 20 minutes to run the Heroic but a helped player will know what to do for next time, and will feel secure in their ability to give it a go.

My guess is that the experienced raiders have and had their own pressures when Wrath appeared. They had honed their skills and proudly won their rewards – taken down so many difficult challenges during TBC – and now the content is, to their standards, laughable. This may have had a variety of effects on them, including making both them and their past achievements feel depleted. Even achieving completion of the new content and getting the grips with the new mechanics seems trivial. Their reason for raiding was diminished – content was already bested, loot was sometimes not worth farming. The level of teamwork required in TBC raids? Not needed in large chunks of Wrath. Just bring brute force. Naxxramas now floats lonely as a cloud over yon hills, full of drops no experienced raider needs and many didn’t need at the start of Wrath, as a reminder of how abandoned some raiders feel. Players drop out before we get to Archavon every time I run VoA. The unspoken question in these players’ heads is likely "is there any point in this content still existing when no-one needs the loot?"

…and that’s it for this week. Next week we’ll continue in this vein by looking at the extent of Wrath’s effects as a deep rooted problem affecting players’ attitudes and interactions. What do you think so far? How easy is WoW these days, and how do you feel about it? How did you feel about it when Wrath first arrived? Do you think WoW needs to be easier, more difficult or just be given a chance to stabilise? Did *you* finish Durnholde Heroic in TBC?