Friends and Raiders: Becoming a Leader

leadership_phixr

Where do all the officers and leaders come from? I mean, they all started somewhere right? As people become leaders the workload shifts and changes for them. The community over at PlusHeal has an entire section devoted to leadership. Tools of the trade, tips and tricks, and most importantly in my opinion how to make the transition from raider to officer or healing lead. Today I’ll talk a bit about making the transition and some of the obstacles you will face as well as share some of my personal experiences with you.

A little background, I spent most of my time in Vanilla WoW and in Burning Crusade as a raider switching from DPS to Healing when Burning Crusade came out. Partway through Burning Crusade our Heal Lead and Raid Officer left the game. In his absence I was asked to take over Heal Lead and shortly thereafter was awarded the rank of officer in his place. It wasn’t expected and I had to make the transition quickly. We finished out Burning Crusade and then headed off to Northrend to go say hi to Arthas. Here’s some things that changed.

Addons

One of the first things most people tackle is the list of addons they run. After being put in charge of healers or a raid you’ll find yourself having to monitor a lot more things. It’s imperative you sit down and decide what information you need readily available to you at all times. Here’s some addons I found useful when I first started out

  • BigBrother – Like Orwell’s 1984, this see’s all and then reports it to you or the raid. This mod lets you check for buffs like flasks and other consumables as well as lets you know when CC like Shackle or sheep has been broken and by who. This is a great tool to make sure you’re raiders are using their consumables.
  • RaidCooldowns – This addon allows for you to track all the abilities with cooldowns in a raid. This will display battle rezes, innervates, Divine Hymn, Lay on Hands etc. For a complete list click the link and visit the site. Some trackable abilities like a Shaman’s Reincarnation require members of the raid to be running oRA2, CTRA, or RaidCooldowns itself  in order to display properly, however if you’re in a raiding guild, chances are your team will already have one of those.
  • CastMonitor – This lets you place a movable list of players that you can then monitor their target, as well what spell they are casting. This is great when you want to double check your healers are on the right targets or doing what they are supposed to.
  • Cellular – In your new position you’re going to be getting a lot of tells, no two ways about it. People will be confirming assigments or just checking to make sure they did ok. Cellular (or any similar mod) lets you keep them like AIM message windows and they stay nice and tidy. Helps make sure you don’t miss any important tells.

My UI is constantly changing. I’m removing and adding items frequently to find a mix that will give me all the information I need in a pretty package. Find what works for you to give you what you need.

Knowledge

I’m going to focus more on the healing aspect of it here, but the ideas stay the same for all of a raid. You are now responsible for the instruction and care of a team.You’re not going to have eight of the same class with the same spec (if you do please let me know I’d be curious at that one). Take time to familiarize yourself with the various healer classes and specs in your raid. Learn the strengths and weaknesses of each of the Specs present in your heal team and take the time to learn the encounters your team will be facing. Learn the mindset of your healers and don’t be afraid to ask them questions., after all they should have a commanding knowledge of their class. You’re in a position where you need to know whats going on and need to tell people to do. Knowing your healers mindset and asking for their input goes a long way. I make it a point to encourage my heal team to offer constructive ideas when things go wrong or are not working as well as they could be.

There are several threads over at PlusHeal that deal with how to assign people, who is better suited for what and more of the ins and outs of the various specs. My suggestion, spend time on forums like PlusHeal and see what you can learn. There is a plethora of information available to help you fill in your knowledge gaps from various strategy sites and different forums all over the internet.

Communication

This is something that I thought was the easiest part of the transition. You are a central point of communication for your raid. If you are Heal Lead, all of those healers report to you and you in turn report to the raid leader. It’s important to have ways to get information to everyone that needs to have it quickly and efficiently. For healers having a dedicated healing chat channel helps. In the same vein, class or role specific chat channels are a good idea. My guild has one channel for every class as well as one dedicated to healers and one for tanks. This allows us to easily hand out information and gives collective spots to have questions asked and answered. As a heal lead you’ll want to sit in the tank channel too. This lets you know who is going to be eating what hits and allows you to quickly and effectively assign healers for maximum effect. You are the communications hub, keep that in mind.

Sometimes raiders need to call in sick so to speak, or they’ll need information that isn’t readily available on the forums and needs an immediate reply. For this reason I have my contact information posted on the guild website. This includes my email address, AIM (msn, icq and yahoo as well),  and phone number. I’ve had several instances where I’ve been thanked by raiders for being so accessible. As another rule of thumb I have an open door policy. Anyone can come to me at anytime for anything and I’ll do what I can to help, and if I can’t I’ll do my best to find what they need or point them in the right direction.

Finding a Balance

This to me is the hardest thing a new heal lead or officer needs to do. You have to keep in mind that this is a social game. You have been dealing with at least two dozen other people for a long time and have more then likely made a few friends. When you get elevated to a position of authority sometimes it’s hard to find the line between what a friend would do and what an officer would do. In the same vein it’s often hard for people to distinguish that when looking at you. They have to understand your dual roles. Keep in mind that you are in a position of authority. You have a responsibility now to keep things moving and working at a good pace. Sometimes you will have to put friendship aside and tell a person no, but at the same time you don’t want to be so much of a jerk that no one likes you. You have two distinct roles, a friend and a leader. Let me give you an example of what I mean by finding a balance.

In BC when we were still clearing Mt. Hyjal, I was new to being a heal lead and officer. I was fairly quiet in vent aside from the friendly jibes and conversation, and I had a little less authority in my assigning of healers. Plainly put I was too nice. This came to a head when we were wiping on Archimonde. I kept seeing the same 4 people standing in the fire. After a night of wipes that had followed a week of wipes, I finally dropped a set so to speak and piped up on vent. I was assertive and authoritative in my tone. I thought I edged past normal limits and into jerk territory when everyone on vent was deathly silent. The statement was something like this

“Really? Seriously? You’re still standing in the fire? Come one people! Turn! Move! Stop whatever you are doing and move. Don’t finish your cast, don’t try to get one more instant off just turn on your heels and run. It’s not rocket science just do it. That’s all this fight is. Move. Out. Of. The. Damn. Fire.”

Next attempt saw a 25% improvement in dps on the boss (from 49% to 24% boss health) then we called it for the night. We came back and stomped him into the ground the following attempts. I received a lot of thank you tells that night. I still thought I stepped out of line. More recently I had a raiding healer whose spec was brought to our attention as not being ideal. It was missing key features we needed from that class. I was real life friends with this person for many years. The guild leader and the Class leader approached him about it before I was out of work, and he was quite upset. He turned to me on AIM and I told him I’d talk to them and see what’s up. After a lengthy discussion I agreed something needed to change. I informed the raider that yes, it would be appreciated if he respeced as the raid needed the particular talents he was missing. As a friend he expected me to back his position fully, but as a healing lead and officer I had to agree with what was better for the raid and for progression. Notice the word “was” I used when referring to my friend? He was unable to see that I had two roles and has decided that speaking to me in a non official capacity isn’t to his liking any longer. He still gets the job done and responds well to assignments, but holds a bit of a grudge. It’s very difficult to find that balance of being someone’s friend while still being an authority, its something we all constantly have to recalibrate.

How about you? Any tips for new leaders you’d like to share? Any stories about your own rise to being a leader?

That’s it for now. Until next time, happy healing!

sig

Image Courtesy of su.wustl.edu

Revisiting Shaman Tier 8 Gear

gears_phixr

I took a look at the bonuses for Restoration Shaman’s tier 8 sets in this post HERE before the patch. Now that Ulduar is out and we’ve begun trudging through, we are beginning to see these items drop and get ready for use. To recap here are the set bonuses

Personally I like the 4 piece bonus but with the addition of the Riptide Glyph I’m very meh about the 2 piece. The 4 piece bonus is equatable to the 4 piece bonus of the Tier 7.5 set. Lets take a look at the set bonuses for 7.5

As far as those are concerned I still think that 7.5 got the better allotment for set bonuses, at the very least on the 2 piece. The 4 piece bonus comparison boils down to either a 5% boost in your healing, or what essentially  turns out to be 8% haste. Seems pretty even to me. Now that you know the set bonuses, lets take a look at the stats on the gear.

Stats Valorous Earth Shatter Regalia Conqueror’s Worldbreaker Regalia
iLevel 213 226
Required Level 80 80
Intellect 338 386
Stamina 369 381
Mana Regeneration 93 79
Armor 5224 5337
Critical Strike Rating 95 228
Haste Rating 176 173
Spell power 449 525
Sockets 1Meta 5red 1yellow 1blue 1Meta 2red 2yellow 3blue

This is assuming you’re using all 5 pieces for each which isn’t always the case but will be good for highlighting the differences between the sets. Lets look at what you gain moving from 7.5 up to 8.5

  • Int: +48
  • Stam: +12
  • MP5:  -14
  • Crit: +133 (~4%)
  • Haste: -3
  • Spell Power: +76

I am confused a bit at the lack of regeneration, I mean we actually lose 14MP5. While that might not seem like a lot, it’s a good chunk. I imagine that the idea is to use Improved Water Shield more often to compensate. My guess at this is based on the large amount of crit the set gains. It just seems odd after bringing MP5 amounts down in patch 3.1. All the other stat gains seem normal enough, a slight loss in haste (3 rating really is a drop in the bucket) and it does have a healthy increase in spell power. The choice in colors for the sockets also seems odd to me. Moving away from 5 red slots and spreading the love. Perhaps to make room for +in/+crit gems ? Haven’t quite figured that out yet, but that’s my best guess.

When Should You Switch to Tier 8?

To be honest, I think you should continue to use your Tier 7 until you have a 4 piece bonus from the Tier 8. The Tier 7 bonus being a straight +5% more healing on CH and HW is just plain good until you can don a 4 piece Tier 8. It should be noted that on a pure Heal Per Second value, Tier 8.5 pulls ahead. It does however consume a lot of mana. Even if you switch to 8.5 it might be worth keeping your 7 and 7.5 around for longevity fights. As I gather more numbers I’ll be able to provide a move definitive answer as to when one set is better then another.

The good news is not much has changed. Aside from a slight increase in our crit raiting, and the removal of a little MP5 (still scratching my head at that one) the rest of the set seems on par for upgrading. It feels very much like the increase from Tier 4 to Tier 5 back in Burning Crusade.

On a final but purely aesthetic note, I do love the way the new set looks. =D

Next post we’ll take a look at what I think our current best in slot gear is now that Ulduar is up and active.

What do you think about the Tier 8 set?

Until next time, happy healing,

sig1

The Secret to Being a World-Class Healer

Should I hold you in suspense or should I just get down to it? Ah heck, I’ll let you guys know right away. I’m going to let you in on a secret. World-class healing has absolutely nothing to do with talent.

Think about it.

No one is innately born with the skills of being really good at healing. Or DPSing. Or playing video games.

It’s all about deliberate practice. We become better wired at certain activities based on the amount of time and effort we invest into it. Granted there is still the necessary ingredient of wanting to get better at something.

Transferable skills

Project Plan - Gant ChartIf you ever wonder why the learning curve is difficult for some players and easier for others, it’s possibly because of the fact that the players who have an easier time picking up stuff have played games for a longer time.

This concept of transferable skills in real life? I bet it applies to WoW. Certain mental schemas for WoW can be taken from other games.

A player recognizing the fact they’re in a fire or in a void zone clicks frantically to get out of there based on past experiences against Korean Protoss players with Psionic Storm casting Templars.

A different player trying to run away from an incoming AoE spell or ability is drawing on their previous days of Counterstrike after witnessing incoming HE grenades.

Such players have been able to identify various forms of threats and just know instinctively how to react. Its not deliberate practice, per se. But they’ve performed these same moves so often that it’s virtually second nature.

It’s the nature of repetitive action.

Practice, practice, practice

Let’s veer away from WoW for a sec. On December 30, 1975, a child was born. Earl Woods was the father. At the age of 2, he would sit in his dad’s garage and watch his Woods Sr. putt after putt after putt. This was a young golf prodigy in the making. Tiger was exposed to golf at an extremely young age. He would eventually go on to win multiple championships and tournaments.

But was it because of talent?

How a typical golfer practices

How does a typical golfer practice? I’m going to use my dad as an example. This is what he likes to do. He’ll head out to the driving range, throw some coins into the machine and just get a bucket of balls. He heads out and gets set up. Obviously he needs a target. So my dad picks any number or flag on the range and tries to aim for it while not caring if he realistically hits the mark or not. He’s on the range just just swinging away.

How Tiger practices

Here’s how Tiger does it. He heads out onto the fairway. Tiger looks around and spots a sand trap. Instead of heading away, he’ll make a beeline for it. As he tiptoes his way into the bunker, Tiger will reach into his pocket and grab a golf ball. He’ll close his eyes and randomly drop it somewhere around him. Oh, and just for good measure, he’ll step on the ball a bit just to make sure it’s firmly planted. Then he whips out his club of choice and starts working on powering balls out of the trap.

Rumor has it that he’s hard at work perfecting his Jesus shot. Here’s a clip of it below (Which I probably linked to before but it’s just so awesome).

As a personal aside, no, I’m not into golf. I tried it but I never got into it. Just had a hard time hitting the ball and lost interest. Now give me a hockey stick and I can make that sucker fly.

The underlying point here isn’t simply practice. It’s deliberate practice. Sometimes I’ll go out of my way and join a pickup culling of Stratholme group consisting of undergeared melee players. Other times, I’ll drop in on some PvP and heal for a few rounds. If its the day before a raid resets, I’ll join a quick 10 man.

  • It doesn’t matter if its PvE
  • It doesnt matter if its PvP
  • It doesn’t matter if its a raid
  • It doesn’t matter if you’re soloing

 

The key is to place yourself in situations where you have to heal. No matter what area of the game you prefer, the more you heal, the better you become as a healer. Its unfortunate we don’t have healing equivalents of a test dummy.

Anyway, we might prefer different aspects of the game. But in the end, we are all healers.

A story aside

I remember many years ago when I was young and foolish, my dad bought me this game called Warcraft II. I installed it on my old Pentium 166 Mhz machine. It still had Windows 3.1 on it. I played through the Human side campaign and there was this one map where you had to avenge the death of Lothar. The great hero of the Alliance had been sent in to parlay with the Horde but was ruthlessly assassinated (in the game, though I heard it was retconned). I was so pissed and disappointed. It was around this time that I figured out the game had cheat codes.

Now you gotta remember that every game released in this era had some sort of god mode cheat. Warcraft II was no exception. God mode (and one shot kills) were enabled by typing in the phrase “it is a good day to die”. I remember I wanted so bad to save Lothar so I could have him as a hero and just own the Horde with. I thought if I could somehow cheat his death, I’d be able to command him.

My typing speed sucked. I was still a kid at this time. Every time I started the level, I’d try my best to enter the cheat. I’d usually make a typo. Maybe I hit the wrong key or hit the space bar one too many times. More often than not, I just couldn’t keep up with the pace. I wasn’t able to save Lothar in time. I was off by 3 seconds.

Then 2.

Then 1.

Then milliseconds. I was so close. Time and time again he would be killed by the surrounding Ogres and Troll Axethrowers. I kept hitting the menu and restarting the level over and over until finally I looked up and saw that he was still alive.

And he beat the living Kodocrap out of the Horde that tried to ambush him. His escort was dead, true. But he was alive with barely a sliver of red in his health bar. I remember amassing my army and trying to gain possession of him. But I couldn’t.

Good thing too. I checked his stats? They were the same as an ordinary Knight.

Fail.

Anyway, just remember how much repetition and practice can help you become better. Keep healing non-stop.

And hey, you don’t have to hit practice if you don’¢t want to. It’s optional.

Frustrated by Ulduar? Here’s Why

Guys, I have a theory. I want to write about the perceived “easiness” of Ulduar. Random conversations with other WoW players on Twitter and reading of blogs inspired today’s post.

Here’s the theory.

“Ulduar’s easy mode wasn’t cleared because it was easy. It was cleared because the top guilds raid way more than you and I.”

No really?

But let me explain further to the guilds, leaders and raiders who appear to be frustrated by their guild’s lack of progress. Many guilds have forgotten what it’s like to hit a progression wall. Raiders who felt good about themselves and their abilities started having doubts about themselves. More on this later.

Don’t compare your guild to Ensidia or Vodka. Don’t use them as benchmarks to your guild’s success. They are the top guilds in the world for a reason (One of the raid leaders likes to occasionally remind players of this fact). They’re on a completely different level.

It boils down to hard work.

These are guilds that spent extensive time on the PTR. Every time a new boss was active, raid groups were already in and ready to engage. They would spend hours in there wiping relentlessly experimenting, trying new things and making strategy adjustments.

Sounds like your guild right now, doesn’t it?

The learning process that guilds are going through right now has already been experienced by top guilds on the PTR already.

Don’t be ashamed of yourselves or disappointed. Flashes of sadness, anger, and determination (in that order) routinely flood through me during raids. I’m disappointed at myself for not executing. I become angry because I know I can do better. I’m then determined to prove myself right.

It’s called challenge.

And here’s where the payoff lies. It’s the steadily ticking down of boss health. As it counts down from 10% to 9% all the way down to 1%, the adrenaline is still pumping. The euphoric feeling that courses through your body after a kill? That’s what accomplishment feels like. It feels good doesn’t it?

When I measure and compare progress with other players or guilds, one question I like to ask is their hours spent raiding. The problem with using weeks is that the range which guilds can raid vary tremendously. Some guilds log 6 hours a week. Others log 18+. As an example, it took Conquest troopers around 7 hours to get from the start of Ulduar to the kill of Deconstructor. If a progression guild takes down Kologarn after a 16 hour raid week and a progression guild knocks out Kologarn after two 8 hour raid weeks, then I’d say they’re about on par because it took both guilds the same amount of time to get there (16 hours).

MX2CT-4953

You know this. I know this. I’ve talked to players both in different guilds and abroad on Twitter. Everyone knows this. It’s still a difficult and bitter pill to swallow. Like the great Morpheus once said, “There is a difference between knowing the path and walking the path”. The average time it takes for a typical heroic raid to learn and kill a new boss is around 2 hours. Shorten that time if players watched videos, read strategy, or have done the 10-man versions.

Even now, we start seeing progression gaps among the different guilds. The spread from first, to tenth, to twenty-fifth is increasing. It’s becoming increasingly visible to separate the “pretenders” from the “contenders” (Hockey playoffs are still in my head).

To the guilds leading the progression charge, I salute you. I’m always interested in reading what guilds like Fusion are up to (especially with their popular StratFu blog Edit: Defunct) and how they handled particular challenges. I’ve heard stories of how some guilds prefer to keep their raid secrets a secret. Never really bought into that policy. I always preferred to teach players and learn from others.

Lessons from Talent is Overrated: Welch’s 4 E’s

I’ve been reading a great book called Talent is Overrated: What Really Separates World-Class Performers from Everybody Else. I’ve learned a lot of great lessons and many of the stories are some I’ve found to be inspiring to me online and in the real world. Hopefully you’ll feel the same way.

Former CEO of General Electric, Jack Welch, had a set of criteria he would use when looking at prospective employees to promote into the upper levels of management. It’s called the 4 E’s! Let’s see if we can take them and apply them to players looking to break into the demanding responsibilities of raid leadership. These are all general (and well rounded) traits that Welch would key in on.

Energy

Self-motivated and driven. These are players who aren’t tired (or don’t give off that impression). They want to do something. It doesn’t matter if it’s the first hour of raiding, or the 4th or 12th hour. Their level of energy remains high, focused, and committed. They’re always eager to get going and try something new when strategies don’t work.

Ability to energize

Having someone who can not only motivate themselves but the others around them is a huge benefit. These are players who don’t need a spark to get the raid going. They are the spark that helps to ignite other players. It’s this up tempo attitude that separates okay raid leaders from great ones. This is a trait that doesn’t have to be limited to leaders either. It could very well be anyone.

Edge

(It means decisiveness, but a word was needed that started with the letter e)

Whether you are right or wrong isn’t as important as making the decision in a timely manner. Ideally you want to be right (or have positive results) more often than not. I personally cannot stand indecisiveness. That’s why I’m not a big fan of “co-gm” or democratic guilds. I don’t like standing around waiting 10 minutes for a raid leader to decide Abom wing or Military wing. Loot’s a different matter entirely. But for other raid-to-raid decisions on progression content like who’s tanking what, which boss to do, what strat to try, who sheeps what, and all that, it’s better to just pick a name and get it done. This becomes especially true in make or wipe situations when picking which Druid should battle res, for example.

Execution

This is also known as the follow through. Can you deliver? That’s all there is to it. The ability to execute is a broad look at all the players involved. Sure you’ve topped the healing charts. Every incoming add is CC’d or destroyed. Your tank miraculously survives 3 seconds past an enrage timer. But the raid boss or encounter must be beaten for all of that to matter. You can say all the right things. You can do all the right things. Yet at the end of the day, you’re going to be evaluated by your guild on the coordination and objectives achieved.