Raid Leading 101: 10 vs 25

Probably as old as when Burning Crusade launched is the discussion of 10man vs 25man. The jump from 40man to 25man jolted a lot of raiders and caused the collapse of several teams. Raid teams started out in 10-man Karazhan, which geared them to enter the 25-mans until the end of the expansion (Gruul’s Lair, Magtheridon’s Lair, Serpentshrine Cavern, Tempest Keep, Black Temple, Sunwell Plateau), with a 10man Zul’Aman thrown in for flavor.

From what I saw, there was a stigma that 10mans were inferior to 25man. 25man Raid Leaders were thought of as more commanding and needed more control over their team, whereas 10man Raid Leaders didn’t have as much responsibility. The only way to get any decent gear in Burning Crusade was to run 25man raids. Legendaries were obtained only in the greater of the two. The end result was people preferring 25mans over 10mans, even lasting into Wrath of the Lich King. Anyone else remember needing to get into 25-man Trial of the Crusader to get a decent trinket at the time?

However, with Cataclysm, the tables have shifted toward more balance. With the changes that Blizzard implemented, there is less pressure on needing to raid a certain size. Let’s take a look at the pro’s and con’s (as I’ve seen it).

25-man

  • More likely to have every raid buff due to a larger raid.
  • Raiders of the same class can feel more free to tweak their specs.
  • More forgiving to players that may be a little “sub-par”.
  • Battles have a more “epic” feel with a bigger raid.
  • More players = wealth of opinions in strategizing fights.
  • Three in-combat resurrections allowed per fight.
  • Raid competition may not be as crucial (melee vs ranged).
  • ————————————
  • Maintaining control over a bigger group.
  • More standby’s may be needed.
  • More people may equal conflicting egos/personalities.
  • Possible to run into scheduling difficulties.
  • Harder to start up from scratch.
  • Easier for people to slightly slack at times.
  • More officers may be needed.

10-man

  • Usually tighter-knit group.
  • Easier to start up from scratch.
  • More responsibility on each player.
  • Possible to have one of each class (very little gear competition).
  • Fewer standby’s may be needed.
  • Fewer officers or leaders needed.
  • ——————————–
  • Less input for fight strategies.
  • With fewer people, the fights may feel “less epic”.
  • More responsibility on each player.
  • Less room for error.
  • One in-combat resurrection available per fight.
  • Possible to miss certain raid buffs because of limited raiders.
  • Less room for error because of fewer players.
  • Raid composition may matter more (melee vs ranged).

The Choice is Yours

When you’re deciding on which side to go with, keep all of these things in mind. Some of the pro’s and con’s are the same. “More responsibility for each player” may be a good thing for your team or it may not be. You and your team are going to weigh these points differently, and that’s perfectly fine. It all goes back to what you want out of your team. Maybe you want the “epic feel” of 25man and don’t mind dealing with more people/schedules. Perhaps you like less gear competition but don’t mind putting more responsibility on each individual raider.

Remember, the same ilevel gear drops off of 10man vs 25man, so that’s no longer a factor. More gear drops on 25-man than on 10-man to even the scale. Also, Blizzard is still working on balancing the difficulty of the raid sizes, so one doesn’t feel noticeably harder than the other. Personally, I feel this is hard to achieve, but I’m fine with them getting it as close as they can.

As for me, we’ve decided on 10-man since the beginning. I don’t want to put in the extra effort needed to wrangle 24 other players, and we like the greater responsibility placed on each raider. We may not have that “epic” feel because we prefer a more intimate raiding environment. It’s not that I don’t enjoy 25man raiding, but I prefer 10man.

What about you and your team? Have you already made a decision? Are you split? What other pro’s and con’s can you add to the above list?

 

Raid Leading 101: What’s your motivation?

Welcome to Raid Leading 101! I’m Thespius, and I’ll be writing weekly about the in’s and out’s of what we see (or what you can expect to see) stepping into this coveted leadership role. I plan on covering a variety of individual topics: Tips, Lessons, Conflict, Loot Systems, Recruitment Systems, Scheduling, Add-ons, and whatever you feel needs to be covered. I am a new Raid Leader myself, so I look at this entire experience as a discovery. I’m certainly not perfect, but then again, no one really is.  If you have a topic you’d like covered on “Raid Leading 101”, email it to elder.thespius@gmail.com.

On your mark, get set, GO!

I don’t believe any of us woke up one morning thinking, “Wow, I think I’m gonna be in charge of 9/24+ people!” For the most part, our desire to lead has come from experience. You may have started raiding for the first time, and saw the command that the raid leader had. He/She knew the encounters inside and out and what everyone’s job needed to be. People listened to that “General” and obeyed orders.

OR, you had a horrible Raid Leader. Maybe you felt he/she didn’t have a good hold on the situation, using out-dated or unrealistic strategies. You just felt that the job wasn’t being done correctly, and you started to see all the things NOT to do. Therefore, you take it upon yourself to be a better and wiser Raid Leader.

In either scenario, you most likely learned from what you saw. Something in your past experience guided you to this position. You’re taking the lessons you learned and the stories you lived through, and you’re putting it towards your own system. You have a great trust in what you think is helpful and what is not. The question you have to ask yourself is, “Why?”

Meaning of Life My Leadership

I got my raiding feet wet in Karazhan, and I wanted more. My original guild <Sword Through the Horde> didn’t have the roster to do Serpentshrine Cavern or beyond. I joined <Rise of the Phoenix>. Drama on a low-population server tore it apart. I joined up with the newly-minted <Team Sport>, but the raiding was just too casual. I got cozy with <Concedo Nulli>, but drama crumbled that fun to the ground. I aligned myself with Lodur’s <Unpossible> and found a great home, but it was missing something.

I was missing the friends that I “grew up with” in the game. You’ll probably hear about them throughout this “column”. They’re near and dear to me, which is why I decided to go back to <Team Sport>. However, I knew (as they did) that we needed to implement a more solid structure. They all loved hearing the stories of our boss downings in <Unpossible>, and I would even invite my friend Jayme over to watch our Lich King kills. They were slightly jealous and wanted similar. It was at this point I started to tip-toe into the leadership position.

I’ve discovered that the most important thing to me is to progress through raid content with my friends that share the same mindset. There are 6-7 of us that share the similar belief of a light schedule but with solid progression. Hence, I’ve tasked myself with creating a Raid Team based around that. My closest in-game friends and I taking on 10-mans with force.

Your turn, Grasshopper

So you have to take an inward glance. If you’ve ever thought about taking the “Reins of the Raid”, you have to ask yourself, “Why?” It’s not an easy job, so you need to be passionate. Know what it is you want to accomplish, and stay true to what got you here in the first place. Maybe it’s friendship, maybe it’s hunger, maybe it’s adrenaline. Whatever it is, take some time to identify it. It’s going to be the backbone of your leadership.

What drives you to be the Raid Leader? What is it that convinced you to take on the role?

Raid Leading Backbone

**Image from “Patton” courtesy of 20th Century Fox Films**

I have a fault. Well, I have lots, but the one I’m going to talk about is my propensity to be “too nice”. Ever since I was a kid, I’ve hated confrontation. I wanted everyone to be happy. People in Team Sport (my guild) have called me “The Politician” (without all of the negative stigma from current American politics). I try to make sure everyone is listened to and catered to as much as possible.

However, with regard to leading Team Sport’s Raid Team, I’ve hit the biggest snag. I can’t be “The Politician”. I have to be a leader. Previous incarnations of Team Sport raiding were very casual. If people happened to be online that night, we raided. If not, no big deal. As time went on, I noticed a few of us were very passionate about getting a raid going, while others were very lackluster about the whole ordeal. I always tried to get us raiding while not being inconsiderate to those that weren’t interested that particular night. Everytime we came close to getting something solid going, it would fall apart. Someone would have a real life issue (totally understandable) or just randomly disappear on a WoW break. Each time it would fall apart, I would most likely take my raiding desires elsewhere but found myself always back in Team Sport once it looked like raiding was possible again.

With about 2 months left to the expansion, I worked with a buddy of mine to throw some much-needed structure into the system. It started out great. We did a merge with another small guild that had the same issues, and we killed 10-man Arthas within one month. This proved to me that our team has what it takes to be a good progression crew. We just need some structure and drive.

The Present

We’ve had a good amount of guildies return to the game from “retirement”. A lot of them seem incredibly excited to raid the current content. However, when I mention this new structure (scheduling, accountability, responsibility), a few have balked at it. The main goal of the team is to actually progress through content while it’s still current, not eventually bash through it when it’s old news and nerfed to the ground. To do that, I’ve been working diligently to implement some guidelines:

  • Consistency – I justly understand and sympathize with real-life issues. Sometimes I have to work late, or I have something important that needs to be taken care of on a raid night. However, the core of us have done what we can to work our schedules around being able to raid together. We raid 3 hours each night, 2 nights each week. I don’t think it’s too much to ask for core raiders to be consistently available (within reason…don’t miss the birth of your child or risk getting fired).
  • Responsibility – A cardinal rule of raiding is being prepared. Make sure your gear is enchanted and you have flask and food available. Take the time to look up the fights. Don’t take unannounced AFK breaks or breaks that are longer than what the Raid Leader has set forth. Pay attention and look for ways that you can contribute.

If a Team Sport raider can’t consistently be available, or just lacks responsibility and preparedness, they’ll be placed in a standby slot (at best) or just not on the team (at worst). I’ve made it clear that we’ll do more casual raiding nights any other evening of the week (akin to the “if we have people on, we raid” mentality), but the Raid Team core wants Tues/Thurs night to be focused and dedicated.

The Challenge

There are some that have thought that it is too much to ask. I’ve been told that I’m making raiding “feel too much like a job” and that I’m “taking the fun out of it”. Frankly, I expected this out of some. These are people that have always enjoyed the “casual” mentality of our old raid style. I don’t blame them. It was fun when we all had the time and were just kind of strolling around Azeroth, hittin’ up a raid when we could. However, many of us don’t have that kind of time or mentality any longer. That is the precise reason these changes were made.

I’ve been recruiting to fill those spots that were once occupied by the more casual players or ones with unpredictable schedules. It does pain me to be looking for other people instead of the long-standing Team Sport members that I’ve been playing with for 3+ years, but it’s just not fun for the Raid Team core to log on, and find out we’re not raiding because of people that we can’t rely on.

So the challenge I face: How do I institute this structure and work toward the raid’s success, while still maintaining in-game friendships with those that simply don’t want to be a part of a Raid Team like that?

Matticus already told me: “Don’t be friends with your raiders.” I get that. It makes sense. It’s why there are corporate rules of management not fraternizing with employees. It muddies the water. However, I feel it’s possible that I can be strict and firm with regard to the raid, and then just be myself whenever it’s not about the raid. The trick is to let them all know that’s what’s going on.

I need to continue to be firm on what the goal of the raid team is, and how we plan on achieving that. I also need to be diligent about communicating what’s going on with the raid and its raiders. If I make sure everyone’s aware of what’s expected, then they can’t legitimately get angry when something is not up to snuff.  I have to hold the raid accountable, as well as hold myself accountable.

Have you ever dealt with being a Raid Leader of your friends? What tricks have you used to keep things moving forward without sacrificing friendship?

On that note, Team Sport is looking for a melee DPS or two for core slots. Other roles are full. However, if you’re interested in being a part of the team in a standby role, those applicants are always welcome. Outside of raiding, we’re very active in PvP and regular casual gameplay. We’re an Alliance guild on the Ner’zhul server (PvP-PST). Further info and an application @ http://teamsport.guildlaunch.com.

It Came From the PUG: Could you turn that macro off?

Recently, Mike Sacco wrote about how kindness in a PUG pays off. In truth it does, quite a bit. Taking a little time to explain fights, and explain CC and such to new players is always a good idea. After all, we were all noobs once right? Let me give you an example from my recent travels.

I’ve been leveling my hunter now that I’ve started raiding on the Shaman. Lodur is Justice Point capped, and there’s nothing more for him to buy or really do except the daily heroic for Valor Points. I queue for a random dungeon on the hunter with a guildie while I’m questing, and after about 30 minutes, we get Vortex Pinnacle. The tank, the healer and the other DPS are all from different servers. As we start the instance, the tank asks us if we’ve been here before, because he has not. Before we even make the first pull he asks what we can CC in the group, and what marks everyone wants as their own personal CC marker. The healer admits he’s never been here before and asks that we keep him apprised of any surprises before we encounter them.

I’m floored at this point. Weeks of PUGs have left me slightly jaded with tanks careening in ignoring or breaking CC, and just leaving me awful messes to clean up. The communication in this group was absolutely flawless. We walked the paladin healer through the encounters, and the tank’s main was actually a holy pally so he spent some time explaining spells and stats for the healer. It was honestly the most informative, and best communicating group I’d been in to date. Because there were clear lines of communication and education, the run was smooth, having zero wipes, and was truly just enjoyable. My other guildie commented to me at the end of the run that it was the “Best damn group” he had had since Cataclysm’s release.

Now, while being patient and communicating is always a good thing, there comes times you have to draw a line in the ground so to speak. Take for an example a daily heroic I did with Lodur just recently. I was set to heal, and was able to pull three DPS from the guild, but no tank. We queue up in the LDG tool and get Heroic SFK as our instance, and a tank that had very, very low health. To put this into perspective, fully buffed Lodur sports around 115-116k health. This tank, a warrior, had 119k health fully buffed. Now, I honestly gave this guy a chance. I already know he juked the system to be able to queue for heroics, but hey, maybe he’s actually good right?

We set our CC marker out, and shackles go out, stuns hit home, and the tank charges right in and breaks all CC. He promptly dies. We run out, reset, come back in. He hasn’t even released. I res him up, and we politely explain that he needs to not break CC or he will die. He says he understands, but low and behold on the very same pull he charges in and breaks CC. I try one last time to explain to him about CC and he just leaves group. We re-queue and get another tank, this time we get a DK tank with 160k HP. Already looking better, he’s got the requisite tank gear and looks like he should have a handle on what’s going on.

We go in, and make it to the first boss. First boss goes down, and we start making our way to the second boss through the courtyard. The pulls go very well until right before entering the kitchen. The tank decides he’s going to pull the adds on him into the kitchen, aggroing the pack of servant, the cooks and everything in between. Needless to say it’s a wipe. We explain to him he’s got to slow down a little and watch what he pulls giving CC time to go off and healing time to situate. His only reply is to go careening back into the packs. At this point either the person is just very dense, or being an ass on purpose. We kick him from the group and the last one makes it all the way through.

Another good example of how patience pays off also takes place in heroic SFK. Me and a guildie queue up for a random, get SFK and the tank is a warrior, who looks right about where they should be on health and gear. Before we start the pulls the warrior says “Hey I’m a little rusty at tanking so any help will be appreciated.” We start our pulls and everything goes really well. We explain the first and second boss and make our way to the third boss of the instance. Most people hate that boss, it is arguably one of the hardest to manage in all of the heroics right now. There’s just a lot going on. We explain the fight and the mechanics and mark the adds. We explain what to avoid and how to move around it etc. Full run down. First pull winds up in a wipe, tank gets smeared and we release and run back in. Tank asks what went wrong and how he can improve it. We go over what happened and find out he can’t see the desecration. We walk him through enabling projected textures, and pull again. This pull goes way way better, and we get the boss to about half before the adds start running wild. After we recover from the wipe, the tank asks again what he can do to fix the problem. We develop a strategy that has the tank running from door to door picking up adds. After the boss dies on the third attempt, I’m ecstatic, and the tank is ridiculously happy.

Right there, simple communication and patience beat the hardest boss in the zone. So there’s a moral to this story, next time someone is doing something wrong, or maybe doing it in a way that isn’t the ideal way, take a minute or two and try explaining to them calmly and clearly how to do it or offer suggestions to improve the outcomes. Be constructive in your criticism and pay attention to how you say it to them. A little patience and kindness can lead to a smoother run. Now if they wont listen or are just jerks well… there is a kick button for a reason.

As an added bonus, I’ve begun livestreaming my exploits in the LFG system late night, and early on Sundays and Mondays. Check my Twitter for when the streams start, or periodically swing by my Livestream Channel.

Accountability Starts at the Top

This is a guest post by Arkom.

If you’re a guild or raid leader, you have certain expectations for your guild or team members. You establish rules and policies, you set up strategies, and you assign people to handle certain jobs. These aren’t hollow gestures and you want people to follow what they’re told to do. I mean, you do all of these things for very specific reasons. And when someone doesn’t follow along in the spirit of things? You hold them accountable for their actions, right? But what does that mean for you? How do you figure into the grand scheme of things, since you are at the top of whichever chain of command? What should you do when you make a mistake? Have you ever really thought about it?

The View from the Top

When you are in a position of leadership, it’s easy to miss things. You end up being responsible for so many things in your guild or your raid team that some of them will naturally slip by. This is unfortunate, but it happens because we are human and we’re dealing with other humans. We are not infallible. But in this sense, we get a broader view of what’s going on. To paint a mental picture, you can imagine you’re on a balcony, looking down at a crowd on the street. You see the group as a whole, moving to and fro, busily doing the things that they do in their day. Things may appear to be normal and perfect on the surface. However, there may be someone in that crowd who just stole someone’s wallet and no one is the wiser because there are too many people and all of them have their own things going on.

The View Looking Up

The people on your raid team or in your guild, however, have precisely the opposite vantage. In their picture, they may all be standing in that crowd on the street, looking up at you on the balcony. That is to say, as a leader, you are under constant scrutiny. Where you may not see the mistakes of an individual in the whole group every single time, you can bet your dear Aunt Mavis that more than one person in that crowd will see the mistakes you make. That’s sometimes an uncomfortable position to be in, but that’s why you get paid the big bucks. It may also be the reason you pop Extra Strength Tylenol like they were candy.

R. E. S. P. E. C. T. Find Out What it Means to Me

Now that I have you feeling like you’re you’re trying to use the bathroom in a house with glass walls, what DO you do when your human side (not the one referenced in the bathroom bit) shows and you make a mistake? Well, that really depends entirely on what you’re comfortable with. What should be obvious, I think, is that the best course to take in this situation is to fess up to falling short. Admit your error, apologize if that’s necessary, and do your best to not have a repeat performance. The tricky part of this scenario is that not everyone is comfortable with these things. To those people I say, “You’re in the wrong position.” One of the greatest tools a leader has at his or her disposal is the ability to honestly account for their failings. If you just glaze over the issue, ignore it completely, or offer up an empty apology to your team or guild, you’ve severely injured your reputation, your credibility, and the respect that those people have for you.

There’s a common notion that leadership is a position of servitude. Perhaps it isn’t correct in its every facet, but it certainly is true that we are, to some degree, beholden to those that we lead. We have a responsibility for them, which we have taken on of our own free (and sometimes I think, insane) will. After all, those who lead but have no followers have often been referred to by such colorful terms as, “crazy,” “eccentric,” and things that Matticus probably wouldn’t like me to put in his blog. So let’s just say that without people to lead, you aren’t a leader at all. When you damage their respect for
you, when you hurt your credibility, when you tarnish your reputation, you give those people a reason to leave. The more reasons you give them – and believe me, these reasons compound faster than you would think – the harder it will be to get others to join and stay in their place. So if you do have problems with saying things like, “I’m sorry, I made a mistake there and I will do my best not to let it happen again,” you should probably work on that or consider a future in playing games like Solitaire.

Over-stating the Obvious

Am I? I wish I was. Oh, by Ghostcrawler’s chitinous shell, I wish that I was. I sometimes find it hard to believe the number of times I’ve found myself in situations where the leadership’s reply never came at all, or if it did it was completely empty (and that’s much, much worse than not saying anything at all) or something about how their mistake wasn’t a mistake at all, because they’re the leadership and what they say goes. It happens. Perhaps you’ve been in a situation like that, from either the side where the leaders were saying it to you, or being part of the leader group that was saying it. If you have ever been subjected to those things, I’m guessing they didn’t endear you to those who were supposed to be leading you. World of Warcraft is a game and it’s something we play to have fun and unwind. That doesn’t seem to add up with the part where you have this whole crazy responsibility thing to worry about, but it’s true regardless. So when you find yourself at one of those points in your life as a leader when you’ve just boned it in front of a group, my advice is to take a moment to consider what you would expect of one of the other people in that situation. Would you want an explanation? Would you want an apology? Would you want to make them cry by bawling them out loudly and publicly and then yell at them more for crying like the More DoTs!!! guy? Well, for all of those but the last option, I suggest you do the same yourself. Apologize. Explain the mistake. But stand up and admit you were wrong. For that last one? Anger management. Seriously.

When you lead a raid or you lead a guild, the people who run with you or who are members of your guild are putting a trust in you to be an example of what you expect in them. You are in a position that allows you to directly influence the experience they have in this game, for better or for worse. That’s a huge responsibility and it should be taken seriously. If you can’t admit when you’re wrong, you aren’t just making things bad for yourself, you’re making things bad for them, too. Remember, it all starts with you and it all ends with you. And let’s face it, when you do have to take the heat, it kinda sucks, but when you know that you’ve played an important part in making other people’s time in World of Warcraft better, more fun, more exciting, and more entertaining? That’s a pretty great feeling. That’s the feeling that makes it all worthwhile.