The Secret to Being a World-Class Healer

Should I hold you in suspense or should I just get down to it? Ah heck, I’ll let you guys know right away. I’m going to let you in on a secret. World-class healing has absolutely nothing to do with talent.

Think about it.

No one is innately born with the skills of being really good at healing. Or DPSing. Or playing video games.

It’s all about deliberate practice. We become better wired at certain activities based on the amount of time and effort we invest into it. Granted there is still the necessary ingredient of wanting to get better at something.

Transferable skills

Project Plan - Gant ChartIf you ever wonder why the learning curve is difficult for some players and easier for others, it’s possibly because of the fact that the players who have an easier time picking up stuff have played games for a longer time.

This concept of transferable skills in real life? I bet it applies to WoW. Certain mental schemas for WoW can be taken from other games.

A player recognizing the fact they’re in a fire or in a void zone clicks frantically to get out of there based on past experiences against Korean Protoss players with Psionic Storm casting Templars.

A different player trying to run away from an incoming AoE spell or ability is drawing on their previous days of Counterstrike after witnessing incoming HE grenades.

Such players have been able to identify various forms of threats and just know instinctively how to react. Its not deliberate practice, per se. But they’ve performed these same moves so often that it’s virtually second nature.

It’s the nature of repetitive action.

Practice, practice, practice

Let’s veer away from WoW for a sec. On December 30, 1975, a child was born. Earl Woods was the father. At the age of 2, he would sit in his dad’s garage and watch his Woods Sr. putt after putt after putt. This was a young golf prodigy in the making. Tiger was exposed to golf at an extremely young age. He would eventually go on to win multiple championships and tournaments.

But was it because of talent?

How a typical golfer practices

How does a typical golfer practice? I’m going to use my dad as an example. This is what he likes to do. He’ll head out to the driving range, throw some coins into the machine and just get a bucket of balls. He heads out and gets set up. Obviously he needs a target. So my dad picks any number or flag on the range and tries to aim for it while not caring if he realistically hits the mark or not. He’s on the range just just swinging away.

How Tiger practices

Here’s how Tiger does it. He heads out onto the fairway. Tiger looks around and spots a sand trap. Instead of heading away, he’ll make a beeline for it. As he tiptoes his way into the bunker, Tiger will reach into his pocket and grab a golf ball. He’ll close his eyes and randomly drop it somewhere around him. Oh, and just for good measure, he’ll step on the ball a bit just to make sure it’s firmly planted. Then he whips out his club of choice and starts working on powering balls out of the trap.

Rumor has it that he’s hard at work perfecting his Jesus shot. Here’s a clip of it below (Which I probably linked to before but it’s just so awesome).

As a personal aside, no, I’m not into golf. I tried it but I never got into it. Just had a hard time hitting the ball and lost interest. Now give me a hockey stick and I can make that sucker fly.

The underlying point here isn’t simply practice. It’s deliberate practice. Sometimes I’ll go out of my way and join a pickup culling of Stratholme group consisting of undergeared melee players. Other times, I’ll drop in on some PvP and heal for a few rounds. If its the day before a raid resets, I’ll join a quick 10 man.

  • It doesn’t matter if its PvE
  • It doesnt matter if its PvP
  • It doesn’t matter if its a raid
  • It doesn’t matter if you’re soloing

 

The key is to place yourself in situations where you have to heal. No matter what area of the game you prefer, the more you heal, the better you become as a healer. Its unfortunate we don’t have healing equivalents of a test dummy.

Anyway, we might prefer different aspects of the game. But in the end, we are all healers.

A story aside

I remember many years ago when I was young and foolish, my dad bought me this game called Warcraft II. I installed it on my old Pentium 166 Mhz machine. It still had Windows 3.1 on it. I played through the Human side campaign and there was this one map where you had to avenge the death of Lothar. The great hero of the Alliance had been sent in to parlay with the Horde but was ruthlessly assassinated (in the game, though I heard it was retconned). I was so pissed and disappointed. It was around this time that I figured out the game had cheat codes.

Now you gotta remember that every game released in this era had some sort of god mode cheat. Warcraft II was no exception. God mode (and one shot kills) were enabled by typing in the phrase “it is a good day to die”. I remember I wanted so bad to save Lothar so I could have him as a hero and just own the Horde with. I thought if I could somehow cheat his death, I’d be able to command him.

My typing speed sucked. I was still a kid at this time. Every time I started the level, I’d try my best to enter the cheat. I’d usually make a typo. Maybe I hit the wrong key or hit the space bar one too many times. More often than not, I just couldn’t keep up with the pace. I wasn’t able to save Lothar in time. I was off by 3 seconds.

Then 2.

Then 1.

Then milliseconds. I was so close. Time and time again he would be killed by the surrounding Ogres and Troll Axethrowers. I kept hitting the menu and restarting the level over and over until finally I looked up and saw that he was still alive.

And he beat the living Kodocrap out of the Horde that tried to ambush him. His escort was dead, true. But he was alive with barely a sliver of red in his health bar. I remember amassing my army and trying to gain possession of him. But I couldn’t.

Good thing too. I checked his stats? They were the same as an ordinary Knight.

Fail.

Anyway, just remember how much repetition and practice can help you become better. Keep healing non-stop.

And hey, you don’t have to hit practice if you don’¢t want to. It’s optional.

Frustrated by Ulduar? Here’s Why

Guys, I have a theory. I want to write about the perceived “easiness” of Ulduar. Random conversations with other WoW players on Twitter and reading of blogs inspired today’s post.

Here’s the theory.

“Ulduar’s easy mode wasn’t cleared because it was easy. It was cleared because the top guilds raid way more than you and I.”

No really?

But let me explain further to the guilds, leaders and raiders who appear to be frustrated by their guild’s lack of progress. Many guilds have forgotten what it’s like to hit a progression wall. Raiders who felt good about themselves and their abilities started having doubts about themselves. More on this later.

Don’t compare your guild to Ensidia or Vodka. Don’t use them as benchmarks to your guild’s success. They are the top guilds in the world for a reason (One of the raid leaders likes to occasionally remind players of this fact). They’re on a completely different level.

It boils down to hard work.

These are guilds that spent extensive time on the PTR. Every time a new boss was active, raid groups were already in and ready to engage. They would spend hours in there wiping relentlessly experimenting, trying new things and making strategy adjustments.

Sounds like your guild right now, doesn’t it?

The learning process that guilds are going through right now has already been experienced by top guilds on the PTR already.

Don’t be ashamed of yourselves or disappointed. Flashes of sadness, anger, and determination (in that order) routinely flood through me during raids. I’m disappointed at myself for not executing. I become angry because I know I can do better. I’m then determined to prove myself right.

It’s called challenge.

And here’s where the payoff lies. It’s the steadily ticking down of boss health. As it counts down from 10% to 9% all the way down to 1%, the adrenaline is still pumping. The euphoric feeling that courses through your body after a kill? That’s what accomplishment feels like. It feels good doesn’t it?

When I measure and compare progress with other players or guilds, one question I like to ask is their hours spent raiding. The problem with using weeks is that the range which guilds can raid vary tremendously. Some guilds log 6 hours a week. Others log 18+. As an example, it took Conquest troopers around 7 hours to get from the start of Ulduar to the kill of Deconstructor. If a progression guild takes down Kologarn after a 16 hour raid week and a progression guild knocks out Kologarn after two 8 hour raid weeks, then I’d say they’re about on par because it took both guilds the same amount of time to get there (16 hours).

MX2CT-4953

You know this. I know this. I’ve talked to players both in different guilds and abroad on Twitter. Everyone knows this. It’s still a difficult and bitter pill to swallow. Like the great Morpheus once said, “There is a difference between knowing the path and walking the path”. The average time it takes for a typical heroic raid to learn and kill a new boss is around 2 hours. Shorten that time if players watched videos, read strategy, or have done the 10-man versions.

Even now, we start seeing progression gaps among the different guilds. The spread from first, to tenth, to twenty-fifth is increasing. It’s becoming increasingly visible to separate the “pretenders” from the “contenders” (Hockey playoffs are still in my head).

To the guilds leading the progression charge, I salute you. I’m always interested in reading what guilds like Fusion are up to (especially with their popular StratFu blog Edit: Defunct) and how they handled particular challenges. I’ve heard stories of how some guilds prefer to keep their raid secrets a secret. Never really bought into that policy. I always preferred to teach players and learn from others.

Lessons from Talent is Overrated: Welch’s 4 E’s

I’ve been reading a great book called Talent is Overrated: What Really Separates World-Class Performers from Everybody Else. I’ve learned a lot of great lessons and many of the stories are some I’ve found to be inspiring to me online and in the real world. Hopefully you’ll feel the same way.

Former CEO of General Electric, Jack Welch, had a set of criteria he would use when looking at prospective employees to promote into the upper levels of management. It’s called the 4 E’s! Let’s see if we can take them and apply them to players looking to break into the demanding responsibilities of raid leadership. These are all general (and well rounded) traits that Welch would key in on.

Energy

Self-motivated and driven. These are players who aren’t tired (or don’t give off that impression). They want to do something. It doesn’t matter if it’s the first hour of raiding, or the 4th or 12th hour. Their level of energy remains high, focused, and committed. They’re always eager to get going and try something new when strategies don’t work.

Ability to energize

Having someone who can not only motivate themselves but the others around them is a huge benefit. These are players who don’t need a spark to get the raid going. They are the spark that helps to ignite other players. It’s this up tempo attitude that separates okay raid leaders from great ones. This is a trait that doesn’t have to be limited to leaders either. It could very well be anyone.

Edge

(It means decisiveness, but a word was needed that started with the letter e)

Whether you are right or wrong isn’t as important as making the decision in a timely manner. Ideally you want to be right (or have positive results) more often than not. I personally cannot stand indecisiveness. That’s why I’m not a big fan of “co-gm” or democratic guilds. I don’t like standing around waiting 10 minutes for a raid leader to decide Abom wing or Military wing. Loot’s a different matter entirely. But for other raid-to-raid decisions on progression content like who’s tanking what, which boss to do, what strat to try, who sheeps what, and all that, it’s better to just pick a name and get it done. This becomes especially true in make or wipe situations when picking which Druid should battle res, for example.

Execution

This is also known as the follow through. Can you deliver? That’s all there is to it. The ability to execute is a broad look at all the players involved. Sure you’ve topped the healing charts. Every incoming add is CC’d or destroyed. Your tank miraculously survives 3 seconds past an enrage timer. But the raid boss or encounter must be beaten for all of that to matter. You can say all the right things. You can do all the right things. Yet at the end of the day, you’re going to be evaluated by your guild on the coordination and objectives achieved.

Val’anyr’s Vilification?

440px-mjolnir_phixr

As I’m sure you’ve seen yesterday, MMO-Champion put up the stats for Val’anyr, Hammer of Ancient Kings. As of the time of this writing the link is gone. Here’s the link go ahead and click it.

Val’anyr Armory

Poof! Searching for the item on armory as well has yielded no results. This comes at a time where every healer has been foaming at the mouth for stats and a chance to claim the legendary mace that had been promised to us. I’m certain when people saw that the stats were released, like me, their hearts beat a little faster with anticipation and hope.

Here’s a link over to MMO-Champion’s Val’anyr photo but I’ll go ahead and post the stats here for you guys to take a look at.

+52 Stamina

+54 Intellect

Equip: Improves critical strike rating by 47

Eguip: Improves haste rating by 46

Equip: Improves spell power by 587

Equip: Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed

To be honest when I saw that slathering of stats my heart sank a little bit. I was expecting something with a bit more oomf. It’s an item level 239 which is a step up from items like Guiding Star who clocks in at an item level of 232. The stat increase is about 6-8 points higher (average) then iLevel 232 gear, spell power is a bit higher, by 30 to 40 points, and the item budget seems in line for the haste and crit as well. It follows the same jump from say Torch of Holy Fire (iLevel 226) to Guiding Star.

Don’t get me wrong the shield proc alone makes this thing worth it’s weight in gold, but I was expecting something a little more awe inspiring. Something that said “yes that is an amazing weapon and worth every second of the time I put into assembling it!” Lets take a look at the games past legendary weapons.

Vanilla WoW Legendaries

Back in the days when Molten Core was endgame, two legendary items were introduced. Sulfuras, Hand of Ragnaros and Thunderfury, Blessed Blade of the Windseeker. These items were are amazing. Hand of Ragnaros on an enhancement shaman was the most fearsome thing in a battle ground, if he hit you, you were going to die. Thunderfury on a tank was like a cozy fire on a snowy night, you knew you were safe and warm no matter what happened. They were awe inspiring, you knew those who had it knew what they were doing, went to great lengths to get them and they stacked up heads and shoulders above the other items in the game at the time. To be honest well into burning crusade Thunderfurry was still being used as a premier tanking weapon, it was just that good.

Later on in vanilla WoW, Naxxramas came to town. It brought with it two more legendary items to the game.The Corrupted Ashbringer / Ashbringer and Atiesh, Greatstaff of the Guardian. I include the Corrupted Ashbringer and The Ashbringer because it was amazingly well done, and little things like walking into Scarlet Monestary and having all the NPC’s bow down to you was truly epic. The corrupted Ashbringer also talked to you in whispers(click HERE to listen on youtube). The item alone spawned so much speculation it became a legend in it’s own right. People guessing when they would allow the quest to cleanse it or if they would bother at all. The item has fan sites !

Atiesh  had four different flavors for healers and casters here they are for you to look over. Atiesh 1 , Atiesh 2 , Atiesh 3 , Atiesh 4 .  It’s stats were amazing in any iteration and the time to build it as well as the lore behind it was truly powerful and awe inspiring. Compared to other staves at the time like Spire of Twilight from old Naxxramas, Thadius. It also felt truly epic if you walked around with one of those.

Burning Crusade Legendaries

Burning crusade continued our story into outlands and eventually brought with it two legendary items. The Twin Blades of Azzinoth and Thori’dal the Stars’ Fury. The twin blades have been iconic since we were first introduced to illidan back in warcraft. They had a great set of stats, and the set bonus for them were really good. Star’s fury from Kil’jaden is a jaw dropping item. It may not have a ton of quest or lore behind it, but it’s rarity and the unique ability of the bow to not have to use arrows is amazing. It is still the best bow in the game,  and hunters still crave it. Most servers you will still find groups trying to go do sunwell and among those groups you’ll likely see many hunters chomping at the bit to get in for a chance at the bow.

Compare those legendary items to Val’anyr. Each of the legendary items prior to the mace has been leaps and bounds ahead of the weapons of its time in the sun. Each item truly felt epic and getting one was something to be proud of, perhaps even an apex for that particular content. With the leaked stats on Val’anyr it seems more meh. It’s proc is very very nice and depending on if it has a cool down on the proc or any other restrictions will determine whether it’s good, or really epic good.

I asked for reactions from my friends on Twitter . I asked if they thought it felt like a legendary item. general consensus was “IT NEEDS MORE SHINY!” to quote one of my Moo Cow Healy friends Kiki. It’s good, but it seems like it would be more on par with its item level and as a result could potentially be replaced when Ice Crown drops as a raid.

I think they took the link down on purpose, perhaps to tweak things before people start getting enough shards to build it.

What are your thoughts on Val’anyr? Do you feel it is legendary quality?

Till next time

lodsig11

Feel free to follow me on Twitter

Image of Mjolnir courtesy of www.Marvel.com

Ulduar Caster Weapons and Tier Gear: A Primer

Here’s a list of all spellcaster related weapons that drop from Ulduar. Items are sorted in the rough order of progression that raiding groups will be going in. I linked all currently known spellpower weapons and off hands so that your raid group can get a general idea of what item to go for and what items are better off in the hands of other players along with the rough order they will appear in. It seems heroic mode drops slightly more weapons. Loot tables for some of the bosses are still unknown at this time (like Yogg-Saron and Algalon). Read the bottom of the post for a theory of tier gear drops.

Heroic Mode weapons

Weapon Weapon Type Source
Overcharged Fuel Rod OH (Spell hit) Flame Leviathan
Intensity 2H Staff (Spell hit) Ignis the Furnace Master
Scepter of Creation Wand (Spirit) Ignis the Furnace Master
Guiding Star 1H Mace (MP5/Haste) Razorscale
Quartz Crystal Wand Wand (Spell hit) XT-002 Deconstructor (Hard mode)
     
Rapture 2H Staff (Spirit) Iron Council
Ironmender OH (Spirit) Kologarn
Runescribed Blade 1H Sword Auriaya
The Lifebinder 2H Staff (Spirit) Freya
Staff of Endless Winter 2H Staff (Spirit) Hodir (Hard mode)
Scepter of Lost Souls Wand (Haste/Crit) General Vezax

 

Normal Mode Weapons

Weapon Weapon Type Source
Firesoul MH Sword (Spell hit) Flame Leviathan
Plasma Foil 1H Dagger (Spirit) XT-002 Deconstructor
Pulsing Spellshield OH (Shield) XT-002 Deconstructor
Stormtip 1H Dagger (Spirit) The Iron Council
Nurturing Touch Wand (Spirit) Auriaya
Pulse Baton 1H Mace (MP5) Mimiron
Unraveling Reach 2H Staff (Hit) Freya
Icecore Staff 2H Staff (Spirit) Hodir
Ice Layered Barrier OH Shield (MP5/Haste) Hodir (Hard mode)
Pillar of Fortitude 2H Staff General Vezax

Tier gear

All we know right now is that Mimiron drops tier 8 gloves. I’m assuming Yogg-Saron either drops the chest or the helm. I have a sneaking suspicion the other 3 Titans (Freya, Hodir, Thorim) drop the other 3 tier 8 pieces. My theory is unconfirmed, however. But I think it’s a decent assumption that the 4 titans along with the “end” boss of the instance are the ones that drop the tier pieces.