13 Tips to be a Naxx Immortal (and Undying)

tips-immortal

This is a guest post by Ulkesshern, a Holy Paladin from the EU!

Undying and Immortal two achievements that are on paper really easy to get, but in practice seem to be fiendishly difficult.

Below are some random tips to hopefully help you all get some of the coolest titles in the game.

  • Do Razuvious first – Until you kill a boss you aren’t saved and thus have no raid ID to be marked as “Contains Dead People” should the mind controllers mess up and get someone killed, simply wipe the fight, disband the group and reform it with someone else as the leader and try again!
  • Use scrolls – Lucky you scribes, you finally serve a purpose! Especially in 10 man you aren’t going to have every buff, for example I’m frequently mage-less, a quick scroll of Intellect later and I’m a happy man, Scrolls of Fortitude are also a life saved!
  • Buff up properly – It really is serious business, don’t skimp on consumables!
  • Die on trash, lots – Its fun and doesn’t endanger the achievement!
  • Use Divine Intervention during trash – If you are a Paladin the last thing you want to do is somehow DI someone during a boss fight, keep it permanently on cool down (Stupid as it sounds I have heard of this happening)
  • Take it steady – its not a DPS race.
  • Take three(normal) or seven(heroic) healers – its much better to have bored healers than stressed healers.
  • Don’t try and do all the other achievements on the same run!
  • Don’t be afraid to sit someone out for a while – the achievement is granted to all players who take part in the Kel Thuzad kill on a clean raid ID. If you have someone who really can’t dance for example then get them to sit the fight out!
  • Health Potions and Health Stones are your friends – DPSers, use them!
  • If a DK dies while under the effect of Shadow of Death then its okay! He’s not dead yet!
  • Having Undead in your raid doesn’t make the achievement impossible, despite the contradictory nature of their bios, Forsaken aren’t dead! (or are they and when ever you resurrect one you are killing it :/ )
  • Relax and have fun!

There’s also one extra tip that I have not been able to personally verify, there seems to be some strong evidence kicking around that only deaths from Baron Rivendare count…. I don’t know for sure, but my advice is if someone doesn’t die to him but does to one of other horsemen don’t give up and keep going, you might still get it!

Image courtesy of flaivoloka

Druids Love Conquest!

druidsloveconquest_banner

Just a quick one this lovely Friday morning. I’m showcasing a piece of commissioned art by Paint whiz Lagniappe. I requested a new Conquest logo with fuzzy kittehs and bunnehs, and boy did he deliver. I like to think the Broccoli is me, accompanied by my non-combat pet, Pookybuttons the tabby cat. I also love how the Moonkin is petting the bunny. All is peaceful in the animal kingdom–double Vanquisher must have dropped on every boss this week.

druidsloveconquest

Here’s the full masterpiece. I have my fingers crossed that Matt will pick this as our new logo…or at least print it up on a T-shirt. A broccoli stalk can dream, I suppose?

Do broccoli dream of electric ranch dressing?

Who knows? What I do know is that I have a definite love for all things silly.

Us v. Them: What can I do when guild members disagree?

us_them-banner

Yes, I’ll admit it. I’m writing this article as an excuse to showcase Conquest member Lagniappe’s amazing stick-figure artwork. In the midst of other business, Conquest is currently working on a new logo. In my mind, nothing is better than dead stick figures, except for maybe hungry stick figure kitties. Or stick figure vampire kitties. Anyway.

On Guild Drama

Inevitably, even very healthy guilds experience moments of dissent. An organization can easily split into factions, especially when the issue at hand takes on personal importance for the members involved. Right now we’re having some discussion and debate in Conquest over the role of achievements in raiding.

Syd’s Patented Disclaimer

Usually when my students want me to bend the rules, I blame “the department” and claim that I’m “neutral” towards their request. Sometimes it’s a way of hiding my real opinion, but usually it’s a cover for “deviating from standard procedure is a pain in the butt and I’d just rather not.” There’s a window into my personality, I think. I’m going to repeat it again. I’m very pleased not to be the final authority in my guild, because I don’t have to be the one to make this decision. However, that’s not going to stop me from writing about it!

The Achievement Drama

So what’s going on in Conquest? As we get closer to Ulduar and time runs out to complete the Glory of the Raider achievements for the Black Proto Drake reward, some disagreements have arisen among the raiders as to whether the harder achievements are worth trying for. I’ll go on the record saying that I’m “neutral”: and this time I mean that I understand both points of view. It can be very cool to get achievements, and they do require the raid to work harder. However, as implemented in the current raid content, most achievements are a little irrelevant. They don’t award better loot, and there’s no vanity reward either without going for the meta-achievement. For some players, there’s no incentive to extend the raid week for achievements’ sake.

The Allure of Achievements

The main argument for achievements is that they train the guild for harder content. Some people care about the vanity reward, but most of the overachieving guild members are just striving after perfection–there’s not a lot of obsessing about mounts or titles going on. Part of me understands this need for perfection. I think Larísa of the Pink Pigtail Inn is much more eloquent on the subject than I could be, so I’ll link you to her thoughts here.

The Downside

The question here is not “why aren’t we good enough to do achievements?” but rather “are achievements worth our time?” Conquest isn’t the most hardcore guild out there, but we’re capable of doing anything that we 1) plan for and 2) really want to do in the first place. When we fail at a certain achievement, I’m more likely to look at motivations than the skill of players as the cause. We’ve lost some players recently, and we’ve had others take a break. There’s a good reason for this–it happens any time the content goes “stale.” At the individual level, interest wanes, and the die-hards in the guild have to scramble to hold the house of cards that is any guild together until the pendulum swings in the other direction. The moment is coming when our old friends will return and good recruits will be easy to find–and it will coincide with the release of 3.1. However, it will be too late at that point to get a Black Proto Drake.

Pushing the Limits

While I’m sympathetic to the achievement-hungry players, the feats we have yet to accomplish are the very hardest: 6 minute Malygos and Immortal for everyone, and maybe a couple others. To push ourselves to do that now would be to complete those achievements while undermanned and while training new raiders. Our raid leader, who I have come to like and respect despite his caustic attitude, thought we were doing pretty well considering the team we were able to field. I concur. But I will repeat: if we can’t get 6-minute Malygos down now, it doesn’t mean we suck. It means that if we had wanted to do it, we should have started trying while we still had our best team on the field. We’ll do better at the Ulduar hard modes because there are built-in loot rewards for each of them. I know from my day job that it’s pretty much impossible to get people to do something for nothing.

Setting Goals

I think that a raiding guild should always have a goal. Maybe the leadership of Conquest (who are all, interestingly enough, in the we-don’t-care-about-achievements camp) should have made those clearer early on. If I were steering the ship alone (thank goodness I’m not), I would have said let’s work on one achievement per week. I don’t think we need to push ourselves to raid 4 days a week and wipe over and over when we could clear the content in 2. I always believe in the Middle Way–and that might mean one day set aside to Achieve, but not two.

Abstracting from the Situation

I’ve been sidelined from raiding–or doing anything at all–for the last few days, as I injured my cornea (ouch). I had a lot of time to think, and one of the things I thought about was the achievements issue. The bottom line for me is that my guild is important to me. I’ll do things to make them happy that I wouldn’t do otherwise–that darned no-spore Loatheb kill included. I’ll go along with the achievements and I won’t gripe about it. However, I’m going to take a more active role in governing the guild at moments like this. I can’t just defer to Matticus and our raid leader every time. They’re great, and they usually know what to do–but sometimes Professor Syd could be useful. I’ve had to mediate between factions in the classroom and faculty meetings, and if I’m not participating in the decision-making process in game, I’m shirking my responsibilities. In my last guild, I took on too much–I wanted to fix every problem myself, and it backfired big-time. However, now I have to be more active, and at least get involved in the debates. “Out to Lunch” is not a leadership philosophy–so I’m putting in my two cents, both here, on Conquest forums and in-game. Both for myself as an officer and for my guildies, moderation is the key lesson gaming has to teach us. If I have to print “The Middle Way” on a T-shirt and mail one to all the raiders, I will do it. It will also, by the way, have a cute kitty on it, so they can all think of me when they use it to wash their cars.

So, dear readers, how are your guilds dealing with achievements?

A Healer’s Most Important Skill

artillery 

It amazes me to no end how many healers still have trouble grasping this concept.

It’s not so much about covering as many people as possible. Nor is it about conserving your mana and knowing when to regenerate. Moving around and avoiding fires is a good skill but not quite the most important skill. Situational awareness is an incredible asset to have but it doesn’t quite rank as high up there.

The art of spamming

It is the act of standing in one place and doing nothing but going through global cooldown after global cooldown and dumping massive heals on one target.

Actually, spam means unsolicited or undesired electronic messages so that might not be the right word to use.

Then again saying focused rapid-fire heals is a bit of a mouthful.

The point is that any healer regardless of their class should master the art of spam healing. I’ve partied and raided with healers who are too worried about regeneration or movement or otherwise that they’ve lost track of simply dumping heals on a player.

For a Priest, it’s a combination of Penance, Flash Heal, and Greater Heal depending on your spec, of course. Yeah you can sprinkle Shields and Renews here and there. But when you’re in a raid and when you feel that you cannot heal damage of that magnitude, it’s time to grind your teeth, narrow your eyes, and lean forward. Every healer has their own personal heavy artillery healing spell. Don’t be afraid to get into that zone and start mashing your heal button.

You are the last line of defense. Spam healing might go against everything you believe in. But don’t be afraid to go out with your heals blazing.

Image courtesy of klsmith77

Stocking Up for Ulduar?

piggy-bank

Do you find that you have time on your hands lately? Have you been checking on the Ulduar news every hour from work?

If you have extra time in the game, there are things you can do to prepare for the release of 3.1. Stockpiling a few little goodies can distract you from the suspense and even–potentially–improve your raid performance when 3.1 does hit. In addition, I know from experience that prices on many commodities change–in one direction or another–whenever a patch alters their relative value.

As a caveat, though, I’ll tell you that I am directing most of my efforts toward stockpiling just one thing–gold. I’m making as much as I can right now off the sales of flasks, herbs, ore, and bars. Gold is the ultimate stackable quantity, and I don’t have the bank space for some of the other goodies I’ll mention here. As an added plus, gold will let you buy what you need when you need it–quickly. However, there is a potential to make more on some of your auctions if you can wait a bit. I’m no WoW market expert, but based on the information we have about 3.1, here are some of the things whose values stand to change at the release of the patch.

The Winners

The following things, by my best guess, stand to rise in price after the patch. New recipes and profession changes along with an influx of new gear will make some things more coveted than they are now. In addition, everyone’s consumables bill will skyrocket as guilds take on new and challenging encounters.

Titansteel bars
Saronite ore and bars
Blue-quality gems
Arctic furs
Heavy Borean leather
Frostweave cloth
Flasks
Buff food
Potions (Health, Mana, Speed, Indestcructible)
Uncooked meat
Glyphs
Enchanting materials

The Losers

These things will experience some change at the patch. I would expect their price to go down, either a little, in the case of fish (as more people will be driven to fish their own with shorter cast times and the chance at a mount) or a lot, in the case of BoE epics. Many of these items, like Je’Tze’s Bell and the Greatness trinket, will go from being an enormously high-priced item (8,000-12,000g on some servers), to merely outrageously priced (5000 or less). A former best-in-slot will never be as coveted as a true best-in-slot, and I have every expectation that some Ulduar trinket will dethrone these two.

Herbs (nodes will soon yield more flowers per gather)
Raw fish
Nobles cards
Je’Tze’s Bell
BoE Naxx epics
BoE crafted epics–item level 200

So, long story short? Sell your Nobles card now, and buy your Bell later. As for me, the only thing I’m stocking is a few flasks. My guess is that the Flask of Pure Mojo will overtake the Flask of the Frost Wyrm for healers, and I have some that I made for cheap ready for the new market. A further word to those in the Inscription business: I suggest researching commonly-used glyphs now and preparing several stacks for sale at the release of 3.1. Competition will be high among scribes, so prices might not be as astronomical as you think, but the business will dry up quickly as people pick up their second spec. You’ll no longer have repeat business from frequent spec-switchers.

Did anyone see anything I’ve missed? I’d love to see your financial predictions for 3.1.