Raid Frustrations: Malygos

So there he is, a giant dragon. He’s pretty, isn’t he? But guess what–this dragon isn’t your cute and cuddly friend. He’s insane, and he wants to eat you, and probably the whole universe too.

Welcome to heroic Malygos–the best (and worst) boss so far in Wrath of the Lich King.

On Monday night, Conquest spent three hours tackling this internet dragon, and what follows is my post-raid analysis.

Why Malygos is a great fight

1. The boss and his instance are absolutely beautiful. It reminds me of Archimonde in that way. I find myself wanting to take screen caps of the action, particularly in phase one.

2. This is a dragon boss that broke out of the ground phase / air phase model that we’re familiar with from Nightbane, Felmyst, and Sapphiron. There’s only so many times dragons can do that before they become utterly predictable.

3. This is a fight that challenges healers on every skill they have–throughput, mana management, movement, and, in particular, targeting.

4. The fight is genuinely difficult, unlike the current incarnation of Naxxramas or Obsidian Sanctum (cleared the standard method, with the three drakes killed ahead of the boss). I would place it’s difficulty level around that of Magtheridon before the last nerfs to that boss, which makes it exactly right as the keystone of the initial tier of Wrath raiding.

5. Phase 1 and 2. These phases are examples of great boss design. The Beserk timer puts emphasis on dps, and the amount of movement and chaos is enough to be difficult without being totally frustrating. For relative difficulty, think movement in Gruul, not movement in Archimonde. Also, the melee dps gets to ride flying skateboards in Phase 2. Now, tell me that’s not the coolest thing ever.

Why Malygos is a terrible fight

1. Phase 3. Combat on dragonback is a wonderful idea, but both here and in the Oculus, execution by Blizzard is poor. In the Oculus, at least, there are ledges to serve as reference points. However, in Malygos’ uniform 3D space, there are no markers for distance or even relative height except the dragon himself. Even guidelines like “be head height with the dragon” are not error proof. Healing range in this 3D space is more challenging than it ought to be. In addition, I believe that a count of combo points needs to display right there on the vehicle bar. Healers are not used to thinking in combos–I think counting them for us would be the least Blizzard could do.

2. Phase 3 interface. Just like the rest of Wow’s standard interface, it’s all right for dps but practically unusable for healing. If this is what they mean by making healing “more dynamic,” no thank you. It’s well known that healers see our interface, not the encounters. If that interface is difficult to use or does not show enough information, our job is frustrating at best.

3. Phase 3 interface v. Grid. This is mostly a personal complaint. Because the dragons are vehicles, don’t expect to target them through normal means. I was having to physically click on teammates in the air. I’m told that I should use X-perl raid frames for this fight, or just the standard ones, because they will allow me to click target on people’s health bars. That won’t solve the range issue–I will still have to be moving around to find my groupmates in space. However, the issue of having to actually see them will disappear.

Tips for Healers

We did this fight with 6 healers, which is probably the right number for us until phase 3, where we will want more people to convert over to healing once we’re all on dragons. In phase 1 and 2, we scrambled to output enough healing and to manage mana. Here are my suggestions for healers trying this fight.

1. Privilege throughput over mana efficiency. For druids, make sure the tank has all of your hots at all times. Use Wild Growth in between tank refreshes. I alternated between targeting the MT, a select dps, and myself to hit the largest number of people.

2. Heal like mad during vortexes. If you happen to be a tree, just spam that Wild Growth or Rejuvenation and Swiftmend. When I looked at wws last night, it seemed that Rejuv actually did a lot in vortex phase even though it only targeted one person at a time. For priests, CoH seems the way to go, or else Renew. Paladins and Shamans are unfortunately out of luck here.

3. Be ready to move. Use your minimap–which looks just like a compass–to orient yourself. Anticipate your movements before you have to go. Particularly in Phase 1, you’ve got to avoid that nasty Dragon Breath. I died to this on the first attempt but then figured it out. Dragon Butt good, Dragon Head bad.

4. If you have two mana restore abilities, like potion and shadowfiend or potion and innervate, use one in mid-Phase 1 and one in mid-Phase 2. You will have a few seconds to regen at the end of Phase 1, so as Malygos approaches 50%, don’t pot.

5. It’s all right to blow through your mana in phase 2. In fact, keep everyone up at all costs. Don’t be conservative here. AoE heal, pop your cooldowns, innervate yourself–use it all. It won’t matter that you’re dry by the end–phase 3 is on dragonback.

6. Stay alive. Phase 2 is going to challenge priests and druids. When the Scions target you with Arcane Barrage, your health bar will disappear fast. Do what you can–shield, healthstone, etc–to keep yourself alive. No guarantees that your teammates will save you, or even notice that you’re being targeted. Grid doesn’t seem to be able to pick up the ability, so it’s not a situation like Rage Winterchill or Kel’Thuzad where you will receive big heals from your fellows to counter the effect.

And beyond that, good luck. I expect Conquest to beat this encounter in 1-2 weeks–just as soon as we can overcome the Interface Boss of Phase 3.

Guild Bureaucracy: 7 Ways to Cut the Crap

bureaucracy

Does anyone here read Zen Habits? If not, you should add it to your reader. One of Leo’s (the blogger) posts focused on Steps to Take Action and Eliminate Bureaucracy. I was so taken aback by it that I set out to try to apply a few of his concepts to my guild. There are guilds that I know of that spend so much time on organizational aspects and discussion instead of the one thing that matters the most: Action. Let me share with you a few of the steps that I’ve taken to help streamline Conquest and make it lean.

Clear goals

I lay out the objectives in advance. My guys know that on Tuesday nights, Obsidian Sanctum is the first stop followed by both Spider Wing and Plague Wing. There is no discussion before hand about what we’re going to do. It is all premeditated and there is no confusion. We are going to down this boss starting at this time, end of story.

No meetings

A lot of guilds like to have guildwide meetings or officer meetings to discuss things. That’s what forums are for. I won’t hold guildwide meetings because I know some players get bored by them or just aren’t interested. The ones that want to weigh in on an issue know to do it on the forums where it can be discussed there.

No class forums or channels

Is it really necessary to have individual class forums or channels when you only have one Resto Shaman or one Feral Druid? I decided to consolidate the different forums and communications by role instead of by class. I set up tanking forums, healing forums, and DPS forums. It shortens the overall length of the forums and players don’t feel “isolated” From one another. Tanking Paladins can chat with their Warrior and Death Knight counterparts. Holy Paladins and Priests can discuss suggestions for fights like Patchwerk.

Shared bank tab

One of the bank tabs is known as the public tab. People can deposit and withdraw stuff they need from here. Stuff in the tab are generally items of little consequence like Frostweave Cloth or Chilled Meat. People can toss crap in here for other players to withdraw if they can benefit from it. Things like Enchanting mats or more expensive items get sealed in another tab and only an officer can get to them.

Prepared boss briefings

It’s one thing to read up on a strategy. It’s another thing entirely to apply the strategy with your guild. During my spare time, I’ll modify or implement a plan A ahead of time on the forums. I’ll frequently use Photoshop to draw X’s and arrows like football players. I’ll link to strategies on WoWWiki or Bosskillers. Below that, I’ll follow it up by inserting the names of players who have specific roles. I’ll note that Sydera will be healing Brio on phase 2 of this encounter. I’ll state that Kimbo will be taking care of certain ads. It doesn’t hurt to be specific.

Empowered raiders

Using popular raiding addon oRA2, I can set it to auto invite players of a certain rank within the guild and then auto promote officers so that they have an A next to them. All of my officers automatically get one as well as the tanks for target marking. When raids start requiring CC, I’ll auto promote Mages and Shamans so they can mark their own CC targets as it becomes necessary.

Tanking discretion

My tanks have been given full authority to set the pace of the raid. The speed, rate, and amount of trash pulls are at their discretions. That doesn’t mean I can’t halt them. If the raid has a lingering curse or debuff, I’ll ask them to hold the pull. This is especially true if healers are low on mana. But for the most part, they’re on autopilot.

What other methods can you think of to make your guild or raid more lean and efficient?

Image courtesy of: ngould

Why Loot Council, Matticus?

elrond-council

Veneretio: @behemothdan “Agreed there is no perfect system, but there are good systems and bad systems.”

This statement was, of course, in regards to a post Syd wrote earlier about her early experience with the implementation of Loot Council. Like good systems and bad systems, there are good people and bad people. Power, when used for good, can be used for great thing. When used for bad, can lead to not so great things.

Before I can go into any greater detail, you need to understand the Matticus Doctrine when it comes to raiding. There’s a specific line in there that effectively summarizes my thoughts on loot:

Loot may not be fair and it may not be equal, but I will do my best to ensure that it is effective and not wasted.

A lot of players will say that LC shows favoritism and isn’t fair. I think that’s a matter of perception. What does fair mean? What is your definition of equal? Can you distribute loot fairly and progress? Can it be done quickly?

When we talk about progression, fairness and equality are out the window.

Is fair giving 3 pieces of minor upgrades to the Mage who’s earned that right after months of raiding and then taking a 2 month hiatus but exercising their DKP option when the tier tokens could’ve benefited the Rogue who is still wearing T5?

Or is fair auto looting a crucial piece to a tank to make progression raids that much easier instead of the Priest who can also benefit?

We’re in the business of progression and that means the players have to trust us. Loot gets distributed with the intent to boost and maximize raid performance. And it may not always be “fair”. This means withholding items from the player who frequently AFKs in trash. This means deciding on the player who flasked, brought reagents, repaired and enchanted and gemmed all of his gear instead of the player who didn’t repair to full, asked for Paladin reagents because he forgot to stock up, and isn’t playing 100%.

Factors include but are not limited to:

  • Present gear
  • Tier token count
  • Performance
  • Attendance
  • Attitude
  • “Clutch”ness
  • Etc.

What makes it work?

In order for the system to work, there’s a few important things that I took into account and into consideration:

Numerous Loot drops: Bosses drop at least four items. It’s not a matter of who gets loot. It’s a matter of when. Everyone’s going to get the gear they’ll need and want fairly quickly.

Accountability: It’s not in my best interest to screw people or my guild over. Why not? I’ve got over a thousand regular readers. I just reached the 1 million page view mark a few days ago. I do have a reputation to keep. I don’t want to be known as someone who constantly loots stuff to his friends or someone who shows favoritism all the time. I want to recognize hard work and effort and I want to reward it accordingly.

Progression oriented guildies: I’ve surrounded myself with players who want to kill bosses. They don’t care about the loot they get. They’re not greedy. They’re willing to share it with others who benefit more then they do. I do not have players who only care about themselves. I do not recruit players who are selfish and greedy and want the best epics in the game just so they can look good.

In fact, the biggest problem is when everyone passes or there is no interest at all. If anything, some of the players are too generous.

Member input: Like Syd said, our players are allowed to give some input into whether or not they want an item. It’s a unique system that has worked out for us thus far.

Sometimes decisions will be easy.

Plate Spellpower? A quick glance at the raid shows there’s only one Paladin. Same thing with Resto Shamans.

What makes it not work?

Human error: This is the biggest strength and also it’s biggest weakness. In fact, I won’t hesitate to admit that I’ve already screwed up looting once. You’ll find out more on Monday night on the weekly Post Raids. We’re all human. Sometimes we all overlook things. We all make mistakes. Once in a while, we’ll make the wrong decision.

Loot council cannot work based on the effort of one person. It can only work with the collective effort and trust of the entire guild. Without it, you may as well just go back to using a DKP system. It’s not the best system nor is it by any means perfect. But perfection was never one of the 3 Ps. It’s the best system for the goals and directions of the guild. Players need to buy into it or else it will end up failing.

Mistakes are going to happen. But if I can maintain a successful looting average of 0.990, I think I’m doing a pretty damn good job. For players that don’t agree with it, then my organization may not be the one for them.

I know some of you have had bad experiences with it. Others aren’t so sure if this is the right system for them. Hopefully my blog can help shed the light and paint a better picture of what loot council can do when it’s done correctly.

11 Reasons Guildmasters Fail

master

Guy Kawasaki tweeted a link to an article that caught my eye. It was a psychology blog called PsyBlog. Long time readers know that after WoW and tech blogs, I frequently read psychology, blogging and personal development blogs.

So what exactly did I read? 7 Reasons Leaders Fail is the original post.

Already you can see where I’m going with this. I noticed characteristics highlighted in the article that were exhibited by leaders I had in the past. So in this post, I want to apply some of the reasons listed on PsyBlog to WoW leaders and add a few more of my own.

Strict Hierarchies

This is the first reason listed in the PsyBlog post. Here’s a typical hierarchy of a raiding guild:

  1. Executive (GM)
  2. Advisors (Officers)
  3. Raiders
  4. Everyone else (Socials)

Some of my former GMs in the past were stubborn and not open to using methods that would make life easier for them and the raid. Often times, the raid would “play dumb” and did what the boss said (which includes me). We assumed he knew best when it wasn’t always the case. He set up the pulls, assigned the healers, organized positioning and did everything else himself.

A present Warlock in my guild alerted me today that he could tack on Detect Invisibility on several players to help spot for those pesky black shades that seemingly appear out of nowhere in Naxxramas.

Poor Decision-Making

This is number 2 on the PsyBlog. Let the experienced veterans make some calls. Some people aren’t cut out to make certain decisions. I should never be allowed to setup pulls or mark targets (as Hassai so kindly reminds me). I should leave that to the tanks. I should not be setting up crowd control targets. I Should not be the one calling out Battle Res targets. There are other players in better positions who can make effective calls quicker than I.

Let your best people do the jobs they are suited for. Focus on your individual strength. My strength relies on healer organization and assignments.

Something I pride myself in is the ability to ask questions. If I’m unsure about a mob pull or an item, I’ll ask the experts. I expect them to give me precise information so that I can make the right call.

Impossible Standards for Leaders

Here’s a good one. The reason says it all. Leaders are expected to know every little thing.

We don’t.

We’re only human. It is so true it is scary how accurate this statement is. I’m expected to know optimal Mage DPS rotations, tanking orders, MD targets, gear choices and so forth. I’m not exactly a walking WoW Wiki. A few of the qualities leaders are expected to posses, according to PsyBlog, are integrity, persistence, humility, competence, decisiveness, and ability to inspire.

So where do I stack up?

Here’s my self evaluation out of 5 (with 5 being the most and 1 being the least).

  • Integrity: 5
  • Persistence: 3
  • Humility: 5
  • Competence: 3
  • Decisiveness: 4
  • Ability to inspire: 2

(Note: Guildies may comment without fear of reprisal)

Treating People Like Crap

It’s a simple concept. If you treat people like crap, you can expect crap performance. I don’t like to yell but I can and will speak firmly at times in order to crack the whip. In this case, my guild is also my boss. If they don’t like me or my performance, nothing is going to stop them from departing. I don’t want them to leave. I want to foster a friendly yet professional environment. But I can’t afford to be too friendly as you’ll find out later on.

Psychology of Followship

This is another intriguing point from the PsyBlog. What makes people follow someone else? I think it’s important for GMs to ask themselves why these people are following them and why they trust them. GMs are obviously doing something right. If they weren’t, then members would be sporting a different tag. This is especially true in WoW where leaving and joining guilds can be done in mere seconds.

Like people who think alike will generally do similar things. I want to kill Arthas. I want to do it on these days. I want to take this approach. I have over 20 members who have a similar stance. If they didn’t, they wouldn’t be here.

Lack of a Presence

Leaders need to show themselves. They need to be visible. When BC came out, my GM was hardly ever around. I thought he didn’t care about the game. He didn’t have any plans for Karazhan. In my next guild, on the day we were working on Gruul, my GM wasn’t in the raid. He was out farming on Elemental Plateau instead of being with us killing Gruul. We had to pug a player for his spot.

What am I doing following someone who doesn’t seem to care about this game as much as I do? Is this someone I really want to follow?

No Confrontation

If you have a player who is performing poorly or is behaving poorly, they need to be spoken to and the situation needs to be resolved. I’ve had leaders in the past who did not have the spine to call their bluff. I think a GM needs to be prepared to remove anyone from their organization if the situation ever demands it. Be prepared to sit a player out. There will be times when the success of a raid rides on a single player’s performance. If they can’t hack it, they need to be told to sit for the night in favor of someone else.

If the guild I’m in ends up wiping to a single boss for 15 straight tries and the rest of the guild feel that it’s the result of one person, then something’s got to change. Maybe they’re disconnecting like crazy or having computer issues. Whatever the reason, it has to be fixed. The raid must go on. As much it sucks for me having to make the call, I have to be prepared to do it. Even if its me.

Alienation

In a recent post I wrote about Deciding Between Normal Raids and Heroic Raids, AltoholicsAreUs wrote:

The only thing you MIGHT have to watch out for now, is “cliques”, meaning groups of people who plow through the ten mans to farm or obtain gear, but do not allow newer or outside members of your guild to participate.

I’m not the best baby sitter in the world. I got kicked in the groin once by my little “buddy” in grade school. Cliques are going to crop up no matter what and there’s very little that can be done to put a stop to it. You could try, but the clique could react in a bad way. The GM and officers need to be intimately aware of the guildies around them and attempt to include them in guild wide activities such as Lake Wintergrasp. Check in with players from time to time to see how they’re doing.

No Enthusiasm

A GM needs to have a level of energy and passion for something like this. No matter what you do in life, be passionate about your interests. If you’re not, then you’re not doing what you like. Seth Godin’s a great speaker because he’s passionate about what he does. Garr Reynolds is a greater presenter because he excels at speaking and presentation delivery. A great Starbucks barista separates herself from the rest by adding the little swirly thing to my venti sized iced double chocolate chip mocha frappucino!

They all love what they’re doing. I love what I’m doing. I don’t have to be skilled at hockey to be passionate about the game. Are your GMs passionate about what they’re doing? Are you?

One of my new recruits appeared to be delighted when he found out I wrote a WoW blog and contribute to WoW Insider because it demonstrates that I like what I’m doing.

Empathy and the Lackthereof

Some GM’s I’ve had were self centered and self absorbed. They weren’t capable of putting themselves in the shoes of others or just plain didn’t care. Now I may never be able to wear the shoes of Brio or Hassai when it comes to tanking business. I do try to make a concerted effort to listen to them and see where they’re coming from if they feel the need to say anything. Don’t ignore your guys and don’t brush them aside.

General Ineptitude

Some people just should not be trusted with leadership. It’s sad to say, I know. Not everyone is capable of being a Michael Jordan or a Tiger Woods. Not everyone is meant to lead. Whatever the reason is, bad leaders will eventually lead to a fractured organization that will have no future as a worst case scenario. Maybe they don’t have the social skills or the time. Perhaps they can’t take the disciplinary actions required to do something. If a guild loses faith in its leader and no longer has confidence, something needs to change before it deteriorates further.

Where does this leave us?

I can’t just talk the talk. I have to walk the walk. If I can’t back up my words or beliefs, then I am no better than some of the GM’s I’ve had in the past. But by being aware of what makes bad leadership, I can consciously make an effort to steer myself away from the behavior that made them that way.

I’m in a unique position since I have several bloggers in my guild who aren’t afraid to call me out and keep my honest. It’s in my best interest to not suck and to do the right thing. I can’t just hold myself accountable to my guild. I also need to hold myself accountable to my readers.

Here’s a challenge for the WoW bloggers and readers out there.

What makes your GM great?

I would love to hear your thoughts on the matter. Whether it’s stories about bad experiences or good experiences, others including myself would surely benefit.

What’s In a Name

Wynthia copy

 

My guild made the decision to transfer to a larger server – seems like the opposite of the trend right now, what with all the free transfers to small servers, but we’ve found that recruiting and raiding at an end-game level are infinitely more difficult when your ONLY recruiting source is off-server, and you have to do all your own farming due to artificially high AH prices.

A few days ago, our officers told us they had narrowed it down to two servers, and the idea was bandied around that we may want to reserve our names.

“Silly. I’m the only Wynthea on the armory, and have been for years. The level 11 is my alt. No one will have my name.”

I’m sure you can guess where this is going.

Someone – either in my own guild as a joke, or, more likely, from our rival guild on our old server – registered my name.

I am not amused.

(before you ask why I think it might’ve been the other guild, quite a few of our more prominent members’ names were also registered. Uncommon, not found on a cool t.v. show or book names.)

Aside from my identity as associated with World of Matticus, I have an email address, a twitter, and a close affinity with this name. I know many people *cough*Matt*Cough* are perfectly comfortable hitting the “random” button, and wearing whatever comes out of it for the rest of their toon’s life.

I am not. I spend, quite literally, hours naming a character that I plan to play extensively. Hours.

I research the meanings, the language of origin, and imbue the name with a personality before the character selection screen even comes up.

Trivia, for the interested: Wynthea, meaning “healer” is a Welsh-spelling of a Hebrew name. My mother’s family is Welsh, and my own real name is Hebrew. The name holds quite a bit of significance for me.

My character is currently named “Wynthia.” Not a huge distinction, I suppose………. and one that I will remedy as soon as possible. But it bothers me. A lot.

Anyway, if you’re looking for me, I’m currently Wynthia *wince* on Firetree.

Oh, wait, I guess I should make this more than a Rant-post.

If you are considering creating a character, for RP purposes or not, but you want a name that actually carries weight, and means something – “noobpwnerx” I’m looking at you – there are some really great resources on the vast interweb. First, though, you need to have an idea of what you want.

Wyn’s character-naming guide

1. Start thinking about what you want the character to be, and to do. Before I name a character, I come up with an attribute I’d like the name to mean.

For example, if you’re creating a character to PvP, you may think about words like “Victorious” or “War-like”

For a bank alt, you may want something meaning “Wealthy.”

Just think about words that mean something you’d like the character to embody.

Whatever you do, do NOT name your character after something you really liked in a currently-popular book or movie. Old books are fine – for example, Renwein (my Human Priest) is named after a relatively obscure character in Arthurian Literature. It’s also possible it wasn’t even her name, but just a generic word for “maiden.” Bonus points if you go look it up.

2. Pull up a baby-name website.

This one freaked my last boyfriend out when he found it in my internet-history. One of my favorites is Baby Names World, because it allows you to search by meaning, and create lots of fun filters.

It also allows you to filter by gender and language of origin.

3. Google a search like “Names meaning….”

If you don’t like anything on a standard baby-site, just give Google a shot. This is actually how I found Wynthea.

4. Refine your choices.

You need to pick a couple. If you’re creating a Female Human Prot-Warrior, and like Irish names, be aware that “Bridget” (means Strong) will probably already be taken.

Say them out loud a few times. People will be trying this on vent, so don’t spend all this time creating a name just to hear it butchered every day.

See what abbreviations you come up with. Wynthea shortens rather handily to Wyn, which is an awesome nickname. (Full of wyn, for the wyn… it’s an unexpected thing I really love about the name.)  

Make sure it’s relatively easy to type. Elves especially seem to have a hard time with this one. I had a friend named Randirardhon who a) hated to be called Randi, and b) couldn’t figure out why people had such a hard time typing it out.

5. Name your new best friend.

Or alter-ego. However it works for you.

Then get really upset when some Jerk steals your name. (Yes, I know that reaction is probably exactly what they wanted….. )

 

My next post(s) are coming, as promised. I just can’t believe you guys wanna read about REP FACTIONS. That’s not one I had 1/2 prepared. That was “no one will choose this” poll-filler. Argh!

 

Luv,
Wyn