5 Phases in the Cycle of Drama

on-a-boat

I am not happy.

To be frank, I’m really annoyed.

There’s a player I know who is distraught with another player. They’re both able to work together, but that’s not the issue at hand. The behavior of one player irritates the other.

There are two problems. Those of you who are or who have been in guilds will recognize it. I’ll give you a quick excerpt of the conversation in a second. For the first time, I face palmed.

“What were the problems?” I asked.

“I can’t tell you.” He responded.

“How am I supposed to fix the problems if I don’t know what they are?” I questioned.

“I don’t know, man.” He squawked.

“Can you at least tell me who they are so I can try to talk to them and get to the bottom of it?” I urged.

“No because I don’t want to rat them out or they’ll be mad at me.” He wailed.

“So let me get this straight. There’s people in our guild who are slightly disgruntled. You can’t tell me why or who because you don’t want to rat them out.” I observed.

“Yes.” He croaked.

Note: I was reading a PDF with over 300 ways to say “said” and decided to try some to break into the habit.

Can you see how toxic this type of behavior can be?

I don’t even know who the other dissatisfied players are because he doesn’t want to tattle. This isn’t grade school. We’re supposed to be civilized and mature people with the ability to talk to each other.

If they can’t trust their GM, then maybe they should shop around until they find a guild and a GM that can be trusted.

Now I know everyone has a tolerance meter. Some players are able to put up with and deal with a lot more crap than other people. It’s not something that can be taught. As a side note, GMs must have an amazingly high tolerance meter.

Here’s a look at what I deem the cycle of drama:

cycle2.001

Join a new guild. This is the stage where low drama player has just entered a new guild after being promised an environment where they can flourish and share goals with their new found guild mates. Things are generally good as a new guild functions like a breath of fresh of air.

Experience discomfort. Now that the new player has grown familiar with the players and atmosphere, they start noticing some aspects of the guild that they don’t like. Perhaps they find a certain player coming on too strong. Perhaps the style of looting isn’t done how they prefer. Maybe the leadership isn’t all that great. Whatever it is, the problem is significant enough to disturb them.

Code of silence. The new player vows to not let themselves be the cause of any dramatic events. They will try their best to deal with it and move on. Meanwhile, the rest of the leadership proceeds onward with the belief that everything is okay. This is the really critical stage and it could span days, weeks or even months.

Climatic triggering event. Enough is enough. It has gone too far. The guild member has reached breaking point. After a long period of time trying to keep it in, the guild member discovers he has reached the limit of his tolerance. An even triggers and months of frustration pour out possibly causing serious damage to the integrity of the guild.

Guild quitting. Once step 4 happens, step 5 happens pretty soon thereafter. The player has made a mess of themselves and an embarrassment. They’re so unhappy that leaving and starting fresh somewhere is the only logical course of action remaining.

And then the cycle starts a new.

It’s time to break the cycle. Veer away from step 3 and talk to someone. Otherwise you know what will happen next.

Next, there are two statements here that irritate me to no end.

“I don’t want to rock the boat.”

Before I became a GM, I agreed with this sentiment. I didn’t want to cause any problems. I didn’t want to force anyone’s hand. Confrontation is something I didn’t want to deal with. I’ll just grit my teeth and deal with it as best as I can. The GM’s already got a ton of Talbuk dung to deal with. No sense in giving him any more.

And I’m sure most of you would agree. Your GM’s are harried as they struggle to go from raid to raid trying to make sure everything’s running as smooth as possible.

Until one day, you (the exasperated player) decided that you have had enough. You are done putting up with the kind of crap that you have had to endure. You set your alarm for 2 AM before going to bed. Hours later, you wake up to the sound of Wham’s Wake Me Up Before You Go Go, log into WoW, and quietly leave the guild while everyone is asleep.

“I’m not the only one who feels this way.”

That just expands the problem even more. Now it’s a trust issue. Loyalties here are torn between the players who said something in confidence versus the GM trying to salvage and remedy the situation.

Everyone wants to be a rebel. No one seems to like or respect authority. At the end of the day, the GM’s just a regular player as well. It’s a shame. It really is. It’s a thankless job that’s hard enough already without having players that conspire by passively resisting. It’s making management difficult.

I wish people weren’t as shy. I wish they’d be willing to stand up and grow a spine. Normal and sane GM’s aren’t going to kick you out or feed you to the sharks if you rock the boat. The ones that do aren’t the ones you want to play with anyway.

Snap out of it!

I am begging you. If you have a problem with someone or something, talk to your GM. They are the last line of defense. If there’s nothing you can do, then you are free to go. But until you as a respectable person can take that step to explore every possible option to resolve your differences, then you’re going to continue to be handcuffed. The cycle will repeat itself. Contrary to popular belief, we don’t have the capabilities of the NSA or the FBI. We can’t wire tap your computer. We’re not psychics.

If your GM doesn’t know what the problem is, he can’t solve it. By with holding it now, it’s going to be made even more catastrophic later. If you respect your GM that much, then you should go have a talk with them in private. If a resolution can’t be reached, at least you tried.

But the fact remains, it begins with the guild members. Once the guild member speaks up, the ball can get rolling. Someone has to open a dialog. Too often, silence is interpreted as nothing wrong. But it could also mean nothing is right.

Whatever happens, happens. It’s the actions and choices that people make which matter. Sometimes there really is nothing that can be done. I accept and I understand that. What kills me is when no one ever tries to cooperate.

It’s disappointing.

Story of a Textbook Gquit

goodbye

I had an opportunity today to work through my RSS reader and I spotted this post from Herding Cats. It was about how to quit your guild. The first part of this post contains a story. The second part contains a breakdown of what happened during the departure process that I liked.

I’d like to share an example of a gquit. There was a Warlock in my guild who is a top quality player in my books. We rewarded him well and he repaid us in kind by performing well. He was instrumental throughout many of our raiding first kills.

It was a quiet Sunday night. I was at my desk curled up with my copy of Watchmen. My character was logged in flying from one side of the world to the other. It was an estimated time of seven minutes.  My speakers were piping in random music from iTunes. I think it was Jessie’s Girl by Rick Springfield. I heard a distinctive beep. I glanced up and realized I had an ingame instant message from one of my Warlocks.

“Hey, can we talk?”

My hands turned cold. And it had nothing to do with the fact that I live in Canada. Something I learned very quickly on the job here as a GM is that whenever someone asks for your permission to talk to you, it’s generally bad news.

The song ended and another one started.

*Tiffany – Think We’re Alone Now starts playing*

I sat up and placed a bookmark. Laurie just called up Dan for dinner with the permission of Dr. Manhattan. I took off my glasses and sat up straight and reached for the keyboard.

“Yeah, what’s up?”

“I’m leaving the guild.”

Seeing those words no longer phase me anymore. I used to feel a twinge of sadness. I’ve grown accustomed to seeing people come and go. Yeah they’re people. Yeah I’ve played with them. But I never really knew them. I never took the time to appreciate what their other interests were. What kind of drink do they prefer? How do they like their coffee? Is their toilet paper dispensed over or under the roll? It’s as if I’ve set up up a subconscious defensive mechanism where I keep everyone at arms length to reduce any pain that might happen. The less I know and the less close I get, the easier I can shrug it off and move on.

Ex girlfriends are a good lesson.

“Okay. It’s going to suck without you. Good luck. Anything I can do to change your mind?”

“No. The raiding schedule just doesn’t fit anymore. I know you plan on ramping the raid days to four. I can no longer commit to that and I’d rather take the time now to look around to find myself a guild that I can.”

*The Rolling Stones – Paint it Black starts playing*

“I understand. Thank you for taking the time to do this. I know you have a few alts. You’re more than welcome to keep a couple around to hang out with us from time to time.”

“Thanks. I’ll take you up on that.”

Exit strategy. Two words that came to mind. I watched Ocean’s 13 earlier that day. With every heist, there is an exit strategy. How do you plan to leave? It can be done via stealth. Slip away when no one’s looking around. Alternatively, you could hide in broad day light and in plain sight when everyone is present. It’s one thing to break into the vault. It’s a whole new ball game entirely when trying to break out.

“I’d like you to at least leave a message. The others will want to know about your departure. How and when you want to leave is entirely up to you.”

“I should leave now. I don’t want to cause a big commotion. I’ll put up a forum post.”

And with that, he is Conquest no longer. The first thing that comes to mind is that I’m going to have to go look for another Warlock. It seems cold, doesn’t it? It’s like misplacing your favourite pen and looking for another one right away without giving any thought or care to what happened to your favourite pen.

*Young MC – Bust a Move*

Minimizing drama requires the understanding of both parties. This is a textbook example of a player leaving and a GM not escalating. Here’s why:

An acceptable reason was provided. It doesn’t matter if a player is getting married or if he’s going on vacation to Cancun (which I hear is nice this time of year). The fact that he provided an answer to the “Why?” question is always a plus. I know most GMs can accept and move on if a player leaves suddenly out of the blue. But deep inside, we all want to know why. We want to know what went wrong and if it was preventable. The first thing that comes to mind is that it was our fault.

He came to me at a non-peak hour. No raids were scheduled that night. I wasn’t doing much of anything else. I was idle. As opposed to talking to me during a raid or during an important event like a team huddle with my healers, he came to me at an acceptable time when I wasn’t otherwise engaged with anything else.

He left quietly and decisively. There was no hesitation or second thoughts or doubts. The quiet part doesn’t bother me as much. I don’t mind it so much if someone leaves during the middle of the day when there’s a lot of players on. I personally don’t think that’s dramatic. I know some GMs prefer otherwise. It really depends on the player in question and how they conduct themselves when they leave.

No hard feelings. Strictly business. It was nothing personal. Events become dramatic only if a party escalates it to such a level. You keep dramatic events to a minimum by keeping a cool head and staying calm. Drama only happens if players let it happen. Even then, some people would still consider this a dramatic event. That’s just a difference of opinion.

The door was not completely closed. He was a valued member of the team. I allowed his alts to remain if he so wished so he could still hang out with some of the friends during his off time. If his situation changes, he’s welcome to apply again.

Image courtesy of Spiralz

Remember Rule Number 6

Ben Zander

Lighten up, Matt. Stop taking things so seriously. Relax once in a while.

I hear that too often.

General managers face the brunt of many things. Mislooted items, irritated players, you name it. Their frustration inevitably transfers over to me. Aside from that, I put up with random ribbing, name calling, insults and all sorts of flak that rolls in. On a day to day basis, my stress levels are being constantly tested. To the raid, it’s like a game. How shall we pop one of Matt’s veins today? Trains are dropped just to set me off.

“My love for someone is directly proportional to how much I make fun of them.” Says an officer.

Of course, at this point, I’m thinking the guild must really like me.

I have a history of being uptight. My friends are always telling me to calm down and relax. I hardly take any time to rest or relax (probably because my idea of relaxing is doing work). Have a glass of wine, they say. Except, I haven’t quite acquired the test of it. White wine I can handle. Red? Not so much.

A guildie recommended me a book by Benjamin Zander. I blogged about him before. His book’s called The Art of Possibility: Transforming Professional and Personal Life.

Rule number 6: Don’t take yourself seriously. Lighten the mood up.

Humor helps. Laughing can unite everyone’s personality, flaws, and mistakes. Especially when we feel like we are entitled to something, insulting someone, or just wanting to wring that other guy’s neck.

Here’s a funny story from the book that inspired the title of this post.

Two prime ministers are sitting in a room discussing affairs of state. Suddenly a man bursts in, apoplectic with fury, shouting and stamping and banging his fist on the desk. The resident prime minister admonishes him: “Peter,” he says, “kindly remember Rule Number 6,” whereupon Peter is instantly restored to complete calm, apologizes, and withdraws. The politicians return to their conversation, only to be interrupted yet again twenty minutes later by an hysterical woman gesticulating wildly, her hair flying. Again the intruder is greeted with the words: “Marie, please remember Rule Number 6.” Complete calm descends once more, and she too withdraws with a bow and an apology. When the scene is repeated for a third time, the visiting prime minister addresses his colleague: “My dear friend, I’ve seen many things in my life, but never anything remarkable as this. Would you be willing to share with me the secret of Rule Number 6?” “Very simple,” replies the resident prime minister. “Rule Number 6 is ‘Don’t take yourself so g—damn seriously.” “Ah,” says his visitor, “that is a fine rule.” After a moment of pondering, he inquires, “And what, may I ask are the other rules?”

“There aren’t any.”

Now I just need to remember this rule myself. In the end, it’s a game with real people people behind the avatars that you’re playing with. I can’t always approach problems with a scowl on my face.

Watch this other video by Ben about leadership. It’s a talk he conducted in 2008 in the World Economic Forum. It’s only 9 minutes long. Some if it overlaps with the TED talk I linked above.

How fascinating!

And he got a whole room to sing Ode to Joy. I think. Is that in German? I wonder if I can get my guild to pull that off.

4 Points of Crisis Management

“If you are patient in one moment of anger, you will escape a hundred days of sorrow.”
Chinese Proverb

As individuals, we’re exposed to conflict on a daily level. We get into arguments with loved ones. We curse at the guy who cuts us off on the highway. We become angry because of decisions made by other people that affect us.

One of the Criminology courses I’m taking in university is called introduction to policing. Today I wanted to share some important lessons I learned that day. It’s something that law enforcement go through often in their careers. It’s a great skill that benefits all of us regardless of what your jobs or interests are.

It’s about crisis management.

People need time

parabola

See that poorly drawn graph above? The shaded area is a person’s “rage” meter. This is when a person is at the peak of their anger. Give them time to calm down. Don’t rush anything just yet. Some people get extremely fired up at first and their judgment gets clouded. After some time has passed, the “rage” meter will start to decrease and come down.

Watch your tone of voice and conduct yourself appropriately

Many summers ago, I had a job as a carnie. No, I wasn’t the guy that dressed in the clown suit. I was the guy that had to make your kid wait in line in front of that Scooby Doo or Spongebob Squarepants bouncy castle. It continues to be my observation that when a parent’s kids are involved, all sense of logic and reason goes out the window. The supervisor on deck never stopped preaching to us to watch what we say and to not lose our temper. Direct any extremely flamboyant customers to the supervisor. But above all, don’t lose your cool. Because by raising your voice, you’ll only escalate the problem even further.

And no, I didn’t clean up when your kid peed in my ride either. I got people junior and I to do it. Hooray for seniority (and bless the guy that invented Fuh-breeze).

Reflect on what they’re saying and keep talking

Try and understand their perspective. Keep the conversation going. Try and find common ground. Learn to compromise. What exactly is the subject fired up about? Is there a way for you to help and resolve the situation?

Give them space and distance

When dealing with high risk offenders, keep your distance and give them a lot of space. It doesn’t hurt to have a lot of objects (or tables) in the way especially if the person in question is pissed off at you. It just means there’s more crap they have to navigate through in order to injure you. This also means not deliberately trying to set them off even more. You can tell when someone is mad. But you can also tell when someone is downright pissed. They start saying things they wouldn’t otherwise normally say. Their volume and tone reaches heights it wouldn’t normally reach. It’s not a cue to keep pressing their buttons. Its a cue to just stop.